Just Don't Posted February 5, 2021 Author Posted February 5, 2021 27 minutes ago, BigInSinCity said: Yes! Thank you I found it. but I'm having another problem now where when i'm trying to install the skse it doesn't offer the "install mod from archive" and it doesn't show up on my downloads page once the skse is on there. additionally, i cannot find the .ini file. SKSE is downloaded outside of MO2 and it has to be manually installed. The only part you need to install in MO2 is the scripts (which is done by following the instructions in step 4.2). The ini file is downloaded from this Nexus mod page. You download it as any other mod from the Nexus site. If you've never downloaded something from the Nexus... Go to the FILES tab and check the available files (both main files are valid, the only difference is the warpaint tweak, I personally use the second file), then press the MOD MANAGER DOWNLOAD button. The file will be added to the downloads in MO2 and you can install it in MO2 as any other mod (at this point I would be just repeating the instructions in step 4.3)
BigInSinCity Posted February 5, 2021 Posted February 5, 2021 So far its going well! however, I'm stuck here now. I tried loading the game through steam already.
Just Don't Posted February 5, 2021 Author Posted February 5, 2021 36 minutes ago, BigInSinCity said: So far its going well! however, I'm stuck here now. I tried loading the game through steam already. That install path doesn't look correct at all. Your FNIS is pointing at the saves folder in your documents, not the game installation. You also managed to download and install FNIS for regular/LE Skyrim. I don't know how, as the link in step 5 points to the SE version. So remove that FNIS installation, get the proper one made for SE, install it through MO2 and then re-do the configuration in step 7. And a general tip for the remainder of the steps: Read carefully, check you're following the instructions using the proper files, settings or features. If you can't distinguish a mod made for LE/SE or you get the wrong version when the proper one is already being linked to you that's a bad precedent. So go slowly and make sure you're actually following the written instructions.
BigInSinCity Posted February 5, 2021 Posted February 5, 2021 Hey, I'm sorry I'm just really inexperienced with all of this. I've been reading all of it but I'm learning what all of this means in real time. The objective isn't to frustrate you, I'm sure you've been asked enough questions to be annoyed. Overall I really appreciate it but yeah I'm struggling with some concepts that are probably pretty basic for you. Unfortunately I've uninstalled and reinstalled the exact FNIS SE link that you posted and I'm still getting the same result. additionally, When I run bodyslide, the Batch Build doesn't have any drop down menus that you posted so I'm assuming I did that wrong too. You don't have to answer me if it's upsetting, but it's not for a lack of effort or a lack of precedent.
Just Don't Posted February 5, 2021 Author Posted February 5, 2021 7 minutes ago, BigInSinCity said: Hey, I'm sorry I'm just really inexperienced with all of this. I've been reading all of it but I'm learning what all of this means in real time. The objective isn't to frustrate you, I'm sure you've been asked enough questions to be annoyed. Overall I really appreciate it but yeah I'm struggling with some concepts that are probably pretty basic for you. Unfortunately I've uninstalled and reinstalled the exact FNIS SE link that you posted and I'm still getting the same result. additionally, When I run bodyslide, the Batch Build doesn't have any drop down menus that you posted so I'm assuming I did that wrong too. You don't have to answer me if it's upsetting, but it's not for a lack of effort or a lack of precedent. It's not about you upsetting me (which I'm not really), it's about telling you the best approach to get a working game. I get you're struggling here, but I don't think I can be any more clear here without repeating the instructions and screenshots already in the main post. The instructions already mention specific file paths, file names, direct links to nearly everything you need to install and how to do it when there are extra steps. Your FNIS install, and probably the Bodyslide one too, seem to be incorrect (remember you get the SE version, you install it through MO2 and then you complete the configuration step associated to these tools). I can only recommend you to go back a few steps and do them again, paying close attention to the files you're downloading, where are you installing them and how are you setting them up in MO2. If any part of the instructions is unclear to you quote that specific part and I'll try to clarify it.
BigInSinCity Posted February 5, 2021 Posted February 5, 2021 I think the issue is that I downloaded them with the vortex option and not manual, so it auto saved the files in not the designated folders we built. so i'm going to go back, delete everything, and reinstall and hopefully that should do it. by doing that i was able to get the correct fnis so that's what i'm going to try. I think that's why, based on the tutorial, there's not an explanation for why its not working.
Just Don't Posted February 5, 2021 Author Posted February 5, 2021 13 minutes ago, BigInSinCity said: I think the issue is that I downloaded them with the vortex option and not manual, so it auto saved the files in not the designated folders we built. so i'm going to go back, delete everything, and reinstall and hopefully that should do it. by doing that i was able to get the correct fnis so that's what i'm going to try. I think that's why, based on the tutorial, there's not an explanation for why its not working. In step 3 you should've linked your MO2 install to Nexus. I'm not sure if you can have Vortex and MO2 installed at the same time and use the "Mod Manager download" button as intended. But this guide was written with MO2 - Nexus site connected and making use of that download button to download files directly to MO2 when it's the proper thing to do (there are only a handful of cases where the manual download is required). So if you had Vortex in the past you may want to verify it was properly removed and that your step 3.4 was completed correctly), if you have Vortex currently installed and intend to use it I have no idea what's the best way to do things here.
BigInSinCity Posted February 5, 2021 Posted February 5, 2021 Sorry, I'm using MO. When I said that I meant this button. But I think my problem was my "Mod Manager download" file was not in the Work Folder, and it was in the preloaded "program" folder. I just switched it over, and I'm working on redownloading that way now. I'm super sorry if I'm super confusing.
Just Don't Posted February 6, 2021 Author Posted February 6, 2021 Yeah, you have Vortex linked to Nexus. No idea how to deal with that to be honest. I would look into removing any traces of Vortex before moving on, or if you intend to keep Vortex you may as well use that instead of MO. You would need to learn how to use Vortex (there is a good video series by Gopher about both MO2 and Vortex in youtube, this guide won't be of much help if you want to do anything Vortex related).
ajmccssjoer Posted February 6, 2021 Posted February 6, 2021 Hi I am having a rough time getting finis to work. I have my steam folder on my E drive. When I run finis through mo2 it's given me the error message that finis is not in the correct data folder but the program is there. I am attaching screenshots to show you. Also the bigger problem i am having is that finis is not reading the sexlab animations as shown in your instructions. I can;t figure out how to correct this. I am also attaching my load order in case you need to see it. Thanks in advance for your help,
Just Don't Posted February 6, 2021 Author Posted February 6, 2021 2 hours ago, ajmccssjoer said: When I run finis through mo2 it's given me the error message that finis is not in the correct data folder but the program is there. I am attaching screenshots to show you. Also the bigger problem i am having is that finis is not reading the sexlab animations as shown in your instructions. Your FNIS install is incorrect. You have additional folders in the default path. E:\STEAM\steamapps\common\Skyrim Special Edition\Data\FNIS Behavior SE 7_6-3038-7-6-1582048023\FNIS Behavior SE 7.6\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe That happens when you don't fix the install path in MO (see first picture in step 5). Your actual installation should be in your MO2 folder: MO2\mods\FNIS Behavior SE\tools\... And the Generator path in the program should read the correct default expected path. That is, if you install and setup FNIS properly to run through MO2, FNIS will detect your game install and show you a path like this: E:\STEAM\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe You clearly have a lot of other mods not covered here so I won't comment much on that. But you do have a very unorganized left panel, you should really take care of these things, otherwise you'll have problems when everything seems to be correctly installed your unmanaged DLC files are near the bottom? when the expected place is at the very top of your left panel you have multiple obsolete/redundant mods (the grey lighting bolt flag) so these mods are not needed or in the wrong place you have some mods with the not-ported flag (green "tower" flag) and some of these are clearly LE mods (ex. Papyrus Extender 2.5 is for regular Skyrim, not for Skyrim SE), you have some of them disabled but they shouldn't be there at all (unless you have converted them or other mods require them, but not the case of a dll based mod like Papyrus Extender at all) You have two notifications, one of them is an incompatible dll (Treasure Hunter Whore) so I assume the mod has not been properly ported or you're not using a valid SE port, no idea as I don't use that mod but you should totally look into that and get rid of that error. Files in Overwrite should be always avoided to keep things in order, so check what's in there and move the files where you see fit (it depends on the content of Overwrite and the mods you're using so I have no idea what you'll need to do here)
ajmccssjoer Posted February 6, 2021 Posted February 6, 2021 Thank You very much for your guide for mod manager for Skyrim SE. The only problem I have left is modmanager 2 with the treasurehunterwhore error saying it coulnd't load the dll even through I removed the mod. Error message won;t go away. finis works fine now. Thanks again
Just Don't Posted February 6, 2021 Author Posted February 6, 2021 1 hour ago, ajmccssjoer said: Thank You very much for your guide for mod manager for Skyrim SE. The only problem I have left is modmanager 2 with the treasurehunterwhore error saying it coulnd't load the dll even through I removed the mod. Error message won;t go away. finis works fine now. Thanks again You're welcome. For the dll problem make sure you removed the entire mod (from the left panel in MO) and that it's not a part of another installed mod. You'll need to launch the game at least once (using the SKSE executable from MO2) so a new skse64.log is generated, that's the file MO uses to detect incompatible dll files. If the dll is truly gone the notification should go away too.
intrelis Posted February 7, 2021 Posted February 7, 2021 Hey guys, I'm having an issue in the step where you run BodySlide and create the empty mod for its files. Supposedly after the optional step and running BS, either the output or overwrite (if you didn't create the other one) mods should have files in it, but mine are both empty. I've run it several times, even changing body type, but it doesn't generate any files. What could I be doing wrong?
Aylis Posted February 7, 2021 Posted February 7, 2021 7 minutes ago, intrelis said: What could I be doing wrong? Did you check the box for morphs?
intrelis Posted February 7, 2021 Posted February 7, 2021 40 minutes ago, Aylis said: Did you check the box for morphs? Yes, definitely, double and triple checked that.
Just Don't Posted February 7, 2021 Author Posted February 7, 2021 15 minutes ago, intrelis said: Yes, definitely, double and triple checked that. And which files do you expect to find there? It depends entirely in the mods using Bodyslide, some mods contain all the files already built in the initial install (in which case when you use Bodyslide it will replace the files in each mod folder, not using the BS output/Overwrite). So if you already checked BS is correctly installed and setup to work with MO you should verify how the outfits/bodies look in game (or check the mod files, you should be able to tell if the meshes/morph files are the ones you just generated by checking the timestamp they have).
intrelis Posted February 7, 2021 Posted February 7, 2021 17 minutes ago, Just Don't said: And which files do you expect to find there? I see. Sorry, I thought that I was always supposed to get some files there after running BS. The bodies and physics appear to work (i'm not sure where to check the mesh files), although the characters are ... misaligned when acting together. I thought it might be due to wrong body type selection during install, so I reinstalled some, but so far nothing. Also the CBBE 3BBB is installed, doesn't give any errors, has the MCM entry, but when you use the toggle spell, you get the success message, but nothing happens.
Just Don't Posted February 7, 2021 Author Posted February 7, 2021 4 hours ago, intrelis said: I see. Sorry, I thought that I was always supposed to get some files there after running BS. On 1/9/2020 at 8:29 PM, Just Don't said: The "BodySlide Output" mod will be flagged with an "X" until some files go in there, which should happen automatically at some point (depending on the mods requiring BodySlide you install and use). Nothing bad will happen if the folder is kept empty, but if you see files generated with BodySlide in Overwrite, it means you probably configured something wrong in this step. 4 hours ago, intrelis said: although the characters are ... misaligned when acting together. I thought it might be due to wrong body type selection during install, so I reinstalled some, but so far nothing. Misalignment during animations is a different thing, it depends on the specific animation in use. You can use the Sexlab hotkeys to fix these animations as you see them play (consult the "Player Hotkeys" tab in the Sexlab MCM for details on which keys to use). When you do these changes Sexlab will generate a .json file in Overwrite to save these settings. You can move it to the Sexlab mod in the left panel or create a new mod for these files as mentioned in step 11. 4 hours ago, intrelis said: Also the CBBE 3BBB is installed, doesn't give any errors, has the MCM entry, but when you use the toggle spell, you get the success message, but nothing happens. The only thing that changes when you switch modes is that CBPC is disabled and SMP is enabled for some body parts. It should be noticeable if you look at the boobs of your character while switching (CBPC should be more "firm" while SMP has a softer jiggle, but it really depends on the settings you picked while installing 3BBB and the related mods). I don't know what else you expect to happen.
joethebeast Posted February 10, 2021 Posted February 10, 2021 Hey, I finally did it. Everything works! Thanks for the tutorial I just wanted to tweak some settings, could someone help? - Boobs are ultra bouncy, how to reduce it a little bit? (no HDT, only CBPC) - More diversity for NPC bodies: is that possible? Instead of every NPC using CBBE Curvy slim/heavy
Just Don't Posted February 10, 2021 Author Posted February 10, 2021 3 hours ago, joethebeast said: Hey, I finally did it. Everything works! Thanks for the tutorial I just wanted to tweak some settings, could someone help? - Boobs are ultra bouncy, how to reduce it a little bit? (no HDT, only CBPC) - More diversity for NPC bodies: is that possible? Instead of every NPC using CBBE Curvy slim/heavy You're welcome. About the things you want to tweak adjust CBPC: you can do this by editing the CBPConfig.txt (which you can find in ...\MO2\mods\CBPC - CBP Physics with Collisions\SKSE\Plugins). There are some config files already created for CBP (it's the predecessor of CBPC, but the config file works for CBPC too). Or you can use Sinful CBP (again, works with CBPC too) to tweak CBPC in game through an MCM, so you can adjust these settings and see the changes immediately. Body diversity: I've never delve into that (I'm just a simple man, so I get a nice preset for females with some weight variation and call it a day), but I've kept an eye in Lazy Body Edits and All Shapes BodyGen. The later requires HDT-SMP so it may not be for your current setup. And I'm not sure how does Lazy Body Edits implements these changes, so you should look into that yourself. 1
joethebeast Posted February 11, 2021 Posted February 11, 2021 Thanks for the fast answer! Another little thing: Shadows look horrible up close. Any ideas to fix them? They look even worse when in movement. The second one was using the "Enhanced Lights and FX" mod. It improves lights but not the shadows... xD EDIT: Actually, it seems the shadows are working properly. (I tested near a strong light source) But there is still this weird dark spray all over the character bodies EDIT2: Fixed it. Set "bSAOEnable=0". It disables ambient occlusion, overall bad. But much better in intimate scenes.
Kahnadah Posted February 11, 2021 Posted February 11, 2021 Does anyone know if Automation Tools has been converted for SE? I have a ton of edits I want to make but the idea of doing them all manually makes me feel a bit ill. 0.o
Just Don't Posted February 11, 2021 Author Posted February 11, 2021 23 hours ago, joethebeast said: Thanks for the fast answer! Another little thing: Shadows look horrible up close. Any ideas to fix them? They look even worse when in movement. The second one was using the "Enhanced Lights and FX" mod. It improves lights but not the shadows... xD EDIT: Actually, it seems the shadows are working properly. (I tested near a strong light source) But there is still this weird dark spray all over the character bodies EDIT2: Fixed it. Set "bSAOEnable=0". It disables ambient occlusion, overall bad. But much better in intimate scenes. For shadows you'll need to tweak their ini settings. I haven't done that in a long time because the High preset in BethINI + an ENB is usually decent, with only some little tweaks to do. But yeah, disabling the game AO could work to some extend. You could try ENB/Reshade presets if you haven't already. 21 hours ago, Kahnadah said: Does anyone know if Automation Tools has been converted for SE? I have a ton of edits I want to make but the idea of doing them all manually makes me feel a bit ill. 0.o My understanding is that these scripts can be used in xEdit for SE already. But I can't say for sure because I haven't used it. And TBH that's a bit out of the scope of this thread. You could find better info asking in other places https://www.loverslab.com/topic/94228-se-compatibility-tracking-feb-8-6053/ https://www.loverslab.com/topic/68871-what-iswhere-is-searches-and-requests-thread/
joethebeast Posted February 12, 2021 Posted February 12, 2021 After the recommended settings in the first post, I added the Remodeled Armor for CBBE. That broke the physics for the CBBE body for some unknown reason. But then I ran Bodyslide again and that fixed it. I wonder how to update the body for both Remodeled armor and the CBBE body without breaking anything... Should I repeat the same process below? Spoiler 1) Open bodyslide 2) Load up your preferred bodyshape or preset. 3) Under "Group Filter", select "Choose Groups". 4) Assuming you want physics, Check "CT77 Complete Physics" first. 5) Click OK 6) In The bottom-left corner, click "Batch-Build..." and wait for all outfits to generate. 7) Optional - if you'd prefer realistic physics on some chest pieces, select just "CT77 Realistic Physics" from the group filter and batch build that group, overwriting the "Complete" Physics versions above. The "Realistic Physics" group is just a sub-set of the full group; most files are the same. ? Optional - if you've installed the Craftable Panties, build these to your preset as well - they also have their own "CT77 Panties" group. 9) Optional - if you haven't already done so, build a CBBE body with the same prest ("CBBE Body Physics" recommended). I'm still confused how bodyslide works... It is now working flawlessly, that's why I'm afraid to update some settings and break something. (bigger BOOBS!!) Apparently it dumps some .tri files in the MO mod. But also generate some .nif files secretly. Is there any way to backup the current state? So if I break something I can just revert the changes?
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