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Trials of Mana (Mod Request)


tigers

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Posted
20 minutes ago, Zeper said:

Why not just change the outfit to the "basic" modded one, instead of modding all of here models ?

 

cause I want to use outfits that I have customized according to my preferencies 

Posted

Yeah I hope for a hatless version too :3 and optional with no hat nor skirt too :3 nude is always gold but too much for a full gameplay. Stylish/classy the way I want is better :3

Posted
4 hours ago, Zeper said:

Why not just change the outfit to the "basic" modded one, instead of modding all of her models ?

olVOv2E[1].jpg

hey man, you planning on releasing this?

Posted
31 minutes ago, azerty96 said:

It has alredy been shared on this topic, go check on page 2

oh right, is this the one where the mouths dont move?

Posted

I've posted my guide as a new thread here: 

 

I will add more parts to the guide for retexturing, making materials, and more advanced mesh editing (without creating holes or ruining textures) ove the next few days/weeks :D

I am going to need your help though! Please get involved and share what you learn :) 

Posted
16 minutes ago, wutdahax said:

I've posted my guide as a new thread here: 

 

I will add more parts to the guide for retexturing, making materials, and more advanced mesh editing (without creating holes or ruining textures) ove the next few days/weeks :D

I am going to need your help though! Please get involved and share what you learn :) 

wow nice work bro i'll try it right now

Posted
2 hours ago, chuatrum said:

How hard is it to make a high-cut leotard for Angela?

Nier, 2B style would be great.

Posted

Hi Guys,

 

there is a way to replicate facial animations, but it requires to do it manualy.

 

Aneox made this guide to replicate facial animations (the second part), this guide is for Code Vein but this apply to this game.

 

About the morph targets names you can see it in text editor too.

MTG - Pack & Creation - By_Aneox.pdf

Posted

yeah I don't like replicated stuff. it's either 3 that may or may not happen.

 

Someone builds custom umodel.exe that can export .psk with MorphTargets (ideal but unlikely)

Custom umodel.exe that can export morphed figure (Ctrl + ]) as static mesh (then create shaped keys from it in Blender)

A blender plugin that applies "MorphTarget" dumpfiles (indices + Vector3 delta) onto base mesh.

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