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(v1.5.1) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!"


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Posted
6 hours ago, Miauzi said:

There are two mods that require the SOS master:

1) the racial mod "Queen of Blades" -> Schlongs of Skyrim - core.esm ... I'd also like the "male" armor version or the "futa" companion.

2) the armor mod "TRX-Latex-Whith" -> Schlongs of Skyrim - core.esm ... contains a cover for the "futa" penis.

You'd need to find or create conversions of those SOS addons so they use TNG. This isn't something I've done but you can look at a mod that already ports SOS addons to TNG for information, not sure if the TNG documentation has more tips about how to do this. I think it might be enough to edit the plugin so it uses TNG as master instead of SOS.

Posted
Vor 2 Stunden sagte Just Don’t:

Sie müssten Konvertierungen dieser SOS-Add-ons finden oder erstellen, damit sie TNG verwenden. Das habe ich nicht getan, aber Sie können sich ein Mod ansehen, das SOS-Add-ons bereits auf TNG portiert, um Informationen zu erhalten. Ich bin mir nicht sicher, ob die TNG-Dokumentation weitere Tipps dazu enthält. Ich denke, es könnte ausreichen, das Plugin so zu bearbeiten, dass es TNG anstelle von SOS als Master verwendet.

 

I have these conversions - in fact the entire list ... only TRX's own mod for the "Latex Witch" is missing.

But I still don't get an SOS Master for either mod.

 

I've now left a post in the race mod.

https://www.nexusmods.com/skyrimspecialedition/mods/31899?tab=posts&BH=0

  • 1 month later...
Posted

I know this is just a thread to get Sexlabs working but I kind of don't know where to start so I'll ask here. I Installed Sexlab by the directions provided and it seemed to work correctly. I added in Devious Devices and Cursed loot for DD. Some of my animations don't seem to be working. I selected bunny hop from the install menu on DD but my character will just walk with normal strides just slower when hobbled. Also pet suit doesn't seem to work at all. My character is just standing up normally and just walking very slow.

 

https://imgur.com/a/bHwuSa0

 

list of my mods. skse is the only one not showing at the top off screen

Posted
3 minutes ago, Waystin said:

I know this is just a thread to get Sexlabs working but I kind of don't know where to start so I'll ask here. I Installed Sexlab by the directions provided and it seemed to work correctly. I added in Devious Devices and Cursed loot for DD. Some of my animations don't seem to be working. I selected bunny hop from the install menu on DD but my character will just walk with normal strides just slower when hobbled. Also pet suit doesn't seem to work at all. My character is just standing up normally and just walking very slow.

 

https://imgur.com/a/bHwuSa0

 

list of my mods. skse is the only one not showing at the top off screen

https://imgur.com/a/dvu6dI4

 

What she looks like with a pet suit on

Posted (edited)

If you're having a SSL login error, I've edited the first post with a workaround. Basically Nexus updated their certificate and the library included in MO2 can't verify it. By deleting said libraries from your MO2 install you can login as usual. In case you're wondering the certificate validation is still happening, if MO2 doesn't provide its own libraries to do it, it uses the default ones provided by Windows. This will likely be addressed in an official update, but no idea when that will happen.

 

Delete the following files, do it sequentially and test at each step to see if you can login correctly. Some people only have the first file, so that's all there is to remove, others might have additional copies elsewhere so 2nd and 3rd steps might be needed.

  • libssl-3-x64.dll from \MO2 (root folder of your MO2 installation, where the ModOrganizer.exe file exists)
  • libssl-3-x64.dll from \MO2\dlls
  • qopensslbackend.dll from \MO2\dlls\tls
Edited by Just Don't
  • 1 month later...
Posted

I'm following the guide now, I have a question, is it possible to replace the points with FNIS and Nemesis with Pandora, I was just looking at mods on the nexus and saw that this mod essentially replaces both mods, at least from what people say, I myself don’t really understand it.

Or is Pandora not suitable for some reason and therefore it is not included in the guide ?

Posted
1 hour ago, Alpharius XX said:

is it possible to replace the points with FNIS and Nemesis with Pandora

Short answer: Yes it is.

 

Slightly longer answer: Originally there was FNIS which handled human and creature animations. Then came Nemesis which brought some animations which required Nemesis, and furthermore, Nemesis didn't do creature animations so if you want those you have to jump through a couple of extra hoops to get FNIS and Nemesis working together. Then came Pandora which can handle human and creature animations and the Nemesis animations.

 

If you don't need the Nemesis animations then FNIS is still a good choice. It doesn't get updated as the author retired a few years back but the mod is a mature app and about 99% perfect for most people. Nemesis support disappeared 10 minutes after the mod was released as far as I know. Pandora is still a work in progress which updates fairly regularly as far as I know.

 

I use only Pandora but I've not updated it for many months as it does everything I require of it (so if it's not broke . . .)

Posted
8 minutes ago, Grey Cloud said:

Short answer: Yes it is.

 

Slightly longer answer: Originally there was FNIS which handled human and creature animations. Then came Nemesis which brought some animations which required Nemesis, and furthermore, Nemesis didn't do creature animations so if you want those you have to jump through a couple of extra hoops to get FNIS and Nemesis working together. Then came Pandora which can handle human and creature animations and the Nemesis animations.

 

If you don't need the Nemesis animations then FNIS is still a good choice. It doesn't get updated as the author retired a few years back but the mod is a mature app and about 99% perfect for most people. Nemesis support disappeared 10 minutes after the mod was released as far as I know. Pandora is still a work in progress which updates fairly regularly as far as I know.

 

I use only Pandora but I've not updated it for many months as it does everything I require of it (so if it's not broke . . .)

I see, I read that it better use Pandora with FNIS scripts because some old mods need them to work correctly and Pandora don't have them, so I understand correctly that I just need to turn on FNIS in MO2 and scripts will work, then use Pandora for animations ?

Posted (edited)
1 hour ago, Alpharius XX said:

I see, I read that it better use Pandora with FNIS scripts because some old mods need them to work correctly and Pandora don't have them, so I understand correctly that I just need to turn on FNIS in MO2 and scripts will work, then use Pandora for animations ?

I have no idea about keeping FNIS or its scripts around. I've been using Pandora for a couple of months now and before that I used Nemesis for years, entirely without FNIS. I don't play with creature animations so the switch was really easy. I don't know why you would need FNIS scripts, does any mods truly require those to work? For generating behavior files Pandora works great. And the install process is basically the same, install tool, enable in MO2, add the executable to MO2 and launch it. For specifics about which buttons to press or which patches to use you'd need to check the current documentation.

 

I might update the guide to cover Pandora only. This is after playing some more and testing all features works as intended.

Edited by Just Don't
Posted
16 minutes ago, Just Don't said:

I have no idea about keeping FNIS or its scripts around. I've been using Pandora for a couple of months now and before that I used Nemesis for years, entirely without FNIS. I don't play with creature animations so the switch was really easy. I don't know why you would need FNIS scripts, does any mods truly require those to work? For generating behavior files Pandora works great. And the install process is basically the same, install tool, enable in MO2, add the executable to MO2 and launch it. For specifics about which buttons to press or which patches to use you'd need to check the current documentation.

 

I might update the guide to cover Pandora only. This is after playing some more and testing all features works as intended.

I see, thanks for answer, I have another question, I want to install other texture mods BnP and UBE 2, Will they work stably if I use the first one for all NPCs, and the second one purely for MC ?

Posted (edited)
3 hours ago, Just Don't said:

I don't know why you would need FNIS scripts, does any mods truly require those to work?

Traison recommends it. I think it is something to do with rebuilding behaviour files. I've never had a problem with behaviour files AFAIK.

 

2 hours ago, Alpharius XX said:

if I use the first one for all NPCs, and the second one purely for MC ?

You cannot do that without extra work. Perhaps learning to walk before you try to run. Concentrate on getting the vanilla game and a handful of mods running without problems and worry about the bells and whistles when you have a feel for how things work.

Edited by Grey Cloud
Posted
1 hour ago, Alpharius XX said:

I want to install other texture mods BnP and UBE 2, Will they work stably if I use the first one for all NPCs, and the second one purely for MC ?

Usually you must stick to 1 set of body textures, you can get away with 2 or so by installing different body mods, those usually conflict but you can get around that with some mods. There was also a mod to give each race a different set of textures, can't remember it now though. UBE is a separate race mod to give the player character a more detailed body. You need to patch every single outfit mod to work with it, it has limited texture support and it's not compatible with vanilla or high poly head presets, and some other things you must consider before using it. Definitely something I wouldn't recommend for someone who's starting. As Grey Cloud said, try to focus on getting the basics working and get familiar with mods usage, install and such before trying more complex mods.

Posted
23 hours ago, Just Don't said:

Usually you must stick to 1 set of body textures, you can get away with 2 or so by installing different body mods, those usually conflict but you can get around that with some mods. There was also a mod to give each race a different set of textures, can't remember it now though. UBE is a separate race mod to give the player character a more detailed body. You need to patch every single outfit mod to work with it, it has limited texture support and it's not compatible with vanilla or high poly head presets, and some other things you must consider before using it. Definitely something I wouldn't recommend for someone who's starting. As Grey Cloud said, try to focus on getting the basics working and get familiar with mods usage, install and such before trying more complex mods.

I just want to install all the necessary mods at once and set everything up in one go, so to speak, I always do this, but after reading a little I came to the conclusion that UBE 2 is too complicated for me, there's too much work to do just to make your character with these textures.

Is BnP hard to configurate and install or its better to use 3BA ?

 

Posted (edited)
3 hours ago, Alpharius XX said:

I just want to install all the necessary mods at once and set everything up in one go

Not one good reason that I can think of to do it that way.

 

3 hours ago, Alpharius XX said:

Is BnP hard to configurate and install or its better to use 3BA ?

BnP is a skin texture mod (it has male and female versions) while 3BA is a female body mod so your question doesn't make sense. Whichever skin texture mod you choose you will need a body. Whichever body mod you use you will need a texture.

 

These questions belong in tech support.

Edited by Grey Cloud

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