Jump to content

Recommended Posts

Posted

1.01a works perfectly for me, many thanks.

 Yup. I'm glad too!

 

Thanks to the efforts of people like you, this game will live a very long time. :shy:

  :blush:

 

Movomo, I've noticed one thing, if you're running Streamline with it's periodic saves setting enabled, every time Streamline saves, TamagoSetBody.esp re-initializes, just an FYI. I haven't noticed anything else yet, running the 1.01a version, because I always start a new game to test new plugins and so far everything is fine.

5000 Thanks for your concern. Yeah I do use streamline too.. but I'm currently in modding mode so couldn't realize it as I've just disabled the streamsave! =_=a wait.. on second thought, I don't use the periodic save after all. I only use the cell loading save.

 

But.. hmm, it's probably inevitable. I mean, this plugin is very similar to Break Armor, and Break Armor once had somewhat serious array bloat issue before. So I'm purging every array data whenever you save the game..whenever I can.

Posted

TamagoSetbodyRevised 1.02

 

Tamago Setbody Revised 1.02.7z

 

-Fixed the file path search function (and corresponding backend). Should solve multiple BA stage issues.

 

*Note: If the number of nifs for each stages are different (e.g. _prg1,_prg2,_prg3.nif for unbroken stage but only _prg1 for _ba1 or _ba2 or ...), it may look odd. Please see the OP for more information ("Modding with TamagoSetbody" inside the spoiler)

*_ba# should go after _prg#.

for example,

X : cuirass_ba1_prg3.nif <- this is wrong

O : cuirass_prg3_ba1.nif <- this is right

 

If no critical error found I'll update the OP as well.

Posted

I've found a problem in 1.02, it's in the a3tsbForceReEquip script: 

Error in script 52002376
Operator [ failed to evaluate to a valid result
File: TamagoSetBody.esp Offset: 0x04E5 Command: Let
Error in script 52002376
Operator [ failed to evaluate to a valid result
File: TamagoSetBody.esp Offset: 0x0511 Command: Let

Posted

I've found a problem in 1.02, it's in the a3tsbForceReEquip script: 

Error in script 52002376

Operator [ failed to evaluate to a valid result

File: TamagoSetBody.esp Offset: 0x04E5 Command: Let

Error in script 52002376

Operator [ failed to evaluate to a valid result

File: TamagoSetBody.esp Offset: 0x0511 Command: Let

Thanks for pointing that out. I indeed changed something in that script.

I've restored previous fuction, for a time.

 

I'm trying to figure out why sometimes my appearance is not updated.

If you see such error messages next time, saving the game should temporarily fix it.

Tamago Setbody Revised 1.02a.7z

Posted

I've had the chance to try out 1.02a. I got the un-broken mesh to change to a pregnant one by waiting for an hour which activates an autosave. when my armor is damaged enough to warrant a change in meshes, it does actually change meshes but it changes them to a non-pregnant broken mesh. I've tried saving and then re-loading that save and it doesn't go back to the pregnant mesh. I do have the file names like you do in the earlier post.

Posted

But.. hmm, it's probably inevitable. I mean, this plugin is very similar to Break Armor, and Break Armor once had somewhat serious array bloat issue before. So I'm purging every array data whenever you save the game..whenever I can.

It's probably OK at this point to remove the vast majority of the array purging. The problem with BreakArmor turned out to be a couple of errant string variables that had escaped purging.

 

The array purging that I added was mostly an over-reaction on my part when I was in uber-paranoid mode and locking down everything that might contribute to save bloat.

 

I'm going to code an experimental update to the Break Armor framework once I get the chance with *most* of the array purging removed. At this point, I honestly think that my over-zealous purging of data is causing more problems than it solves.

Posted

As a followup to my previous post I came across a few more things. Not sure if it's just me though. My game seems to lockup when I'm about to give birth. I can only assume that's what is happening though. I'm waiting 24 hours while in my 3rd term so I can check out something and my game freezes while the time is counting down. It happens at different times each time I load the save.

 

When it comes to the normal pregnant meshes the greaves no longer seem to refresh to the pregnant version. It seems to favor the non-pregnant version. If I un-equip and then re-equip the greraves then it works but only until it refreshes my armor.

Posted

As a followup to my previous post I came across a few more things. Not sure if it's just me though. My game seems to lockup when I'm about to give birth. I can only assume that's what is happening though. I'm waiting 24 hours while in my 3rd term so I can check out something and my game freezes while the time is counting down. It happens at different times each time I load the save.

 

When it comes to the normal pregnant meshes the greaves no longer seem to refresh to the pregnant version. It seems to favor the non-pregnant version. If I un-equip and then re-equip the greraves then it works but only until it refreshes my armor.

Hmm, crap. I'll see if I can replicate that freezing issue.
  • 2 weeks later...
Posted

I've found a problem in 1.02, it's in the a3tsbForceReEquip script: 

Error in script 52002376

Operator [ failed to evaluate to a valid result

File: TamagoSetBody.esp Offset: 0x04E5 Command: Let

Error in script 52002376

Operator [ failed to evaluate to a valid result

File: TamagoSetBody.esp Offset: 0x0511 Command: Let

 

 

I have a (possibly dumb) question concerning the script error spam.  I just started getting the same messages, and I saw a few posts with the same script mentioned (xx002376).   The odd thing is I didn't get the errors at all until I started a new game.

 

I tried saving and reloading as per the suggestion the first time it popped up in the thread, but that didn't help.  I also noticed that the last file you posted in the thread was larger than what I had downloaded 2 or 3 days ago (you helped me get it installed - thanks again!).  So I grabbed that and am going to try it out when I can.

 

However, I noticed in response to someone pointing out those errors you said it was waiting for BA.  Do I need/should I have BA?  I don't really use alot of vanilla armor personally, and the stuff I like hasn't been meshed for it, so I passed on it.  But if it helps avoid errors I could grab it.

 

Thanks!

Posted

Hi, this mod looks fun but I can't make it works on my game...

I have all the requirements...

Does it need a "BU framework" to work?

It's the only thing not installed on my current game that I can imagine to be used by this mod, even if you didn't put it in the requirements...

Posted

Well, Lovers PK needs BU Framework to work, I'm surprised you don't have it already?

no it doesnt, and as far as i know it has never needed it, lovers just has optional support for the plugin.

Posted

I have a (possibly dumb) question concerning the script error spam.  I just started getting the same messages, and I saw a few posts with the same script mentioned (xx002376).   The odd thing is I didn't get the errors at all until I started a new game.

 

I tried saving and reloading as per the suggestion the first time it popped up in the thread, but that didn't help.  I also noticed that the last file you posted in the thread was larger than what I had downloaded 2 or 3 days ago (you helped me get it installed - thanks again!).  So I grabbed that and am going to try it out when I can.

 

However, I noticed in response to someone pointing out those errors you said it was waiting for BA.  Do I need/should I have BA?  I don't really use alot of vanilla armor personally, and the stuff I like hasn't been meshed for it, so I passed on it.  But if it helps avoid errors I could grab it.

 

Thanks!

 

 

Hi, this mod looks fun but I can't make it works on my game...

I have all the requirements...

Does it need a "BU framework" to work?

It's the only thing not installed on my current game that I can imagine to be used by this mod, even if you didn't put it in the requirements...

 

No this does not require BUF or BA. My only suspect at the moment is that it failed to initialize for some reason, try saving or reloading it. or even restart the game.

 

I'm aware of this initializing failure issue (it happens to me as well in very strange way, sometimes success sometimes fail in the very same condition) just can't take a look at it right now.

Posted

 

I have a (possibly dumb) question concerning the script error spam.  I just started getting the same messages, and I saw a few posts with the same script mentioned (xx002376).   The odd thing is I didn't get the errors at all until I started a new game.

 

I tried saving and reloading as per the suggestion the first time it popped up in the thread, but that didn't help.  I also noticed that the last file you posted in the thread was larger than what I had downloaded 2 or 3 days ago (you helped me get it installed - thanks again!).  So I grabbed that and am going to try it out when I can.

 

However, I noticed in response to someone pointing out those errors you said it was waiting for BA.  Do I need/should I have BA?  I don't really use alot of vanilla armor personally, and the stuff I like hasn't been meshed for it, so I passed on it.  But if it helps avoid errors I could grab it.

 

Thanks!

 

 

Hi, this mod looks fun but I can't make it works on my game...

I have all the requirements...

Does it need a "BU framework" to work?

It's the only thing not installed on my current game that I can imagine to be used by this mod, even if you didn't put it in the requirements...

 

No this does not require BUF or BA. My only suspect at the moment is that it failed to initialize for some reason, try saving or reloading it. or even restart the game.

 

I'm aware of this initializing failure issue (it happens to me as well in very strange way, sometimes success sometimes fail in the very same condition) just can't take a look at it right now.

 

 

 

You could maybe add an item that the player could use/active (ingame) to force the initialisation?

I don't know if it's possible...

 

Posted

Very interesting mod and well worth it, problem I am having whenever I save normally this reinitializes on the save, I am not using the steam version.  I am using ver 1.02a.

Posted

Very interesting mod and well worth it, problem I am having whenever I save normally this reinitializes on the save, I am not using the steam version.  I am using ver 1.02a.

That is intended, to prevent potential save bloat. I'll change it to be a bit less aggressive when I get the chance.
Posted

Someone please help The links for the core file and the other one is not working it keeps taking me to 4share and won't download.

 

 

Register an account with 4share if you haven't already, it's free by the way, and then you should be able to download from 4share with no problems.

Posted

I'm not sure after reading the OP, but only clothed individuals (PC and NPC) look pregnant; is this correct?  Are the nude characters unchanged?  If so, is there another mod (SetBody Revised?) that handles nude characters looking pregnant?

Posted

Ah!  I skipped SetBody Reloaded because I wasn't a NPC.  I didn't realize it changed the PC and NPC.  However, I from I read in the mod's readme all I get is a spell to change me.  It doesn't say anything about being automatic like Tamago SetBody, so does Tamago SetBody handle that or is this a manual execution using the SetBody Reloaded spell?

 

If it is meant to be automatic then I screwed something up because it isn't happening; I meant a nude PC (3rd trimester) does not look pregnant while a clothed PC does look pregnant.

 

Will investigate.

Posted

If you install and enable it, this will handle the automatic thing. Body type change funtionality is quite stable don't worry about it.

btw, there is a limit in this TamagoSetbody at present. This will change your body type when you're pregnant, but cannot revert back to your pre-pregnant state, just 'reset' it (to your default body type without setbody). So if you set your body type to DMRA using SetBody, for example, it's changed to some preg type while pregnancy term, but this does not remember DMRA type just reset to the default(say, HGEC or whatever your default)

Posted

movomo, I have a question. I notice joburg's purple haze when my character goes naked with the default body, but when pregnant, and then naked, there is no haze. iirc, there is also no joburg-insanity when naked & pregnant, (using this mod & having only the preg body it selects as default) so I don't think it (joburg) is kicking in. Is there something wrong/anything I can do to get it working with pregnancy/non-default bodies? Same problem if I want to choose a non-default preg-body/other body.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...