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REDUNDANT OLD Preg/Offspring Beta Test Release


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Posted

fun... ~400 cazadore larvae tokens.

 

only 250 more to go.

 

really do need a kill button/switch for this...

or alien nanobots that have a kill pregnancy command or something.

Posted

The debug toggling works great now.  Haven't seen any obvious problems in the new version but I've just reached the point in the fertility cycle where my fertility level is starting to rise.  My earlier rise in fertility was too early in the cycle, very small (.11 percent) and peaked and then went back down to zero.  Maybe it was due to something I ate or drank.  I'm now in the part of the cycle where it should be rising, I'm curious to see how it proceeds.

Posted

fun... ~400 cazadore larvae tokens.

 

only 250 more to go.

 

really do need a kill button/switch for this...

or alien nanobots that have a kill pregnancy command or something.

I don't know how that is occurring as I have checks in there that should delete any extra tokens over 12 or so

perhaps a mod is adding them faster than I can delete them or something.

This one keeps getting reported but no one has ever provided me any debug.txt to diagnose it.

Are you getting the 400 from one sex encounter somehow?

 

I have this where I convert sperm to eggs:

		Set gSpermAdjToEggs to .00005
                Set iEggsCazador to (gSpermAdjToEggs * (rActor.NX_GetEVFl "SOP:Vol:Cazador"))
		Set rEgg to SexoutP3GestatingLarveCazador
		Set iCurrEggs to rActor.GetitemCount rEgg
		Set iEggsDiff to iEggsCazador - iCurrEggs
		if iEggsDiff > 0 && iCurrEggs < 12
			rActor.AddItem rEgg iEggsDiff 1
			Set iEggsAdded to iEggsAdded + iEggsDiff
		endif
And in the belly check/size script I have the following:

	Set iPregCount to iPregCount + iPregCountCazador
	if iPregCountCazador > 12
		rActor.RemoveItem SexoutP3GestatingLarveCazador 1 1
		Set iPregCount to iPregCount - 1
	endif
	Set fCurrPregSize to fCurrPregSize + (rActor.NX_GetEVFl "SOP:fCurrPregSizeCazador" * iPregCountCazador)
So obviously I need to remove them faster than one every game minute, but no idea how you got that many so quickly.
Posted

got it from 2 sex encounters.

 

would love to provide a debug logs but its only been a week since i seriously started playing fonv so idk how yet.

(procrastinated looking up how is more like it lol)

Posted

My fertility cycle seems to be sticking at 100 %.  This is much better than being stuck at 0 % but it seems like it goes up to 100 % and just sticks there for days.  Ova life is set at the default of 1 day and Menstrual effects are set at 5 % of cycle.  I can see from the debug log that an Ovum was produced and then eventually disappeared, but no new fertility cycle has started.  The medical scanner still shows 1 Ova while the debug console reports 0 Ova.  This definitely worked in Stable Version of Pregnancy and some of the earlier Beta's because I remember seeing screen messages about light and heavy menstruation.  Is something broken or am I just not waiting long enough?

 

I would have run the log longer but my game froze up, thought the log I did have showed enough to maybe help.

SexoutSCRLog-2015-7-12-11-26.txt

Posted

Hmm by the look of that I'm suspecting the actor is still suffering from birth exhaustion which takes 5 real world minutes to clear (no idea why Beth decided to base it's effect timers on real time rather than game time but they did)

This adds another debug message that should pop up if this is the case the other option is to bump up fertility so DrugFertfactor > 1.2

 

Update 20150713.1:

Added debug message to show birth exhaustion locking out fertility

Posted

I don't see how it could be birth exhaustion, the character has never been pregnant.  I suspect people who's characters get pregnant never see the "normal" end of a menstrual cycle and the beginning of a new one.  It's like the signal to end the cycle and begin a new one isn't being sent or something is interfering with it.  Here is a SCR log with the new version, nothing really jumps out at me, but I don't know what I'm looking for.   I'm going to try turning off a couple of mods one at a time and running a short while and seeing if a new cycle will start.

SexoutSCRLog-2015-7-12-17-21.txt

Posted

is it just me or after birthing and enter ragdoll, i enter back to birthing but cannot control character?(but the hud is visible)

 

ps. temporary solve the problem by masturbating animation. and the baby is a centaur

My current issue is similar- after birthing, triggers removes pregnant body, now body is invisible and trapped in birthing scene

 

Tried your temp fix, caused regular body to return, and after animation character is now standing up. No HUD visible and unresponsive controls, used enableplayercontrols and got the HUD back, but all controls still unresponsive. Seems like the scene is still trying to run?

 

Same issue on multiple clean saves.

Posted

 

is it just me or after birthing and enter ragdoll, i enter back to birthing but cannot control character?(but the hud is visible)

 

ps. temporary solve the problem by masturbating animation. and the baby is a centaur

My current issue is similar- after birthing, triggers removes pregnant body, now body is invisible and trapped in birthing scene

 

Tried your temp fix, caused regular body to return, and after animation character is now standing up. No HUD visible and unresponsive controls, used enableplayercontrols and got the HUD back, but all controls still unresponsive. Seems like the scene is still trying to run?

 

Same issue on multiple clean saves.

 

I can't so much to diagnose that one without a debug.txt file with debugging set to 8

 

I don't see how it could be birth exhaustion, the character has never been pregnant. I suspect people who's characters get pregnant never see the "normal" end of a menstrual cycle and the beginning of a new one. It's like the signal to end the cycle and begin a new one isn't being sent or something is interfering with it. Here is a SCR log with the new version, nothing really jumps out at me, but I don't know what I'm looking for. I'm going to try turning off a couple of mods one at a time and running a short while and seeing if a new cycle will start.

Ah I think I found this one, I had added a line to check that there wasn't any fertility drugs in the actors system so I changed that value so it fertility can reset with less than 10 units of FerEz in the actors system.

 

Update 20150713.2:

Adjustment to increase minimum amount of FertEz in the actors system required for fertility to reset.

Posted

Halstrom, that fix worked :shy:  I did a clean save, loaded up the new version and killed a couple of fiends, checked the console and it said I was menstruating, checked the medical scanner and a new cycle had started and fertility cycle was already a little above zero, so it seems to have done the trick.   Thanks!

Posted

Sorry about that. First time using the debug options, had to fiddle with it to figure out what I was doing. To be perfectly honest, I have no idea what I'm looking at in that file either :/

It does say it ended twice though, but character is still stuck in the birthing animation with an invisible body.

 

SexoutSCRLog-2015-7-13-14-38.txt

Posted

Sorry about that. First time using the debug options, had to fiddle with it to figure out what I was doing. To be perfectly honest, I have no idea what I'm looking at in that file either :/

It does say it ended twice though, but character is still stuck in the birthing animation with an invisible body.

 

attachicon.gifSexoutSCRLog-2015-7-13-14-38.txt

The fact you have invisible bodies is suggesting to me you also have some installation error of the maternity clothing data pack or some Sexout issue. You are also using the incorrect version of Sexout, you require the beta version for this 94.3 or later.

 

otherwise that looks like it went just fine through all 7 birthstages, it did point out another unrelated quirk with fertility cycle reseting to a random value rather than .0001 percent for some reason.

 

I added a couple more debug messages that state the start and stop of the animations to be sure.

 

Update 20150713.3:

Added extra debugging messages for stop and start of animations in birthing

Added extra fertility reset to .0001 at removal of pregnancies

Added Pregnancy settings to debug.txt when its activated.

Posted

I may post up a log later, but what I can read right now is that I appear to be having an issue where an animation that stopped... hours ago... is still being tracked as if it's in use, and this is preventing my character from having any pregnancy updates. Or, from the console itself:
Preg1FertF (character name): Fertility locked out by Actor in use flag

 

I also can't get any other animations to start, not even masturbation. Despite quitting and reloading the game, it still thinks that I'm back where I was a few in-game hours ago getting screwed. SexoutNG itself doesn't seem to have anything to forcibly reset animation states and more or less tell it that I am not, in fact, doing anything at all. 

 

 

Posted

I may post up a log later, but what I can read right now is that I appear to be having an issue where an animation that stopped... hours ago... is still being tracked as if it's in use, and this is preventing my character from having any pregnancy updates. Or, from the console itself:

Preg1FertF (character name): Fertility locked out by Actor in use flag

 

I also can't get any other animations to start, not even masturbation. Despite quitting and reloading the game, it still thinks that I'm back where I was a few in-game hours ago getting screwed. SexoutNG itself doesn't seem to have anything to forcibly reset animation states and more or less tell it that I am not, in fact, doing anything at all.

Unfortunately I had to stop all my scripts running if they detect sex occurring because it was causing NPC's to re-equip armor and weapons when ever my scripts added or removed a token. So I can't do anything about Sexout locking me out like this.
Posted

 

Unfortunately I had to stop all my scripts running if they detect sex occurring because it was causing NPC's to re-equip armor and weapons when ever my scripts added or removed a token. So I can't do anything about Sexout locking me out like this.

 

 

Makes sense. I guess I'll have to go poke around some more to see if there's a way to (temporarily, at least) fix the issue by telling Sexout to stop all animations and sex acts. There is a thing in the MCM in Skyrim's Sexlab that does that (and some other things), so it may at least be possible. It just wouldn't be a question that would be relevant to this topic, so I'll move along.

Posted

Preg and Offspring are saying i'm using an old version of SCR (20150709) but i'm not seeing a newer version in this thread or elsewhere?

 

never mind i'm an idiot

Posted

Halstrom you have a newer version than even the WIP SCR here on pregnancy.. ? I am confused. I assume that since you have the newest date it is the one that is needed to be used.

Posted

Halstrom you have a newer version than even the WIP SCR here on pregnancy.. ? I am confused. I assume that since you have the newest date it is the one that is needed to be used.

WIP SCR thread is dead and locked I'll remove the downloads from it and see if I can get it archived.

I don't think there even is a SCR beta now, I think I rolled the last version to stable yesterday. It doesn't matter in this case if SCR is newer, you will only get warnings if its older.

 

Unless I get any bug reports, I'll probably roll Pregnancy beta out to stable in next few days so everything has same number, I'll probably do the same to this thread soon too seeing there's less call for betas anymore :)

Posted

So far it works for me with the limited testing I did. The animation for pregnancy is quicker also (using the default settings).

 

One strange thing. It seemed as if there were mulitiple preg running at different times. (gave birth.. got up walked around for a minute, gave birth again etc. rinse and repeat for a few more) :). However it might be the mod that I am testing and a perk that has been added by that mod if nobody else is reporting that instance. (the perk forces a pregnancy with select NPC by "adding" to the pregnancy)

 

Other than that it seems fine however I never really had the issues that others had before.

Posted

I have version 20150703.6 of Pregnancy, when I equip the pup backpack it appears as a giant exclamation point, so does the android child on another character, I downloaded the latest data packs again thinking this was the problem (PregnancyV3 Data, Halestrom Data and the latest SCR Data pack that I could find) to no avail. However, this only happens with the creature and non-human children, the regular babies show up fine. I manually installed them so that might be the problem. Other than that minor problem the mod works great, haven't had any real problems and pregnancy works like a charm, so keep up the good work. For the Android child I wondered if I needed the Daughter of Ares mod, which currently does not work on my computer, or just the Ares follower mod.

 

P.S. Is there a way to make your child stay put or stay with their mother? 

Posted

I really can't remember which data pack the babies are in, but it should be the pregnancy one.

 

If you use smaller talk intelligent offspring should have a "wait here" option if you speak to them. Creatures may do when mature but not as young.

Posted

So far it works for me with the limited testing I did. The animation for pregnancy is quicker also (using the default settings).

 

One strange thing. It seemed as if there were mulitiple preg running at different times. (gave birth.. got up walked around for a minute, gave birth again etc. rinse and repeat for a few more) :). However it might be the mod that I am testing and a perk that has been added by that mod if nobody else is reporting that instance. (the perk forces a pregnancy with select NPC by "adding" to the pregnancy)

 

Other than that it seems fine however I never really had the issues that others had before.

 

I got something similar - I would give birth while walking around.

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