AwfulArchdemon Posted November 25, 2013 Posted November 25, 2013 Is there any mixture of the settings that allows a npc to target you as the player for imminent rape part from the "random" setting that seems to have everyone in the near vicinity beeing the next chance of this happening? I'd want the random encounters, but without the chance of it happening to anyone but my character, as opposed to the nearest NPC. In _SA_RandomRapeQuestScript.psc: Add this line to the declarations near the top: Faction Property PlayerFollowerFaction auto find the isEligibleToBeRapedByThisRapist function (last function in the file): Insert this code just before the return true ; We have a rape victim selected line: if (!Victim == player && !victim.IsInFaction(PlayerFollowerFaction)) return false endif Be sure you open the properties of the script after you compile the changes and use the "AutoFill All" button to hook the newly added PlayerFollowerFaction property. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is the response I got when I asked the same question.
WaxenFigure Posted November 25, 2013 Author Posted November 25, 2013 Is there any mixture of the settings that allows a npc to target you as the player for imminent rape part from the "random" setting that seems to have everyone in the near vicinity beeing the next chance of this happening? I'd want the random encounters, but without the chance of it happening to anyone but my character, as opposed to the nearest NPC. Sorry there is no combination of settings for that. However like the previous question you can use the Creation Kit to change the _SA_RandomRapeQuestScript and change the FindAnEligibleVictim function to this: Actor Function FindAnEligibleVictim(Actor Rapist) return Player EndFunction That means every potential rapist will target the player so you may find it necessary to set the value of _SA_RQPercentage to a low fractional value (set _SA_RQPercentage to 0.001) to allow your player the ability to get anything else done. I think I may spend some time today making the target(s) of the random rape functionality selectable (Males, Females, Followers, Player, other NPCs) for the next version.
Nainerian Posted November 25, 2013 Posted November 25, 2013 Hum, thanks! Time for trial and error with the creation kit, if I can't fix this in a text document opener that is. 3: edit: first time for CK then! Text doc. option made the script look like a cryptographic picture. >->
AwfulArchdemon Posted November 25, 2013 Posted November 25, 2013 Is there any mixture of the settings that allows a npc to target you as the player for imminent rape part from the "random" setting that seems to have everyone in the near vicinity beeing the next chance of this happening? I'd want the random encounters, but without the chance of it happening to anyone but my character, as opposed to the nearest NPC. Sorry there is no combination of settings for that. However like the previous question you can use the Creation Kit to change the _SA_RandomRapeQuestScript and change the FindAnEligibleVictim function to this: Actor Function FindAnEligibleVictim(Actor Rapist) return Player EndFunction That means every potential rapist will target the player so you may find it necessary to set the value of _SA_RQPercentage to a low fractional value (set _SA_RQPercentage to 0.001) to allow your player the ability to get anything else done. I think I may spend some time today making the target(s) of the random rape functionality selectable (Males, Females, Followers, Player, other NPCs) for the next version. Wait...did I misunderstand? Thought it was the same question I asked, back in the day...
Nainerian Posted November 25, 2013 Posted November 25, 2013 I figured how to open the script properly, but I have to admit - I have no clue as to where exactly I am supposed to put this edit in, I found the line, but there's tons of text before the "endif" line, and I suppose I am not to delete all of it?
WaxenFigure Posted November 25, 2013 Author Posted November 25, 2013 Is there any mixture of the settings that allows a npc to target you as the player for imminent rape part from the "random" setting that seems to have everyone in the near vicinity beeing the next chance of this happening? I'd want the random encounters, but without the chance of it happening to anyone but my character, as opposed to the nearest NPC. Sorry there is no combination of settings for that. However like the previous question you can use the Creation Kit to change the _SA_RandomRapeQuestScript and change the FindAnEligibleVictim function to this: Actor Function FindAnEligibleVictim(Actor Rapist) return Player EndFunction That means every potential rapist will target the player so you may find it necessary to set the value of _SA_RQPercentage to a low fractional value (set _SA_RQPercentage to 0.001) to allow your player the ability to get anything else done. I think I may spend some time today making the target(s) of the random rape functionality selectable (Males, Females, Followers, Player, other NPCs) for the next version. Wait...did I misunderstand? Thought it was the same question I asked, back in the day... Your patch was for followers. I have already finished the code to make the options for the next release so these custom patches will no longer be needed.
WaxenFigure Posted November 25, 2013 Author Posted November 25, 2013 I figured how to open the script properly, but I have to admit - I have no clue as to where exactly I am supposed to put this edit in, I found the line, but there's tons of text before the "endif" line, and I suppose I am not to delete all of it? Yes, you are replacing a complex function which makes a lot of checks with a simple function that makes a single check. The new code replaces everything between the function declaration and the EndFunction statement. Next version of the MOD will have this as a selectable option so you won't need to do this again but there's no point in making you wait to have such a simple change.
Nainerian Posted November 25, 2013 Posted November 25, 2013 I figured how to open the script properly, but I have to admit - I have no clue as to where exactly I am supposed to put this edit in, I found the line, but there's tons of text before the "endif" line, and I suppose I am not to delete all of it? Yes, you are replacing a complex function which makes a lot of checks with a simple function that makes a single check. The new code replaces everything between the function declaration and the EndFunction statement. Next version of the MOD will have this as a selectable option so you won't need to do this again but there's no point in making you wait to have such a simple change. Ah, alright :3 Thanks a bunch!
Expired6978 Posted November 25, 2013 Posted November 25, 2013 SKSE has an Actor.SheatheWeapon() function, you can use this to fix the camera mode before initiating. It seems to do strange things when you use it on followers who auto-draw then you draw and try to force them to sheathe. So it's probably better to just apply it to the player; easiest spot would be StartPlayIdle() before it plays the Idle.
AwfulArchdemon Posted November 25, 2013 Posted November 25, 2013 SKSE has an Actor.SheatheWeapon() function, you can use this to fix the camera mode before initiating. It seems to do strange things when you use it on followers who auto-draw then you draw and try to force them to sheathe. So it's probably better to just apply it to the player; easiest spot would be StartPlayIdle() before it plays the Idle. Thank you. Information just like that can be key to solving compatibility problems.
goldfang Posted November 25, 2013 Posted November 25, 2013 how do i install this? i downloaded the thing but how do i get it in nexus? yeah im new with it >.>
AwfulArchdemon Posted November 26, 2013 Posted November 26, 2013 how do i install this? i downloaded the thing but how do i get it in nexus? yeah im new with it >.> Do you have Winrar? OR, Winzip? OR, 7-Zip? One of those will be necessary to unzip (extract) the mod. Only one. (unless you use Mod Organizer. Then you don't need anything else but MO) You shouldn't use Nexus Mod Manager, unless you won't be using a lot of mods. If you use a lot of mods, then Mod Organizer is the way to go. Click the link under my post for more information on Mod Organizer (MO). When you download the file (SexAddicts), it will be easily recognized by MO right away. Install that 1st, and if you have any questions whatsoever, you can feel free to PM me. I like to get newcomers on the right track as early as possible.
WaxenFigure Posted November 26, 2013 Author Posted November 26, 2013 SKSE has an Actor.SheatheWeapon() function, you can use this to fix the camera mode before initiating. It seems to do strange things when you use it on followers who auto-draw then you draw and try to force them to sheathe. So it's probably better to just apply it to the player; easiest spot would be StartPlayIdle() before it plays the Idle. Thanks, I knew it was possible but hadn't found the exact function to call. And a second thanks for the warning about using it on followers.
WaxenFigure Posted November 26, 2013 Author Posted November 26, 2013 how do i install this? i downloaded the thing but how do i get it in nexus? yeah im new with it >.> Nexus Mod Mangler Manager (NMM) has an option to open an already downloaded file, use that to install this mod but FIRST make sure you have gone into the NMM options and turned off it's defective option to exclude readme files. If you install with that option still enabled you will not get a working mod because that option ignorantly excludes files that are not readme files. After installing this mod you need to run the FNIS User Generator program that you installed with the required FNIS mod (FNIS = Fores New Idles In Skyrim) and if everything is done correctly you will see the SexAddict mod listed among the mods that FNIS finds. Any errors in the FNIS run must be fixed before running Skyrim. Last, be sure you always start Skyrim using the SKSE Loader program from now on instead of starting the game from Steam. That way the SKSE extensions will be loaded because they are extensively used in my mod and without them things will go bad very quickly. I also highly recommend using Mod Organizer instead of NMM though, it takes more time to learn but it provides a level of control and safety that other mod managers don't come close to matching.
marco4711 Posted December 2, 2013 Posted December 2, 2013 i can`t get raped or rape the enemy just get calm and back to full live
WaxenFigure Posted December 3, 2013 Author Posted December 3, 2013 i can`t get raped or rape the enemy just get calm and back to full live Do you have combat rape enabled?
AwfulArchdemon Posted December 3, 2013 Posted December 3, 2013 i can`t get raped or rape the enemy just get calm and back to full live Find the SA Configure Spell, and cast it. If you haven't done that already, you ill find even more stuff unavailable until you do (yay necro!)
Deadbrother Posted December 4, 2013 Posted December 4, 2013 Hey guys ! I was wondering is there a way to stop NPC on NPC sex ? Because followers who are rapng enemies are not stoping and going forever.
Setekh Posted December 4, 2013 Posted December 4, 2013 It's in the mod options... Run the config spell.
WaxenFigure Posted December 4, 2013 Author Posted December 4, 2013 Hey guys ! I was wondering is there a way to stop NPC on NPC sex ? Because followers who are rapng enemies are not stoping and going forever. Turn on the "calm option" for followers so the enemies they rape don't turn hostile again and then it won't go on forever.
WaxenFigure Posted December 4, 2013 Author Posted December 4, 2013 y already run it Then are you saying you cast the spell and no sex occurs but the enemy gets calmed? If that's the case you need to run the FNIS User Generator program and make sure SexAddicts is listed.
marco4711 Posted December 7, 2013 Posted December 7, 2013 y already run it Then are you saying you cast the spell and no sex occurs but the enemy gets calmed? If that's the case you need to run the FNIS User Generator program and make sure SexAddicts is listed. y its in the list all other funktions of the mod work just the 1 i named dosen`t work for me
PurpleFoxGames Posted December 10, 2013 Posted December 10, 2013 One BIG problem, when having sex, your characters NEED to bug anchored (Like the ones from BeastAnimations, etc.) with yours they have sex and you can very simply walk, jump , etc. and have a teleporting sex partner in a never-ending loop of "EH's and AH's Please ANCHOR your sex positions. It would also be nice if you could set the time that you have sex. Example 2-5 min 5-10 min It can be slider, buttons or etc. I would also like to see "Finishers"
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