buffaloUSB Posted January 30, 2020 Share Posted January 30, 2020 ///Content/// 01Imprint -Asizes -Bsizes -Csizes -DarkELF 02SlaveNumber -Asizes -Bsizes -Csizes -DarkELF 03Impoint+SlaveNumber -Asizes -Bsizes -Csizes -DarkELF 4 sizes of textures https://drive.google.com/open?id=1w8PogNmxzteEwO4M3ume0H5qyAlIQpcC (See "readme.txt") 9 Link to comment
Guest Posted January 31, 2020 Share Posted January 31, 2020 This game in 60 fps is GORGEOUS. Link to comment
kholdy Posted January 31, 2020 Share Posted January 31, 2020 I might as well share this. I edited nude.ini to remove the default underwear on every character. This means you can now see the goods in cutscenes/drilling. I ONLY removed the underwear for the corresponding character's body type, so for example Yurina's default underwear will still be visible if you put it on Saki. nude.ini 5 Link to comment
Guest Posted January 31, 2020 Share Posted January 31, 2020 O.T. I think this game really needs new textures for the maps. They are really really low quality, PS Vita textures just upscaled a little bit but still ugly. I tried to do something for the ground, but I really don't understand how to mod with 3dmigoto, scripts, ini, etc.... This is an example of ground improvement of this game, I used an algorithm to enhance the texture with artificial intelligence, very similar to the method for nier automata, or even final fantasy IX. See the example in the spoiler Spoiler I hope someone does it in the future, I can only make the textures, but I can't code. This game deserves to be in very high resolution Link to comment
Junsui Posted January 31, 2020 Share Posted January 31, 2020 8 hours ago, chrnodroid said: This game in 60 fps is GORGEOUS. Damn right. Mouse aiming is also alot easier compared to before.. Now all thats left is an actual nipple mod and the game will be perfect Link to comment
KS212 Posted February 1, 2020 Share Posted February 1, 2020 5 hours ago, Junsui said: Damn right. Mouse aiming is also alot easier compared to before.. Now all thats left is an actual nipple mod and the game will be perfect Hey hey hey now, lets not be so hasty... we need bump mapped vag mod too 2 Link to comment
Guest Posted February 1, 2020 Share Posted February 1, 2020 I updated nude.ini to v4, so that it works with any costume. Thanks to afkwe! If you have All in One Nude Mod (v1.3), you don't have to download it. It's almost the same. Link to comment
Roufas Posted February 1, 2020 Share Posted February 1, 2020 Some Ladoria fun SexierArmorBlackLadoria.rar 3 Link to comment
Roufas Posted February 1, 2020 Share Posted February 1, 2020 And some Sarria fun. SexierWhiteWizardSarria.rar 6 Link to comment
wardialer Posted February 1, 2020 Share Posted February 1, 2020 On 1/28/2020 at 11:12 AM, arc037461 said: Tutorial for Replacing Meshes (Only for Professional Modders) In this tutorial, we'll replace the body and edge meshes. ### Terms of Use Buy the game on Steam to support game developers. Don't download cracked copy of game! Don't earn money with game modding. You don't have copyrights of character's face, voices, etc. This tutorial is only for professionals. Not for mod users! ### Requirements Have finished previous tutorials (Part1 and Part2). Have advanced knowledge of Blender 2.79b and 3D modeling. ### Step 1. Dump Assets Create empty folder "OP2/Mods/MyBodyMeshMod/", then create "MyBodyMeshMod.ini" file in it. Write this in "MyBodyMeshMod.ini". ;;;;;;;;;;;;;; for dumping [ShaderOverride_Temporary_Dump] hash = PUT_YOUR_PixelShader_HASH_HERE run = CommandList_BulletGirlsDump Let's search PixelShader hashes. Press F8 to dump for body and edge. We get two dump folders. Rename them as you like, for example: FrameAnalysis-2020-01-26-140210_BodyB FrameAnalysis-2020-01-26-140220_BodyB_Edge Open "FrameAnalysis-2020-01-26-140210_BodyB" folder, and let's understand where the 3D mesh data is. Open "**vb0**.txt" (Vertex Buffer) in text editor, this file contains vertex data. POSITION: x, y, z position (ignore the 4th value) NORMAL: normal vector (x, y, z) TEXCOORD: UV coordinates (x2 sets) BINORMAL: bi-normal vector (x, y, z, +1 or -1) Don't worry about this, because the Blender addon recalculates it. BLENDWEIGHT: bone weights (0.0 to 1.0) BLENDINDICES: bone IDs Great, but we also need polygons (triangles in game), so let's open "**ib**.txt" (Index Buffer) in text editor, this file contains face data. This means that: Amazing, 3DMigoto successfully dumped mesh data (from DirectX buffer) for us! ### Step 2. Import Them to Blender Install my modified version of addon on your Blender 2.79b. (If you're already using the same addon, be sure to install it on separete installation of Blender. Because this is only for Bullet Girls Phantasia.) blender_3dmigoto.py 75.02 kB · 36 downloads Here is diff compared to the original addon, in case you need it. blender_3dmigoto.diff 2.89 kB · 31 downloads Let's import meshes in Blender. From File Import menu, run "3DMigoto frame analysis dump (vb.txt + ib.txt)", and specify "**vb**.txt" files one by one. You should have these 4 objects. Delete unnecessary objects (Ear and Face on the bottom). Rename remaining 2 objects: "000034-vb0=63ce628b-vs=2f298e8fd0e70a7f-ps=7bdc86ae8fac0e2d.txt" to "BodyB_63ce628b_orig" "000033-vb0=bd5419d5-vs=e40f365773f64ec2-ps=f07479683d597c83.txt" to "BodyB_Edge_bd5419d5_orig" Note that the naming rule here is "Favorite_Name_" + vertex buffer hash + "_orig (original) or _mod (modded)". You may notice that the faces of BodyB_Edge_bd5419d5_orig are flipped, but don't worry, it's normal. Edge mesh is just a flipped and inflated object of body mesh. Assign materials for body and edge. I'm using chrnodroid's great looking texture (thanks!). ### Step 3. Duplicate Objects for Modding Duplicate each object for modding, change their names to "***_mod". Move original objects to layer 2. Now we have "BodyB_63ce628b_mod" and "BodyB_Edge_bd5419d5_mod" on layer 1, and original objects on layer 2. OK, let's start editing on layer 1. (Don't touch nor edit original objects! Because they have original normal vectors and bone weights. We need them later.) ### Step 4. Edit Body Object In object mode, select body object (BodyB_63ce628b_mod), clear Custom Normals, then change Smooth Angle to around 80 degree. In edit mode, select all vertices, then Remove Doubles (with 0.1mm). This allows Blender to calculate smooth normals. Now, edit body mesh and UV as you like. Example (trust me, it's only for academic purpose): After you have finished editing, create a new Vertex Group "_transfer_normals", selecting the vertices except edited parts. We'll use it later. ### Step 5. Edit Edge Object Remove all vertices in edge object (BodyB_Edge_bd5419d5_mod). Select body object (BodyB_63ce628b_mod), then duplicate it. Join the mesh "BodyB_63ce628b_mod.001 (cloned)" to "BodyB_Edge_bd5419d5_mod". Remove 2nd UV map "TEXCOORD.zw" in BodyB_Edge_bd5419d5_mod, because edge shape should have 1 UV map. Then clear Custom Normals, change Smooth Angle to 180 (max). In BodyB_Edge_bd5419d5_mod's edit mode, flip all faces. With Shrink/Flatten (Alt+S) tool, inflate entire mesh a little (eg. -0.17). This produces edge shape around the body. If you have unwanted edges, delete or edit some faces. Creating perfect edge shape is very difficult, so don't spend much time for this. ### Step 6. It's the Time to Backup Blender File Make sure to backup your files. We're going to preparing for export. ### Step 7. Merge Original Normals and New Normals on Body Add Data Transfer modifier to BodyB_63ce628b_mod. This transfers original normals ONLY on the Vertex Group "_transfer_normals". Apply it. Great, we got merged normals (original normals for unedited parts, and new normals for edited parts). ### Step 8. Transfer Original Weights On BodyB_63ce628b_mod, remove all Vertex Groups, then add a Data Transfer modifiler. Do the same thing for edge object. ### Step 9. Export Files Select body object. In File Export menu, run "3DMigoto raw buffers (.vb + .ib)". Save it as "MyBodyMeshMod/BodyB.vb" Do the same thing for edge object (export to "MyBodyMeshMod/BodyB_Edge.vb"). You should have these files now. ### Final Step. Replace Meshes in Game Let's check "stride" and "format" values on Custom Properties panel. Finally, write the following setting in "MyBodyMeshMod.ini". ;;;;;;;;;; Replace BodyB Mesh [Resource_VB_BodyB] type = Buffer stride = 64 filename = BodyB.vb [Resource_IB_BodyB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = BodyB.ib [TextureOverride_Mesh_BodyB] ; hash of vb0 hash = 63ce628b match_first_index = 0 vb0 = Resource_VB_BodyB ib = Resource_IB_BodyB handling = skip drawindexed = auto ;;;;;;;;;; Replace BodyB Edge Mesh [Resource_VB_BodyB_Edge] type = Buffer stride = 48 filename = BodyB_Edge.vb [Resource_IB_BodyB_Edge] type = Buffer format = DXGI_FORMAT_R16_UINT filename = BodyB_Edge.ib [TextureOverride_Mesh_BodyB_Edge] ; hash of vb0 hash = bd5419d5 match_first_index = 0 vb0 = Resource_VB_BodyB_Edge ib = Resource_IB_BodyB_Edge handling = skip drawindexed = auto Press F10 in game, enjoy. nice work. i actually just rip models and make them 3D printable... but i was checking out this game's assets to see if they were any good. i usually work on posed models but i'm really glad you figured out how to swap meshes for this game. looks even better after subsurf. i have the same quad--->octogon nipple but i pushed mine out a bit more for subsurf modifier. 3 Link to comment
Roufas Posted February 1, 2020 Share Posted February 1, 2020 I decreased all the girls default uniform skirt size a bit, they are all in different .inis, but help me out, can I just make a single .ini, copy and paste every config and put all the modified .pngs and make it work? If yes it should make the sharing much easier, since it is literally 8 characters, and I must say it is looking good. Also a reminder I am just making those for my personal use and for people that might enjoy not full blown out nude mods. I plan at sometime to mod all the girls original panties so we can still get a pantyless character but still with their socks , just kinda burned out with all the texture dumping and selecting right now. Also for now enjoy some Minagi! SexierBlazerMinagi.rar 3 Link to comment
Roufas Posted February 1, 2020 Share Posted February 1, 2020 40 minutes ago, wardialer said: nice work. i actually just rip models and make them 3D printable... but i was checking out this game's assets to see if they were any good. i usually work on posed models but i'm really glad you figured out how to swap meshes for this game. looks even better after subsurf. i have the same quad--->octogon nipple but i pushed mine out a bit more for subsurf modifier. Doing god's work there bro, can't wait to see how your work fairs, sadly that is very out of my league or I would help with that too. Link to comment
Aradude Posted February 2, 2020 Share Posted February 2, 2020 Hi all, is there any way to remove the light beam in the F.P.S cut-in? Also, is it possible to make costume changes reflect in the story cutscenes? EDIT: By replacing the texture file in an existing mod for default costumes with the transparent.png file I find I can force hide default costume in the cutscene, but it is barely elegant... Anyway, is there any resource I can refer to for the list of hash values for each of the girls' default costumes? Link to comment
Roufas Posted February 2, 2020 Share Posted February 2, 2020 1 hour ago, Aradude said: Hi all, is there any way to remove the light beam in the F.P.S cut-in? Also, is it possible to make costume changes reflect in the story cutscenes? EDIT: By replacing the texture file in an existing mod for default costumes with the transparent.png file I find I can force hide default costume in the cutscene, but it is barely elegant... Anyway, is there any resource I can refer to for the list of hash values for each of the girls' default costumes? All mods I posted are default costumes for that reason, about the light for FPS cut in, no idea bro, just messing with the default costumes is a huge hassle by itself. If the same shader is used for light censor as it is for the FPS maybe something can be done, otherwise, it is quite impossible to pause the game during a rare FPS to hunt for shaders. Link to comment
afkwe Posted February 2, 2020 Share Posted February 2, 2020 2 hours ago, Aradude said: Hi all, is there any way to remove the light beam in the F.P.S cut-in? Also, is it possible to make costume changes reflect in the story cutscenes? EDIT: By replacing the texture file in an existing mod for default costumes with the transparent.png file I find I can force hide default costume in the cutscene, but it is barely elegant... Anyway, is there any resource I can refer to for the list of hash values for each of the girls' default costumes? Find F.P.S light beam texture hash. repeating retry mission, I finally find it. ;;;;;;;;; F.P.S Light [TextureOverride_FPSLight] hash = 84e979a9 ps-t0 = Resource_Tex_Transparent 3 Link to comment
Roufas Posted February 2, 2020 Share Posted February 2, 2020 25 minutes ago, afkwe said: Find F.P.S light beam texture hash. repeating retry mission, I finally find it. ;;;;;;;;; F.P.S Light [TextureOverride_FPSLight] hash = 84e979a9 ps-t0 = Resource_Tex_Transparent If that works that is awesome! On a sidenote I have been working on a Faren default Skimpy outfit which took me hour and a half to get through just with the normal shader for when it is not broken (but maybe feels like "too much" to be just a skimpy outfit), so wondering if anyone is interested so I work around the same ammount of time for when it is broken. Not sure it is worth the time. Link to comment
Aradude Posted February 2, 2020 Share Posted February 2, 2020 44 minutes ago, afkwe said: Find F.P.S light beam texture hash. repeating retry mission, I finally find it. ;;;;;;;;; F.P.S Light [TextureOverride_FPSLight] hash = 84e979a9 ps-t0 = Resource_Tex_Transparent Many thanks! I gave it a try and something weird popped up. While the light beam itself disappears, it also reveals that the game seems to be using a different body texture file specifically for that cut-in. I am using the nude mod as well so the nude skin (in place of the band-aids) should appear, but instead it shows a completely smooth barbie-doll skin without any nipples. But when it switches to the S.O.D cut-in, the nude skin is displayed as usual lol, weird. Link to comment
Roufas Posted February 2, 2020 Share Posted February 2, 2020 36 minutes ago, Aradude said: Many thanks! I gave it a try and something weird popped up. While the light beam itself disappears, it also reveals that the game seems to be using a different body texture file specifically for that cut-in. I am using the nude mod as well so the nude skin (in place of the band-aids) should appear, but instead it shows a completely smooth barbie-doll skin without any nipples. But when it switches to the S.O.D cut-in, the nude skin is displayed as usual lol, weird. I got kinda the same except the pussy graphics were still up in mine, just the nipples disappeared Edit: also why is there so much white shit in your screenshot xD? Edit 2: also for getting every hash for the default costumes one can use one of the tutorials here by the amazing arc037461 and take many hours extracting the default shaders for the default costumes, it just takes a lot of time and dedication. Link to comment
Aradude Posted February 2, 2020 Share Posted February 2, 2020 44 minutes ago, Roufas said: I got kinda the same except the pussy graphics were still up in mine, just the nipples disappeared Edit: also why is there so much white shit in your screenshot xD? I think my system lagged for a bit and took the screenshot just as it was white-out cutting to the next S.O.D cut-in lol Yeah after zooming in I think the pussy graphics is still there in mine too. Weird that only the nipple graphics are gone. Link to comment
afkwe Posted February 2, 2020 Share Posted February 2, 2020 1 hour ago, Roufas said: I got kinda the same except the pussy graphics were still up in mine, just the nipples disappeared Edit: also why is there so much white shit in your screenshot xD? Edit 2: also for getting every hash for the default costumes one can use one of the tutorials here by the amazing arc037461 and take many hours extracting the default shaders for the default costumes, it just takes a lot of time and dedication. I think character in shadow is problem. Not In Shadow. Nipple Okay In Shadow, nipple disappear Not Cutscene, In Shadow, nipple disappear Link to comment
Aradude Posted February 2, 2020 Share Posted February 2, 2020 2 hours ago, afkwe said: I think character in shadow is problem. Not In Shadow. Nipple Okay Ahhhh I see, so the issue is with there not being a clear nipple impression in the body_X_s.png shadowed texture... On 1/30/2020 at 6:07 PM, buffaloUSB said: 01Imprint -Asizes -Bsizes -Csizes -DarkELF 02SlaveNumber -Asizes -Bsizes -Csizes -DarkELF 03Impoint+SlaveNumber -Asizes -Bsizes -Csizes -DarkELF 4 sizes of textures https://drive.google.com/open?id=1w8PogNmxzteEwO4M3ume0H5qyAlIQpcC (See "readme.txt") Tried out your mod and am loving it, many thanks for the great work! Just a heads up though, the 02SlaveNumber and 03Impoint+SlaveNumber versions of the Dark Elf texture seem to be missing nipples... Link to comment
Guest Posted February 4, 2020 Share Posted February 4, 2020 @afkwe I have fixed the nipple in the shadow, download the v1.4 Beta of the AIO pack Nipples in the light Nipples in the shadow Nipples are brighter overall in the v1.4 I hope this won't be a problem. The problem was inside these textures, editing them is a pain in the ass for me ? Link to comment
qq1466221395 Posted February 5, 2020 Share Posted February 5, 2020 On 2020/1/26 at PM12点14分, Suzutsuki said: 我试图从背心制服上脱下裙子。 隐藏内容 UniformVest.7z 1.51 MB·204下载 Link to comment
wardialer Posted February 6, 2020 Share Posted February 6, 2020 faren sealwinde is almost ready for release. she'll be on thingiverse in about a week in case you want to try printing her. here's a late WIP screenshot after 3xSS. i still have a lot i want to add to this model. 6 Link to comment
SlashinG Posted February 7, 2020 Share Posted February 7, 2020 First I wanted to say thanks for the indepth guide posted by arc037461 and chrnodroid's body texture, it was very helpful. Anyway, not sure what I'm doing wrong or missing but I can't get the edge to display ingame or rendered in Blender. I never used Blender before, only know my way around 3dsmax so I'm using this chance to fiddle around with Blender. Any help is appreciated. 1 Link to comment
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