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Bullet Girl Phantasia mods?


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1 hour ago, neko47834 said:

Thank's very much, this awesome, downloading textures 2k :D

I have just updated the files, you have to download again the 2k version, otherwise don't work, sorry

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Just realized my game is not recognizing my PS4 controller since adding 3dmigoto, is there any configurations I need to change?

 

Edit : Apparently it has to do with steam overlay conflicting with 3dmigoto overlay, since steam overlay will not load, my controller configurations will not load either, defaulting to keyboard+mouse.

 

I have no idea how to force steam overlay to work, or disable 3dmigoto's one so I guess it will have to be no nude mods if I want to play on controller in steam.

 

Edit 2 : installing the latest ds4driver seems to have fixed it https://github.com/Ryochan7/DS4Windows/releases cheers

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I have been messing a bit with a possible Silvia outfit bottomless mod (I might have to restart from stratch though, wanted to maybe keep a few more parts I deleted), I also want to tinker with the elves, but I have to stop messing with textures and actually play the game so I can unlock more characters lol

Silvia front.png

Silvia back.png

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Here is save data, I didn't test it though..  was uploaded earlier...

 

Spoiler
On 1/23/2020 at 9:52 AM, death821 said:

 

 

 

Can't we add the Dark Elf?

dark.jpg

 

 

It's up to Stage 4, all the characters are 99 levels, and the Gold is unlimited...

Stage and interrogation scores aren't very good.

 

save file Put it in

 

C:\Users\User Name\Documents\My Games\BulletGirlsPhantasia\ 

 

99.jpg

sys.dat 48.96 kB · 176 downloads

in.jpg

out.jpg

 

In/Out There is a difference

 

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6 hours ago, bugfindermail said:

so.. what should i download now?
can we just put it on the first page?
because im confuse where to download xD

There are basically 2 types of mods.

  • The first type is one big CPK file (3.8 GB) to download and replace. But this is obsolete, It really takes too long to prepare, and each update requires you to download 3.8 GB again. This mod is no longer supported I think.
  • The second type is a little bit complex but better, I facilitated the users by creating a zipped package with everything you need, plus there are textures inside, which you can interchange with others of your choice that you find in this topic. Future updates are planned, but modders are still working on it.

 

If you are using the second type, remember to use the original CPK file, not the modified one.

-------

I think the first post of this thread need links to the major important posts,
Especially:

 

#9 : The file for removing the censorship of the game.

#122 : The new start of modding. Anything before that post isn't needed, apart from post #9

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22 hours ago, shadowclone0 said:

Here is save data, I didn't test it though..  was uploaded earlier...

 

 

  Reveal hidden contents

 

 

I appreciate the save file, but I actually like playing and unlocking the things myself for the fun factor.

 

 

 

I will do bottomless and skimpier outfit mods for my personal use anyways, I know myself, let me know if you are interested and I will share when I have them done.
 

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On ‎1‎/‎28‎/‎2020 at 8:43 AM, Roufas said:

I appreciate the save file, but I actually like playing and unlocking the things myself for the fun factor.

 

 

 

I will do bottomless and skimpier outfit mods for my personal use anyways, I know myself, let me know if you are interested and I will share when I have them done.
 

 

2.jpg

 

Trainer Link : https://flingtrainer.com/trainer/bullet-girls-phantasia-trainer/

1-39.png

FLiNG Trainer Link : https://flingtrainer.com/trainer/bullet-girls-phantasia-trainer/

Bullet.Girls.Phantasia.v1.0.Plus.12.Trainer-FLiNG.rar

 

Save File Put it in

 

C:\Users\User Name\Documents\My Games\BulletGirlsPhantasia\ 

 

All Weapons

All Character Level99

Complete by Chapter & Extra

The score for the Ecstasy in chapter 9 is all A

The Materials continues to be Pharming.

sys.zip

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On 1/26/2020 at 6:05 PM, chrnodroid said:

 

I am alduin2000, I changed my nickname. 

This is an all in one package for basic texture nude mod. 

 

 

Hey @chrnodroid thanks again for your work. Jsust a question: are you planning to still here to finally add this amazing texture improvement when this guy will decide to share it?:

 

On 1/26/2020 at 12:57 PM, arc037461 said:

Now I succeeded in the final step of mesh modding (replacing edge shape).

edge2.thumb.jpg.1264d3fbc9d8c691127098158a29f2d4.jpg

 

 

 

 

 

 

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Tutorial for Replacing Meshes (Only for Professional Modders)

Spoiler


_tutorial.jpg.5e20494e3e0b8ecf86dc8bcc783fab55.jpg

 

In this tutorial, we'll replace the body and edge meshes.

 

### Terms of Use

  • Buy the game on Steam to support game developers. Don't download cracked copy of game!
  • Don't earn money with game modding. You don't have copyrights of character's face, voices, etc.
  • This tutorial is only for professionals. Not for mod users!

### Requirements

  • Have finished previous tutorials (Part1 and Part2).
  • Have advanced knowledge of Blender 2.79b and 3D modeling.
  • Select Uniform Cardigan costume.

### Step 1. Dump Assets

 

Create empty folder "OP2/Mods/MyBodyMeshMod/", then create "MyBodyMeshMod.ini" file in it.

Write this in "MyBodyMeshMod.ini".

;;;;;;;;;;;;;; for dumping
[ShaderOverride_Temporary_Dump]
hash = PUT_YOUR_PixelShader_HASH_HERE
run = CommandList_BulletGirlsDump

Let's search PixelShader hashes.

00-1.jpg.84688376224e834608009a03e729de51.jpg

 

00-2.jpg.02a76b8a439ee4403b90b9c1517da3f7.jpg

 

00-3.jpg.59ff9babfd508e5922bee0bb80c873d4.jpg

 

Press F8 to dump for body and edge.

 

We get two dump folders. Rename them as you like, for example:

  • FrameAnalysis-2020-01-26-140210_BodyB
  • FrameAnalysis-2020-01-26-140220_BodyB_Edge

Open "FrameAnalysis-2020-01-26-140210_BodyB" folder, and let's understand where the 3D mesh data is.

 

01-0-files.jpg.0a510badd61c2461665bd2cd32c56b0e.jpg

 

Open "**vb0**.txt" (Vertex Buffer) in text editor, this file contains vertex data.

01-1-txt-vertex.jpg.98b2db1174708cf798916ad8d58ae9fd.jpg

  • POSITION: x, y, z position (ignore the 4th value)
  • NORMAL: normal vector (x, y, z)
  • TEXCOORD: UV coordinates (x2 sets)
  • BINORMAL: bi-normal vector (x, y, z, +1 or -1)
    • Don't worry about this, because the Blender addon recalculates it.
  • BLENDWEIGHT: bone weights (0.0 to 1.0)
  • BLENDINDICES: bone IDs

Great, but we also need polygons (triangles in game), so let's open "**ib**.txt" (Index Buffer) in text editor, this file contains face data.

01-2-txt-faces.jpg.e36af173630b60932842c33d3a32901c.jpg

 

This means that:

01-3-face0.jpg.8c1aa6fdaea6287363e4b093a12d321f.jpg

 

Amazing, 3DMigoto successfully dumped mesh data (from DirectX buffer) for us!

 

### Step 2. Import Them to Blender

 

Install my modified version of addon on your Blender 2.79b.
(If you're already using the same addon, be sure to install it on separete installation of Blender. Because this is only for Bullet Girls Phantasia.)

 

blender_3dmigoto.py

 

Here is diff compared to the original addon, in case you need it.

 

blender_3dmigoto.diff

 

Let's import meshes in Blender.

From File Import menu, run "3DMigoto frame analysis dump (vb.txt + ib.txt)", and specify "**vb**.txt" files one by one.

 

02-0-menu.jpg.841b23d478d31910dd958d42d51e144a.jpg

 

You should have these 4 objects.

02-1-imported.jpg.3ac866ba2a0519868e9c002f98a43d02.jpg

 

Delete unnecessary objects (Ear and Face on the bottom).

02-2-remove.jpg.24ba897ea1eb03a8c641a153925047a2.jpg

 

Rename remaining 2 objects:

  • "000034-vb0=63ce628b-vs=2f298e8fd0e70a7f-ps=7bdc86ae8fac0e2d.txt" to "BodyB_63ce628b_orig"
  • "000033-vb0=bd5419d5-vs=e40f365773f64ec2-ps=f07479683d597c83.txt" to "BodyB_Edge_bd5419d5_orig"

Note that the naming rule here is "Favorite_Name_" + vertex buffer hash + "_orig (original) or _mod (modded)".

 

You may notice that the faces of BodyB_Edge_bd5419d5_orig are flipped, but don't worry, it's normal.
Edge mesh is just a flipped and inflated object of body mesh.

02-3-edge.jpg.9ecd0528254c95f6cbef4c173a2d1fd8.jpg

 

 

Assign materials for body and edge.
I'm using chrnodroid's great looking texture (thanks!).

02-4-material.jpg.a7375d414f5d50302f3a4e3d78275e0a.jpg

 

### Step 3. Duplicate Objects for Modding

 

Duplicate each object for modding, change their names to "***_mod".

Move original objects to layer 2.

Now we have "BodyB_63ce628b_mod" and "BodyB_Edge_bd5419d5_mod" on layer 1, and original objects on layer 2.
OK, let's start editing on layer 1.

(Don't touch nor edit original objects! Because they have original normal vectors and bone weights. We need them later.)

 

### Step 4. Edit Body Object

 

In object mode, select body object (BodyB_63ce628b_mod), clear Custom Normals, then change Smooth Angle to around 80 degree.

In edit mode, select all vertices, then Remove Doubles (with 0.1mm).

This allows Blender to calculate smooth normals.

03-1-smooth-body.jpg.bf321c03040e8a2c82eef400ec8ce13e.jpg

 

Now, edit body mesh and UV as you like.

Example (trust me, it's only for academic purpose):

03-2-edit-body.jpg.7a37040f6ea2901503c77df30ca7cf10.jpg

 

After you have finished editing, create a new Vertex Group "_transfer_normals", selecting the vertices except edited parts. We'll use it later.

04-1-normals-1.jpg.c12796db220fcf35a20d1a0e9ccb13d7.jpg

 

### Step 5. Edit Edge Object

 

Remove all vertices in edge object (BodyB_Edge_bd5419d5_mod).

 

Select body object (BodyB_63ce628b_mod), then duplicate it.

Join the mesh "BodyB_63ce628b_mod.001 (cloned)" to "BodyB_Edge_bd5419d5_mod".

 

Assign edge material to BodyB_Edge_bd5419d5_mod.

 

Remove 2nd UV map "TEXCOORD.zw" in BodyB_Edge_bd5419d5_mod, because edge shape should have 1 UV map.

Then clear Custom Normals, change Smooth Angle to 180 (max).

05-edge4-smooth.jpg.65ee766fd93faa53ca68dd5c5352afcb.jpg

 

In BodyB_Edge_bd5419d5_mod's edit mode, flip all faces.
With Shrink/Flatten (Alt+S) tool, inflate entire mesh a little (eg. -0.17). This produces edge shape around the body.
If you have unwanted edges, delete or edit some faces.

05-edge1.jpg.2945bb7f761982f5357bed67e6dccab6.jpg

 

05-edge2.jpg.cc00efdc08bc2591a572c4925ae438a4.jpg

 

Creating perfect edge shape is very difficult, so don't spend much time for this.

 

### Step 6. It's the Time to Backup Blender File

 

Make sure to backup your files. We're going to preparing for export.

 

### Step 7. Merge Original Normals and New Normals on Body

 

Add Data Transfer modifier to BodyB_63ce628b_mod. This transfers original normals ONLY on the Vertex Group "_transfer_normals".
Apply it.

04-1-normals-2.jpg.d08f62fc3c11fed7a6116eaaf13fcceb.jpg

 

Great, we got merged normals (original normals for unedited parts, and new normals for edited parts).

 

### Step 8. Transfer Original Weights

 

On BodyB_63ce628b_mod, remove all Vertex Groups, then add a Data Transfer modifiler.

04-weight.jpg.48ad9deb6b162e5832df69e1b486da93.jpg

 

Do the same thing for edge object.

05-edge3-weight.jpg.0fe1fc01f33aa5b9c9428476998140e2.jpg

 

### Step 9. Export Files

 

Select body object.
In File Export menu, run "3DMigoto raw buffers (.vb + .ib)". Save it as "MyBodyMeshMod/BodyB.vb"
Do the same thing for edge object (export to "MyBodyMeshMod/BodyB_Edge.vb").

90-export.jpg.926a04fd88b6339f04e26ce05ab05b54.jpg

 

You should have these files now.

99-files.jpg.18aad3f879835a010d377135790b5392.jpg

 

### Final Step. Replace Meshes in Game

 

Let's check "stride" and "format" values on Custom Properties panel.

91-body.jpg.ca88156b850f211e8625d1b9c7743529.jpg

 

91-edge.jpg.7a4b202a0a82eb608831a30e8e759321.jpg

 

Finally, write the following setting in "MyBodyMeshMod.ini".

;;;;;;;;;; Replace BodyB Mesh
[Resource_VB_BodyB]
type = Buffer
stride = 64
filename = BodyB.vb
[Resource_IB_BodyB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = BodyB.ib
[TextureOverride_Mesh_BodyB]
; hash of vb0
hash = 63ce628b
match_first_index = 0
vb0 = Resource_VB_BodyB
ib = Resource_IB_BodyB
handling = skip
drawindexed = auto

;;;;;;;;;; Replace BodyB Edge Mesh
[Resource_VB_BodyB_Edge]
type = Buffer
stride = 48
filename = BodyB_Edge.vb
[Resource_IB_BodyB_Edge]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = BodyB_Edge.ib
[TextureOverride_Mesh_BodyB_Edge]
; hash of vb0
hash = bd5419d5
match_first_index = 0
vb0 = Resource_VB_BodyB_Edge
ib = Resource_IB_BodyB_Edge
handling = skip
drawindexed = auto

Press F10 in game, enjoy.

 

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2 hours ago, pitoloko said:

 

Hey @chrnodroid thanks again for your work. Jsust a question: are you planning to still here to finally add this amazing texture improvement when this guy will decide to share it?:

 

I am waiting for someone to share the necessary files and configurations. I don't know how to use Blender and I don't have any knowledge of 3D modeling. But if I am given permission, my intention is to insert the meshes in the "all in one package" that I shared in the other thread.

 

 

@arc037461 You are amazing!!! I hope someone can do this for every character of the game

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21 hours ago, chrnodroid said:

 

I am waiting for someone to share the necessary files and configurations. I don't know how to use Blender and I don't have any knowledge of 3D modeling. But if I am given permission, my intention is to insert the meshes in the "all in one package" that I shared in the other thread.

 

 

@arc037461 You are amazing!!! I hope someone can do this for every character of the game

Hey buddy seen you do alot here and always being helpful, I salute you for that, I wanted to ask, do we need just your all in one pack with the updated ini, or do we also need the uncensor and no underwear mod as well as your all in one package? Thanks in advance for the answer havent played the game yet want to start off right.

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23 minutes ago, babyjoe00069 said:

Hey buddy seen you do alot here and always being helpful, I salute you for that, I wanted to ask, do we need just your all in one pack with the updated ini, or do we also need the uncensor and no underwear mod as well as your all in one package? Thanks in advance for the answer havent played the game yet want to start off right.

 

There is no need to download the "Remove Underwear mod" if you use the 3DMigoto mod (the zip file I shared in the other topic). 

My all in one pack contains 3 things:

3DMigoto + my textures + a miraculous ini file that many users have worked on.

 

To be honest, I haven't even started the game yet, I'm waiting for the 60 fps patch. ? 

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1 hour ago, chrnodroid said:

 

There is no need to download the "Remove Underwear mod" if you use the 3DMigoto mod (the zip file I shared in the other topic). 

My all in one pack contains 3 things:

3DMigoto + my textures + a miraculous ini file that many users have worked on.

 

To be honest, I haven't even started the game yet, I'm waiting for the 60 fps patch. ? 

Awesome 1st I downloaded your mega link, thought that was really awesome, then it changed up in the thread and I went with the All in one bundle and nude.ini updated file you posted, ok so you said I do not need the underwear mod, does that mean that I DO need the censor removal??

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28 minutes ago, babyjoe00069 said:

Awesome 1st I downloaded your mega link, thought that was really awesome, then it changed up in the thread and I went with the All in one bundle and nude.ini updated file you posted, ok so you said I do not need the underwear mod, does that mean that I DO need the censor removal??

No no, wait, you can't utilize the 3.8 GB file in the mega link, it's obsolete and not compatible with the actual mod. You need the vanilla game now, re-download again the game, then use ONLY the all in one pack in the zip file. I don't removed the mega link because someone still prefer the old method with the CPK file, but that mod is no longer supported by me and no other one.

 

The new ini file is in the zip on the first post, you have probably downloaded the same file, but no problem.

 

The first post of the other topic always change, so check there for the updates of the All in One pack. 

 

Forget the "Remove Underwear mod", all you need is only the All in One pack zip file


 

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1 hour ago, chrnodroid said:

No no, wait, you can't utilize the 3.8 GB file in the mega link, it's obsolete and not compatible with the actual mod. You need the vanilla game now, re-download again the game, then use ONLY the all in one pack in the zip file. I don't removed the mega link because someone still prefer the old method with the CPK file, but that mod is no longer supported by me and no other one.

 

The new ini file is in the zip on the first post, you have probably downloaded the same file, but no problem.

 

The first post of the other topic always change, so check there for the updates of the All in One pack. 

 

Forget the "Remove Underwear mod", all you need is only the All in One pack zip file


 

Oh I know I didn't replace the 3gig file I was downloading as I was reading the thread, was going to utilize the mega link file, then read the thread to the end and saw that it wasn't used after all, so waist of a download lol. OK well awesome good to know I'm good. Much appreciated for the fast responses, I love this community honestly.

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