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Posted

I can't seem to get this game to work longer than 15 minutes with mods. Does anyone have a load order(including CE) they would be willing to share that is actually working for them? Thanks.

Posted

Children generated through this mod have their type set to "Unknown" instead of "Lord/Lady", which essentially prevents you from talking with them.

You can set them positions in clan and shit, but if you actually attempt to talk with them, they will end the conversation immediately.

Posted (edited)

Every time you load your last save, Hero status resets to Zero. 

Prostitutes in brothels all lose their prostitution experience.

It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. 

 

 

     <CESkills>
        <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" />
        <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />
        <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/>
        <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />

 

 

Any way to fix this?

 

Current Version M&B: 1.0.2

Current Version CE: 1.0.2.1037

Current Version CEDefault: 1.0.2.1037

 

Also, is there any plan to also bring back the ability to "Change what He/She is wearing"?

Edited by GamerzZ
Posted (edited)
On 1/9/2023 at 11:07 AM, GamerzZ said:

Every time you load your last save, Hero status resets to Zero. 

Prostitutes in brothels all lose their prostitution experience.

It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. 

 

 

     <CESkills>
        <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" />
        <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />
        <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/>
        <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />

 

 

Any way to fix this?

 

Current Version M&B: 1.0.2

Current Version CE: 1.0.2.1037

Current Version CEDefault: 1.0.2.1037

 

Also, is there any plan to also bring back the ability to "Change what He/She is wearing"?

 

Same issue here.

 

Stats, like prostitution, all reset to zero every time a save is loaded.

 

With so much of the mod being dependent on these stats, I think fixing this should be top priority.

 

Until there's a fix, does anyone know of a console command to adjust these stats?

 

EDIT: I am using the latest version of Captivity Events, with the base game's current stable build.

Edited by alericsilvernord
Posted
On 1/9/2023 at 11:07 AM, GamerzZ said:

Every time you load your last save, Hero status resets to Zero. 

Prostitutes in brothels all lose their prostitution experience.

It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. 

 

 

     <CESkills>
        <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" />
        <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />
        <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/>
        <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" />

 

 

Any way to fix this?

 

Current Version M&B: 1.0.2

Current Version CE: 1.0.2.1037

Current Version CEDefault: 1.0.2.1037

 

Also, is there any plan to also bring back the ability to "Change what He/She is wearing"?

Without looking at the code, pretty sure that means set to 0 once you no longer are a prostitute/slave.  Though could've sworn slavery stat was used outside of slavery events as well.

 

As for the issue, never reload a CE game from within a game session.  If you want to load a save, save, quit out, and relaunch the game and load that save. Not 100% sure why since Banner Kings doesn't have issues with their custom skills, but then again Banner King skills aren't hidden.

Posted (edited)

Is anyone else getting the "Index was outside the bounds of the array." exception when loading saves since yesterday's Silent Patch? I am only asuming its related to this mod because i have no other mods besides captivity events.

Like if you played for a few hours and then try to load that save you get that crash. Something to do with Overflow from what i read but i am not an expert.

 

Upon further investigation the error is not happening due to the update. (I rolled mods and game back to 1.0.2 and the crash still happened.)

So I have no clue what is causing the crash. But this is the only mod i am using so hopefully someone here knows

Edited by A Random Dude5
Posted (edited)

Whenever I pay 2000 G to blackmail one of the female prisoners into joining my clan, it doesn't seem to work.  I get a message that "has joined" my clan without a name saying who has joined.  They do not appear in my clan list.  I got one of them up to enough affection that she asked my male character to impregnate her, but she is still in my prisoner list.  How do I get them to join permanently?

 

EDIT:  I figured it out.  A random even after impregnating her occurred, and she begged to join my clan.

 

One new issue is that a generated captive seems to lose all of her prostitute, affection, etc stats on game reload.  Also, I had a captive - whom I was careful not to sell at the tavern or the brothel - disappear from my prisoners list.  Funny thing about that is that I looked her up in the encyclopedia, and she was "Staying at Jalmarys" for some strange reason, when I was over by the Khurzait empire when this happened.  I went to Jalmarys and hired her on as a companion at the tavern.  She was still pregnant, so I am sure it was the same prisoner who "vanished".

 

I'm really loving this mod because of the flavor and brutal realism that it adds to the medieval experience.  Unfortunately, I got a crash with the alchemist when I chose to kill him, and neither of the "Let her rest in piece." options work, in that they both crash the game.  Here is the call stack:

 

- Reasons

Source: mscorlib

Exception has been thrown by the target of an invocation.

- Inner exception

Source: CaptivityEvents

Object reference not set to an instance of an object.

- Callstacks

Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

Inner exception callstack:
   at CaptivityEvents.Events.MenuCallBackDelegateCaptor.ConsequenceKillPrisoner(MenuCallbackArgs& args)
   at CaptivityEvents.Events.MenuCallBackDelegateCaptor.CaptorConsequenceGameMenu(MenuCallbackArgs args)
   at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack:
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
   at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
   at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
   at TaleWorlds.GauntletUI.EventManager.MouseUp()
   at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
   at TaleWorlds.ScreenSystem.ScreenManager.Update()
   at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)
Edited by Leowulf
Posted (edited)

I'm on 1.0.3 and can't get this mod to load. It doesn't even crash on load, just closes without any loading screen or error. I've never encountered that with any other BL mod.

 

I've tried unblocking the dlls, tried both downloading from here and nexus, removed all other mods except the requirements and played around with load order.

 

Edit: Solved it =P Somehow I had managed to miss installing the Mod Configuration Menu....

Edited by Isabbah
Posted (edited)

Hey sorry if being a pain and if this is the wrong place to ask but i have this mod and a few event mods for it and i am getting this strange issue here i am unsure what mod the event is from and i was hoping someone here might know so that i can try work out how to fix this issue.

 

Spoiler

1929122219_CaptivityEventmissingTexturefix.PNG.573525d92f755998bb9d1e9bc9a7d88d.PNG

 

Edited by WolfPack51942
Posted
3 hours ago, WolfPack51942 said:

Hey sorry if being a pain and if this is the wrong place to ask but i have this mod and a few event mods for it and i am getting this strange issue here i am unsure what mod the event is from and i was hoping someone here might know so that i can try work out how to fix this issue.

 

  Reveal hidden contents

1929122219_CaptivityEventmissingTexturefix.PNG.573525d92f755998bb9d1e9bc9a7d88d.PNG

 

just move the mod name to the X:\Program Files (x86)\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules u dont need votex or any of that shit plz.. steam mods isnt any problem to mix and match ...

 

Posted

For save games that are throwing

Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: TaleWorlds.CampaignSystem
CallStack:
1. at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted)

 

Important that it's IndexOutOfRangeException and not NullReferenceException.

You can follow these instructions to patch your game.
https://pastebin.com/L69V7zYd

This is for V1.0.2. Changes are lines (in pastebin), 38-39, 54, 124-138.

 

Source: https://www.nexusmods.com/mountandblade2bannerlord/mods/688?tab=posts

 

If it's NullReferenceException then you can try

MOD BUG FIX - related to custom culture and changing culture mod : Bannerlord (reddit.com)

Or follow the pastebin instructions above and replace lines 125 to 138 with

			catch (NullReferenceException)
			{
				InformationManager.DisplayMessage(new InformationMessage(string.Format("Caught NullReferenceException")));
			}

 

Posted

Save Game crashes:

 

After experiencing multiple save game crashes upon loading and receiving the crash error I posted earlier (the TroopRoster issue), I pinpointed to throwing prisoners into the brothel!

After removing TBzCaptivity mod that added non Vanilla heroes (which caused very frequent crashes and save game corruptions), I started saving very frequently and naming the saves accordingly. That's when I noticed that loading saves after buying a brothel and having Hero prisoners put in, those saves become corrupt and start getting crashes upon loading them. 

Once I stopped putting prisoners into the brothel (owning a brothel does not currupt the saves), I no longer had any issues with loading saves!

 

My two cents, if this helps...

Posted
On 1/17/2023 at 9:24 PM, sinph said:

Without looking at the code, pretty sure that means set to 0 once you no longer are a prostitute/slave.  Though could've sworn slavery stat was used outside of slavery events as well.

 

As for the issue, never reload a CE game from within a game session.  If you want to load a save, save, quit out, and relaunch the game and load that save. Not 100% sure why since Banner Kings doesn't have issues with their custom skills, but then again Banner King skills aren't hidden.

 

Thanks for your reply. 

Having to exit the game to reload a save is tedious, but it is what it is!

Posted (edited)
On 2/5/2023 at 10:18 PM, GamerzZ said:

Save Game crashes:

 

After experiencing multiple save game crashes upon loading and receiving the crash error I posted earlier (the TroopRoster issue), I pinpointed to throwing prisoners into the brothel!

After removing TBzCaptivity mod that added non Vanilla heroes (which caused very frequent crashes and save game corruptions), I started saving very frequently and naming the saves accordingly. That's when I noticed that loading saves after buying a brothel and having Hero prisoners put in, those saves become corrupt and start getting crashes upon loading them. 

Once I stopped putting prisoners into the brothel (owning a brothel does not currupt the saves), I no longer had any issues with loading saves!

 

My two cents, if this helps...

 

Yes, I faced this problem too. Brothels without noble prostitutes bring little profit, this needs to be fixed.

Edited by sss1sss11
Posted (edited)

I can't seem to find anything about this, was wondering if there was a way to make the slavery events harder? Right now you basically have to WANT to be enslaved in order to get enslaved. It's pretty easy to escape.

 

Edit: you know what this was kind of a dumb question. It's specifically the TBevents that are too easy. So maybe wrong place to ask

Edited by fiecl
Posted
On 1/29/2023 at 12:49 PM, jgvtmcxihxvtghzpzz said:

For save games that are throwing

Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: TaleWorlds.CampaignSystem
CallStack:
1. at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted)

 

Important that it's IndexOutOfRangeException and not NullReferenceException.

You can follow these instructions to patch your game.
https://pastebin.com/L69V7zYd

This is for V1.0.2. Changes are lines (in pastebin), 38-39, 54, 124-138.

 

Source: https://www.nexusmods.com/mountandblade2bannerlord/mods/688?tab=posts

 

If it's NullReferenceException then you can try

MOD BUG FIX - related to custom culture and changing culture mod : Bannerlord (reddit.com)

Or follow the pastebin instructions above and replace lines 125 to 138 with

			catch (NullReferenceException)
			{
				InformationManager.DisplayMessage(new InformationMessage(string.Format("Caught NullReferenceException")));
			}

 

 

Oh my god this worked thank you so much

Posted

Questions:

 

"Leveling for Brothel - Leveling up the brothel for more profit." - I know that named NPCs tossed in there can level up their personal prostitution skill, but can the brothels themselves be leveled up?  If so, how?  Or was this just me misunderstanding the statement?

 

Next, what are the exact effects of making a prisoner into a slave, in game terms of game mechanics?  Or is it just a flavor thing?

Posted
On 1/9/2023 at 11:07 AM, GamerzZ said:

Any way to fix this?

 

Have you tried "SetZeroOnEscape="false" ?  Just a crazy guess here, but maybe the game is confusing loading a new game with escaping?

Posted

Random women keep giving birth to my childern , i have never met them or interacted with them anyway. Somtimes its in places that i have never been to, does anyone know how to fix this or what causes it?

 

Posted

Round two. My links failed to work on my previous post, so I'm just doing it a different way.

 

Alright so, I started modding Bannerlord last weekend. It isn't the first game I've modded so I feel reasonably comfortable in my ability.

Today I did a complete redownload and install of all my mods because Vortex was giving me a fit. So I swapped to doing it manually.

My game version is 1.0.3
-----
The game runs stable. I have zero issues with it. I wouldn't even know/suspect anything was amiss if I wasn't looking up something earlier and saw people asking about a prostitution skill. A few pages back on the forum, I saw someone with a screen shot of an extended skills page with CE skills. 

It hasn't been an option for me all and I'm not sure if I'm missing something somewhere. Are they hidden skills? Is it a mod they have I don't? I'm to the point I don't know either what I'm doing wrong, or if there is an issue at all.

The red circles on the launcher are just saying that it is running a code not verified by TW.
And the only warning I get is it telling me that Harmony is out of date, which I think is suspect. 

Thanks in advance for any advice.

TaleWorlds.MountAndBlade.Launcher_qdOlQdFEji.png

TaleWorlds.MountAndBlade.Launcher_J9WwM5FQ4H.png

TaleWorlds.MountAndBlade.Launcher_EbkQ0JIr23.png

explorer_es5YCGzfAo.png

TaleWorlds.MountAndBlade.Launcher_sxRXF5c5dC.jpg

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