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Would it be possible to make an option for two stage combat rape? When the first stage triggered, opponent would forcefully strip the player's armor, but she would be otherwise ok and could continue to fight or flee. Only when the second stage triggered, she would actually be raped.

 

That would give the player some hint that bad things are about to happen to her.

 

Also if it's technically possible, prevent player from wearing any armor for ~15 seconds if stage 1 has triggered.

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Awesome mod! The rape frequency is puzzling me. I'd like more insight on how to set it up. Also, I hate it when my follower watch my character being raped (or my character watching my follower getting it), doing nothing at all. You could knock them unconscious or have them raped as well every time ? I look forward for the sleep/wait encounter and your others features! Here some more ideas : have the character and/or the follower puke or cry occasionally after a rape. That will definitively boost my will to have a bloody revenge! Kudos for your job!!!

 

EDIT : Just found that on NVN, maybe it will help you with the sleep/wait feature.

 

http://www.newvegasnexus.com/downloads/file.php?id=39188#

 

Cheers!

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Awesome mod! The rape frequency is puzzling me. I'd like more insight on how to set it up. Also' date=' I hate it when my follower watch my character being raped (or my character watching my follower getting it), doing nothing at all. You could knock them unconscious or have them raped as well every time ? I look forward for the sleep/wait encounter and your others features! Here some more ideas : have the character and/or the follower puke or cry occasionally after a rape. That will definitively boost my will to have a bloody revenge! Kudos for your job!!!

 

EDIT : Just found that on NVN, maybe it will help you with the sleep/wait feature.

 

http://www.newvegasnexus.com/downloads/file.php?id=39188#

 

Cheers!

[/quote']

 

Thanks! I actually already knew about that mod. I am working on adding some sexout specific encounters to it, though. =)

I have sleep/wait encounters working, but there are a couple bugs I want to work out before I release it.

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Here another idea : why not increase the level of frequency probability for certain area where you are most likely to be raped ? For exemple, im setting up my stalker frequency to 2 so it be uncommon behavior or rarely happening. Let say, im walking into a Legion Camp (such as Nipton, Cottonwood, a Powder Gang sector etc., you could artificially increase the level of probability temporary while we are in these area and then back to the initial level when exiting. I think that would spice up the game experience.

 

Thanks again for a great mod!

 

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I would suggest two additions to the base scripting.

 

1. A Banned Faction List

For mass-adding actors that should not ever become Stalkers, such as the Goodsprings villagers, Followers of the Apocalypse and Primm Townsfolk, etc.

 

2. A Restricted Cell List

Where an unbanned NPC may only become a stalker if nobody can detect them (except their victim). This is for areas that are civilised, with active law-enforcement, but where stalking can still happen in isolated areas, such as the Strip, the Casinos, NCR Army Bases, etc.

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I would suggest two additions to the base scripting.

 

1. A Banned Faction List

For mass-adding actors that should not ever become Stalkers' date=' such as the Goodsprings villagers, Followers of the Apocalypse and Primm Townsfolk, etc.

 

2. A Restricted Cell List

Where an unbanned NPC may only become a stalker if nobody can detect them (except their victim). This is for areas that are civilised, with active law-enforcement, but where stalking can still happen in isolated areas, such as the Strip, the Casinos, NCR Army Bases, etc.

[/quote']

 

I highly suggest you bring these to the Sexout thread to make sure that UDLR sees them too! Especially since he develops the rapers plugin, and this is just a rougher version of it (I think, but I do not know... )

 

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I would suggest two additions to the base scripting.

 

1. A Banned Faction List

For mass-adding actors that should not ever become Stalkers' date=' such as the Goodsprings villagers, Followers of the Apocalypse and Primm Townsfolk, etc.

 

2. A Restricted Cell List

Where an unbanned NPC may only become a stalker if nobody can detect them (except their victim). This is for areas that are civilised, with active law-enforcement, but where stalking can still happen in isolated areas, such as the Strip, the Casinos, NCR Army Bases, etc.

[/quote']

 

I highly suggest you bring these to the Sexout thread to make sure that UDLR sees them too! Especially since he develops the rapers plugin, and this is just a rougher version of it (I think, but I do not know... )

 

 

My character was just raped by Fisto. The sexout banlist shouldn't apply to Fisto for obvious reasons. Perhaps each module should have it's own ban list.

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My character was just raped by Fisto. The sexout banlist shouldn't apply to Fisto for obvious reasons. Perhaps each module should have it's own ban list.

 

That sounds like a bug. In Fisto's code' date=' that is. I could imagine the Garrets getting upset with you if Fisto started assaulting random clients.

 

Presumably this shouldn't happen if you "test" the robot prior to delivery :) Although if you wander into a private room and Fisto is in it, that'd be another matter.

 

And if any of this happens, I'd also like a feature to test it on a companion. Particularly since I play as a guy, more often than not...

 

[edit']

 

Possible issue: I use the "fake plastic trees" mod that turns ED-E onto a scantily-clad robotic babe. She has a dedicated laser weapon and a cattle prod for hand to hand. If she gets raped and drops these things, she doesn't pick them back up. Worse, I can't pick them either for some reason, so I can't hand them back to her.

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My character was just raped by Fisto. The sexout banlist shouldn't apply to Fisto for obvious reasons. Perhaps each module should have it's own ban list.

 

That sounds like a bug. In Fisto's code' date=' that is. I could imagine the Garrets getting upset with you if Fisto started assaulting random clients.

 

Presumably this shouldn't happen if you "test" the robot prior to delivery :) Although if you wander into a private room and Fisto is in it, that'd be another matter.

 

And if any of this happens, I'd also like a feature to test it on a companion. Particularly since I play as a guy, more often than not...

 

[edit']

 

Possible issue: I use the "fake plastic trees" mod that turns ED-E onto a scantily-clad robotic babe. She has a dedicated laser weapon and a cattle prod for hand to hand. If she gets raped and drops these things, she doesn't pick them back up. Worse, I can't pick them either for some reason, so I can't hand them back to her.

 

Ah, interesting.. Thanks for brining that to my attention. I'll try to get that fixed for the next release as well. =)

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Awesome mod! The rape frequency is puzzling me. I'd like more insight on how to set it up. Also' date=' I hate it when my follower watch my character being raped (or my character watching my follower getting it), doing nothing at all. You could knock them unconscious or have them raped as well every time ? I look forward for the sleep/wait encounter and your others features! Here some more ideas : have the character and/or the follower puke or cry occasionally after a rape. That will definitively boost my will to have a bloody revenge! Kudos for your job!!!

 

EDIT : Just found that on NVN, maybe it will help you with the sleep/wait feature.

 

http://www.newvegasnexus.com/downloads/file.php?id=39188#

 

Cheers!

[/quote']

 

Thanks! I actually already knew about that mod. I am working on adding some sexout specific encounters to it, though. =)

I have sleep/wait encounters working, but there are a couple bugs I want to work out before I release it.

 

Another question about this topic. Do you think your release covering the sleep/wait option will be compatible with the See you mod (the one i linked in my previous post) ?

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[edit]

 

Possible issue: I use the "fake plastic trees" mod that turns ED-E onto a scantily-clad robotic babe. She has a dedicated laser weapon and a cattle prod for hand to hand. If she gets raped and drops these things' date=' she doesn't pick them back up. Worse, I can't pick them either for some reason, so I can't hand them back to her.

[/quote']

 

I wonder if that's a bug in the FPT ED-E mod. It's possible for enemies to knock weapons out of character's hands and I'm curious if the same thing happens in that case.

 

 

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IIRC' date=' the FPT mod doesn't change anything on ED-E other than the model used.

[/quote']

 

Actually, FPT just disables the original ED-E and adds the new one.

The reason is that the original ED-E is in game' date=' unaltered. The scripts are altered to use my custom female models and I believe that it will make your current vanilla ED-E INOPERABLE.

 

As far as I can tell, it is NOT possible to convert the original ED-E (creature) to human NPC without advanced, advanced Blender/Nifskope etc. skills, which I do not possess.[/quote']

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IIRC' date=' the FPT mod doesn't change anything on ED-E other than the model used.

[/quote']

 

Actually, FPT just disables the original ED-E and adds the new one.

The reason is that the original ED-E is in game' date=' unaltered. The scripts are altered to use my custom female models and I believe that it will make your current vanilla ED-E INOPERABLE.

 

As far as I can tell, it is NOT possible to convert the original ED-E (creature) to human NPC without advanced, advanced Blender/Nifskope etc. skills, which I do not possess.[/quote']

 

Ah, many thanks. I've never used the mod myself (Always felt as though it was a little too degrading to the original canon.)

 

 

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I've just seen the same problem with Veronica's gauntlet. Gets dropped when she's raped, and it can't be picked back up. So it's unlikely to be a problem with FPT.

 

It is possible that this is a side effect of my ticking "make all armours wearable" in Wrye Flash.

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Would it be possible to add mcm support for this too prkr_jmsn? The default rapers PI for sexout has it' date=' but i prefer your verion. Perhaps zippy57 can lend a hand if he's willing and you give permission?

[/quote']

 

I would be willing to add MCM support if permission is given.

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by all means' date=' please do. I'm still fixing errors with the rape on sleep/wait, so I won't be releasing any updates for a bit.

 

If you do release support I will probably need your help merging it with my updated ESP later.[/quote']Are there any new features that should get MCM support? Because otherwise I'm just going to set up the same features that the standard .esp has.

 

EDIT: I should rephrase that. The better question should be, what are the suggested ranges for the fatigueDamagen, currencyStealCap, and equipmentDamageCap variables? And are there any variables other than those that should be customizable?

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They are all precentages, 0 - 100%

 

The new features are sleep/wait rape. Boolean. Currently always happens if someone is near and meets the requirements, but a percentage slider might be useful there as well.

 

Also Power Armor Protection. Boolean on and off. Prevents rape in power armor.

 

Armor rape resistance. Boolean. Figures their STR vs your armors Weight, AR and DT.

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They are all precentages' date=' 0 - 100%

 

The new features are sleep/wait rape. Boolean. Currently always happens if someone is near and meets the requirements, but a percentage slider might be useful there as well.

 

Also Power Armor Protection. Boolean on and off. Prevents rape in power armor.

 

Armor rape resistance. Boolean. Figures their STR vs your armors Weight, AR and DT.[/quote']

 

What should the new variables be? useSleepRape or usePowerArmor or what?

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Okay, here we go, MCM support is in.

 

Two known issues:

1. Apparently at some point the MCM code used for setting columns changed. I discovered this when I attempted to add set up a two-column menu. This means that, after opening the Sexout Rape Enhancement General settings tab, if you immediately open any MCM menu that used the old line will have two columns. Nothing I can do about that.

2. Mouseover text is failing to show up. I had to split the script because it was too big, and despite using the Sexout.esm example on how to do it I apparently messed something up. Since this is still a WIP I don't consider this an immediate concern.

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