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KziitdXXXToolset 2.1 Update semen fix for DD En/Ru


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Posted
46 minutes ago, donttouchmethere said:

Oh, good to know!

SD/SLdialogue doesn't had much updates and the last two are save to install on a running game.

POP => risky to update on a running game. Depends on the version and how much got changed. Update only in a save place (small cell, no NPC, not many active scripts running)

SLSbeta => updates worked so far without issues => it's a beta, means you become a tester as soon as you install it

lol, would have been odd if it did... what? you reinstalled SKSE ?

 

I think you messed your game up pretty good ?

(I can managed that too with brutal LO modifications on old saves)

Monoman even said to reinstall Papyrus and SKSE when I asked him about this a while ago so there's that. 
Sometimes I will start a completely new game and SLS is just not showing up on MCM at all even when doing the setStage SKI_ConfigManagerInstance 1
It's probably a user error since I don't know anything about coding and the guts of mods. I just install them and follow the instructions. Most of the time I try not to worry about it but SLS just gives me a lot of trouble. 
Currently my Skyrim is working with SLS but I haven't added anything and if I do I write down the mod I added so I know what breaks it. 

Otherwise other mods don't seem to conflict it's usually just SLS that gives me issues. 


I don't know how to quote post from other post but here's his response: 
"

Hmm. There isn't a single trace for survival in the log at all. It's as if the esp isn't active at all. All I can suggest is re-download and reinstall. 

Search "sls_" (0 hits in 0 files)

 

There's a couple of things that look a little fishy in your log with:

1: 

Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

 

2: 

warning: Assigning None to a non-object variable named "::temp7"
stack:
    [SCO_UtilityQuest (65003EAC)].sco_utility.InitCumSets() - "SCO_Utility.psc" Line 75
    [SCO_UtilityQuest (65003EAC)].sco_utility.OnInit() - "SCO_Utility.psc" Line 60

 

I'd suggest reinstalling SKSE, and papyrusutil and make sure papyrusutil overwrites every other mod: https://www.loverslab.com/files/file/484-papyrusutil/

Then try again and see what happens. "

Posted

This mod is the DD version. It has nothing to do with Conversion from NIND. So that the version from NIND works the same as mine, It also needs to be redone under DD.
Regarding the SLS - I managed to adapt the Simply Knock to my Skyrim and it seems to work. It is a pity that I cannot fully check it, because I am going through the VIGILANT mod. And I haven’t noticed any conflicts as such ...

By the way, I don’t have SLSO, because in my Skyrim there are mods that conflict with it.

Posted
On 8/14/2020 at 9:41 PM, donttouchmethere said:

You mean the box-binder?

If you check DDi straitjackets you see that the hands are also treated as if they are in an armbinder.

How does it affect you?

No, I mean why does it also occupy the body slot? I'd like to be able to wear said armbinder with a catsuit.

Posted
On 8/15/2020 at 5:23 AM, HermausMoron said:

Why is the armbinder treated as a straitjacket instead of an armbinder?

I have not found any other way to hide hands.

  • 2 weeks later...
Posted
15 hours ago, Gräfin Zeppelin said:

Hmmm for some odd reasons I can get them to open the mouth with the gags, everything else works and I already installed the facial expression part.

Try to reset expressions in Sexlab.
There are also possible conflicts with SLSO (like mentioned above in this thread)

Posted
On 8/18/2020 at 9:17 PM, donttouchmethere said:

OH! Good question.

The boxbinder is a straitjacket and not an armbinder?

The DD straitjacket also can't be worn with a catsuit too.

I fear the only way would be that you make a box binder-catsuit combo yourself, like they plan for DDx straitjackets.

What is this Boxbinder and where can i find them! I'm very intrigued!

  • 1 month later...
Posted

Hi. I don't know what I'm doing wrong but only some items actually show up on screen when I put them on (either on a NPC or the PC), even if I got the little sentence confirming it's in place ("xxx tied herself up"). To be more specific, the gags and blindfolds are visible. But all the rope work or other tuing devices do nothing to the character. And I tried many of them. Actually, some (a minority) placed the character with her hands behind her back but her torso completely vanished. ^^ Most of them just do nothing on screen. I use Bodyslide and outfit studio (with UNP options) but it shouldn't be an issue.

 

On the other hand, gags and blindfolds are visible, as I was saying, so it seems the mod is correctly installed (I redid it already btw). Except that strangely, gags don't seem to have an effect (a gagged charchter still talks and doesn't get gag sounds from ZaZ animations e.g., while ZaZ gags work normally). And I noticed that the basic ztf gag from ZaZ (and from the original game) changes its aspect to become a very strange small cage instead of the withe thick otm (but this is a very minor issue compared to the rest).

 

Thank you for your help!

Posted
On 11/5/2020 at 7:05 PM, touwtouw0 said:

Hi. I don't know what I'm doing wrong but only some items actually show up on screen when I put them on (either on a NPC or the PC), even if I got the little sentence confirming it's in place ("xxx tied herself up"). To be more specific, the gags and blindfolds are visible. But all the rope work or other tuing devices do nothing to the character. And I tried many of them. Actually, some (a minority) placed the character with her hands behind her back but her torso completely vanished. ^^ Most of them just do nothing on screen. I use Bodyslide and outfit studio (with UNP options) but it shouldn't be an issue.

 

On the other hand, gags and blindfolds are visible, as I was saying, so it seems the mod is correctly installed (I redid it already btw). Except that strangely, gags don't seem to have an effect (a gagged charchter still talks and doesn't get gag sounds from ZaZ animations e.g., while ZaZ gags work normally). And I noticed that the basic ztf gag from ZaZ (and from the original game) changes its aspect to become a very strange small cage instead of the withe thick otm (but this is a very minor issue compared to the rest).

 

Thank you for your help!

You probably have not installed all Bodyslide packages for the mod. Try to install the mod again, following the instructions from the topic 

  • 3 weeks later...
Posted

Hi, if I have Deviously Cursed Loot installed, will there be chances for this awesome items to be in a chest or trigger as traps? (I'm referring to the BDSM Maid Set as well)

I was going to do this on my own, but I found out pretty soon that it's way more complicated than what I can afford to do with my Apprentice TES5Edit skill. ??

Posted
6 hours ago, Racoonity said:

Hi, if I have Deviously Cursed Loot installed, will there be chances for this awesome items to be in a chest or trigger as traps? (I'm referring to the BDSM Maid Set as well)

I was going to do this on my own, but I found out pretty soon that it's way more complicated than what I can afford to do with my Apprentice TES5Edit skill. ??

People have already suggested doing this, but Kimy does not have a DAZ license, without which she does not want to embed these devices in Cursed Loot.
Alternatively, you can write a separate mod for such traps. In principle, I can do this, but it will be long.

Posted
8 hours ago, stas2503 said:

but Kimy does not have a DAZ license

I know, that's why I wanted to create a "bridge" for your mods, but unfortunately I'm not good enough at modding. ?

8 hours ago, stas2503 said:

In principle, I can do this, but it will be long.

If you feel like doing it, you have all my moral support ?

Posted

@Racoonity I have already started writing device equipment functions in the mod library. I most likely integrate the mod into the BDSM Maid. there it will only be necessary to create a perk for containers that will run these functions under certain conditions.

I already have a similar mod with Captured Dreams Devices converted for DD5, which also uses the BDSM Maid and XXXToolSet, but I cannot upload it without permission.

And I probably won't get the permissions as I made significant changes to Captured Dreams.

Posted
2 hours ago, stas2503 said:

And I probably won't get the permissions

Also because the author basically killed the project.  ?

  • 3 weeks later...
  • 1 month later...
Posted

So I looked at abduct 1 - 3 in body slide and noticed that the tape around the hands have their own nifs.  Do you think you could take those meshes and textures to create some duct-tape bondage mittens?

 

EDIT:

 

Actually, nevermind.  It's silly for you to make a new item.  I should be asking kziitd if he would make one for the next update, then you would add DD functionality on your next update

  • 1 month later...
  • 5 months later...
Posted (edited)

So the gag wasn't working for me after following all of the instructions, so I did some troubleshooting and looks like this mod doesn't work with hi poly head, swapping back to the vanilla one fixed the issue instantly.
Something about it using a different mouth slider I think. 
Figured I'd mention it, great conversion btw ❤️

(edit) I should mention also that the normal DD gags work perfectly fine with High poly head on my current install, only the items from this mod are breaking with it. 

Edited by Panvi
  • 5 months later...
Posted

Уважаемый автор, а Cursed Loot подхватит этот мод? В том смысле, появятся ли предметы из этого мода, в коварных ловушках при лутании мешков, бочек, трупов? 

Или этот мод можно юзать только через AddItemMenu? 

Posted (edited)
6 hours ago, kub1nka said:

Уважаемый автор, а Cursed Loot подхватит этот мод? В том смысле, появятся ли предметы из этого мода, в коварных ловушках при лутании мешков, бочек, трупов? 

Или этот мод можно юзать только через AddItemMenu? 

не подхватит. Я связывался с автором Cursed Loot по этому поводу.  Пишет, что разрешений не хватает. А делать их опционально типа Aradia она не хочет.

Edited by stas2503
Posted
20 hours ago, stas2503 said:

не подхватит. Я связывался с автором Cursed Loot по этому поводу.  Пишет, что разрешений не хватает. А делать их опционально типа Aradia она не хочет.

Да, я уже нагуглила твою переписку в теме DCL. Жаль. Мод клёвый, качественный.

Меня вот тут в этом Toolset, интересует такая проблема: вообщем всё нормально играется, одевается, но когда одеваю на свою героиню "семя на лицо", или маску с крюками, то у меня перестаёт адекватно работать физика. Грудь, одна еле трусится, другая зависает на уровне подбородка. Вообщем физика накрывается, а как только снимаю эти вещи, физика возвращается в норму.

В чём косяк может быть?

Posted

@kub1nka А какое тело используешь? Я лично проверял на UUNP Special и на BHUNP. Все прекрасно работало. Может в самих настройках физики проблема? Для UUNP я использовал Naturalistic HDT.

Posted
14 hours ago, stas2503 said:

@kub1nka А какое тело используешь? Я лично проверял на UUNP Special и на BHUNP. Все прекрасно работало. Может в самих настройках физики проблема? Для UUNP я использовал Naturalistic HDT.

Вот. У меня то же, тело UUNP. Работает всё отлично. Но как только одеваю указаные вещи, то у меня ломается физика. Не то что бы физика совсем пропадает, а такое впечатление что она сокращается в половину, и отскоки становятся типа заторможенными. При резких поворотах ягодица растягивается, и через мгновение преобретает норму.

  • 3 months later...
Posted

hi, ive used nifscope and creation kit to make it so khajiit females can wear the ballgags added by this mod, but the expressions when worn are the combat/dialog anger expression, as opposed to the custom large ballgag face animation. im assuming this has something to do with scripts, but i as of yet, have no clue how to open let alone edit scripts. could someone help me out here?

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