Aki K Posted January 5, 2020 Posted January 5, 2020 I recently downloaded https://www.loverslab.com/files/file/11422-mk11-blood-magic-cbbe-hdt-bodyslide/ and I got some pretty bad clipping on my character despite building it with bodyslide as I'm supposed to. This has been happening with a lot of my armors lately. I use the CBBE body. Some of the clipping (particularly around the breasts) is minor when standing still but awful when the character is moving. I tried to fix it in outfit studio, but it actually got much worse (even though it looked perfect in outfit studio.) For some reason after my edits, the breasts and body would either grow bigger than the outfit when equipped (when prior the body remained the same but just clipped a bit) or if I deleted the original reference body the breasts would be too small for the body. Which brings up another issue I'm having. My bodyslide settings have the breasts rather small, which matches what I'm seeing in outfit studio. But in game my characters breasts are a bit bigger (and actually a preferred size tbh). But why are they bigger? If I adjust the bodyslide settings will they get bigger in game still? Why is the body in game bigger than my settings? For reference these are some pics of what happened before, with the result of my tweaks happening after. I will also attach the body files I've been using. Something worth noting. I play the succubus race which normally has its own custom body distinct from either CBBE or UUNP. But I copied the body files from CBBE into the succubus folder, so they should be identical. And indeed when I use a vanilla race the issue still happens exactly the same way. Using default animations also does not improve the clipping issue, so it's not just the animations. How do I fix the clipping? I must be going about it completely wrong. EDIT: Bottom pic is the one where I tried to fix things. As you can see, its much much worse. Body Files Ive Been Using.rar
Aki K Posted January 5, 2020 Author Posted January 5, 2020 I also keep getting this error. Not sure if related or even what it means but it happens a lot with this armor. I assume not because my issue happens with armors that don't give me this error message. I also want to say my problem isn't limited to this armor. A few of them are doing it, and those same ones always get worse when I try to fix them. I can't figure out what is causing this. Load order if it matter: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 ApachiiHairMales.esm 8 8 RaceCompatibility.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d ZaZAnimationPack.esm 14 e Heels Sound.esm 15 f Apachii_DivineEleganceStore.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 Vampire Slavers Den v2.0.esm 20 14 RidingStyles2.esm 21 15 Magicka Sabers Unique.esp Unofficial Skyrim Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Unofficial High Resolution Patch.esp 22 16 FNIS.esp 23 17 SkyUI.esp 24 18 XPMSE.esp 25 19 RaceMenuMimic.esp 26 1a Brows.esp 27 1b REP_Tattoos.esp 28 1c EyesFix.esp 29 1d Merta Assassin Tattoos.esp 30 1e Animated Dragon Wings.esp 31 1f BanneredMareImmersiveSexualPlayground.esp 32 20 UBWRe.esp 33 21 Thunderchild - Epic Shout Package.esp 34 22 Remodeled Armor - Vanilla Replacer.esp 35 23 ParticleField.esp 36 24 Deviously Cursed Loot.esp 37 25 Fachry Raven the Titan Follower.esp 38 26 lilithstools.esp 39 27 EtR_HearthfireDungeonAddon.esp 40 28 SexLab-Parasites.esp 41 29 Apachii_DivineEleganceStore_Patch.esp 42 2a MoreNastyCritters.esp 43 2b KillCurse.esp 44 2c Killable Lootable Children for Hearthfires.esp 45 2d RavenCastle.esp 46 2e Schlongs of Skyrim.esp 47 2f SOS - Shop.esp 48 30 The Manipulator.esp 49 31 Harry Potter Spells.esp 50 32 SuccubusRaceLite.esp 51 33 Merta Assassin Armor.esp 52 34 RaceCompatibilityUSKPOverride.esp 53 35 FNIS_PCEA2.esp 54 36 VioLens.esp 55 37 FNISSexyMove.esp 56 38 RaceMenuMorphsCBBE.esp 57 39 CROSS_Crucible.esp 58 3a Warlock axe Nexus.esp 59 3b Masamune.esp 60 3c SL Deadly Drain.esp 61 3d SexLab Aroused Creatures.esp 62 3e Apropos2.esp 63 3f zzEstrus.esp 64 40 TweaksMagicTouchCrafting.esp 65 41 SLAnimLoader.esp 66 42 Private Needs Discreet.esp 67 43 DLSkyrim.esp 68 44 ShadowSpellPackage.esp 69 45 UIExtensions.esp 70 46 SOS - VectorPlexus Regular Addon.esp 71 47 MikanEyes All in one.esp 72 48 SlaveTats.esp 73 49 SLALAnimObjBillyy.esp 74 4a no_guard_warning_after_shouts.esp 75 4b Random Vampire Attacks in Towns Disabled.esp 76 4c RaceMenu.esp 77 4d RaceMenuPlugin.esp 78 4e [COCO]ms_shirt.esp 79 4f LindsMerEyes.esp 80 50 Tempest.esp 81 51 TeraSuccubusArmor.esp 82 52 C5Kev's Animated Tentacle Parasite Armor.esp 83 53 Rayg_NoBYOHAttacks.esp 84 54 SGEyebrows.esp 85 55 Real Flying.esp 86 56 SuccubusRaceRealFlyingPatch.esp 87 57 AddItemMenuLE.esp 88 58 [dint]_NeirAutomataHDT.esp 89 59 Angelic_Demonic.esp 90 5a TERA-Masks.esp 91 5b [COCO]sexypunk.esp 92 5c [COCO]wedding_2B.esp 93 5d [COCO]KDA_Ahri_Full.esp 94 5e RaceChanger.esp 95 5f mcgDwarvenDeviousCuirass.esp 96 60 NewVampChainsCuirass.esp 97 61 _ImoMegane.esp 98 62 HentaiCreatures.esp 99 63 Za Warudo.esp 100 64 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 101 65 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 102 66 [Dint999] KSH's HDT.esp 103 67 Celes Nightingale Armor.esp 104 68 Incarnatecreatures.esp 105 69 Daedric Chainmail CBBE.esp 106 6a SimpleOutfitManager.esp 107 6b Demon Armor UNP LE.esp 108 6c FNIS_PCEA2RaceSwitchFix.esp 109 6d Angel Armor Ori.esp 110 6e C5Kev's Animated Living Armor Colors CBBE.esp 111 6f C5Kev's Herme Mora Priestess CBBE.esp 112 70 Crimson Blood Armor.esp 113 71 SOS Equipable Schlong.esp 114 72 Spartan Bard Outfit UNP LE.esp 115 73 TERAArmors_CBBE.esp 116 74 C5Kev's Glass Is A Gas CBBE.esp 117 75 Dwarven Modular Automaton.esp 118 76 HDT Maid Outfit.esp 119 77 HDT Maid Outfit Slot Change.esp 120 78 Amarna.esp 121 79 LairOfDarkness.esp 122 7a DarkEnvoy.esp 123 7b SummonVampireCattle.esp 124 7c ColdharbourDaedra.esp 125 7d SLRetread.esp 126 7e SpaceWikingSpecialEffectFreyjaGems.esp 127 7f LustmordVampireArmor.esp 128 80 DX Druid Armor.esp 129 81 Celes Rogue Armor UNP LE.esp 130 82 C5Kev's Hermaeus Mora Tomes.esp 131 83 Daedric Reaper Armor.esp 132 84 ExpandedJewelryCrafting.esp 133 85 HDT Piercingsets.esp 134 86 Leah Lilith Jewelry.esp 135 87 GomaArmorEgypt.esp 136 88 CBBE BisPackage.esp 137 89 ForestNymph CBBE.esp 138 8a XN_Sagittarius.esp 139 8b CBBE Lust Control.esp 140 8c AnubAnimObj.esp 141 8d No NPC Greetings.esp 142 8e Bankai Senbonzakura Kageyoshi.esp 143 8f Ciceriareplacor.esp 144 90 Fachry ZONE-tan Follower.esp 145 91 Necrosarium.esp 146 92 [Kirax] Project Vindictus, Vol 1.esp 147 93 SLAL_AnimationsByLeito.esp 148 94 NibblesAnimObjects.esp 149 95 SexLabTools.esp 150 96 [COCO]ahegao_tshirt.esp 151 97 [COCO]chunli_qipao.esp 152 98 [COCO]LaceBody.esp 153 99 AetherSuite.esp 154 9a Ragged Slave Skirt.esp 155 9b BloodMagicArmor.esp 156 9c Alternate Start - Live Another Life.esp 157 9d Sacrosanct - Vampires of Skyrim.esp 158 9e SexLab_Solutions.esp 159 9f EstrusChaurus.esp 160 a0 SexLab Eager NPCs.esp 161 a1 SCS_RacePatch_Succubus.esp 162 a2 Deviously Cursed Loot LAL AddOn.esp 163 a3 Bashed Patch, 0.esp Spoiler Edit: With some careful bodyslide editing to try to fill out the armor and swapping the base body for mine (using save with reference" I was able to eliminate most of the clipping, but in exchange got to other massive problems. So I may as well not have done it. When the armor is equipped (especially the sluttier versions) the breasts look all warped and the stomach looks pregnant. In addition the hands have a hell of a seem with the hand being slightly separated in angle from the body as well. So that didn't work either. It's a lot of effort to get one armor to work, but as I said the problem is with any newly installed armor. I don't know wtf is going on and I'm pretty desperate.
C5Kev Posted January 5, 2020 Posted January 5, 2020 35 minutes ago, Aki K said: I also keep getting this error. Not sure if related or even what it means but it happens a lot with this armor. I assume not because my issue happens with armors that don't give me this error message. I also want to say my problem isn't limited to this armor. It's been happening with a lot of "new" armors lately. They all clip just a little and any attempts to fix them my usual way cause them all to get worse, without fail. The problem also doesn't have to be a literally new armor, it could just be an old one I reinstalled recently. I can't figure out what is causing this. The message you are getting is due to weight-painting issues. DL my "How To UUNP", it explains some basics at the very end (not in the CBBE How To). Also DL my "How to CBBE" just to make sure you are doing things correctly
Aki K Posted January 5, 2020 Author Posted January 5, 2020 9 minutes ago, C5Kev said: The message you are getting is due to weight-painting issues. DL my "How To UUNP", it explains some basics at the very end (not in the CBBE How To). Also DL my "How to CBBE" just to make sure you are doing things correctly I'm not trying to alter any weights or anything though. Literally just want to eliminate clipping. That's all. It is the default state of the armor. If I open it, don't change anything at all, and save I get that error. However, it seems I was wrong about something. It's not happening to every new armor. Most armors bodyslide is handling for me properly. Just this one and your "Another dammned witch" one are giving me this trouble. In this case of your mod, the spiders on the nipples vanish and when I try to bring them back the whole outfit gets worse (just like when i try to fix this one). Can you give me some advice for fixing clipping issues? I don't know why it's happening with these two mods.
davisev5225 Posted January 6, 2020 Posted January 6, 2020 Did you use RaceMenu morphs on your character in-game? If so, reset them.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 31 minutes ago, davisev5225 said: Did you use RaceMenu morphs on your character in-game? If so, reset them. Do you mean the sliders and such? I did not. The only thing I did was import a head mesh, change facial features, hair, and skin colors. I tried resetting the character completely, I even tried a completely new save with a generic imperial. The problem persists. Though seemingly only for select armors. I have other armors I've modified that continue to work. Many of the armors that have this issue are by different mod authors and I don't see what the connection is. I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it.
C5Kev Posted January 6, 2020 Posted January 6, 2020 4 hours ago, Aki K said: I'm not trying to alter any weights or anything though. Literally just want to eliminate clipping. That's all. It is the default state of the armor. If I open it, don't change anything at all, and save I get that error. However, it seems I was wrong about something. It's not happening to every new armor. Most armors bodyslide is handling for me properly. Just this one and your "Another dammned witch" one are giving me this trouble. In this case of your mod, the spiders on the nipples vanish and when I try to bring them back the whole outfit gets worse (just like when i try to fix this one). Can you give me some advice for fixing clipping issues? I don't know why it's happening with these two mods. "I'm not trying to alter any weights or anything though." That's not the point. You asked for my help. If you don't want to follow it, then please don't ask. " I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it. " I already have Aki-K and no, you aren't doing things correctly. If you don't want to look over my "How To's", there's not much else I can tell you - because it's all in there.
Andy14 Posted January 6, 2020 Posted January 6, 2020 If you have clipping in game and not in Outfit Studio it's cause in skin (bone weight). For check that, open OS and your armor project, switch to bones tab and scale the bones (Spine2, Breast etc.)
C5Kev Posted January 6, 2020 Posted January 6, 2020 10 hours ago, Aki K said: I'm not trying to alter any weights or anything though. Literally just want to eliminate clipping. That's all. To follow up - Any work you do in OS to resolve any clipping will not be saved - or saved correctly - if you have a bone weight issue. And it's sooo easy to fix - many times less than 30 seconds. As stated in my "How To", when you get a weighting issue dialog (as you did), don't save. Areas missing weighting will be put under a mask aka "black". Press "T" to toggle off the textures - that will make seeing the black areas easier. Then as Andy14 said above, go to the "Bones" tab and click on each of the "bone sets" and find one that is closest / covers to the area in black. Now go to "Tools > Clear Mask" , which will remove the black and leave a white spot in the colored, already weighted area(s). Press #6 for the weight brush - and also move the strength toward the middle under the brush settings. Now use the brush on the white area to match the surrounding area. When done, now try to save the project. If you get the same dialog again, well, you missed something, so look over the model again to see where a black area might be hiding. And remember, never use any "_0 or _1" BodySlide "created" mesh - always use the "Data\CalienteTools\BodySlide\ShapeData" nif file. You can fix shit temporarily doing the _0, _1 meshes, but it doesn't solve the problem. If you have to make the meshes again with BodySlide, the same issue(s) will return. EDIT: I looked at you rar file. You are doing exactly as stated above ^ ^ ^ in the last paragraph - which is wrong!
Aki K Posted January 6, 2020 Author Posted January 6, 2020 11 hours ago, C5Kev said: "I'm not trying to alter any weights or anything though." That's not the point. You asked for my help. If you don't want to follow it, then please don't ask. " I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it. " I already have Aki-K and no, you aren't doing things correctly. If you don't want to look over my "How To's", there's not much else I can tell you - because it's all in there. I misunderstood. Sorry.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 8 hours ago, C5Kev said: To follow up - Any work you do in OS to resolve any clipping will not be saved - or saved correctly - if you have a bone weight issue. And it's sooo easy to fix - many times less than 30 seconds. As stated in my "How To", when you get a weighting issue dialog (as you did), don't save. Areas missing weighting will be put under a mask aka "black". Press "T" to toggle off the textures - that will make seeing the black areas easier. Then as Andy14 said above, go to the "Bones" tab and click on each of the "bone sets" and find one that is closest / covers to the area in black. Now go to "Tools > Clear Mask" , which will remove the black and leave a white spot in the colored, already weighted area(s). Press #6 for the weight brush - and also move the strength toward the middle under the brush settings. Now use the brush on the white area to match the surrounding area. When done, now try to save the project. If you get the same dialog again, well, you missed something, so look over the model again to see where a black area might be hiding. And remember, never use any "_0 or _1" BodySlide "created" mesh - always use the "Data\CalienteTools\BodySlide\ShapeData" nif file. You can fix shit temporarily doing the _0, _1 meshes, but it doesn't solve the problem. If you have to make the meshes again with BodySlide, the same issue(s) will return. EDIT: I looked at you rar file. You are doing exactly as stated above ^ ^ ^ in the last paragraph - which is wrong! Ok I will give this all a try. That makes much more sense now. I will let you know the results. Now I assume I have to alter the meshs for the armor both in the regular mesh folder and the caliente tools folder? Also, just to ask since I don't know, is the skeleton I installed possibly related? Like if there was an update to Xp32 maximum skeleton extender in the future, would it effect this in anyway (easier/harder)? I should be on the latest version, but they do update often. Or is that a different concept from bone weights? EDIT: I cannot find Data\CalienteTools\BodySlide\ShapeData. I use MO2, could it be in a different location? I can only find 0 and 1 meshes so far. What would the specific name of the .nif. Maybe I can search for it. EDIT 2: I think I found it. Is it called CalienteBodyHDT.nif? EDIT 3: I tried your method and there are no dark spots, even though I'm getting the error. i tried removing the mask and nothing changed. I don't see the spots I have to change. (The darker parts are just the shading/division of armor pieces in the following picture) I even loaded the proper body I think.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 And I know some of the armor pieces are turned invisible, but trust me, no dark spots on them either. I can't see any missing bones weights at all on any armor piece. I went through each one individually. This is some pictures of the bone weights for one of the areas with lots of clipping. No white or dark spots or mask that I can see, no matter what I do. For 2 different armor sections. I still get the error, but everything seems to be weighted as far as I can tell.
Andy14 Posted January 6, 2020 Posted January 6, 2020 In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case. Open Outfit Studio -> File-> Open Project. Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder. Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body). Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project). Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project. Close OS, open BS and build your outfit. Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click
Aki K Posted January 6, 2020 Author Posted January 6, 2020 11 minutes ago, Andy14 said: In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case. Open Outfit Studio -> File-> Open Project. Select the file what you need (like the Outfit name in BS). It's not a Nif! Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body). Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project). Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project. Close OS, open BS and build your outfit. Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click Ok but the weird thing is, as far as I can tell it's already exactly the same. Everything seems properly weighted. I'll still try this, but I meticulously looked at each thing. The base bone weights to the body are identical to the base bone weights of the armor. Also do I need to do this for every segment of the outfit or just the bodyslide files for the armor? EDIT: Tried your method. I still get the error for "arms 1" no matter how many times I try it. But if it fixes most of the problems I'll be willing to deal with it. Gonna test it soon. Really hope this works. But do you have a guess why arms 1 still has this error? I tried twice over to remove and reapply bone weights as you said.
Andy14 Posted January 6, 2020 Posted January 6, 2020 Don't use the mask. Select the Baseshape, switch to bones and select a butt bone. AND use the Previev Scaling slider. Then you see, if the skin of Body and outfit is different. If the outfit dont have this bone, also you see it.? The mask only show vertices with to less bone weights. But, if the skin a copy from another body (without butt bone), the mask show nothing. Why? Your outfit has more bone weights of pelvis, spine, spine 1 and thights. So the skin is okay and mask show nothing.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 5 minutes ago, Andy14 said: Don't use the mask. Select the Baseshape, switch to bones and select a butt bone. AND use the Previev Scaling slider. Then you see, if the skin of Body and outfit is different. If the outfit dont have this bone, also you see it.? The mask only show vertices with to less bone weights. But, if the skin a copy from another body (without butt bone), the mask show nothing. Why? Your outfit has more bone weights of pelvis, spine, spine 1 and thights. So the skin is okay and mask show nothing. There is no mask. Everything looks normal in outfit studio, as if the outfit works perfectly. I can't see any problems but when I make ANY edit, it gets worse in game. I tried your solution btw. It did not work any better than what I was doing.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 And which specific files do I need to alter. Nobody has answered this for me. There are three versions of the "suit" file. Files in the mesh section and files in the caliente tools shape data. Do I need to alter all 3, just two, just one? I don't know. Maybe that's what I'm doing wrong? But I would appreciate an answer to this as well. Some of the files are located in meshes and we have "suit_0" and "suit_1". In caliente tools bodydata there is a file just called "suit". Also the files in meshes still have a UUNP body in them. Should I delete that? I tried before in my old method but it made things worse. The file in Caliente tools doesn't have this part and has the proper CBBE part.
Andy14 Posted January 6, 2020 Posted January 6, 2020 Herr im Himmel. You don't touch no one from this. If you work with the project, OS save the Nif in ShapeData. If you then build the Outfit with BodySlide, BodySlide create the both nif in meshes. Read my post, how do work with a project.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 3 minutes ago, Andy14 said: Herr im Himmel. You don't touch no one from this. If you work with the project, OS save the Nif in ShapeData. If you then build the Outfit with BodySlide, BodySlide create the both nif in meshes. Read my post, how do work with a project. So I only touch the one in the Calinte folder? The other two remain the same? Maybe that's what I have been doing wrong this whole time.
Aki K Posted January 6, 2020 Author Posted January 6, 2020 6 minutes ago, Andy14 said: Load your project!!!!!? What do you mean? Upload it here? Ok. But I've tried doing it all the way I'm being told and no matter which way I do it, the same issue occurs in the exact same way. Unedited I get bad clipping. Anytime I edit the character explodes out of the outfit when I equip it. Please be patient with me. I'm really trying here, but I'm not good at this stuff and am doing the best I can. I really don't understand. Original attached with my altered version. In most recent altered version all I did was copy the bone weights for the shapedata file and did not change ones in meshes. No matter what I do I still get clipping, and any changes I do make the clipping worse than the default. I use CBBE HDT body. MK11 Blood Magic CBBE 1.2.7z MK11 Blood Magic CBBE Altered.rar
Andy14 Posted January 6, 2020 Posted January 6, 2020 1 hour ago, Andy14 said: In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case. Open Outfit Studio -> File-> Open Project. Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder. Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body). Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project). Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project. Close OS, open BS and build your outfit. Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click
Aki K Posted January 6, 2020 Author Posted January 6, 2020 28 minutes ago, Andy14 said: In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case. Open Outfit Studio -> File-> Open Project. Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder. Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body). Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project). Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project. Close OS, open BS and build your outfit. Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click Yes I did this. I did exactly that and exactly as you said and got the same result. It did not work. I even tried every other possible way of interpreting this I could think of separately just to make absolutely sure that if I was loading the wrong thing, I would eventually load the right one. Still nothing. I have tried every shape, slider, and file location at this point. This solution is not working. Either that, or something is just not being made clear in this process. But I tried loading the slider sets folder, and got basically the same effect as when I was doing what I tried originally when I was doing before. I've also double checked that I have all requirements and that they are up to date. Everything is.
C5Kev Posted January 6, 2020 Posted January 6, 2020 Yes, you have a " Data\CalienteTools\BodySlide\ShapeData" directory... ...your mod manager is irrelevent. You are using Outfit Studio incorrectly and apparently you are reluctant to read over my "How To CBBE", along with the weight paint info in the UUNP version. And again, you are "importing" the _0 & _1 BodySlide "created" output nif files into OS and that's WRONG! In OS, Select "File > Load Project". This time go to " Data\CalienteTools\BodySlide\SliderSets " - these files are the "project" file and points to the " ShapeData " files mentioned earlier... Look for "MK11 Blood Magic CBBE.osp". Inside you will find your armor "parts". Select "suit.nif" to start with and look to see how it fits the "reference" body after it loads. The "reference" body is a "placeholder" that is replaced by YOUR body preset when using BodySlide. OPEN MY HOW TO CBBE ! The "How to" is for doing conversions, but will be helpful. Go down to Page 3, where it says, "The most important step" and continue from there - going through each of the sliders to find areas of clipping. When you've gone through all the sliders, "File > Save Project".
Aki K Posted January 6, 2020 Author Posted January 6, 2020 This is what it looks like when i "Load project". It is exactly the same as when I load any of the nifs. It always looks like a perfect fit, even when I load a body as a reference. Once it is in the game, everything falls apart. But all of the bone weights are correct. I have followed the instructions. I have tried every-bodies instructions so far. As soon as I edit ANYTHING it gets worse 100% of the time, no matter HOW I edited it.
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