blackmean900 Posted February 11, 2020 Posted February 11, 2020 I crash after a few seconds of gameplay and after exiting the "make a new character" screen Papyrus.0.log
Grey Cloud Posted February 11, 2020 Posted February 11, 2020 Since when? You will need to provide a bit more information.
blackmean900 Posted February 11, 2020 Author Posted February 11, 2020 3 minutes ago, Grey Cloud said: Since when? You will need to provide a bit more information. only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work
Uncle64 Posted February 12, 2020 Posted February 12, 2020 1 hour ago, blackmean900 said: only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work How have you installed your mods?
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 2 hours ago, blackmean900 said: only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work Like Grey Cloud said, give some more detailed information, like > Load Order > FNIS output Also Mod Manager type helps to understand how you disabled your mods. Was that your first try to enter a modded Skyrim?
Psalam Posted February 12, 2020 Posted February 12, 2020 4 minutes ago, blackmean900 said: how do I give my load order? Your mod manager has an icon for providing this but it is different for each mod manager. If you have LOOT you can start it and get the load order from that. There is an icon in the upper right hand corner, on the blue bar, that looks like three vertical dots or buttons. When you click on that it copies your load order to your clipboard. Then just come back here and paste (Ctrl+V) it, preferably in a spoiler. Your FNIS output is simply what FNIS produces when you run it. It typically begins with a description of your skeleton and ends with the number of animations successfully loaded. If there is a mention of a warning (or error) be certain to include that as well. Simply copy it (Ctrl+C) and paste it here, also preferably in a spoiler.
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 nvm already got it, here it is: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 AOM.esm 8 8 MagicDuelReborn.esm 9 9 Gray Fox Cowl.esm 10 a notice board.esp 11 b UFO - Heartfire AddOn.esp 12 c UFO - Dawnguard AddOn.esp 13 d AOS.esp 14 e RaceMenu.esp 15 f RaceMenuPlugin.esp 16 10 SkyUI.esp 17 11 hmkLockOn.esp 18 12 Hothtrooper44_Armor_Ecksstra.esp 19 13 SilverDragonArmor.esp 20 14 CollegeOfWinterholdImmersive.esp 21 15 The Great Cities - Minor Cities and Towns.esp 22 16 PumpingIron.esp 23 17 SOSRaceMenu.esp 24 18 dD - Enhanced Blood Main.esp 25 19 Improved Combat Sounds v2.2.esp 26 1a dD-Dragonborn-Dawnguard-EBT Patch.esp 27 1b SmartCast_1_0.esp 28 1c DeadlySpellImpacts.esp 29 1d UltimateCombat.esp 30 1e The Dance of Death - Ultimate Edition.esp 31 1f VioLens.esp 32 20 TKDodge.esp 33 21 3DNPC.esp 34 22 Undeath.esp 35 23 LC_BuildYourNobleHouse.esp 36 24 Thunderchild - Epic Shout Package.esp 37 25 Hothtrooper44_ArmorCompilation.esp 38 26 Summermyst - Enchantments of Skyrim.esp 39 27 Elemental Destruction.esp 40 28 Immersive Weapons.esp 41 29 Guards_Armor_Replacer.esp 42 2a AOM.esp 43 2b LeftHandRings.esp 44 2c LeftHandRings - Dawnguard.esp 45 2d HearthfireMultiKid.esp 46 2e HearthfireMultiKid_LastName.esp 47 2f ZIA_Complete Pack.esp 48 30 Wintersun - Faiths of Skyrim.esp 49 31 Inconsequential NPCs.esp 50 32 Balanced_Magic.esp 51 33 ImmersiveSpells.esp 52 34 EnhancedCharacterEdit.esp 53 35 SMIM-Merged-All.esp 54 36 Immersive Encounters.esp 55 37 Dwarfsphere.esp 56 38 Inigo.esp 57 39 Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp 58 3a Phenderix Magic Evolved.esp 59 3b Run For Your Lives.esp 60 3c UFO - Ultimate Follower Overhaul.esp 61 3d Immersive Patrols II.esp 62 3e Growl - Werebeasts of Skyrim.esp 63 3f NewArmoury.esp 64 40 Arcanum.esp 65 41 ssapbwk.esp 66 42 Lost Magic.esp 67 43 Citizens.esp 68 44 CitizensII.esp 69 45 TemptressVixen.esp 70 46 Magic of the Magna-Ge.esp 71 47 KvHarborside.esp 72 48 Lucien.esp 73 49 Dwemertech - Magic of the Dwarves.esp 74 4a PaladinArtifactsAndArmor.esp 75 4b ArtifactsOfBoethiah.esp 76 4c IceBladeOfTheMonarch.esp 77 4d vMYC_MeetYourCharacters.esp 78 4e Medusa and Drakul Armors.esp 79 4f Apocalypse - The Spell Package.esp 80 50 ForgottenMagic_Redone.esp 81 51 CharacterMakingExtender.esp 82 52 ScopedBows_ArrowTweaks.esp 83 53 Infinite Gold For Merchants.esp 84 54 AOS2_DSI Patch.esp 85 55 AOS2_EBT Patch.esp 86 56 ScopedBows_EagleEyeTweak.esp 87 57 Vikings Weaponry - Johnskyrim.esp 88 58 MorePainfulNPCDeathSounds.esp 89 59 3PCO.esp 90 5a XPMSE.esp 91 5b KS Hairdo's.esp 92 5c Sacrosanct - Vampires of Skyrim.esp 93 5d ScopedBows.esp 94 5e SpellResearch.esp 95 5f _MagicRunes.esp 96 60 Kynreeve Armor.esp 97 61 Apocalypse - More Apocalypse.esp 98 62 Mango.esp 99 63 PrvtIRoyalArmory.esp 100 64 Andromeda - Unique Standing Stones of Skyrim.esp 101 65 Modern Brawl Bug Fix.esp 102 66 HDTPhysicsWeaponSling.esp 103 67 FleshFX.esp 104 68 Jormundandr Dragon.esp 105 69 DragonLordSwords.esp 106 6a LostGrimoire.esp 107 6b FireBurns.esp 108 6c SignatureEquipment.esp 109 6d Imperious - Races of Skyrim.esp 110 6e Rylie Companion.esp 111 6f ValkyrieSwordShield.esp 112 70 Nightingale Prime remaster.esp 113 71 TheEyesOfBeauty.esp 114 72 imp_helm_legend.esp 115 73 dD-No Spinning Death Animation Merged.esp 116 74 art_StarsightEyes.esp 117 75 AncientTonguesGreatSword.esp 118 76 AncientTonguesSword.esp 119 77 Ordinator - Perks of Skyrim.esp 12 hours ago, donttouchmethere said: Like Grey Cloud said, give some more detailed information, like > Load Order > FNIS output Also Mod Manager type helps to understand how you disabled your mods. Was that your first try to enter a modded Skyrim?
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 4 minutes ago, Psalam said: Your mod manager has an icon for providing this but it is different for each mod manager. If you have LOOT you can start it and get the load order from that. There is an icon in the upper right hand corner, on the blue bar, that looks like three vertical dots or buttons. When you click on that it copies your load order to your clipboard. Then just come back here and paste (Ctrl+V) it, preferably in a spoiler. Your FNIS output is simply what FNIS produces when you run it. It typically begins with a description of your skeleton and ends with the number of animations successfully loaded. If there is a mention of a warning (or error) be certain to include that as well. Simply copy it (Ctrl+C) and paste it here, also preferably in a spoiler. thanks anyway, sorry btw for not making it a spoiler (read it after pasting)
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 and the fnis output: FNIS Behavior V7.4.5 12/02/2020 15:30:14 Generator: d:\steam\steamapps\common\Skyrim\ultimate modpack\Ultimate Skyrim 4.0.2 (Full)\mods\Fores New Idles in Skyrim 7.4.5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim 32bit: ??.??.?? - D:\steam\steamapps\common\Skyrim\ (Steam) Expected generator path: D:\steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s).
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 1 hour ago, blackmean900 said: 90 5a XPMSE.esp you have XPMSE installed, but... 1 hour ago, blackmean900 said: Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) ...but FNIS can't find it. newest xpmse has 129 bones older versions have over 150 bones FINS shows 99 bones if no or the wrong skeleton was installed or XPMSE got overwritten
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 1 hour ago, blackmean900 said: Patch: * tktk1's "TK Dodge / Ultimate Combat" >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< you ticked a patch for TKdoge, but FNIS can't find it or the mod wasn't installed 1 hour ago, blackmean900 said: Generator: d:\steam\steamapps\common\Skyrim\ultimate modpack\Ultimate Skyrim 4.0.2 (Full)\mods\Fores New Idles in Skyrim 7.4.5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe your FNIS seems to be installed in the wrong place, it wants to be here: 1 hour ago, blackmean900 said: D:\steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users that's why FNIS can't find the mods you have installed and you CTD
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 raises the question why your FNIS is in the wrong folder
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 4 minutes ago, donttouchmethere said: you ticked a patch for TKdoge, but FNIS can't find it or the mod wasn't installed your FNIS seems to be installed in the wrong place, it wants to be here: FNIS Behavior V7.5 12/02/2020 16:43:36 Skyrim 32bit: 1.9.32.0 - D:\steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Unknown (126 bones) male: Unknown (126 bones) Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0,3%) Reading FNISBase V7.5 ... Reading NAR V2.3 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 2 sets: 39 total groups: 80 added file slots: 1117 alternate files: 598 Creature Pack not installed 602 animations for 3 mods successfully included (character) did it properly now but it still crashes
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 2 hours ago, blackmean900 said: 57 39 Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp move this mod at the end of LO and try again
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 how do I manually change the load order? 7 minutes ago, donttouchmethere said: move this mod at the end of LO and again
Psalam Posted February 12, 2020 Posted February 12, 2020 3 minutes ago, blackmean900 said: how do I manually change the load order? That depends on your mod manager. If you used LOOT (as I mentioned previously) you can simply click on the mod and find the arrow icons to allow you to move it down.
donttouchmethere Posted February 12, 2020 Posted February 12, 2020 9 minutes ago, blackmean900 said: how do I manually change the load order? Good question, your not using a mod manager, because you found a all in one mod pack and installed it manually? I think it's possible via the skyrim launcher, you should be able to move mods there too. Psalam's solution is way better!
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 1 minute ago, Psalam said: That depends on your mod manager. If you used LOOT (as I mentioned previously) you can simply click on the mod and find the arrow icons to allow you to move it down. don't see any arrows on loot that allow me to just move the mod
Psalam Posted February 12, 2020 Posted February 12, 2020 1 minute ago, blackmean900 said: don't see any arrows on loot that allow me to just move the mod Try looking at this: https://loot.github.io/docs/help/LOOT-FAQs.html#different-load-order
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 6 minutes ago, Psalam said: Try looking at this: https://loot.github.io/docs/help/LOOT-FAQs.html#different-load-order what exactly am I looking for, I don't see any "manual load order" stuff
Psalam Posted February 12, 2020 Posted February 12, 2020 5 minutes ago, blackmean900 said: what exactly am I looking for, I don't see any "manual load order" stuff My suggestion would be that you use the "load after" function mentioned in the LOOT FAQs to put the mod after whatever you are currently seeing as your last mod.
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 Ok I put it on the end of the load order, trying it now
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 17 minutes ago, donttouchmethere said: Good question, your not using a mod manager, because you found a all in one mod pack and installed it manually? I think it's possible via the skyrim launcher, you should be able to move mods there too. Psalam's solution is way better! I tried moving it to the end and it still doesn't work and I am using vortex
blackmean900 Posted February 12, 2020 Author Posted February 12, 2020 Btw thanks to everyone trying to help me so far, I appreciate you taking time out of your day to try and help my fix my skyrim.
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