Guest Posted February 7, 2020 Share Posted February 7, 2020 @SlashinG Where did you get lost in the tutorial? Note that Body and Edge are separated objects, not a single object. Link to comment
Guest Posted February 7, 2020 Share Posted February 7, 2020 All in One Pack v1.4 Beta 2 released changelog: White bodies nipples totally fixed, they looks good in every condition of the game. Dark body nipples are still a problem, but a lot better than Beta1. Nipples in the shadows are barely visible. Spoiler Nipples in the light Nipples in the shadows If they are good I will use these as 1.4 official. DOWNLOAD 1.4 Beta2.zip Link to comment
SlashinG Posted February 7, 2020 Share Posted February 7, 2020 12 hours ago, arc037461 said: @SlashinG Where did you get lost in the tutorial? Note that Body and Edge are separated objects, not a single object. Sorry for the late reply but I found my silly mistake. Didn't delete the material from the edge object after flipping and join with the duplicate of the body mod. Some reason it prevent it from displaying ingame? Not sure why that is, I'll check it later. At least now it is showing up properly in viewport. Link to comment
Guest Posted February 8, 2020 Share Posted February 8, 2020 @SlashinG That's not a problem (the addon ignores materials). Make sure to select only Edge object when exporting it. Link to comment
SlashinG Posted February 8, 2020 Share Posted February 8, 2020 @arc037461 Got it, thanks. You probably right, I might have exported the wrong object. Just got home to test and works fine now. Now I guess I have to deflat some balloons and to keep it from poking through every outfit. Not really sure its worth editing all the bra/clothing for science. ? Link to comment
zenchan Posted February 8, 2020 Share Posted February 8, 2020 18 hours ago, chrnodroid said: All in One Pack v1.4 Beta 2 released changelog: White bodies nipples totally fixed, they looks good in every condition of the game. Dark body nipples are still a problem, but a lot better than Beta1. Nipples in the shadows are barely visible. Reveal hidden contents Nipples in the light Nipples in the shadows If they are good I will use these as 1.4 official. DOWNLOAD 1.4 Beta2.zip 62.87 MB · 69 downloads Thx ❤️ Link to comment
Guest Posted February 8, 2020 Share Posted February 8, 2020 @SlashinG Glad to see your success. > poking through every outfit. Not really sure its worth editing Yes, that's another "scientific nude modding" problem for all costumes and bras. I think it's easier to make some part (around nipple) transparent in their textures. Link to comment
Guest Posted February 9, 2020 Share Posted February 9, 2020 Here is the final tutorial. Tutorial for Replacing Mushroom Mesh (Only for Professional Modders) ### Requirements Have finished the previous tutorial. ### Step 1. Dump Meshes and Textures Search mushroom's PixelShaders and dump them. Note that mushroom uses different textures for "near-mouse state (brighter color)" and "the other state (regular color)". ### Step 2. Import Meshes to Blender Before importing, we need to temporarily edit the addon source. Because dumped vertex data lacks weight values, while it has bone indices, so we assume every vertex has (100%, 0%, 0%, 0%) weight. --- a/blender_3dmigoto.py +++ b/blender_3dmigoto.py @@ -726,7 +726,7 @@ def import_normals_step2(mesh): #mesh.show_edge_sharp = True def import_vertex_groups(mesh, obj, blend_indices, blend_weights): - assert(len(blend_indices) == len(blend_weights)) + # assert(len(blend_indices) == len(blend_weights)) if blend_indices: # We will need to make sure we re-export the same blend indices later - # that they haven't been renumbered. Not positive whether it is better @@ -737,7 +737,7 @@ def import_vertex_groups(mesh, obj, blend_indices, blend_weights): obj.vertex_groups.new(name=str(i)) for vertex in mesh.vertices: for semantic_index in sorted(blend_indices.keys()): - for i, w in zip(blend_indices[semantic_index][vertex.index], blend_weights[semantic_index][vertex.index]): + for i, w in zip(blend_indices[semantic_index][vertex.index], (1.0, 0, 0, 0)): if w == 0.0: continue obj.vertex_groups[i].add((vertex.index,), w, 'REPLACE') ### Step 3. Edit Meshes and Export Them Edit and export them just like we did as the previous tutorial. ### Step 4. Write ini File to Enable Mod Write a ini file to replace these assets (we need 4 TextureOverride*** blocks total). Mushroom's body mesh Mushroom's edge mesh Diffuse texture (Near-mouse state) Diffuse texture (Regular state) Test it in the game, enjoy. ### Caveats When playing in "Reverse-Drilling", the mushroom shape rotates 90 degrees around Z-axis, so we need to change mesh orientation in Blender's edit mode. Link to comment
jetty2097 Posted February 9, 2020 Share Posted February 9, 2020 On 1/26/2020 at 8:57 PM, arc037461 said: Now I succeeded in the final step of mesh modding (replacing edge shape). I'll add tutorial later. later Can a beginner like me have these nipples if I just swap files? I'm so excited I want to support I look forward to visiting your website every day. Link to comment
Roufas Posted February 9, 2020 Share Posted February 9, 2020 4 hours ago, arc037461 said: Here is the last tutorial. Tutorial for Replacing Mushroom Mesh (Only for Professional Modders) ### Requirements Have finished the previous tutorial. ### Step 1. Dump Meshes and Textures Search mushroom's PixelShaders and dump them. Note that mushroom uses different textures for "near-mouse state (brighter color)" and "the other state (regular color)". ### Step 2. Import Meshes to Blender Before importing, we need to temporarily edit the addon source. Because dumped vertex data lacks weight values, while it has bone indices, so we assume every vertex has (100%, 0%, 0%, 0%) weight. --- a/blender_3dmigoto.py +++ b/blender_3dmigoto.py @@ -726,7 +726,7 @@ def import_normals_step2(mesh): #mesh.show_edge_sharp = True def import_vertex_groups(mesh, obj, blend_indices, blend_weights): - assert(len(blend_indices) == len(blend_weights)) + # assert(len(blend_indices) == len(blend_weights)) if blend_indices: # We will need to make sure we re-export the same blend indices later - # that they haven't been renumbered. Not positive whether it is better @@ -737,7 +737,7 @@ def import_vertex_groups(mesh, obj, blend_indices, blend_weights): obj.vertex_groups.new(name=str(i)) for vertex in mesh.vertices: for semantic_index in sorted(blend_indices.keys()): - for i, w in zip(blend_indices[semantic_index][vertex.index], blend_weights[semantic_index][vertex.index]): + for i, w in zip(blend_indices[semantic_index][vertex.index], (1.0, 0, 0, 0)): if w == 0.0: continue obj.vertex_groups[i].add((vertex.index,), w, 'REPLACE') ### Step 3. Edit Meshes and Export Them Edit and export them just like we did as the previous tutorial. ### Step 4. Write ini File to Enable Mod Write a ini file to replace these assets (we need 4 TextureOverride*** blocks total). Mushroom's body mesh Mushroom's edge mesh Diffuse texture (Near-mouse state) Diffuse texture (Regular state) Test it in the game, enjoy. ### Caveats When playing in "Reverse-Drilling", the mushroom shape rotates 90 degrees around Z-axis, so we need to change mesh orientation in Blender's edit mode. Any chance of you sharing your patch @arc037461 ? Looking very good. Link to comment
Guest Posted February 11, 2020 Share Posted February 11, 2020 @Roufas I'm just a modding researcher, so I don't have any plan to release my experimental mods. Of course, you can create your own mushrooms. If you're not familier with Blender, watch tutorial videos in Youtube (at least 50-100 hours). Find good Xnalara models in DeviantArt. Load it in XPS (XNA Posing Studio), and convert it to OBJ file. Load the OBJ in Blender. Make your mods as you like. Link to comment
Roufas Posted February 11, 2020 Share Posted February 11, 2020 4 hours ago, arc037461 said: @Roufas I'm just a modding researcher, so I don't have any plan to release my experimental mods. Of course, you can create your own mushrooms. If you're not familier with Blender, watch tutorial videos in Youtube (at least 50-100 hours). Find good Xnalara models in DeviantArt. Load it in XPS (XNA Posing Studio), and convert it to OBJ file. Load the OBJ in Blender. Make your mods as you like. Those are good tips for a newbie like me thanks, I will once I have time for it. Link to comment
Guest Posted February 11, 2020 Share Posted February 11, 2020 Version 1.4 of the all in one nude mod, released! I think this is my final version of the textures, but I still planned to update again when some 3D nipples mesh appear. I therefore await the good boy who will share his work. Link to comment
domamaypa Posted February 12, 2020 Share Posted February 12, 2020 Is there a nude mod that's in the form of invisible clothing? Like, I want to see all the costume break animations when nude Link to comment
megakun Posted February 12, 2020 Share Posted February 12, 2020 4 hours ago, domamaypa said: Is there a nude mod that's in the form of invisible clothing? Like, I want to see all the costume break animations when nude Follow this toturial: https://www.loverslab.com/topic/136961-bullet-girl-phantasia-mods/?do=findComment&comment=2882677 Link to comment
buffaloUSB Posted February 12, 2020 Share Posted February 12, 2020 silvia sarria (Easy nipple measures.) GMCL (Bonus) clothes texture. BGP6.zip 6 Link to comment
domamaypa Posted February 12, 2020 Share Posted February 12, 2020 On 1/26/2020 at 3:04 AM, Roufas said: Convert DDS to PNG files. > texconv -ft PNG -f RGBA *.dds i stuck at this part. what do i do Link to comment
megakun Posted February 12, 2020 Share Posted February 12, 2020 51 minutes ago, domamaypa said: i stuck at this part. what do i do - Download this https://github.com/microsoft/DirectXTex/releases/download/dec2019/texconv.exe - Open a notepad, write: texconv -ft PNG -f RGBA *.dds - Save as texconv.bat - Copy both of files to FrameAnalysisDeduped folder - Open texconv.bat whenever you want to convert DDS to PNG 1 Link to comment
DORODERE Posted February 12, 2020 Share Posted February 12, 2020 Just a heads up for everyone, since I feel the game will speak to the same people here, Azur Lane drops tomorrow on PC. It uses Unreal, so I'm hoping we can get some nice mods for that too. Lewd the ship waifus 4 Link to comment
Cappdog Posted February 13, 2020 Share Posted February 13, 2020 8 hours ago, NumberXer0 said: Just a heads up for everyone, since I feel the game will speak to the same people here, Azur Lane drops tomorrow on PC. It uses Unreal, so I'm hoping we can get some nice mods for that too. Lewd the ship waifus Does it have clothes destruction? :P Link to comment
Kaldor Draigo Posted February 13, 2020 Share Posted February 13, 2020 can you add pubes? the bare look gets old Link to comment
parapara Posted February 13, 2020 Share Posted February 13, 2020 制服には学年別で共有しているファイル、キャラ毎に専用に用意されているファイルがあり、ブレザーとカーディガンとベストで更に共有しているファイルが違うことに気づきました。 それらを全て抽出して揃えました。 つまり、学年別に設定されているネクタイの色を正規の色でスカートを外しました。 更に、会話イベントはデフォルトのコスチューム・下着が設定されているため、彩の白下着の非表示を取りやめました。 代わりにDLCのサラシの白を非表示に変えました。 秋のデフォルトの下着がスパッツなので、会話イベント時にスパッツ姿になるため、スパッツの黒をシリコン黒に差し替えました。 女の子達のアソコを立て線1本なのを変更しました。 これらのファイルは全て独立させてあるので好きなファイルのみ使用する事も可能です。 好みで使い分けて下さい。 Mods.rar 4 Link to comment
jetty2097 Posted February 13, 2020 Share Posted February 13, 2020 2 hours ago, parapara said: 制服には学年別で共有しているファイル、キャラ毎に専用に用意されているファイルがあり、ブレザーとカーディガンとベストで更に共有しているファイルが違うことに気づきました。 それらを全て抽出して揃えました。 つまり、学年別に設定されているネクタイの色を正規の色でスカートを外しました。 更に、会話イベントはデフォルトのコスチューム・下着が設定されているため、彩の白下着の非表示を取りやめました。 代わりにDLCのサラシの白を非表示に変えました。 秋のデフォルトの下着がスパッツなので、会話イベント時にスパッツ姿になるため、スパッツの黒をシリコン黒に差し替えました。 女の子達のアソコを立て線1本なのを変更しました。 これらのファイルは全て独立させてあるので好きなファイルのみ使用する事も可能です。 好みで使い分けて下さい。 Mods.rar 61.29 MB · 29 downloads This is the patch I really wanted Thank you very much If you ask me one more Can you make the nipples in 3d @parapara Link to comment
parapara Posted February 13, 2020 Share Posted February 13, 2020 アソコを少し綺麗に書き直しました。 ダークエルフ開放までストーリー進めたのでダークエルフのアソコも描きました。 (乳首の色に合わすのが難しいため、まだ試作段階です) 編集の都合上、テクスチャーをDDS形式に変えました。 前にアップしたヌードと入れ替えて下さい。 nude.rar 9 Link to comment
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