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Help! String count in the millions!!!


ShenGo

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Posted

26083326 WTF?!

 

I opened the save in TESV ESS and the first 1879 in the list are recognizable, but after that, they become gibberish, and, eventually, have no name/description whatsoever. I also noticed, that as soon as the string count jumps up, every other value, in TESV ESS reads zero. 0 scripts, 0 script instances, 0 references, 0 arrays. Etc.

 

I have crash fixes, so I can still load the save, but I'm worried that, with a string count that ridiculous (and apparently climbing by the millions), even that won't be able to help me, eventually; I'm only a level 25, after all. Weird thing is, I can play for hours on end without a crash.

 

The problem seemed to occur after entering the Inner Sanctum in Dawnguard. But the strange thing is, if I reload my save from before entering it, go inside, and save again, the string count does NOT go crazy in this new save, even though my plugin list, right down to load order, is identical to both the good save from before the Inner Sanctum, AND the save where the string count starts getting ridiculous. ALSO, I have a save AFTER entering the Inner Sanctum whose string count is fine, but if I load THAT save and save IT in a new slot, the new save has a crazy string count.

 

If this isn't caused by a mod I added to my load order, what COULD be causing it? Literally NOTHING happened between the good save and the crazy one except maybe tinkering with an MCM or trading with a companion or something. No events of any kind; no combat, no SL scenes, nothing activated... I don't mind going back to my earlier save, but if I don't identify the cause it'll surely just happen again, won't it??

Posted

I would not worry about it until it becomes a thing (string count over limit used to mean you could save no problem but loading that save would never work). Crash fixes changes the format of the save file and TesV ESS is old. Really, really old. It is likely reading your save all wrong. 

Posted

Okay, even weirder? I reloaded the save pre Inner Sanctum. An hour later, I'm at Vyrthur, and the string count is still under 66k. But I'd still like to know how this happened so I can avoid it in the future, instead of having to check my string count every couple saves. :(

Posted
11 minutes ago, Monoman1 said:

I would not worry about it until it becomes a thing (string count over limit used to mean you could save no problem but loading that save would never work). Crash fixes changes the format of the save file and TesV ESS is old. Really, really old. It is likely reading your save all wrong. 

I heard it was supposed to be integrated into TES5Edit, but I can't figure out how to utilize it...

 

At any rate, whether TESV ESS is reading them right or not, the ones it says are insane crash Save Tool, while the ones that aren't open fine even though they're still a little over the limit. That's how I realized something was wrong with my string count.

 

Is there anything that can read my string count PROPERLY? I'd love to know what I SHOULD be using, so I can make sure my current save is still okay to use. Thanks! :)

Posted

I'm with @Monoman1 here. Stop using that old program which was abandoned. Use either Re-Saver from Fallrim tools or Save Cleaner.

Assuming you have Crash Fixes 12 set up correctly then the string count will not go over the 64K limit.

Posted
16 minutes ago, Grey Cloud said:

Assuming you have Crash Fixes 12 set up correctly then the string count will not go over the 64K limit.

No, it will still go over the limit. At which point crash fixes changes the format of the save. Which is why older save tools can read the save while it's under the old limit. Once it goes over the limit and the file format is changed then pre-crash fixes tools won't know how to parse the file thus report bogus/corrupted values. 

Posted
25 minutes ago, Grey Cloud said:

Assuming you have Crash Fixes 12 set up correctly then the string count will not go over the 64K limit.

AAAH Grey Cloud! What are you thinking ?

I updated my blog just for you ^^

Posted

Sorry. I stand corrected.

 

; Info: If your scripts use more than 65535 different strings then the save game will be corrupt and not possible to load.
;       This fixes it by changing the save file format slightly if string count is higher than 65520. That means if you
;       have this option enabled and your save game would have become corrupt it changes format instead and vanilla game
;       or save game tools will not be able to open it! Opposite is true as well, if the count goes below 65520 after
;       and you save again then the format reverts to vanilla.

 

I'm a bit distracted as my game has just decided to break and I can't even start a new one.

Posted
14 minutes ago, donttouchmethere said:

Where did you get that text from?

Crash fixes readme?

CrashFixPlugin.ini

About 3/4 the way down. Do a Find for 65535 and it should take you there.

Posted
8 hours ago, Grey Cloud said:

I'm with @Monoman1 here. Stop using that old program which was abandoned. Use either Re-Saver from Fallrim tools or Save Cleaner.

Assuming you have Crash Fixes 12 set up correctly then the string count will not go over the 64K limit.

So SaveTools is also not worth using? I actually tried both Save Cleaner and SaveTools both a while ago, and ended up settling on the latter, either because Save Cleaner wasn't working right, or because I read SaveTools was more up to date. :/

Posted
15 hours ago, worik said:

Outdated! It was worth.

Since markdf solved us the nasty  string count issue, you are best advised to avoid all older save editors and cleaning programs.

Fallrim Tools for LE: https://www.nexusmods.com/skyrim/mods/76776

Thank you so much! That's what I get for not doing a serious playthrough in an eternity XD

Posted

Wow you were quite right! The 26 million string file was actually only 66k. Thank you guys SO much! I hadn't had a TRULY serious playthrough in years, so I was very behind the times. :/

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