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How to switch roles in animations?


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Posted

As the topic states: I am looking for a way to swap the actors in an AAF animation. So if an animation starts where my character is the passive/female role I'd like to swap that around or vice versa.
I looked through a bunch of topics but can't find anything on it. I remember Sexlab for Skyrim had a simple button toggle for this, so I was hoping that is a feature somewhere in AAF that just eludes me.

Posted

It is not currently a feature in AAF.

 

One issue with it is that AAF allows an indefinite number of actors in an animation and they do not have to be the same gender or race. So, there is not really clear logic to apply for a button like this.

Posted

Ah, thanks for clarifying.

I guess gender would not be much of an issue: if I want to swap I already know I want the actors to switch in whatever pose they are. But different race-skeletons might create problems of course.

If that would be mostly a visual issue (so no crash or lasting bug after the animation), I'd still very much vote for a button or such to switch on demand and expect people to know that switching might create visual bugs if used in incompatible animations.
To keep it working for more then 2 I guess it could work like a shift that moves the actors one step further in the available animation "slots" (with the last one moved to first then).
But that is all talk without any further knowledge of how the internals really work here.

 

I guess for now I'll have a look into the mod that changes aaf gender and see if that would work on the fly (probably need to use it before animation starts).

Posted
4 minutes ago, Thanos said:

Ah, thanks for clarifying.

I guess gender would not be much of an issue: if I want to swap I already know I want the actors to switch in whatever pose they are. But different race-skeletons might create problems of course.

If that would be mostly a visual issue (so no crash or lasting bug after the animation), I'd still very much vote for a button or such to switch on demand and expect people to know that switching might create visual bugs if used in incompatible animations.
To keep it working for more then 2 I guess it could work like a shift that moves the actors one step further in the available animation "slots" (with the last one moved to first then).
But that is all talk without any further knowledge of how the internals really work here.

 

I guess for now I'll have a look into the mod that changes aaf gender and see if that would work on the fly (probably need to use it before animation starts).

there are two mods that do this

my mod - you can craft objects when activated gives you the keyword to use male animations

so if you wear the male ring, and until you take it off, you are seen as a male in AAF

Nebuchadnezzer2 -

I don't know that much about this mod apart from it uses MCM

 

 

 

btw I don't really play sex mods anymore so I cannot tell you if my mod completely works

Posted

Oh, great. Thanks for the links!
I'll test around with this then and see how it plays with the current mods I use.

Posted
Spoiler
1 hour ago, Invictusblade said:

there are two mods that do this

my mod - you can craft objects when activated gives you the keyword to use male animations

so if you wear the male ring, and until you take it off, you are seen as a male in AAF

Nebuchadnezzer2 -

I don't know that much about this mod apart from it uses MCM

 

 

 

btw I don't really play sex mods anymore so I cannot tell you if my mod completely works

 

1 hour ago, Thanos said:

Oh, great. Thanks for the links!
I'll test around with this then and see how it plays with the current mods I use.

 

Mine's quite literally just an MCM, and script to remove the Male/Female keywords you currently have on you (any that it finds), and add the keyword to be added, be it male/female.

I made it remove any found AAF gender override keyword, as it means a mod-set override (if, for whatever reason, it's left on) can be removed and the desired override will work as intended.
Shouldn't have issues with other mods adding/removing the override keywords, but lemme know if there are.

  • 4 months later...
Posted

Sometimes you make me feel like a genius, really. All of you talented modders, knowing how to code and stuff but still cant figure out such a simple problem. Let me solve it for you;

 

1.Treat all males as active role in poses(the one who fucks)

 

2.Treat all females as passive role in poses(the one who gets fucked)

 

3.Treat any other actor as their supposed and expected role(Super Mutants, Creatures, Animals, they all fuck)(choice would be nice but there arent enough animations for every kink so id say sadly not needed)

 

4.Give the player a gun to be able to alter the active/passive role for any NPC they could want(this makes the different roles between female-female or male-male animations with different actors, possible)

 

5.Also include several master switches to reverse any of these options according to player's needs(can be done in one switch as well, like; [ Males fuck / Females fuck ]).

 

6.Remove all the keywords except 'rape', 'consensual' and position related ones from animations, and remove all gender handling scripts from the mods which uses AAF to work(or render them useless/override them). 

 

I swear to god, one day you gonna make me learn how to code/mod, just so i can teach you how its done. And im being modest here, however it might sound otherwise. You are welcome.

Posted
3 hours ago, Acacia17 said:

Sometimes you make me feel like a genius, really. All of you talented modders, knowing how to code and stuff but still cant figure out such a simple problem. Let me solve it for you;

 

1.Treat all males as active role in poses(the one who fucks)

 

2.Treat all females as passive role in poses(the one who gets fucked)

 

3.Treat any other actor as their supposed and expected role(Super Mutants, Creatures, Animals, they all fuck)(choice would be nice but there arent enough animations for every kink so id say sadly not needed)

 

4.Give the player a gun to be able to alter the active/passive role for any NPC they could want(this makes the different roles between female-female or male-male animations with different actors, possible)

 

5.Also include several master switches to reverse any of these options according to player's needs(can be done in one switch as well, like; [ Males fuck / Females fuck ]).

 

6.Remove all the keywords except 'rape', 'consensual' and position related ones from animations, and remove all gender handling scripts from the mods which uses AAF to work(or render them useless/override them). 

 

I swear to god, one day you gonna make me learn how to code/mod, just so i can teach you how its done. And im being modest here, however it might sound otherwise. You are welcome.

steady on there. with your so called genius idea you have just broken nearly every mod that uses AAF ( not so good/genius ), Why don't you just use the AAF menu and change the animation/position  that's playing. or if you want you could try making a mod to do what you want  @dagobaking has written a guide for beginner's on how to make mods for AAF plus there is also a template to help you get started. Just a thought ?

Posted
9 hours ago, mashup47 said:

steady on there. with your so called genius idea you have just broken nearly every mod that uses AAF

Not really? ''and remove all gender handling scripts from the mods which uses AAF to work(or render them useless/override them).''

7 hours ago, dagobaking said:

That's really just a list of personal preferences. Not a solution for anything...

Certainly better than no solution at all. And how is it not a solution, please do enlighten me? What does it lack to be one?

 

 

 

I wish id know how to code/mod right now to respectfully shut you both up. Sadly, im too busy fapping myself to death.

Posted
2 hours ago, Acacia17 said:

Certainly better than no solution at all. And how is it not a solution, please do enlighten me? What does it lack to be one?

Because all you do is describe a series of rules for how you would like role controls to be set up. The idea of a framework is that it provides flexibility that can address multiple interests. Not cater to what one person imagines as good.

2 hours ago, Acacia17 said:

I wish id know how to code/mod right now to respectfully shut you both up. Sadly, im too busy fapping myself to death.

Why do you think this would shut me up? If you made what you describe I would freely express that I don't like how it's set up. Running around using a gun to control character settings is game-breaking unimmersive.

Posted
19 hours ago, dagobaking said:

Because all you do is describe a series of rules for how you would like role controls to be set up. The idea of a framework is that it provides flexibility that can address multiple interests. Not cater to what one person imagines as good.

 

Why do you think this would shut me up? If you made what you describe I would freely express that I don't like how it's set up. Running around using a gun to control character settings is game-breaking unimmersive.

And how does what i suggested cant address that multiple interests you a e talking about? What does it lack, please do enlighten me with your wisdom, father. All you say ''its not, its just what you want'', as if you are only trying to protect/preserve your ego, the great modder you are and all that. I for one think that it solves every gender related issue with the framework and for mods which uses the framework.

 

Obviously i meant the gun as a way to do what i wrote, you can replace it with whatever you want, you are the expert, gun is easier to do than a key bind i assumed with my limited coding knowledge, thats all.

 

Also you are concerned with immersion? In a Bethesda game? Hahaha, thats funny.

 

In any case, noone will be ''running around controlling character settings with a gun'' as you imagine, it will be a one time thing for one or two characters at most which youd like to alter the roles of, mainly for female-female or male-male actions to determine which male or female is the active one. Anything and everything else will be automatic.

 

Honestly im surprised you havent banned me yet for arguing with you like this. Thats usually how things go according to my experience. Modder gets confronted for the sloppy work that he made, gets angry and bans the opposer, for the GOD that he is, noone even dares question said decision etc. Kudos, for breaking the chain.

Posted
16 hours ago, Acacia17 said:

And how does what i suggested cant address that multiple interests you a e talking about? What does it lack, please do enlighten me with your wisdom, father. All you say ''its not, its just what you want'', as if you are only trying to protect/preserve your ego, the great modder you are and all that. I for one think that it solves every gender related issue with the framework and for mods which uses the framework.

A significant portion of users do not assume that males are always the active role. So, rule 1 and 2 already fail for all of those users.

 

I already pointed out the lameness of your gun idea.

 

A master switch for all characters just makes it either partially wrong in one direction or partially wrong in another. Most users want the behaviors tailored per the context of each animation. Which your solution fails to accommodate.

 

I understand that you have a strong interest in rape and nonconsensual acts. However, many people do not. The tags that you have no use for were put there for a reason and it is not a "solution" for anyone but your self to remove them.

16 hours ago, Acacia17 said:

Obviously i meant the gun as a way to do what i wrote, you can replace it with whatever you want, you are the expert, gun is easier to do than a key bind i assumed with my limited coding knowledge, thats all.

Am I the expert or are you? You can't seem to make up your mind about this.

16 hours ago, Acacia17 said:

In any case, noone will be ''running around controlling character settings with a gun'' as you imagine, it will be a one time thing for one or two characters at most which youd like to alter the roles of, mainly for female-female or male-male actions to determine which male or female is the active one. Anything and everything else will be automatic.

There are hundreds of animations that can be used in both ways. It would be a lot more running around with a gun than you think.

16 hours ago, Acacia17 said:

Honestly im surprised you havent banned me yet for arguing with you like this. Thats usually how things go according to my experience. Modder gets confronted for the sloppy work that he made, gets angry and bans the opposer, for the GOD that he is, noone even dares question said decision etc. Kudos, for breaking the chain.

You have a shitty attitude and bad ideas. So, I'm not surprised that you have a lot of experience getting banned. Perhaps you should think about that and adjust your behavior.

Posted
9 hours ago, dagobaking said:

1-A significant portion of users do not assume that males are always the active role. So, rule 1 and 2 already fail for all of those users.

 

2-I already pointed out the lameness of your gun idea.

 

3-A master switch for all characters just makes it either partially wrong in one direction or partially wrong in another. Most users want the behaviors tailored per the context of each animation. Which your solution fails to accommodate.

 

4-I understand that you have a strong interest in rape and nonconsensual acts. However, many people do not. The tags that you have no use for were put there for a reason and it is not a "solution" for anyone but your self to remove them.

 

5-You have a shitty attitude and bad ideas. So, I'm not surprised that you have a lot of experience getting banned. Perhaps you should think about that and adjust your behavior.

1-By default(for the sake of a foundation), males would be active, if you prefer something else, just use the switch and its done. Not at all a fail as you claim.

 

2-It wasnt an idea, but just a placeholder to be able to express what i mean by that rule, essentially a way to alter a specific NPCs role or relative orientation. Only lameness here is your lack of reading comprehension, seeing that this is my third time explaining this, with all due respect.

 

3-You can still have it tailored to the context. Although hypotethically, say, if you want females to be active and males to be passive(or whatever the case may be), the context will never change that, you will always want males to get dicked and females to give dick. In any case, if you have really complex kinks(which even the mods arent equipped to handle by the way, but ignoring that reality for now, just to not obliterate your point, more fun this way), we could always add in the initiator-receiver as a second checkpoint for role assertion. Solves and fixes all of your concerns.

 

4-I dont know what you are on about but, a massive majority of the avaliable mods that are here revolves around the idea that, if the context is consensual or not, by leaving only rape and consensual tags, it helps the mods to determine what animation was what and when/why should it be played. And animation category tags as well to make it possible to choose(mind you, this is not an option with current ''good idea that you people had for a reason''). Because right now, tags dont even matter, let alone being working properly(some animations dont even have a tag). I get raping animations for what was supposed to be a good morning hug, getting sensually kissed after being told by my raper that he would fuck my brains out, playing male-female animations for what was supposed to be a lesbian action, playing two seperate animations instead of a foursome animation(and one of them being male-male too, when it was supposed to be 3 males dicking me), getting fucked as a male by a female while recieving a supposed reward for completing a quest. Wow, talk about immersion and flexibility, huh? Lmao.

 

5-Shitty attitude, yes sir(although to be honest, shitty attitude is the reason why i am here, otherwise i would just go on with my life and do something better with it). Bad ideas? Lets just say answer me back one more time and you would get me annoyed enough to try and prove you otherwise. 

Posted

@Acacia17

Reel your neck back in and Please do prove otherwise. Me and others here would gladly try your mod out and give you helpful friendly feedback. But bring your Toxic attitude here is not a good idea as you will not win any friends and you will lose out on the potential of new skill's/ knowledge / support.

Posted
2 hours ago, mashup47 said:

@Acacia17

Reel your neck back in and Please do prove otherwise. Me and others here would gladly try your mod out and give you helpful friendly feedback. But bring your Toxic attitude here is not a good idea as you will not win any friends and you will lose out on the potential of new skill's/ knowledge / support.

people like him never look for knowledge/support/friends/skill's.

All he is looking for is a chance to hate and gratify endless desires at the expense of others, the desires that his 5 year old sore brain creates

Posted
4 hours ago, Indarello said:

people like him never look for knowledge/support/friends/skill's.

Other dude thinks the game with the avaliable mods right now is so immersive/flexible that my ''personal preference'' here would just wreak havoc in it. Sorry but i dont think i ever need to learn anything from him. An obviously delusional fanboy who is high on ego trip.

 

6 hours ago, mashup47 said:

@Acacia17

Reel your neck back in and Please do prove otherwise. Me and others here would gladly try your mod out and give you helpful friendly feedback. But bring your Toxic attitude here is not a good idea as you will not win any friends and you will lose out on the potential of new skill's/ knowledge / support.

I dont think i deserve any friends really, so i dont even think about changing my attitude, people with proper mindset can see through and understand what im actually trying to say/do anyways, dont need anyone else than them. And for proving otherwise, right after i finish this playthrough. What should i name it so you can keep track of? Because i will certainly be requiring your feedback for something so perfect. Still modest by the way however it might sound otherwise, thats just how i am. Always getting the job done.

Posted
3 hours ago, Acacia17 said:

Other dude thinks the game with the avaliable mods right now is so immersive/flexible that my ''personal preference'' here would just wreak havoc in it. Sorry but i dont think i ever need to learn anything from him. An obviously delusional fanboy who is high on ego trip.

 

I dont think i deserve any friends really, so i dont even think about changing my attitude, people with proper mindset can see through and understand what im actually trying to say/do anyways, dont need anyone else than them. And for proving otherwise, right after i finish this playthrough. What should i name it so you can keep track of? Because i will certainly be requiring your feedback for something so perfect. Still modest by the way however it might sound otherwise, thats just how i am. Always getting the job done.

Call it what ever you want, it's your project of perfection. I am always about seeing what's new so why not start a Thread so others can give feedback as well plus there are way more smarter  People / Mod author's then me. I look forward to seeing your mod in the future, How long would you say until release of mod ? a month or 2 ?

Posted
22 hours ago, Acacia17 said:

1-By default(for the sake of a foundation), males would be active, if you prefer something else, just use the switch and its done. Not at all a fail as you claim.

2 ...

3 ...

Yes it is a fail as I claimed for the reason I already gave. Blanket "male active" is something only some people want. Blanket "female active" is only something some people want. And running around with a gun to switch hundreds of animations sounds more like work than an enjoyable game. I'm going to go out on a limb here believing that most would agree with me on that.

 

For those reasons, your idea is not a solution to anything that anyone really wants or has asked for. And my criticism remains true. You simply listed out things that YOU want and tried to lipstick it up as a "solution" that would "shut up" the mod authors if only you knew how to code.

 

You are either just trying to start arguments for no constructive purpose or you thought that some aggressive shame-post would cause people to take your idea seriously and implement it... for YOU. It's not as if that strategy is unique. In fact, it's so common that I made up a word for it long ago: https://www.loverslab.com/topic/97147-advanced-animation-framework/page/261/?tab=comments#comment-2832494

22 hours ago, Acacia17 said:

4-I dont know what you are on about but, a massive majority of the avaliable mods that are here revolves around the idea that, if the context is consensual or not, by leaving only rape and consensual tags, it helps the mods to determine what animation was what and when/why should it be played. And animation category tags as well to make it possible to choose(mind you, this is not an option with current ''good idea that you people had for a reason''). Because right now, tags dont even matter, let alone being working properly(some animations dont even have a tag). I get raping animations for what was supposed to be a good morning hug, getting sensually kissed after being told by my raper that he would fuck my brains out, playing male-female animations for what was supposed to be a lesbian action, playing two seperate animations instead of a foursome animation(and one of them being male-male too, when it was supposed to be 3 males dicking me), getting fucked as a male by a female while recieving a supposed reward for completing a quest. Wow, talk about immersion and flexibility, huh? Lmao.

This is just a long-winded demonstration that you don't have a clue what you are rambling on about.

 

AAF is a non-adult animation framework. It doesn't come with tags. It provides a way for other mods to apply tags. If you want the tags to be used in a certain way it has absolutely nothing to do with how AAF is built. It has to do with how mods are built that use AAF. Presumably, when other people created the tags that are used, they had something in mind for them. In some cases, they might simply have been utility tags that may or may not be used in the future by other modders. If you want a different tag system, you are free to make your own and/or rally modders to adopt such a system.

 

If you had bothered to do a bit of reading before trying to assert your pretend genius on the project you would know that hard-coding adult features directly into the framework (let alone features related to non-consensual or any other controversial subject) is something I would never do and have stated so from the very beginning of the project.

15 hours ago, Acacia17 said:

I dont think i deserve any friends really, so i dont even think about changing my attitude

I'm not sure that I should dare to wonder what you've done in life to think this. Just do better from now on. If you are capable of coming up with an idea of what you want in a video game mod then you are capable of deducing from conversations like this what you could have done better.

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