Ghoulz Posted July 28, 2020 Posted July 28, 2020 You need a higher end ENB to fix this issue? Also applies to water.
Seijin8 Posted July 28, 2020 Posted July 28, 2020 32 minutes ago, Ghoulz said: You need a higher end ENB to fix this issue? Also applies to water. https://www.nexusmods.com/skyrim/mods/51505
Grey Cloud Posted July 28, 2020 Posted July 28, 2020 7 minutes ago, Seijin8 said: https://www.nexusmods.com/skyrim/mods/51505 How the hell has the second image used there survived on Nexus since 2014/15? ?
Yinkle Posted July 28, 2020 Posted July 28, 2020 19 minutes ago, Grey Cloud said: How the hell has the second image used there survived on Nexus since 2014/15? lol good point! Probably because god (aka hdt) posted it I tried this mod and it doesn't seem to work with recent enb binaries for some reason unless I'm missing a setting?
Guest Posted July 28, 2020 Posted July 28, 2020 I wonder if there are any mods that fix this issue for SSE?
Grey Cloud Posted July 28, 2020 Posted July 28, 2020 1 hour ago, Yinkle said: Probably because god (aka hdt) posted it That was my suspicion too. 1 hour ago, Yinkle said: I tried this mod and it doesn't seem to work with recent enb binaries for some reason unless I'm missing a setting? Never used it myself but maybe either the functionality is now incorporated into the binaries or has now been rendered redundant by the binaries?
Ghoulz Posted July 28, 2020 Author Posted July 28, 2020 2 hours ago, Seijin8 said: https://www.nexusmods.com/skyrim/mods/51505 I don't speak the ancient tech language.... The monkey butt is this?
Yinkle Posted July 28, 2020 Posted July 28, 2020 30 minutes ago, Ghoulz said: I don't speak the ancient tech language.... The monkey butt is this? It's a mod that offers a fix 38 minutes ago, Waveslider1 said: Is there an SE version of this? Sadly not. HDT has quit modding skyrim, luckily he made HDT SMP open source and it's still in development by Aers & co but I doubt we'll see anything like this mod for SE any time soon. My hope would be that Boris adds something like this to enb for SE at some point.
Seijin8 Posted July 28, 2020 Posted July 28, 2020 40 minutes ago, Ghoulz said: I don't speak the ancient tech language.... The monkey butt is this? You want simple fixes for complicated problems? Too bad. Layered post-processing via third-party products from a non-native English speaker (Russian) that are then patched by a non-native English speaker (Chinese) via the plugin I linked you to might require you to develop some insight into how all of this works. Or you can just deal with the blinking.
Seijin8 Posted July 28, 2020 Posted July 28, 2020 2 hours ago, Yinkle said: I tried this mod and it doesn't seem to work with recent enb binaries for some reason unless I'm missing a setting? I have a more recent version of it (as far as I know the Nexus version was the last one that was released to an English-speaking website), and it works fine on the most recent binaries. I switched because the old one (Nexus) worked fine for AMD cards, but when I switched to Nvidia it stopped working right. I lucked out and someone dropped a version on LL a long while back that was found on a Chinese site and worked for Nvidia cards. It had a later file date than the Nexus version and a few more parameters. All that said, I only know it worked for my system, but have no idea if it is in fact better/worse/newer/actually created by HDT or is a knock-off, etc. Also not totally sure which of the versions I am using. Linking all three on my system here, experiment as you will. hdtSkyrimOIT_2.1-51505-.7z【批量下载】hdtSkyrimOIT等.ziphdtSkyrimOIT.7z
Yinkle Posted July 28, 2020 Posted July 28, 2020 13 minutes ago, Seijin8 said: I have a more recent version of it (as far as I know the Nexus version was the last one that was released to an English-speaking website), and it works fine on the most recent binaries. Wow source code included too! Maybe there's a chance this might be ported to SE then
27X Posted July 28, 2020 Posted July 28, 2020 The one with the source code is the second to last current version. 1 hour ago, Yinkle said: by Aers & co Then why the hell is SSE SMP such an open faced garbage fire. Way too much calculation overhead per collision, with DX11 frametimes there's no way in hell you should have that much delay and lag (not the same things) on collision resolves and the arbitrary and completely artificial bone limit should have been fixed literally years ago.
Yinkle Posted July 28, 2020 Posted July 28, 2020 4 minutes ago, 27X said: Then why the hell is SSE SMP such an open faced garbage fire. Way too much calculation overhead per collision, with DX11 frametimes there's no way in hell you should have that much delay and lag (not the same things) on collision resolves and the arbitrary and completely artificial bone limit should have been fixed literally years ago. lol I can't argue with you on that but I'm fairly sure that taking on a project like this with little/no guidance from the author is far from a trivial task...
27X Posted July 29, 2020 Posted July 29, 2020 I'm not insinuating it is trivial or easy, I am insinuating it's been almost four years and it's still objectively bad.
Ghoulz Posted July 29, 2020 Author Posted July 29, 2020 6 hours ago, Seijin8 said: You want simple fixes for complicated problems? Too bad. Layered post-processing via third-party products from a non-native English speaker (Russian) that are then patched by a non-native English speaker (Chinese) via the plugin I linked you to might require you to develop some insight into how all of this works. Or you can just deal with the blinking. It's complicated? Thought it was just a visual glitch like with water.
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