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Extremely annoying clipping issue! CANT FIX!


Aki K

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Posted

I recently downloaded https://www.loverslab.com/files/file/11422-mk11-blood-magic-cbbe-hdt-bodyslide/ and I got some pretty bad clipping on my character despite building it with bodyslide as I'm supposed to.  This has been happening with a lot of my armors lately.  I use the CBBE body.  Some of the clipping (particularly around the breasts) is minor when standing still but awful when the character is moving.

 

I tried to fix it in outfit studio, but it actually got much worse (even though it looked perfect in outfit studio.)  For some reason after my edits, the breasts and body would either grow bigger than the outfit when equipped (when prior the body remained the same but just clipped a bit)  or if I deleted the original reference body the breasts would be too small for the body.  Which brings up another issue I'm having.

 

My bodyslide settings have the breasts rather small, which matches what I'm seeing in outfit studio.  But in game my characters breasts are a bit bigger (and actually a preferred size tbh).  But why are they bigger?  If I adjust the bodyslide settings will they get bigger in game still?  Why is the body in game bigger than my settings?

 

 

For reference these are some pics of what happened before, with the result of my tweaks happening after.  I will also attach the body files I've been using.

 

Something worth noting.  I play the succubus race which normally has its own custom body distinct from either CBBE or UUNP.  But I copied the body files from CBBE into the succubus folder, so they should be identical.  And indeed when I use a vanilla race the issue still happens exactly the same way.  Using default animations also does not improve the clipping issue, so it's not just the animations.

 

How do I fix the clipping?  I must be going about it completely wrong.

 

EDIT:  Bottom pic is the one where I tried to fix things.  As you can see, its much much worse.

 

 

Clip 1.png

More fucking clipping.png

Small Breast Clip.png

Got worse when I tried to fix it.png

Body Files Ive Been Using.rar

Posted

I also keep getting this error.  Not sure if related or even what it means but it happens a lot with this armor.  I assume not because my issue happens with armors that don't give me this error message.

 

I also want to say my problem isn't limited to this armor.  A few of them are doing it, and those same ones always get worse when I try to fix them.  I can't figure out what is causing this.

 

Load order if it matter:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     hdtHighHeel.esm
  7  7     ApachiiHairMales.esm
  8  8     RaceCompatibility.esm
  9  9     SexLab.esm
 10  a     SexLabAroused.esm
 11  b     Devious Devices - Assets.esm
 12  c     Devious Devices - Integration.esm
 13  d     ZaZAnimationPack.esm
 14  e     Heels Sound.esm
 15  f     Apachii_DivineEleganceStore.esm
 16 10     Devious Devices - Expansion.esm
 17 11     CreatureFramework.esm
 18 12     Schlongs of Skyrim - Core.esm
 19 13     Vampire Slavers Den v2.0.esm
 20 14     RidingStyles2.esm
 21 15     Magicka Sabers Unique.esp
           Unofficial Skyrim Patch.esp
           HighResTexturePack01.esp
           HighResTexturePack02.esp
           HighResTexturePack03.esp
           Unofficial Dawnguard Patch.esp
           Unofficial Hearthfire Patch.esp
           Unofficial Dragonborn Patch.esp
           Unofficial High Resolution Patch.esp
 22 16     FNIS.esp
 23 17     SkyUI.esp
 24 18     XPMSE.esp
 25 19     RaceMenuMimic.esp
 26 1a     Brows.esp
 27 1b     REP_Tattoos.esp
 28 1c     EyesFix.esp
 29 1d     Merta Assassin Tattoos.esp
 30 1e     Animated Dragon Wings.esp
 31 1f     BanneredMareImmersiveSexualPlayground.esp
 32 20     UBWRe.esp
 33 21     Thunderchild - Epic Shout Package.esp
 34 22     Remodeled Armor - Vanilla Replacer.esp
 35 23     ParticleField.esp
 36 24     Deviously Cursed Loot.esp
 37 25     Fachry Raven the Titan Follower.esp
 38 26     lilithstools.esp
 39 27     EtR_HearthfireDungeonAddon.esp
 40 28     SexLab-Parasites.esp
 41 29     Apachii_DivineEleganceStore_Patch.esp
 42 2a     MoreNastyCritters.esp
 43 2b     KillCurse.esp
 44 2c     Killable Lootable Children for Hearthfires.esp
 45 2d     RavenCastle.esp
 46 2e     Schlongs of Skyrim.esp
 47 2f     SOS - Shop.esp
 48 30     The Manipulator.esp
 49 31     Harry Potter Spells.esp
 50 32     SuccubusRaceLite.esp
 51 33     Merta Assassin Armor.esp
 52 34     RaceCompatibilityUSKPOverride.esp
 53 35     FNIS_PCEA2.esp
 54 36     VioLens.esp
 55 37     FNISSexyMove.esp
 56 38     RaceMenuMorphsCBBE.esp
 57 39     CROSS_Crucible.esp
 58 3a     Warlock axe Nexus.esp
 59 3b     Masamune.esp
 60 3c     SL Deadly Drain.esp
 61 3d     SexLab Aroused Creatures.esp
 62 3e     Apropos2.esp
 63 3f     zzEstrus.esp
 64 40     TweaksMagicTouchCrafting.esp
 65 41     SLAnimLoader.esp
 66 42     Private Needs Discreet.esp
 67 43     DLSkyrim.esp
 68 44     ShadowSpellPackage.esp
 69 45     UIExtensions.esp
 70 46     SOS - VectorPlexus Regular Addon.esp
 71 47     MikanEyes All in one.esp
 72 48     SlaveTats.esp
 73 49     SLALAnimObjBillyy.esp
 74 4a     no_guard_warning_after_shouts.esp
 75 4b     Random Vampire Attacks in Towns Disabled.esp
 76 4c     RaceMenu.esp
 77 4d     RaceMenuPlugin.esp
 78 4e     [COCO]ms_shirt.esp
 79 4f     LindsMerEyes.esp
 80 50     Tempest.esp
 81 51     TeraSuccubusArmor.esp
 82 52     C5Kev's Animated Tentacle Parasite Armor.esp
 83 53     Rayg_NoBYOHAttacks.esp
 84 54     SGEyebrows.esp
 85 55     Real Flying.esp
 86 56     SuccubusRaceRealFlyingPatch.esp
 87 57     AddItemMenuLE.esp
 88 58     [dint]_NeirAutomataHDT.esp
 89 59     Angelic_Demonic.esp
 90 5a     TERA-Masks.esp
 91 5b     [COCO]sexypunk.esp
 92 5c     [COCO]wedding_2B.esp
 93 5d     [COCO]KDA_Ahri_Full.esp
 94 5e     RaceChanger.esp
 95 5f     mcgDwarvenDeviousCuirass.esp
 96 60     NewVampChainsCuirass.esp
 97 61     _ImoMegane.esp
 98 62     HentaiCreatures.esp
 99 63     Za Warudo.esp
100 64     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
101 65     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
102 66     [Dint999] KSH's HDT.esp
103 67     Celes Nightingale Armor.esp
104 68     Incarnatecreatures.esp
105 69     Daedric Chainmail CBBE.esp
106 6a     SimpleOutfitManager.esp
107 6b     Demon Armor UNP LE.esp
108 6c     FNIS_PCEA2RaceSwitchFix.esp
109 6d     Angel Armor Ori.esp
110 6e     C5Kev's Animated Living Armor Colors CBBE.esp
111 6f     C5Kev's Herme Mora Priestess CBBE.esp
112 70     Crimson Blood Armor.esp
113 71     SOS Equipable Schlong.esp
114 72     Spartan Bard Outfit UNP LE.esp
115 73     TERAArmors_CBBE.esp
116 74     C5Kev's Glass Is A Gas CBBE.esp
117 75     Dwarven Modular Automaton.esp
118 76     HDT Maid Outfit.esp
119 77     HDT Maid Outfit Slot Change.esp
120 78     Amarna.esp
121 79     LairOfDarkness.esp
122 7a     DarkEnvoy.esp
123 7b     SummonVampireCattle.esp
124 7c     ColdharbourDaedra.esp
125 7d     SLRetread.esp
126 7e     SpaceWikingSpecialEffectFreyjaGems.esp
127 7f     LustmordVampireArmor.esp
128 80     DX Druid Armor.esp
129 81     Celes Rogue Armor UNP LE.esp
130 82     C5Kev's Hermaeus Mora Tomes.esp
131 83     Daedric Reaper Armor.esp
132 84     ExpandedJewelryCrafting.esp
133 85     HDT Piercingsets.esp
134 86     Leah Lilith Jewelry.esp
135 87     GomaArmorEgypt.esp
136 88     CBBE BisPackage.esp
137 89     ForestNymph CBBE.esp
138 8a     XN_Sagittarius.esp
139 8b     CBBE Lust Control.esp
140 8c     AnubAnimObj.esp
141 8d     No NPC Greetings.esp
142 8e     Bankai Senbonzakura Kageyoshi.esp
143 8f     Ciceriareplacor.esp
144 90     Fachry ZONE-tan Follower.esp
145 91     Necrosarium.esp
146 92     [Kirax] Project Vindictus, Vol 1.esp
147 93     SLAL_AnimationsByLeito.esp
148 94     NibblesAnimObjects.esp
149 95     SexLabTools.esp
150 96     [COCO]ahegao_tshirt.esp
151 97     [COCO]chunli_qipao.esp
152 98     [COCO]LaceBody.esp
153 99     AetherSuite.esp
154 9a     Ragged Slave Skirt.esp
155 9b     BloodMagicArmor.esp
156 9c     Alternate Start - Live Another Life.esp
157 9d     Sacrosanct - Vampires of Skyrim.esp
158 9e     SexLab_Solutions.esp
159 9f     EstrusChaurus.esp
160 a0     SexLab Eager NPCs.esp
161 a1     SCS_RacePatch_Succubus.esp
162 a2     Deviously Cursed Loot LAL AddOn.esp
163 a3     Bashed Patch, 0.esp
 

 

 

Spoiler

Error when editing.png

 

Edit: With some careful bodyslide editing to try to fill out the armor and swapping the base body for mine (using save with reference" I was able to eliminate most of the clipping, but in exchange got to other massive problems.  So I may as well not have done it.  When the armor is equipped (especially the sluttier versions) the breasts look all warped and the stomach looks pregnant.  In addition the hands have a hell of a seem with the hand being slightly separated in angle from the body as well.  So that didn't work either.

 

It's a lot of effort to get one armor to work, but as I said the problem is with any newly installed armor.  I don't know wtf is going on and I'm pretty desperate.

Posted
35 minutes ago, Aki K said:

I also keep getting this error.  Not sure if related or even what it means but it happens a lot with this armor.  I assume not because my issue happens with armors that don't give me this error message.

 

I also want to say my problem isn't limited to this armor.  It's been happening with a lot of "new" armors lately.  They all clip just a little and any attempts to fix them my usual way cause them all to get worse, without fail.  The problem also doesn't have to be a literally new armor, it could just be an old one I reinstalled recently.  I can't figure out what is causing this.

 

 

The message you are getting is due to weight-painting issues.  DL my "How To UUNP", it explains some basics at the very end (not in the CBBE How To).  Also DL my "How to CBBE" just to make sure you are doing things correctly

 

Posted
9 minutes ago, C5Kev said:

 

The message you are getting is due to weight-painting issues.  DL my "How To UUNP", it explains some basics at the very end (not in the CBBE How To).  Also DL my "How to CBBE" just to make sure you are doing things correctly

 

I'm not trying to alter any weights or anything though.  Literally just want to eliminate clipping.  That's all.  It is the default state of the armor.  If I open it, don't change anything at all, and save I get that error.

 

 

However, it seems I was wrong about something.  It's not happening to every new armor.  Most armors bodyslide is handling for me properly.  Just this one and your "Another dammned witch" one are giving me this trouble.  In this case of your mod, the spiders on the nipples vanish and when I try to bring them back the whole outfit gets worse (just like when i try to fix this one).

 

 

Can you give me some advice for fixing clipping issues?  I don't know why it's happening with these two mods.

Posted
31 minutes ago, davisev5225 said:

Did you use RaceMenu morphs on your character in-game?  If so, reset them.

Do you mean the sliders and such?  I did not.  The only thing I did was import a head mesh, change facial features, hair, and skin colors.

 

I tried resetting the character completely, I even tried a completely new save with a generic imperial.  The problem persists.  Though seemingly only for select armors.  I have other armors I've modified that continue to work.  Many of the armors that have this issue are by different mod authors and I don't see what the connection is.

 

I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it.

Posted
4 hours ago, Aki K said:

I'm not trying to alter any weights or anything though.  Literally just want to eliminate clipping.  That's all.  It is the default state of the armor.  If I open it, don't change anything at all, and save I get that error.

 

 

However, it seems I was wrong about something.  It's not happening to every new armor.  Most armors bodyslide is handling for me properly.  Just this one and your "Another dammned witch" one are giving me this trouble.  In this case of your mod, the spiders on the nipples vanish and when I try to bring them back the whole outfit gets worse (just like when i try to fix this one).

 

 

Can you give me some advice for fixing clipping issues?  I don't know why it's happening with these two mods.

 

"I'm not trying to alter any weights or anything though." That's not the point. You asked for my help. If you don't want to follow it, then please don't ask.   " I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it. "  I already have Aki-K and no, you aren't doing things correctly.  If you don't want to look over my "How To's", there's not much else I can tell you - because it's all in there.

 

Posted

If you have clipping in game and not in Outfit Studio it's cause in skin (bone weight).

For check that, open OS and your armor project, switch to bones tab and scale the bones (Spine2, Breast etc.)

Posted
10 hours ago, Aki K said:

I'm not trying to alter any weights or anything though.  Literally just want to eliminate clipping.  That's all.

 

To follow up - Any work you do in OS to resolve any clipping will not be saved - or saved correctly - if you have a bone weight issue. And it's sooo easy to fix - many times less than 30 seconds.

 

As stated in my "How To", when you get a weighting issue dialog (as you did), don't save.  Areas missing weighting will be put under a mask aka "black".  Press "T" to toggle off the textures - that will make seeing the black areas easier.

 

Then as Andy14 said above, go to the "Bones" tab and click on each of the "bone sets" and find one that is closest / covers to the area in black.  Now go to "Tools > Clear Mask" , which will remove the black and leave a white spot in the colored, already weighted area(s).   Press #6 for the weight brush - and also move the strength toward the middle under the brush settings.  Now use the brush on the white area to match the surrounding area. When done, now try to save the project.  If you get the same dialog again, well, you missed something, so look over the model again to see where a black area might be hiding.

 

And remember, never use any "_0 or _1" BodySlide "created" mesh - always use the "Data\CalienteTools\BodySlide\ShapeData" nif file.  You can fix shit temporarily doing the _0, _1 meshes, but it doesn't solve the problem. If you have to make the meshes again with BodySlide, the same issue(s) will return.

 

EDIT: I looked at you rar file.  You are doing exactly as stated above ^ ^ ^ in the last paragraph - which is wrong!

 

Posted
11 hours ago, C5Kev said:

 

"I'm not trying to alter any weights or anything though." That's not the point. You asked for my help. If you don't want to follow it, then please don't ask.   " I'm under the assumption that the way I've been fixing clipping is wrong and would like someone to guide me on how to fix it. "  I already have Aki-K and no, you aren't doing things correctly.  If you don't want to look over my "How To's", there's not much else I can tell you - because it's all in there.

 

I misunderstood.  Sorry.

Posted
8 hours ago, C5Kev said:

 

To follow up - Any work you do in OS to resolve any clipping will not be saved - or saved correctly - if you have a bone weight issue. And it's sooo easy to fix - many times less than 30 seconds.

 

As stated in my "How To", when you get a weighting issue dialog (as you did), don't save.  Areas missing weighting will be put under a mask aka "black".  Press "T" to toggle off the textures - that will make seeing the black areas easier.

 

Then as Andy14 said above, go to the "Bones" tab and click on each of the "bone sets" and find one that is closest / covers to the area in black.  Now go to "Tools > Clear Mask" , which will remove the black and leave a white spot in the colored, already weighted area(s).   Press #6 for the weight brush - and also move the strength toward the middle under the brush settings.  Now use the brush on the white area to match the surrounding area. When done, now try to save the project.  If you get the same dialog again, well, you missed something, so look over the model again to see where a black area might be hiding.

 

And remember, never use any "_0 or _1" BodySlide "created" mesh - always use the "Data\CalienteTools\BodySlide\ShapeData" nif file.  You can fix shit temporarily doing the _0, _1 meshes, but it doesn't solve the problem. If you have to make the meshes again with BodySlide, the same issue(s) will return.

 

EDIT: I looked at you rar file.  You are doing exactly as stated above ^ ^ ^ in the last paragraph - which is wrong!

 

Ok I will give this all a try.  That makes much more sense now.  I will let you know the results.  Now I assume I have to alter the meshs for the armor both in the regular mesh folder and the caliente tools folder?

 

Also, just to ask since I don't know, is the skeleton I installed possibly related?  Like if there was an update to Xp32 maximum skeleton extender in the future, would it effect this in anyway (easier/harder)?  I should be on the latest version, but they do update often.  Or is that a different concept from bone weights?

 

 

EDIT:  I cannot find Data\CalienteTools\BodySlide\ShapeData.  I use MO2, could it be in a different location?  I can only find 0 and 1 meshes so far.  What would the specific name of the .nif.  Maybe I can search for it. 

 

EDIT 2: I think I found it.  Is it called CalienteBodyHDT.nif?

 

EDIT 3:  I tried your method and there are no dark spots, even though I'm getting the error.  i tried removing the mask and nothing changed.  I don't see the spots I have to change.  (The darker parts are just the shading/division of armor pieces in the following picture)  I even loaded the proper body I think.

No dartk spots.png

Posted

And I know some of the armor pieces are turned invisible, but trust me, no dark spots on them either.  I can't see any missing bones weights at all on any armor piece.  I went through each one individually.

 

This is some pictures of the bone weights for one of the areas with lots of clipping.  No white or dark spots or mask that I can see, no matter what I do.  For 2 different armor sections.  I still get the error, but everything seems to be weighted as far as I can tell.

Bone weights 1.png

Bone Weights 2.png

Posted

In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case.

 

Open Outfit Studio -> File-> Open Project.

Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder.

 

Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body).

 

Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project).

 

Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project.

 

Close OS, open BS and build your outfit.

 

Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click

Posted
11 minutes ago, Andy14 said:

In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case.

 

Open Outfit Studio -> File-> Open Project.

Select the file what you need (like the Outfit name in BS). It's not a Nif!

Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body).

 

Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project).

 

Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project.

 

Close OS, open BS and build your outfit.

 

Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click

Ok but the weird thing is, as far as I can tell it's already exactly the same.  Everything seems properly weighted.  I'll still try this, but I meticulously looked at each thing.  The base bone weights to the body are identical to the base bone weights of the armor.

 

Also do I need to do this for every segment of the outfit or just the bodyslide files for the armor?

 

EDIT: Tried your method.  I still get the error for "arms 1" no matter how many times I try it.  But if it fixes most of the problems I'll be willing to deal with it.  Gonna test it soon.  Really hope this works.  But do you have a guess why arms 1 still has this error?  I tried twice over to remove and reapply bone weights as you said.

Posted

Don't use the mask. Select the Baseshape, switch to bones and select a butt bone. AND use the Previev Scaling slider. Then you see, if the skin of Body and outfit is different. If the outfit dont have this bone, also you see it.?

 

The mask only show vertices with to less bone weights. But, if the skin a copy from another body (without butt bone), the mask show nothing. Why? Your outfit has more bone weights of pelvis, spine, spine 1 and thights. So the skin is okay and mask show nothing.

Posted
5 minutes ago, Andy14 said:

Don't use the mask. Select the Baseshape, switch to bones and select a butt bone. AND use the Previev Scaling slider. Then you see, if the skin of Body and outfit is different. If the outfit dont have this bone, also you see it.?

 

The mask only show vertices with to less bone weights. But, if the skin a copy from another body (without butt bone), the mask show nothing. Why? Your outfit has more bone weights of pelvis, spine, spine 1 and thights. So the skin is okay and mask show nothing.

There is no mask.   Everything looks normal in outfit studio, as if the outfit works perfectly.  I can't see any problems but when I make ANY edit, it gets worse in game.

 

I tried your solution btw.  It did not work any better than what I was doing.

Solution did not work.png

Posted

And which specific files do I need to alter.  Nobody has answered this for me.  There are three versions of the "suit" file.  Files in the mesh section and files in the caliente tools shape data.  Do I need to alter all 3, just two, just one?  I don't know.  Maybe that's what I'm doing wrong?  But I would appreciate an answer to this as well.

 

Some of the files are located in meshes and we have "suit_0" and "suit_1".  In caliente tools bodydata there is a file just called "suit".

 

Also the files in meshes still have a UUNP body in them.  Should I delete that?  I tried before in my old method but it made things worse.  The file in Caliente tools doesn't have this part and has the proper CBBE part.

Posted

Herr im Himmel.

You don't touch no one from this. If you work with the project, OS save the Nif in ShapeData. If you then build the Outfit with BodySlide, BodySlide create the both nif in meshes.

 

Read my post, how do work with a project.

Posted
3 minutes ago, Andy14 said:

Herr im Himmel.

You don't touch no one from this. If you work with the project, OS save the Nif in ShapeData. If you then build the Outfit with BodySlide, BodySlide create the both nif in meshes.

 

Read my post, how do work with a project.

So I only touch the one in the Calinte folder?  The other two remain the same?  Maybe that's what I have been doing wrong this whole time.

Posted
6 minutes ago, Andy14 said:

Load your project!!!!!?

What do you mean? Upload it here?  Ok.  But I've tried doing it all the way I'm being told and no matter which way I do it, the same issue occurs in the exact same way.  Unedited I get bad clipping.  Anytime I edit the character explodes out of the outfit when I equip it.

 

Please be patient with me.  I'm really trying here, but I'm not good at this stuff and am doing the best I can.  I really don't understand.

 

Original attached with my altered version.  In most recent altered version all I did was copy the bone weights for the shapedata file and did not change ones in meshes.  No matter what I do I still get clipping, and any changes I do make the clipping worse than the default.  I use CBBE HDT body.

MK11 Blood Magic CBBE 1.2.7z MK11 Blood Magic CBBE Altered.rar

Posted
1 hour ago, Andy14 said:

In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case.

 

Open Outfit Studio -> File-> Open Project.

Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder.

 

Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body).

 

Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project).

 

Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project.

 

Close OS, open BS and build your outfit.

 

Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click

 

Posted
28 minutes ago, Andy14 said:

In Data\CalienteTools\BodySlide\ShapeData are folders with the same names like the outfit in BodySlide. But, you don't need it to know - in this case.

 

Open Outfit Studio -> File-> Open Project.

Select the file what you need (like the Outfit name in BS). It's not a Nif! It,s in SliderSets folder.

 

Have you load the Project. Select in Meshes Tab all meshes from the outfit (NOT the body).

 

Then switch to Bones Tab, select all Bones and right click on a bonw -> remove bones from selected meshes/shapes (NOT from Project).

 

Switch back to Meshes Tab. Your meshes are selected. Right click on a mesh -> copy bone weights. Thats all. Save the Project.

 

Close OS, open BS and build your outfit.

 

Ps: for multi select in meshes or bones use CTRL or SHIFT + Mouse click

Yes I did this.  I did exactly that and exactly as you said and got the same result.  It did not work.  I even tried every other possible way of interpreting this I could think of separately just to make absolutely sure that if I was loading the wrong thing, I would eventually load the right one.  Still nothing.

 

I have tried every shape, slider, and file location at this point.  This solution is not working.  Either that, or something is just not being made clear in this process.  But I tried loading the slider sets folder, and got basically the same effect as when I was doing what I tried originally when I was doing before.

 

 

I've also double checked that I have all requirements and that they are up to date.  Everything is.

Posted

Yes, you have a " Data\CalienteTools\BodySlide\ShapeData" directory...  ...your mod manager is irrelevent.   You are using Outfit Studio incorrectly and apparently you are reluctant to read over my "How To CBBE", along with the weight paint info in the UUNP version.  And again, you are "importing" the _0 & _1 BodySlide "created" output nif files into OS and that's  WRONG!

 

In OS, Select "File > Load Project".  This time go to " Data\CalienteTools\BodySlide\SliderSets " - these files are the "project" file and points to the " ShapeData " files mentioned earlier...

 

Aki_10.jpg.1a4ac876c5e1e6066d6667df26d76d35.jpg

 

Look for "MK11 Blood Magic CBBE.osp". Inside you will find your armor "parts".  Select "suit.nif" to start with and look to see how it fits the "reference" body after it loads. The "reference" body is a "placeholder" that is replaced by YOUR body preset when using BodySlide.

 

Aki_11.jpg.7c9bf810323ddb9617e1f6c49c79f640.jpg

 

OPEN MY HOW TO CBBE !  The "How to" is for doing conversions, but will be helpful.  Go down to Page 3, where it says, "The most important step" and continue from there - going through each of the sliders to find areas of clipping.  When you've gone through all the sliders, "File > Save Project".

 

Posted

This is what it looks like when i "Load project".  It is exactly the same as when I load any of the nifs.

 

It always looks like a perfect fit, even when I load a body as a reference.

 

Once it is in the game, everything falls apart.  But all of the bone weights are correct.  I have followed the instructions.  I have tried every-bodies instructions so far.  As soon as I edit ANYTHING it gets worse 100% of the time, no matter HOW I edited it.

Perfect in outfit studio.png

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