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Posted

I think the installation steps are missing some things. It is best to install it in a save file that does not have other MODs installed to modify the appearance or tasks of the original NPC, because this MOD will modify the original NPC and cause some unknown conflicts.

  • 2 weeks later...
  • 3 months later...
Posted
9 hours ago, shmoney645 said:

Hey great work sir. I can't get past the final quest with the three rats, because there are no scenes. Any fix for this?

 

There are some animation packs that have animations for this, probably Billyy's. Seeing that you came this far in the quest line, it's possible that you have them already, but don't have a fitting animation enabled. If not, you need to install it. Advancing the quest with console commands would also be a solution.

Posted (edited)
On 12/10/2025 at 10:16 AM, mozarella89 said:

 

There are some animation packs that have animations for this, probably Billyy's. Seeing that you came this far in the quest line, it's possible that you have them already, but don't have a fitting animation enabled. If not, you need to install it. Advancing the quest with console commands would also be a solution.

Thank you for your response, I do have Billy's creature anim pack and all animations are enabled enabled. What's the console command or is it in the description 

Edited by shmoney645
Posted
16 hours ago, shmoney645 said:

Thank you for your response, I do have Billy's creature anim pack and all animations are enabled enabled. What's the console command or is it in the description 

1. Use ShowQuestTargets to get a list of all your currently active quests. You need to look for the name and questID of this quest (the name will probably not be the same as in the quest log, but you should be able to find it). You can scroll through the console with page up and page down keys.

 

2. Use Player.SQS <QuestID> to see all quest stages for the questID from step 1. If there's a 1 next to a number, you have already done that stage. Look for the highest number with a 0 next to it.

 

3. Use SetStage <QuestID> <Stage Value> to set the quest to the number you found in step 2. If nothing happens, try the next higher number from step 2.

  • 2 weeks later...
Posted

If you are using SexLab P+, and the sex scene in the bear quest with Temba Wide-Arm doesn't start and the quest hangs, this is because SLP+ is too fast, it validates the actors which are added to sex scenes, and the bear isn't valid yet when it is added (I guess, it exists, but it's 3D isn't loaded yet).

I solved the problem by adding a second try with some delay to the AddActor function in sslThreadModel.psc:

Spoiler
	int Function AddActor(Actor ActorRef, bool IsVictim = false, sslBaseVoice Voice = none, bool ForceSilent = false)
		If(!ActorRef)
			Fatal("Failed to add actor -- Actor is a figment of your imagination", "AddActor(NONE)")
			return -1
		ElseIf(_Positions.Length >= POSITION_COUNT_MAX)
			Fatal("Failed to add actor -- Thread has reached actor limit", "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			return -1
		ElseIf(_Positions.Find(ActorRef) != -1)
			Fatal("Failed to add actor -- They have been already added to this thread", "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			return -1
		EndIf
		int ERRC = sslActorLibrary.ValidateActorImpl(ActorRef)
		If(ERRC < 0)
			Log("Failed to add actor (first try) -- They are not a valid target for animation | Error Code: " + ERRC, "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			Utility.Wait(10.0)
			ERRC = sslActorLibrary.ValidateActorImpl(ActorRef)
			If(ERRC < 0)
				Fatal("Failed to add actor (second try) -- They are not a valid target for animation | Error Code: " + ERRC, "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
				return -1
			EndIf
		EndIf

 

 

  • 4 weeks later...
Posted
On 12/22/2025 at 9:04 PM, nopse0 said:

If you are using SexLab P+, and the sex scene in the bear quest with Temba Wide-Arm doesn't start and the quest hangs, this is because SLP+ is too fast, it validates the actors which are added to sex scenes, and the bear isn't valid yet when it is added (I guess, it exists, but it's 3D isn't loaded yet).

I solved the problem by adding a second try with some delay to the AddActor function in sslThreadModel.psc:

  Hide contents
	int Function AddActor(Actor ActorRef, bool IsVictim = false, sslBaseVoice Voice = none, bool ForceSilent = false)
		If(!ActorRef)
			Fatal("Failed to add actor -- Actor is a figment of your imagination", "AddActor(NONE)")
			return -1
		ElseIf(_Positions.Length >= POSITION_COUNT_MAX)
			Fatal("Failed to add actor -- Thread has reached actor limit", "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			return -1
		ElseIf(_Positions.Find(ActorRef) != -1)
			Fatal("Failed to add actor -- They have been already added to this thread", "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			return -1
		EndIf
		int ERRC = sslActorLibrary.ValidateActorImpl(ActorRef)
		If(ERRC < 0)
			Log("Failed to add actor (first try) -- They are not a valid target for animation | Error Code: " + ERRC, "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
			Utility.Wait(10.0)
			ERRC = sslActorLibrary.ValidateActorImpl(ActorRef)
			If(ERRC < 0)
				Fatal("Failed to add actor (second try) -- They are not a valid target for animation | Error Code: " + ERRC, "AddActor(" + ActorRef.GetLeveledActorBase().GetName() + ")")
				return -1
			EndIf
		EndIf

 

 

Sorry I'm confused I have the same issue but How do I use this? 

Posted (edited)
15 hours ago, r34charmander said:

Sorry I'm confused I have the same issue but How do I use this? 

 

I changed sslThreadModel.psc from SexLabP+ and recompiled it. I can upload it, but I patched the sslThreadModel.psc from "SexLab Framework PPLUS - V2.15.7 - 1.6.1170" from Discord, on Loverslab there is only version "SexLab Framework PPLUS - V2.15.6 - 1.6.1170", so I don't know, if this works with 2.15.6. Maybe you can upgrade to 2.15.7 (animation file format is the same as in 2.15.6, it fixes a couple of bugs, and you can hide the scene HUD, so it's better in any regard). I also fixed a bug in sslActorAlias.psc, something like "actor alias cannot be added to the thread because it's not in the IDLE state", or so

sslThreadModel.pex sslActorAlias.pex

Edited by nopse0
Posted
On 1/15/2026 at 10:55 AM, nopse0 said:

 

I changed sslThreadModel.psc from SexLabP+ and recompiled it. I can upload it, but I patched the sslThreadModel.psc from "SexLab Framework PPLUS - V2.15.7 - 1.6.1170" from Discord, on Loverslab there is only version "SexLab Framework PPLUS - V2.15.6 - 1.6.1170", so I don't know, if this works with 2.15.6. Maybe you can upgrade to 2.15.7 (animation file format is the same as in 2.15.6, it fixes a couple of bugs, and you can hide the scene HUD, so it's better in any regard). I also fixed a bug in sslActorAlias.psc, something like "actor alias cannot be added to the thread because it's not in the IDLE state", or so

sslThreadModel.pex 80.83 kB · 1 download sslActorAlias.pex 46.91 kB · 1 download

thank you :)

  • 1 month later...
Posted

is there anywhere I can fid a tutorial to install? I am very new to installing mods to skyrim in general but I really want to use it for nsfw purpose more than actual mods but i dont know if normal mod tutorials are any good for nsfw stuff any help is appreciated thanks

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