Anunya Posted November 10, 2024 Posted November 10, 2024 13 hours ago, akzo said: YPS is incompatible with Skyrim Unbound - Female by Default.esp When Skyrim Unbound - Female by Default.esp was enabled in my modlist, it disabled 2/3 SlaveTats slots for some reason. This breaks the makeup system since YPS needs more than one slot to function properly. It also seems to permanently disable the Slavetat slots for presets made when this esp is enabled. Interesting! I had a similar experience when installing YPS (i.e. the makeup system didn't work when I had Skyrim Unbound - Female by Default installed), but I never made the connection.
kasai018 Posted November 13, 2024 Posted November 13, 2024 One last thing I think. Before I start the quest the normal thoughts are turned on and working, but when I start the quest they seem to disappear. Might it be connected to the audio files alongside it or are they supposed to stop until I finish the quest?
emily1673 Posted November 24, 2024 Author Posted November 24, 2024 On 11/13/2024 at 4:20 PM, kasai018 said: One last thing I think. Before I start the quest the normal thoughts are turned on and working, but when I start the quest they seem to disappear. Might it be connected to the audio files alongside it or are they supposed to stop until I finish the quest? Please post any feedback in the LE thread. The quest will also change the "thoughts". You will start out with male thoughts, after the first transformation there will be no thoughts, and later during the quest female thoughts will slowly chime in.
Vaala Posted December 20, 2024 Posted December 20, 2024 On 11/25/2022 at 9:56 PM, leakim said: So I am just reporting back on this issue since I found a solution and I thought that I might as well share. Essentially the problem is as I described it above, some HDT-SMP haircuts, when used in conjunction with YPS Fashion will cause the expression of the character to freeze completely. For example: You cannot open your mouth with Sexlab Survival after applying one of these haircuts to your character through YPS. A big mod with many HDT-SMP hairs that suffers from this problem is the "Great modders' SMP Hair pack and Xing", for which a YPS config has been shared in this thread. (Not every hair in this mod suffers from this problem, but ~90% do) The problem, as I found is that the "body collision" extra part attached to the hair record has a higher FormID than the hair to which it belongs, if I change the FormID of the "body collision" extra part to be before haircut itself the problem no longer exists. Or I think more accurately, it is the last in the list of extra parts attached to the hair. Changing the extra part to be the first in the list (by changing the form id) fixes the problem. I am suprised that nobody else has reported this issue, but perhaps it is so niche that the few people that do suffer from might not care. Anyway! I am putting a modified GMsHair aXing.esp in this thread that I have modified to work properly with YPS and not break facial expressions. For me, this really unlocked using MANY hairs that I previously could not use. GMsHair aXing.esp 174.41 kB · 103 downloads Thank you for confirming my own suspicion that YPS was causing expression freeze! 2
cascen Posted February 21, 2025 Posted February 21, 2025 ye this mod is full of bug,or to say better gives too many conflicts with gameplay,expression freeze,robot voice sometimes,break speed walk and the runs with transformation in lord vampire or lycan,conflict with fill her up if u wear nylon socks,doesnt work like said with bimbo of skyrim the nail system etc etc,and many others,plus the most terrible one is,when apply the lipstick or eyeshadow the mod teleport u in last place u been and sometime doesnt work with slavatats and make the game crash or not loading with black screen.
Fraying9981 Posted March 27, 2025 Posted March 27, 2025 hi is there a way to handle smp hair length? when using smp hair, with mod managing hair length, it switches back hair style to vanilla ones
monsta88 Posted March 30, 2025 Posted March 30, 2025 (edited) Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish, there is a typo, "expansive" (instead of expensive) 3) I use the new SlaveTats NG. It did not apply the Emerald Green Eye Shadow. According to the SlaveTats MCM, there are no tats on the face. I didn't try it with another color yet. ST NG did successfully apply the old Stocking tats though (not the item ones). Edit: This one got solved in the STNG thread, I didn't have enough Face slots for tats. 4) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. 5) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. Edited April 5, 2025 by monsta88
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 On 3/30/2025 at 4:09 PM, monsta88 said: Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish, there is a typo, "expansive" (instead of expensive) 3) I use the new SlaveTats NG. It did not apply the Emerald Green Eye Shadow. According to the SlaveTats MCM, there are no tats on the face. I didn't try it with another color yet. ST NG did successfully apply the old Stocking tats though (not the item ones). Edit: This one got solved in the STNG thread, I didn't have enough Face slots for tats. 4) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. 5) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. There is a fix for nails and gloves somewhere in this thread.
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 (edited) Hi @emily1673 I have been playing recently with CHIM and the addon MinAI. It allows LLM's to well, comment and talk like people to your character and you to them. I managed to get keywords working on these mods, to an extent, but tbh, those mods are the future of Skyrim gaming and can make many many things redundant, like your comments on nails and the like. If you get chance., please read through this, I hope you see the potential of using this bridge for your mod and how much time it could save you for managing how npc's interact with the player. The author of MinAI is super friendly and i'm sure he'd have a chat if you have any questions. https://github.com/MinLL/MinAI/blob/main/ModdersGuide.md With very little work on the user end, i managed to customize the CHIM database to detect parts of your mod and dynamically integrate them into text to speech generated by NPC's by LLM AI models. To give you an example: These mods dynamically arranged work with an npc in exchange for agreed payment simply by talking in game, this function is not from any mod I have, it's just CHIM and MinAI working as they do. I made certain npc's that normally are hard work to talk to, relationship wise, lighten up when i offered to find them some stockings to wear... I hope you see the potential and have a look ❤️ mod page on LL Edited April 18, 2025 by Miss Sophia
Fraying9981 Posted April 18, 2025 Posted April 18, 2025 1 hour ago, Miss Sophia said: Hi @emily1673 I have been playing recently with CHIM and the addon MinAI. It allows LLM's to well, comment and talk like people to your character and you to them. I managed to get keywords working on these mods, to an extent, but tbh, those mods are the future of Skyrim gaming and can make many many things redundant, like your comments on nails and the like. If you get chance., please read through this, I hope you see the potential of using this bridge for your mod and how much time it could save you for managing how npc's interact with the player. The author of MinAI is super friendly and i'm sure he'd have a chat if you have any questions. https://github.com/MinLL/MinAI/blob/main/ModdersGuide.md With very little work on the user end, i managed to customize the CHIM database to detect parts of your mod and dynamically integrate them into text to speech generated by NPC's by LLM AI models. To give you an example: These mods dynamically arranged work with an npc in exchange for agreed payment simply by talking in game, this function is not from any mod I have, it's just CHIM and MinAI working as they do. I made certain npc's that normally are hard work to talk to, relationship wise, lighten up when i offered to find them some stockings to wear... I hope you see the potential and have a look ❤️ mod page on LL Do you mean you created a patch so minai registers yps actions? Thats cool!
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 15 minutes ago, Fraying9981 said: Do you mean you created a patch so minai registers yps actions? Thats cool! No... I manually added yps things to the lore database on the CHIM server for myself. Ideally emily could talk with Min and sort out a proper integration, would mean emily can focus on the content of this mod and let go of all the AI related stuff.
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 35 minutes ago, Fraying9981 said: Do you mean you created a patch so minai registers yps actions? Thats cool! I referenced the .esp for example in the lore database and added an entry for stockings. MinAi sees the slavetats and the Lore database uses my descriptions to decide how to process what AI has to say about that. 1
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