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crash after a few seconds


blackmean900

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Posted
3 minutes ago, Grey Cloud said:

Since when?

You will need to provide a bit more information.

only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work

Posted
1 hour ago, blackmean900 said:

only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work

How have you installed your mods?

Posted
2 hours ago, blackmean900 said:

only since today actually but I already disabled all the mods I installed today and tried again, obviously it still didn't work

Like Grey Cloud said, give some more detailed information, like

> Load Order

> FNIS output

 

Also Mod Manager type helps to understand how you disabled your mods.

Was that your first try to enter a modded Skyrim?

Posted
4 minutes ago, blackmean900 said:

how do I give my load order?

Your mod manager has an icon for providing this but it is different for each mod manager. If you have LOOT you can start it and get the load order from that. There is an icon in the upper right hand corner, on the blue bar, that looks like three vertical dots or buttons. When you click on that it copies your load order to your clipboard. Then just come back here and paste (Ctrl+V) it, preferably in a spoiler.

 

Your FNIS output is simply what FNIS produces when you run it. It typically begins with a description of your skeleton and ends with the number of animations successfully loaded. If there is a mention of a warning (or error) be certain to include that as well. Simply copy it (Ctrl+C) and paste it here, also preferably in a spoiler.

Posted

nvm already got it, here it is:

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     RaceCompatibility.esm
  7  7     AOM.esm
  8  8     MagicDuelReborn.esm
  9  9     Gray Fox Cowl.esm
 10  a     notice board.esp
 11  b     UFO - Heartfire AddOn.esp
 12  c     UFO - Dawnguard AddOn.esp
 13  d     AOS.esp
 14  e     RaceMenu.esp
 15  f     RaceMenuPlugin.esp
 16 10     SkyUI.esp
 17 11     hmkLockOn.esp
 18 12     Hothtrooper44_Armor_Ecksstra.esp
 19 13     SilverDragonArmor.esp
 20 14     CollegeOfWinterholdImmersive.esp
 21 15     The Great Cities - Minor Cities and Towns.esp
 22 16     PumpingIron.esp
 23 17     SOSRaceMenu.esp
 24 18     dD - Enhanced Blood Main.esp
 25 19     Improved Combat Sounds v2.2.esp
 26 1a     dD-Dragonborn-Dawnguard-EBT Patch.esp
 27 1b     SmartCast_1_0.esp
 28 1c     DeadlySpellImpacts.esp
 29 1d     UltimateCombat.esp
 30 1e     The Dance of Death - Ultimate Edition.esp
 31 1f     VioLens.esp
 32 20     TKDodge.esp
 33 21     3DNPC.esp
 34 22     Undeath.esp
 35 23     LC_BuildYourNobleHouse.esp
 36 24     Thunderchild - Epic Shout Package.esp
 37 25     Hothtrooper44_ArmorCompilation.esp
 38 26     Summermyst - Enchantments of Skyrim.esp
 39 27     Elemental Destruction.esp
 40 28     Immersive Weapons.esp
 41 29     Guards_Armor_Replacer.esp
 42 2a     AOM.esp
 43 2b     LeftHandRings.esp
 44 2c     LeftHandRings - Dawnguard.esp
 45 2d     HearthfireMultiKid.esp
 46 2e     HearthfireMultiKid_LastName.esp
 47 2f     ZIA_Complete Pack.esp
 48 30     Wintersun - Faiths of Skyrim.esp
 49 31     Inconsequential NPCs.esp
 50 32     Balanced_Magic.esp
 51 33     ImmersiveSpells.esp
 52 34     EnhancedCharacterEdit.esp
 53 35     SMIM-Merged-All.esp
 54 36     Immersive Encounters.esp
 55 37     Dwarfsphere.esp
 56 38     Inigo.esp
 57 39     Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp
 58 3a     Phenderix Magic Evolved.esp
 59 3b     Run For Your Lives.esp
 60 3c     UFO - Ultimate Follower Overhaul.esp
 61 3d     Immersive Patrols II.esp
 62 3e     Growl - Werebeasts of Skyrim.esp
 63 3f     NewArmoury.esp
 64 40     Arcanum.esp
 65 41     ssapbwk.esp
 66 42     Lost Magic.esp
 67 43     Citizens.esp
 68 44     CitizensII.esp
 69 45     TemptressVixen.esp
 70 46     Magic of the Magna-Ge.esp
 71 47     KvHarborside.esp
 72 48     Lucien.esp
 73 49     Dwemertech - Magic of the Dwarves.esp
 74 4a     PaladinArtifactsAndArmor.esp
 75 4b     ArtifactsOfBoethiah.esp
 76 4c     IceBladeOfTheMonarch.esp
 77 4d     vMYC_MeetYourCharacters.esp
 78 4e     Medusa and Drakul Armors.esp
 79 4f     Apocalypse - The Spell Package.esp
 80 50     ForgottenMagic_Redone.esp
 81 51     CharacterMakingExtender.esp
 82 52     ScopedBows_ArrowTweaks.esp
 83 53     Infinite Gold For Merchants.esp
 84 54     AOS2_DSI Patch.esp
 85 55     AOS2_EBT Patch.esp
 86 56     ScopedBows_EagleEyeTweak.esp
 87 57     Vikings Weaponry - Johnskyrim.esp
 88 58     MorePainfulNPCDeathSounds.esp
 89 59     3PCO.esp
 90 5a     XPMSE.esp
 91 5b     KS Hairdo's.esp
 92 5c     Sacrosanct - Vampires of Skyrim.esp
 93 5d     ScopedBows.esp
 94 5e     SpellResearch.esp
 95 5f     _MagicRunes.esp
 96 60     Kynreeve Armor.esp
 97 61     Apocalypse - More Apocalypse.esp
 98 62     Mango.esp
 99 63     PrvtIRoyalArmory.esp
100 64     Andromeda - Unique Standing Stones of Skyrim.esp
101 65     Modern Brawl Bug Fix.esp
102 66     HDTPhysicsWeaponSling.esp
103 67     FleshFX.esp
104 68     Jormundandr Dragon.esp
105 69     DragonLordSwords.esp
106 6a     LostGrimoire.esp
107 6b     FireBurns.esp
108 6c     SignatureEquipment.esp
109 6d     Imperious - Races of Skyrim.esp
110 6e     Rylie Companion.esp
111 6f     ValkyrieSwordShield.esp
112 70     Nightingale Prime remaster.esp
113 71     TheEyesOfBeauty.esp
114 72     imp_helm_legend.esp
115 73     dD-No Spinning Death Animation Merged.esp
116 74     art_StarsightEyes.esp
117 75     AncientTonguesGreatSword.esp
118 76     AncientTonguesSword.esp
119 77     Ordinator - Perks of Skyrim.esp
 

12 hours ago, donttouchmethere said:

Like Grey Cloud said, give some more detailed information, like

> Load Order

> FNIS output

 

Also Mod Manager type helps to understand how you disabled your mods.

Was that your first try to enter a modded Skyrim?

 

Posted
4 minutes ago, Psalam said:

Your mod manager has an icon for providing this but it is different for each mod manager. If you have LOOT you can start it and get the load order from that. There is an icon in the upper right hand corner, on the blue bar, that looks like three vertical dots or buttons. When you click on that it copies your load order to your clipboard. Then just come back here and paste (Ctrl+V) it, preferably in a spoiler.

 

Your FNIS output is simply what FNIS produces when you run it. It typically begins with a description of your skeleton and ends with the number of animations successfully loaded. If there is a mention of a warning (or error) be certain to include that as well. Simply copy it (Ctrl+C) and paste it here, also preferably in a spoiler.

thanks anyway, sorry btw for not making it a spoiler (read it after pasting)

Posted

and the fnis output: 

 

FNIS Behavior V7.4.5   12/02/2020 15:30:14
Generator: d:\steam\steamapps\common\Skyrim\ultimate modpack\Ultimate Skyrim 4.0.2 (Full)\mods\Fores New Idles in Skyrim 7.4.5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - D:\steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: D:\steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)
Patch: "SKELETON Arm Fix" 
Patch: * tktk1's "TK Dodge / Ultimate Combat" 
>>Warning: * tktk1's "TK Dodge / Ultimate Combat"  not installed<<

Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character).
 1 Warning(s).
 

Posted
1 hour ago, blackmean900 said:

90 5a     XPMSE.esp

you have XPMSE installed, but...

1 hour ago, blackmean900 said:

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

...but FNIS can't find it.

newest xpmse has 129 bones

older versions have over 150 bones

 

FINS shows 99 bones if no or the wrong skeleton was installed or XPMSE got overwritten

Posted
1 hour ago, blackmean900 said:

Patch: * tktk1's "TK Dodge / Ultimate Combat" 
>>Warning: * tktk1's "TK Dodge / Ultimate Combat"  not installed<<

you ticked a patch for TKdoge, but FNIS can't find it or the mod wasn't installed

 

1 hour ago, blackmean900 said:

Generator: d:\steam\steamapps\common\Skyrim\ultimate modpack\Ultimate Skyrim 4.0.2 (Full)\mods\Fores New Idles in Skyrim 7.4.5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

your FNIS seems to be installed in the wrong place, it wants to be here:

1 hour ago, blackmean900 said:

D:\steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

 

that's why FNIS can't find the mods you have installed and you CTD

Posted
4 minutes ago, donttouchmethere said:

you ticked a patch for TKdoge, but FNIS can't find it or the mod wasn't installed

 

your FNIS seems to be installed in the wrong place, it wants to be here:

 

FNIS Behavior V7.5   12/02/2020 16:43:36
Skyrim 32bit: 1.9.32.0 - D:\steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: Unknown (126 bones)   male: Unknown (126 bones)
Patch: "SKELETON Arm Fix"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading FNISBase V7.5 ... 
Reading NAR V2.3 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 2 sets: 39 total groups: 80 added file slots: 1117 alternate files: 598

Creature Pack not installed

 602 animations for 3 mods successfully included (character)

 

 

 

did it properly now but it still crashes

Posted
3 minutes ago, blackmean900 said:

how do I manually change the load order?

 

That depends on your mod manager. If you used LOOT (as I mentioned previously) you can simply click on the mod and find the arrow icons to allow you to move it down.

Posted
9 minutes ago, blackmean900 said:

how do I manually change the load order?

 

Good question, your not using a mod manager, because you found a all in one mod pack and installed it manually?

I think it's possible via the skyrim launcher, you should be able to move mods there too.

 

Psalam's solution is way better!

Posted
1 minute ago, Psalam said:

That depends on your mod manager. If you used LOOT (as I mentioned previously) you can simply click on the mod and find the arrow icons to allow you to move it down.

 don't see any arrows on loot that allow me to just move the mod

Posted
5 minutes ago, blackmean900 said:

what exactly am I looking for, I don't see any "manual load order" stuff

My suggestion would be that you use the "load after" function mentioned in the LOOT FAQs to put the mod after whatever you are currently seeing as your last mod.

Posted
17 minutes ago, donttouchmethere said:

Good question, your not using a mod manager, because you found a all in one mod pack and installed it manually?

I think it's possible via the skyrim launcher, you should be able to move mods there too.

 

Psalam's solution is way better!

I tried moving it to the end and it still doesn't work and I am using vortex 

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