worik Posted July 5, 2020 Posted July 5, 2020 I am building a mod, where certain NPCs must not be available to SexLab interaction at certain times in the questline. Now, I wonder how I can make them unavailable, even for Sexlab scenes/interactions that would be triggered by other mod. Poking a bit around through SexLab, I've found a faction called "SexLabForbiddenActors". By the sound if it, I would add and remove my NPCs to that faction in the hope that this would deny my own and even other mods the possibility to use these NPCs in SexLab animations. Am I on the right track here? Or is there a better recommended way to exclude/include them during my quests?
Mez558 Posted July 5, 2020 Posted July 5, 2020 48 minutes ago, worik said: I am building a mod, where certain NPCs must not be available to SexLab interaction at certain times in the questline. Now, I wonder how I can make them unavailable, even for Sexlab scenes/interactions that would be triggered by other mod. Poking a bit around through SexLab, I've found a faction called "SexLabForbiddenActors". By the sound if it, I would add and remove my NPCs to that faction in the hope that this would deny my own and even other mods the possibility to use these NPCs in SexLab animations. Am I on the right track here? Or is there a better recommended way to exclude/include them during my quests? Yes Apparently that will/should work for most mods, it looks like SL Aroused will still affect them tho https://www.loverslab.com/topic/148369-excluding-certain-npcs-from-sexlab-im-not-sure-where-to-ask-this This site is so slow now it feels like I am on a modem
worik Posted July 5, 2020 Author Posted July 5, 2020 2 hours ago, Mez558 said: Apparently that will/should work for most mods, it looks like SL Aroused will still affect them tho Thank you ? Arousal is fine with what I have in mind. 57 minutes ago, Andy14 said: You can set the IsChild to true. That's an idea that I had, too. But I would like to avoid it, since it is likely to have other side effects, that I don't want. My NPC's would need to behave like all adult NPCs. It's just that I want to make sure that it is my mod that has the full control if and when they take part in Sexlab scenes.
Mez558 Posted July 5, 2020 Posted July 5, 2020 1 hour ago, Andy14 said: You can set the IsChild to true. Where, in Creation Kit, can you set this for an NPC? Also, if you can do this, that will likely make them invulnerable to damage.
worik Posted July 5, 2020 Author Posted July 5, 2020 7 minutes ago, Mez558 said: Where, in Creation Kit, can you set this for an NPC? Only way I know would be to modify the race (which I don't want) and I think I have seen a keyword for that (functionality is unknown to me). Anyway, for my question it's definetly NOT usable. Children have a different behaviour in a vanilla game, that I would need for my (adult!) NPCs.
Mez558 Posted July 6, 2020 Posted July 6, 2020 13 hours ago, worik said: Only way I know would be to modify the race (which I don't want) and I think I have seen a keyword for that (functionality is unknown to me). Same here, I've not seen anyway in CK to add this flag to an NPC, only to a Race so I was wondering if I had missed something.
Andy14 Posted July 6, 2020 Posted July 6, 2020 3 hours ago, Mez558 said: Same here, I've not seen anyway in CK to add this flag to an NPC, only to a Race so I was wondering if I had missed something. I didn't mention NPC anywhere.
Mez558 Posted July 6, 2020 Posted July 6, 2020 42 minutes ago, Andy14 said: I didn't mention NPC anywhere. No but Worik, who was asking for advice, did mention that this was for certain NPC's so I just assumed your response was relevant to the question. Since I've only been able find that setting on Race I was wondering if I had missed something in CK or xEdit. It happens more than I'd like to admit and, to be fair, up until a couple of days ago (on the thread I linked) I would have sworn there was a tick box of "Is Child" under the NPC settings but when I looked the closest I could see was "Is Ghost" And, in full disclosure, I was going to Bite at this abrupt response but then I read my own to your post and realised it was no better.
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