preserotri Posted October 28, 2020 Posted October 28, 2020 19 hours ago, Delzaron said: I can only fix the vanilla version, not the SSE one (I still use Oldrim). And I'll do things if I find enough motivation... CTD after entering is a problem I don't have. Can you post a log ? And yes, some modders to help fixex theses mods could be helpful, I'm overdrowned by real life stuff and depression. this is not meant as a slight against you but the whole mod concepts ambition is what i am talking about
S-DON Posted November 5, 2020 Posted November 5, 2020 Can you tell me in detail how to control the arena?
S-DON Posted November 5, 2020 Posted November 5, 2020 Can you tell me in detail how to control the arena?
Delzaron Posted November 11, 2020 Author Posted November 11, 2020 On 11/5/2020 at 12:10 PM, qdc1268966 said: Can you tell me in detail how to control the arena? What do you mean by "control" ? If you want to get incomes from the dark arena, you need to make enough jobs, and get a new line of dialogue in the innkeeper dialogues topics.
dc042700 Posted December 2, 2020 Posted December 2, 2020 I played it and I am surprised the quality of this mod! Thank you but i m gonna let u know some issues When player is about to fight the i chose only weapon but my clothes and other thing still was in inventory naked fight was worked well And After the fight i had to another fight with enemy cuz fellows excep my compamion passeby him my enemy cuz she hit me Last thing i want to marker to Npc it was hard to find npc there re all around Thx for reading i hope this will be the best mod ever of se
Albossfff Posted March 17, 2021 Posted March 17, 2021 When i enter the place it crash to the desktop i dont know why
Starbrow65 Posted May 11, 2021 Posted May 11, 2021 The file version in the download section says it's 0.9 and is dated from March 2020. I was under the impression the SSE version was updated to 1.0 as well, but there is no download ready, it seems.
Mrpersonx5420 Posted May 28, 2021 Posted May 28, 2021 (edited) Working perfectly so far, basic functions at least. Well done mod, design is very immersive. Make sure you replace the two dancer body mesh files with your own female body files and rename the files with the same names they were. Thanks for conversion! Gotta start getting through the questlines now. I'll try to post if any bugs come up that I notice. Edited May 28, 2021 by Mrpersonx5420
bved Posted May 31, 2021 Posted May 31, 2021 Perhaps someone can tell me what im missing, but every time i try to go through the door my game crashes 2
evansheavens Posted June 2, 2021 Posted June 2, 2021 how much money do i have to make before i get noticed by the boss?
cerebus300 Posted June 3, 2021 Posted June 3, 2021 (edited) I like the idea of this mod a lot. Just played with it a bit and it seemed to work fine. A few questions though, and some possible suggestions: 1. I was sent here from Simple Slavery and everything went smoothly. I did one fight and was then released. Is this just random luck or is it likely to take more tasks to work yourself out of slavery? I would hope that it would take a little while. 2. Is there a MCM? I didn't see one load into my game. It would seem that there would be some elements that you would want to make adjustable. Just checking. 3. Okay three... At the end when I was released I was told to go see someone to get my stuff back, but I couldn't find them or even remember the name that I was looking for. There was no way to recall the information so I wandered all over trying to find out who to talk to and couldn't find them, so I reloaded an earlier save. Could this information be made more clear. Maybe add one more step to the quest with an arrow marker directed to the person that has your stuff, or just have them give your stuff back when you get freed. At the very least put the name of the person in the finished quest, although that would be my least favorite solution. EDIT: 4. When I was fighting my only fight the other person kept retreating back into the hallway and out of the "arena." It seems to defeat the purpose of an arena if the fighters can wander into the backrooms. Maybe have gates that close and lock before the beginning of the fight so that there is no retreating out of danger. Of course they need to unlock after the fight is over. Not a huge deal, but it is something that kind of loses the immersion otherwise. 5. While I'm at it: It would be cool to include more Devious Devices into it. I know that this is a personal preference, but one that I would vote for, or even Zaz restraints if you don't want to go into DD. There are some options that could be fun for fighting; hands bound and fighting with legs, blindfolded fighting, and if you are up to making outfits (or can find some to borrow) bound outfits with blades or cudgels attached. 6. Maybe incorporate some of Pama's Interactive Gallows or Pama's Permanent Crucifixes in here with executions for entertainment, Roman style, or have the character beat on a character that is restrained with Pama's Interactive Beatup. This is a cool idea for a mod. Looking forward to seeing how it is developed. Edited June 3, 2021 by cerebus300
sfdrake Posted June 25, 2021 Posted June 25, 2021 do not tell anyone but this would make for an interesting simple slavery thing.....
random44 Posted June 27, 2021 Posted June 27, 2021 Judging by what I can gather the other thread the bug stems from the dancers inside the arena. Someone's posted a workaround below, but it means going through the fucking bethesda launcher to get the SSE creation kit, downloading a fix to enable multiple master files then deleting the outfits of the dancers, all whilst battling the errors it throws up. I eventually ended up changing their outfits to empty but I think it fucked up the mod so bad in the process that I couldn't get close to the door again, or load a save anywhere near it, that I just fucking gave up. There's probably some easy fix for non UNP users that I'm not anywhere near qualified to understand, but until someone smarter than I wants to put out a fix it's just too much hassle dealing with bethesda shit, but feel free to try it yourself.
AislingGames Posted July 10, 2021 Posted July 10, 2021 Wait, so I have to edit the files just to get this mod to work?! This honestly seems like something the mod convertor has to do. I shouldn't be expected to fix broken stuff in mods when a mod creator or a convertor messes stuff up. On 6/27/2021 at 6:19 PM, random44 said: Judging by what I can gather the other thread the bug stems from the dancers inside the arena. Someone's posted a workaround below, but it means going through the fucking bethesda launcher to get the SSE creation kit, downloading a fix to enable multiple master files then deleting the outfits of the dancers, all whilst battling the errors it throws up. I eventually ended up changing their outfits to empty but I think it fucked up the mod so bad in the process that I couldn't get close to the door again, or load a save anywhere near it, that I just fucking gave up. There's probably some easy fix for non UNP users that I'm not anywhere near qualified to understand, but until someone smarter than I wants to put out a fix it's just too much hassle dealing with bethesda shit, but feel free to try it yourself.
Guest Posted July 10, 2021 Posted July 10, 2021 I'm having CTD as well, when teleported there from Simple Slavery Auction. Haven't checked entering the place normally yet.
mmehhh Posted July 11, 2021 Posted July 11, 2021 For those of you getting CTD, make sure you have zaz 8.0+ installed. 7.0 caused ctd. not sure about standard 8.0
Guest Posted July 12, 2021 Posted July 12, 2021 On 7/11/2021 at 7:16 PM, mmehhh said: For those of you getting CTD, make sure you have zaz 8.0+ installed. 7.0 caused ctd. not sure about standard 8.0 This... actually worked. No crashing problems now. Thank you!
tvRoosey Posted July 15, 2021 Posted July 15, 2021 So it says I have done a lot of jobs whenever i finish a dancer quest or pit girl quest, but the dialog option to earn income isnt showing up. How do I know when I have done enough (im assuming its the main boss of the arena I have to talk to right?)
bcstv Posted July 23, 2021 Posted July 23, 2021 (edited) On 7/14/2021 at 11:47 PM, MuchW0W said: anyone try converting the new LE version? I did managed to port myself, but don't know how to package it for sharing. let me tell you tho it's easier to do it yourself, atleast for this mod. I had 0 experience doing this befoe also. FOR THOSE WHO WANT TO TRY PORTING YOURSELVES: -Create a new mod profile so that the old setup still serves as a backup -Get Creation Kit from Bethesda -*** Get Creation Kit Fixes (read the page, too. There are settings you need to change.) *** -Run CK from game folder -Load mod up (File>Data>Set the mod as Active File), double click an object id to change name, ok, then again to change it back to original name. I changed the fish barrel. This makes CK think that the mod is now edited for SE, therefore it is now compatible. -You can now save and exit CK. -Check with LOOT. It shouldn't have 'made for oldrim' warning anymore. no need for a new save. I even loaded up from the old SE version where I was literally in the arena, and still doesn't crash, lol. The arena should also look a bit darker and more contrasted compared to the old ver (1.2+), because OP said lighting was adjusted in the new version. So that also proves it, I guess. Cheers. Edited July 24, 2021 by bcstv
NexusRefugee Posted July 23, 2021 Posted July 23, 2021 3 hours ago, bcstv said: I did managed to port myself, but don't know how to package it for sharing. let me tell you tho it's easier to do it yourself, atleast for this mod. I had 0 experience doing this befoe also. FOR THOSE WHO WANT TO TRY PORTING YOURSELVES: -Create a new mod profile so that the old setup still serves as a backup -Get Creation Kit from Bethesda -*** Get Creation Kit Fixes (read the page, too. There are settings you need to change.) *** -Run CK from game folder -Load mod up, double click an object id to cahnge name, ok, then again to change it back to original name. I changed the fish barrel. This makes CK think that the mod is now edited for SE, therefore it is now compatible. -You can now save and exit CK. -Check with LOOT. It shouldn't have 'made for oldrim' warning anymore. no need for a new save. I even loaded up from the old SE version where I was literrally in the arena, and still doesn't crash, lol. The arena should also look a bit darker and more contrasted compared to the old ver (1.2+), because OP said lighting was adjusted in the new version. So that also proves it, I guess. Cheers. ah cool was worried id have to do something special since there was no conversion out yet at least someone is running a convereted one thanks
eurgetes Posted November 3, 2021 Posted November 3, 2021 Bug report for SSE version, which I know the original author can't support. Been trying this (with and without Sparkle's cleanup) and while it seems like a fun idea it always ends up corrupting any and all saves done within the confines of the Dark Arena. In fact, I can't even *see* any of the saves I make in the area, they don't appear in the Load list. I can still load the quicksave using F9 (if it hasn't gotten corrupted yet, see below), but the inability to see the other saves tells me something major is wrong here. Save corruption seems to occur largely under two conditions 1) when the PC finishes a dance, about a third of the time you end up with player controls still disabled at the end and your save corrupted (and even if you unstick the controls with another mod you can no longer save the game at all after that, which pretty much ends the playthrough) 2) pit fights involving the PC, where losing invariably ends with save corruption if you don't get instead get dumped straight back to the loading screen for your last uncorrupted save outside the Arena. I think it would be an enjoyable mod, but since about half the content ends up leading to save corruption it's not playable for me.
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