Kail Posted March 21, 2013 Posted March 21, 2013 I see. Regarding the automatic switches: Clothing switch behaves differently from nude which is why I was confused. I think I've figured it out. Tested using a 2nd trimester character. Save starts out nude. Test #1 - Loaded save. Waited 3 minutes. No change. - Added clothing. Clothed figure is pregnant. - Removed clothing. Nude figure is not pregnant. Test #2 - Loaded save. - Used SetBody Self spell. Selected various Pregnancy meshes. All worked. - Added clothing. Clothed figure is pregnant. - Removed clothing. Nude figure is pregnant. Test #3 - Loaded save. - Set timescale to 3000. Waited for 3rd trimester. - Character was automatically changed to pregenant when 3rd trimester occurred. - Add clothing, left menu. Clothed figure is pregnant (since update only occurs outside of the menu) - Removed clothing. Nude igure is pregnant. Success! Test #4 ... - Continued from Test 3. - Re-added clothing that was switched to 'pregnant' in prior step. Clothing was not pregnant. - Left menu. Clothing switched to pregnant. - Repeated last 2 steps. Any removed clothing reverted to non-pregnant state. Is this correct behavior?
movomo Posted March 21, 2013 Author Posted March 21, 2013 movomo, I have a question. I notice joburg's purple haze when my character goes naked with the default body, but when pregnant, and then naked, there is no haze. iirc, there is also no joburg-insanity when naked & pregnant, (using this mod & having only the preg body it selects as default) so I don't think it (joburg) is kicking in. Is there something wrong/anything I can do to get it working with pregnancy/non-default bodies? Same problem if I want to choose a non-default preg-body/other body.No idea. Assuming you're using the default joburg version, it identifies your 'sexy' rate by your clothing/armor state. (e.g. you're naked then you're sexy/ you're equipped with heavy armor then you aren't too hot) In fact, body type by Setbody mod are clothings, you wear non-playble body-shaped clothing. Is this correct behavior?There might be some bugs in clothing swap, but I've never seen any malfuntion in body swap. (I didn't modify those code much) I think it looks fine.
trex Posted March 21, 2013 Posted March 21, 2013 In fact, body type by Setbody mod are clothings, you wear non-playble body-shaped clothing. Ah ok, that makes sense. I also have minor random failures of the mod to auto change the clothing/body mesh to preg. Reload/time fixes it. Love the mod!
grifterrik Posted March 27, 2013 Posted March 27, 2013 I have a question, not specifically about setbody but about the pregnant meshes. I figured I would ask here since this is where I got the maternity clothes meshes. I of course mean no offense to the designer of the meshes and I'm very appreciative of the work that's been done both with them and with setbody. It seems to me that the 1st tri body/clothing is more suited to the 2nd tri, and the 2nd tri body/clothes more suited to the 3rd tri. The 3rd tri I think would only be applicable for giving birth to troll babies . Now of course I understand its all fantasy and so on and that I am very likely a minority in this. But I would like to change it for my personal game (though if anyone was interested I would not be against sharing). I see 2 possible ways to do this: 1- rename the files for the P_1 mesh to P_2 and P_2 to P_3, and then grab one of the HGEC upper and lower bodies slightly larger than the one I use normally for P_1. This seems doable to me, because I'm pretty sure I can make out what is what in the meshes sub-folders, though it would likely take me at least a few hours to go through it all. 2- perhaps in the CS I could just tell setbody that P1 is P2 and so forth, and again point to a larger upper/lower body for P1. I have really no idea if this is possible or how to go about it. The reason for my post is this: Is there some fundamental flaw in my logic for my first option of doing this that would doom me to failure? Is the 2nd option so ridiculously easy that I'd be silly not to attempt it? Or is there some 3rd option that would be even better?
movomo Posted March 27, 2013 Author Posted March 27, 2013 Sure, do it so if you find that's more reasonable for you. Shifting up file numbers should work. Just delete monstrous p3(or rename p3 to p4), rename p2 to p3 and p1 to p2. Then grab appropriate meshes for p1.
grifterrik Posted March 27, 2013 Posted March 27, 2013 Ok, so I tried renaming the files. It did not bring an end to Tamriel so that's a plus. But it didn't quite work, either... I started with just the body meshes, figuring if I got that working I'd go back to the clothes. I renamed the files in Meshes\Characters\Bombshell\HGEC\Pregnant. I moved p2 to p3, and p1 to p2, but also copied back in untouched versions of P1 for the moment (so P1 and P2 are the same mesh just named appropriately). I loaded a game where the character is at the P2 stage, and her belly isn't P-anything. The boobs and butt got bigger, but the belly stayed the same. I also found a folder in Meshes\Characters\PregnantBody with full1.nif (and 2 and 3) and tried doing the same thing there with no luck. I copied back my back up of the bombshell\hgec\pregnant folder and all was working normally again, so I know I haven't destroyed anything vital. Any idea what I'm missing? I would also accept "go away" as a perfectly reasonable answer
movomo Posted March 27, 2013 Author Posted March 27, 2013 Well, the way this tamagosetbody handling the body and clothings are completely different. renaming should work for clothings but completely irrelevant to bodies (which are from setbody mod). You can tweak the ini file instead. Please see included body-code document in setbody mod if you want to change the body type.
briancs159 Posted March 27, 2013 Posted March 27, 2013 Ok, so I tried renaming the files. It did not bring an end to Tamriel so that's a plus. But it didn't quite work, either... I started with just the body meshes, figuring if I got that working I'd go back to the clothes. I renamed the files in Meshes\Characters\Bombshell\HGEC\Pregnant. I moved p2 to p3, and p1 to p2, but also copied back in untouched versions of P1 for the moment (so P1 and P2 are the same mesh just named appropriately). I loaded a game where the character is at the P2 stage, and her belly isn't P-anything. The boobs and butt got bigger, but the belly stayed the same. I also found a folder in Meshes\Characters\PregnantBody with full1.nif (and 2 and 3) and tried doing the same thing there with no luck. I copied back my back up of the bombshell\hgec\pregnant folder and all was working normally again, so I know I haven't destroyed anything vital. Any idea what I'm missing? I would also accept "go away" as a perfectly reasonable answer Which body files did you rename? Did you rename femaleupperbody_P_1.nif to femaleupperbody_P_2.nif or did you rename femaleupperbody_HGEC_3.nif to femaleupperbody_P_2.nif? I ask cause the default 1st stage should be using the HGEC_3 nif's, the 2nd stage should be using the P_2 nif's and the 3rd stage should be using the THEC_3 nif's. If you examine femaleupperbody_P_1.nif from the HGEC pregnant folder in nifskope you'll notice that the body doesn't look pregnant at all. The only thing that was supposed to change was the breast size in that form.
grifterrik Posted March 27, 2013 Posted March 27, 2013 Which body files did you rename? Did you rename femaleupperbody_P_1.nif to femaleupperbody_P_2.nif or did you rename femaleupperbody_HGEC_3.nif to femaleupperbody_P_2.nif? I ask cause the default 1st stage should be using the HGEC_3 nif's, the 2nd stage should be using the P_2 nif's and the 3rd stage should be using the THEC_3 nif's. If you examine femaleupperbody_P_1.nif from the HGEC pregnant folder in nifskope you'll notice that the body doesn't look pregnant at all. The only thing that was supposed to change was the breast size in that form. Aha! That would definitely explain why the character at P2 didn't look pregnant after renaming the P_1 file to P_2. Thank you! I'll also take a look at the ini file to see if I can do any damage with that. Thanks for that suggestion Movomo. Edit: Following Briancs's info I was able to get it all worked out! Now I just have to do the clothing, but that should be a tad more straight forward. Thanks again!
borninmarch Posted March 28, 2013 Posted March 28, 2013 To movomo : I tried to test ver.1.02a in Imperial City, and some CTD Occured. Maybe cause of this is infinity loop problem as you said before cause of conflict with BA system. More detail reports are in other site which you already knew. If you have extra time, please check it. Arrr....My poor english always catch up with report.
movomo Posted March 28, 2013 Author Posted March 28, 2013 Good to see you. During my recent ingame tests I've noticed several CTDs and infinite re-equipping loop. I have 1.02b version which is the fix for those two bugs but I don't think that's enough to update.
borninmarch Posted March 29, 2013 Posted March 29, 2013 Good to see you. During my recent ingame tests I've noticed several CTDs and infinite re-equipping loop. I have 1.02b version which is the fix for those two bugs but I don't think that's enough to update. Wow, you fixed it already? That's a really good news! Um, could you upload ver 1.02b which fixed that problems please? I understand that's not enough to update, but I really need 1.02b because I can't play game normally because of CTD... If you don't think that's enough to main page update, I wish upload to reply(like 1.02a) for another test. Thank you.
movomo Posted March 29, 2013 Author Posted March 29, 2013 Sure, test it out and tell me what you think. At the moment, I'm bit careful to change core codes. - (hoping for) fixed CTD on the first time swap - prevented the total havok caused by invalid actor ID in tamagoclub main data array. This caused the event handler to be registered either everyone or no one. (so, essentially sometimes this mod doesn't work at all, or causes event handler bloat.) Never imagined that tamagoclub will store stupid things like 00000000 record... - Force re-equip event only occurs on actually pregnant npcs, including pc. Tamago Setbody Revised 1.02b TEST.7z
borninmarch Posted March 29, 2013 Posted March 29, 2013 Sure, test it out and tell me what you think. At the moment, I'm bit careful to change core codes. - (hoping for) fixed CTD on the first time swap - prevented the total havok caused by invalid actor ID in tamagoclub main data array.ecame This caused the event handler to be registered either everyone or no one. (so, essentially sometimes this mod doesn't work at all, or causes event handler bloat.) Never imagined that tamagoclub will store stupid things like 00000000 record... - Force re-equip event only occurs on actually pregnant npcs, including pc. Umm.... In ver.1.02b, infinity loop problem was gone, maybe. I didn't find out that problem. But, unfortunately, CTD still remain. It occurred some situation, and I saw most of them when I changed armor. When I changed elven armor and greaves to mithril armor and greaves, CTD occurred. Not always, but sometimes. And when I take off armor or greaves(not both, just one of them.) and re-equipped it, CTD occured sometimes. I'm sure the cause of that CTDs are conflict of BA. Ah, and sometimes final mesh after swapping became BA(or original), not prg. Usually greaves had that problem.(rarely armor.) And after that wrong mesh swapping, CTD occurred high rate if I change armor or greaves, or re-equipped armor or greaves.
woody1213 Posted April 9, 2013 Posted April 9, 2013 Movomo, not sure what the issue is but my player's armor (cuirass and greaves) keep disappearing. I get the following error when i open console: File: TamagoSetBody.esp Offset: 0x02BA Command: SetFunctionValue Error in script 4a00236e Operator | failed to evaluate to a valid result SetFunctionValue statement failed. Error in script 4a00236d Operator | failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x320 Command: Let Error in script 4a00236d It's never both, but one or the other (usually cuirass)and happens with enchanted and vanilla items.
Soap desu Posted April 22, 2013 Posted April 22, 2013 None of the clothes seem to changes with the preg body, I get the default clothing when hitting 1-3 trimesters but when using other clothing the body/clothing does not auto swap to the correct trimester size. I have tried re installing and still cant figure out what is causing the issue (nude body's are fine). [spoiler=load order ]Oblivion.esmBeautiful People 2ch-Ed.esmLovers with PK.esmTamagoClub.esmHiyokoClub.esmLoversCreature.esmx117race.esmChanpon.esmDLCShiveringIsles.espRealistic Water.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espMaleBodyReplacerV5.espDLCThievesDen.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espLoversTamagoClub.espLoversEncounter.espHiyokoGenerator.espHiyokoGeneratorCreature.espTamagoSetBody.espLoversFSE.espLoversHiyokoShooter.espLovers with PK.espLoversCreature.espLoversCrowningIsle.espAlternative Start by Robert Evrae.espSetBody.espAutoSetBody.espDiabloEF 6 in 1.espBeautiful People 2ch-Ed Disable BandBlindMask.espBeautiful People 2ch-Ed Sheogorath Eye.espBeautiful People 2ch-Ed Vanilla Race.espBeautiful People 2ch-Ed Merged Hair Modules.espBeautiful People 2ch-Ed Merged Eye Modules.espBeautiful People 2ch-Ed Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed Merged RoseSims Hair Modules.espx117 Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed CustomRace.espBeautiful People 2ch-Ed Chocolate Elves.espBeautiful People 2ch-Ed Ashara's Sirens and Tritons.espBeautiful People 2ch-Ed Cute Elves.espBeautiful People 2ch-Ed Nec Mystic High Elf Remake.espBeautiful People 2ch-Ed MS Elves - NoSc.espBeautiful People 2ch-Ed ENG Race.espx117race.espx117Race ENG Race.espLop-ears Elf.espChocolate Elves.espLop-ears Elf_mini.espRen_Soya_KD's.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.espTamagoDischarge.espmilkcuirass.espHiyokoUtilitySpells.espVanilla Maternity Clothes.espTamagoPlayerHUD.esp Also all files are current as of today.
Soap desu Posted April 22, 2013 Posted April 22, 2013 I see. Regarding the automatic switches: Clothing switch behaves differently from nude which is why I was confused. I think I've figured it out. Tested using a 2nd trimester character. Save starts out nude. Test #1 - Loaded save. Waited 3 minutes. No change. - Added clothing. Clothed figure is pregnant. - Removed clothing. Nude figure is not pregnant. Test #2 - Loaded save. - Used SetBody Self spell. Selected various Pregnancy meshes. All worked. - Added clothing. Clothed figure is pregnant. - Removed clothing. Nude figure is pregnant. Test #3 - Loaded save. - Set timescale to 3000. Waited for 3rd trimester. - Character was automatically changed to pregenant when 3rd trimester occurred. - Add clothing, left menu. Clothed figure is pregnant (since update only occurs outside of the menu) - Removed clothing. Nude igure is pregnant. Success! Test #4 ... - Continued from Test 3. - Re-added clothing that was switched to 'pregnant' in prior step. Clothing was not pregnant. - Left menu. Clothing switched to pregnant. - Repeated last 2 steps. Any removed clothing reverted to non-pregnant state. Is this correct behavior? LoL hey guess thats my problem right there and theres the workaround. Tried it on a fresh save with nude body then equipped clothing, everything works now, guess I know what to do if I get the problem again.
Supierce Posted November 3, 2013 Posted November 3, 2013 Movomo, not sure what the issue is but my player's armor (cuirass and greaves) keep disappearing. I get the following error when i open console: File: TamagoSetBody.esp Offset: 0x02BA Command: SetFunctionValueError in script 4a00236eOperator | failed to evaluate to a valid result SetFunctionValue statement failed. Error in script 4a00236d Operator | failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x320 Command: LetError in script 4a00236d It's never both, but one or the other (usually cuirass)and happens with enchanted and vanilla items. Has anyone found a fix for this yet? I get it with regular clothes and nude body as well as with armor, including when starting a new game. I don't see anything wrong with the script, so it may be a problem with TamagoSetBody firing before TamagoClub is fully initialized.
movomo Posted November 4, 2013 Author Posted November 4, 2013 Armors completely disappearing? That's something doesn't regularly happen for me. Technically, TamagoSetbody temporarily deletes the item reference, and create a new one instead, when swap the mesh path. Things can go south if a bad thing happens in this process. I'm thinking about a totally different approach with this mesh swap framework -mostly to improve compatibility with Break Armor, but I don't feel up to do such work right now. My plate is full with another fun thing.
Supierce Posted November 4, 2013 Posted November 4, 2013 I should have worded that better. I don't get disappearing clothes/armor - just occasional lack of swapping. When it happens I get the same console error as the previous poster. I don't see anything wrong with the script cited in the error message, which makes me think that the function being called just isn't available at the moment, especially since I can quicksave, restart, and have it work fine. I think we're fortunate that it works as well as it does, which is most of the time. But if a different approach can make it more solid, I'm all for it!
Supierce Posted November 6, 2013 Posted November 6, 2013 Of course as soon as I posted that I don't get disappearing clothes/armor, I got that very thing. I was just playing along and opened my inventory for something and realized I'd been walking around naked for a while. It must have been quite entertaining for the people in the Market District.
morvo Posted November 6, 2013 Posted November 6, 2013 Movomo, not sure what the issue is but my player's armor (cuirass and greaves) keep disappearing. I get the following error when i open console: File: TamagoSetBody.esp Offset: 0x02BA Command: SetFunctionValueError in script 4a00236eOperator | failed to evaluate to a valid result SetFunctionValue statement failed. Error in script 4a00236d Operator | failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x320 Command: LetError in script 4a00236d It's never both, but one or the other (usually cuirass)and happens with enchanted and vanilla items. Has anyone found a fix for this yet? I get it with regular clothes and nude body as well as with armor, including when starting a new game. I don't see anything wrong with the script, so it may be a problem with TamagoSetBody firing before TamagoClub is fully initialized. whenever you load a save after the game been completely shut down; pop open the console, if "failed to evaluate blah blah blah" is spamming away in there, just load the same save again, and it will go away. works every time for me.
luinil Posted December 2, 2013 Posted December 2, 2013 Would it be possible to please post the tamago set body ini ? I never got one with any version of the tamago club /hijoko club versions that I have downloaded .
ger4 Posted December 2, 2013 Posted December 2, 2013 Does this mod play along/work with the Blockhead version of Set body Reloaded?
luinil Posted December 2, 2013 Posted December 2, 2013 Does this mod play along/work with the Blockhead version of Set body Reloaded? Tamago set body is used for swapping female bodies at different stages of pregnancy and used bodies in set body tspec or setbody reloaded .So basically pointless to have with out tspec or setbody reloaded.Also there are some other stuff like auto set body of female npc ,maternity cloths swapping etc
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