worik Posted June 11, 2020 Posted June 11, 2020 I would like to create a friendly Draugr NPC in the role of an undead buitler. Similar to "Lurch" from the Addams family. Spoiler My first attempt used the Draugr race and it worked quite well. It moved around, was friendly, ... but didn't do anything else. Unfortunately they seem to ignore the essential furnitures (e.g. cooking pot) and idle markers (e.g. sweeping the floor with a broom) for a servant. I guess, it's because they are still registered creatures? Now, my next idea would be A) to copy an existing race and switch the appearance to Draugr. Or B) to create a completely new race, just with the shape of a Draugr. Again, it's something I had never tried before. Did anybody else built something similar or know of a guide, how I would do that? I am not even sure if it would work at all Ideas? Opinons? Comments?
MadMansGun Posted June 11, 2020 Posted June 11, 2020 1 hour ago, worik said: they seem to ignore the essential furnitures (e.g. cooking pot) and idle markers (e.g. sweeping the floor with a broom) for a servant. I guess, it's because they are still registered creatures they don't have animations for that. 1 hour ago, worik said: Now, my next idea would be A) to copy an existing race and switch the appearance to Draugr. Or B) to create a completely new race, just with the shape of a Draugr. you would need to make/have a human that looks like a Draugr (aka a Draugr that uses the human animations) Eg, this: https://www.nexusmods.com/skyrim/mods/60647
worik Posted June 11, 2020 Author Posted June 11, 2020 21 minutes ago, MadMansGun said: they don't have animations for that. ? I thought so.. That takes me to 21 minutes ago, MadMansGun said: you would need to make/have a human that looks like a Draugr (aka a Draugr that uses the human animations) The easiest thing looks to me like my idea A) I clone e.g. the Nord race and would need to copy the whole Body Data tab from the Draugr race over to my own race. Simple as that? Or do you know of any other caveats? Thanks for the link, I'll peek into that one, too Edit:Reminder for myself: https://www.creationkit.com/index.php?title=Race https://wiki.nexusmods.com/index.php/Creating_a_custom_race_for_Skyrim
Grey Cloud Posted June 11, 2020 Posted June 11, 2020 Will you be doing a Hagraven cook? Draugr dance animation? https://www.youtube.com/watch?v=3gCWOb7V-b0
worik Posted June 11, 2020 Author Posted June 11, 2020 3 minutes ago, Grey Cloud said: Will you be doing a Hagraven cook? Not intended currently. But since the first time that I distracted and spell-pacified Draugrs in a dungeon (instead of just killing them) they reminded me of Lurch. I'm just trying to make an old idea from 2012 come true.
Grey Cloud Posted June 11, 2020 Posted June 11, 2020 2 minutes ago, worik said: Not intended currently. They're naturals. Flame-grilled cabbage. Who could resist?
worik Posted June 11, 2020 Author Posted June 11, 2020 7 minutes ago, Grey Cloud said: Flame-grilled cabbage. Note to myself: add more variety to food and drink, E.g. flame grilled cabbage. I like cabbage ? .. and we don't have an icon for that ?
MadMansGun Posted June 11, 2020 Posted June 11, 2020 36 minutes ago, worik said: Note to myself: add more variety to food and drink, E.g. flame grilled cabbage. I like cabbage ? .. and we don't have an icon for that ? screenshot by ASlySpyDuo:
worik Posted June 11, 2020 Author Posted June 11, 2020 29 minutes ago, MadMansGun said: screenshot by ASlySpyDuo: I always knew it! Dragons are vegan That whole eating-Farmers-alive-thing is just a cover story to keep the humans from sticking their noses out too much.
MadMansGun Posted June 11, 2020 Posted June 11, 2020 3 hours ago, worik said: I always knew it! Dragons are vegan That whole eating-Farmers-alive-thing is just a cover story to keep the humans from sticking their noses out too much.
worik Posted June 12, 2020 Author Posted June 12, 2020 Update: Solved ✅ Solution: I didn't need to change that much at all copy DraugrRace to e.g. myDraugrRace remove ActorTypeCreature from the keywords add ActorTypeNPC to the keywords => some furnitures are limiting their access and other stuff that I had in mind requires that BodyData tab => Behaviour Graph male = >change to Actors\Character\DefaultMale.hkx female => same for DefaultFemale.hkx One disadvantge is that they now loose their zombie walk, the advantage is that they get all the animations for the furniture. Be prepare for the best dinner in your life ? Spoiler Though it seems, she lost her spoon ?
Grey Cloud Posted June 12, 2020 Posted June 12, 2020 7 hours ago, worik said: Though it seems, she lost her spoon The stew dissolved it. She must have spilt some on her left foot too. ☹️
worik Posted June 13, 2020 Author Posted June 13, 2020 5 hours ago, Grey Cloud said: She must have spilt some on her left foot too. ☹️ That was me and my lazy navmesh building in my debug cell
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