Siegmeyer Posted December 28, 2019 Share Posted December 28, 2019 Blood Magic Armor UUNP View File Port of MK11 Blood Magic outfit to Skyrim LE. Body type is UUNP with Bodyslide files included. Textures are 4K compressed to DXT5. Additional archives contain optional 4K uncompressed and 2K compressed versions of the textures. Ground / Inventory models for the armor have 1K compressed textures to reduce performance lag in the inventory menu. REQUIREMENTS:Dawnguard DLCHDT Physics Extensions and its requirementsNetImmerse Override (this is included with Racemenu if you use it) Latest XPMSEBodyslide and its requirements (only if you intend to make use of the Bodyslide files) UNP-compatible skin textures RECOMMENDED:Eyes Glitch Fix Mod makes use of the Invisibility affect which can cause your character's eyes to glitch out. The mod above is one of a few different mods that can fix this. Alternatively, entering Showracemenu will restore your eyes if the glitch occurs. ------------------ DESCRIPTION Adds the Blood Magic outfit as a set of light armor. To acquire the armor, seek out a coffin "chest" in Lord Harkon's chamber in Castle Volkihar. The chest appears in both the normal and "bossfight" versions of the room. Alternatively, the armor can be crafted at a forge if you possess the Daedric Smithing perk. Once the base armor has been acquired, take it to the forge to create the Enchanted version, which features several new enchantments for Vampire characters designed to boost your vampiric abilities. NPCs and non-vampire player characters will not be able to make use of these new spells and effects. The enchanted version can be made combining the base armor with a filled Black Soul Gem, and requires the Arcane Smithing perk. The enchantments (aside from the Full Set effect) can be learned with Disenchantment and applied to other equipment pieces at the Enchanting table. The unenchanted armor is tempered at the workbench with Ebony Ingots, and the enchanted version with Potions of Blood. Tempering either version of the armor requires the Daedric Smithing perk. List of all effects, by set piece: BODYSUIT-Debilitating Aura: While the Vampire is in combat, nearby hostile enemies will have their physical defenses decreased by 25 and magic resistance decreased by 50%.-Parasitism: When at less than 25% health, the Vampire gradually absorbs Health and Magicka from nearby foes. GLOVES-Augmented Lifedrain: Vampiric Drain spells are three times as powerful.-Blood Bounty: Grants the Vampire a 5% chance when killing a humanoid target to acquire one Potion of Blood. BOOTS-Swift Shadows: The Vampire moves 50% faster while sneaking.-Shroud: When sneaking out of combat, grants Invisibility and muffled footsteps to the Vampire. SLEEVES-Spellbound Swarm: Each time the Vampire casts a spell in combat, summons clouds of bats that attack nearby enemies for 5 seconds. Effected enemies become afraid and flee for its duration.-Hemotoxic Weaponry: The Vampire's melee attacks deal poison damage and reduce enemy stamina regeneration by up to 75% for 60 seconds. This effect cannot apply to poison-immune targets. SKIRT-Swiftwing Cloak: Grants the power "Rush of Wings". This spell cloaks the Vampire in a swarm of bats that doubles movement speed and negates fall damage for 5 seconds, at a cost of 10 Stamina per second.-Savage Bloodlust: While under Stage 4 Vampirism, weapon damage and Destruction spells are twice as powerful, and critical hit chance is increased by 20%. FULL SET -At the start of combat, automatically summons a Blood Fiend to aid the Vampire for 30 seconds. Increases fire resistance by 50%. ------------------ COMPATIBILITY The enchantment effects are based on vanilla mechanics and values, and might function differently depending on whatever Magic/Perk/Vampire overhaul mods you have installed. If you notice anything game-breaking when used in conjunction with such a mod, let me know and I will try to make a patch for it. UNINSTALLATION Since this mod makes use of scripts for some the enchantments, I recommend completely unequipping all pieces and saving your game before uninstalling the mod or deactivating the mod's ESP. Otherwise, this mod should be safe to install and uninstall mid-playthrough. ------------------ PERMISSIONS You are free to make and upload any modification to this mod as you wish. This includes conversions to other bodies, retextures, ports to SE / other games, patches to work with other mods, etc. You don't need to ask me beforehand but I would appreciate if you gave credit to me and the others listed in the credits section below, as well as a link back to this mod page. I am fine with the re-uploading of this mod's files as-is to any other non-Nexus site, but again would prefer that you list any necessary credits. CREDITSRotten-Eyed on deviantArt for the model ripVicn for his Creature Resource Packdint999 for the HDT PE rig used for the skirt physics Ousnius and Caliente for UUNP and Bodyslide Last three screenshots created and submitted by Kali Submitter Siegmeyer Submitted 12/28/2019 Category Armor & Clothing Requires HDT PE, XPMSE, Bodyslide, NetImmerse Override Special Edition Compatible No 7 Link to comment
Geist Posted December 28, 2019 Share Posted December 28, 2019 Love the armor, perfect for a dark character Link to comment
Darkpig Posted December 29, 2019 Share Posted December 29, 2019 I noticed that invisibility breaks when you interact with an object which is fine and all but you need to reequip the boots to use it again. A minor redundancy but I thought I'd point that out. Link to comment
GiantTiger Posted December 29, 2019 Share Posted December 29, 2019 Hi. Nice mod. What is the standing animation in first 2 screenshots? Link to comment
NoobPlayer123456789 Posted December 29, 2019 Share Posted December 29, 2019 Nice armor mod. The character in the screenshot is follower or pc ? if is follower can i get link pls Link to comment
ritalmao Posted December 29, 2019 Share Posted December 29, 2019 if someone ports this for CBBE SE let me know Link to comment
Darkpig Posted December 29, 2019 Share Posted December 29, 2019 ^ Speaking of which. Is Creation Club dead yet? Link to comment
Helmut290456 Posted December 29, 2019 Share Posted December 29, 2019 58 minutes ago, ritalmao said: if someone ports this for CBBE SE let me know +1 Link to comment
Rod Broward Posted December 29, 2019 Share Posted December 29, 2019 3 hours ago, ritalmao said: SE lol cope Link to comment
Inquizit0r Posted December 29, 2019 Share Posted December 29, 2019 Wow, this is a work of art. I feel so ashamed to beg, but...CBBE version please? Link to comment
Taven Posted December 29, 2019 Share Posted December 29, 2019 This is a nice piece of work! But, could I ask two things of this mod if possible? First, the fear effect on the enchantments seems a bit OP if it's going to be applied EVERY TIME a spell hits an opponent. And two, the boots..could they be made flat instead of high heels? I can't see anyone sneaking around in high heel boots. xD Link to comment
Ismenian Posted December 30, 2019 Share Posted December 30, 2019 Anyone else getting a 'hole' around the right breast or both breasts for certain bodyslide presets? Link to comment
Darkpig Posted December 30, 2019 Share Posted December 30, 2019 7 hours ago, Taven said: This is a nice piece of work! But, could I ask two things of this mod if possible? First, the fear effect on the enchantments seems a bit OP if it's going to be applied EVERY TIME a spell hits an opponent. And two, the boots..could they be made flat instead of high heels? I can't see anyone sneaking around in high heel boots. xD To answer your question magic. Also if you are going by that logic you could say that the armor is too shiny to be sneaking anyway. You would stick out like a disco ball. But again magic. 1 Link to comment
Taven Posted December 30, 2019 Share Posted December 30, 2019 9 hours ago, Darkpig said: To answer your question magic. Also if you are going by that logic you could say that the armor is too shiny to be sneaking anyway. You would stick out like a disco ball. But again magic. Yeah, but it's a personal preference of mine. I'm fine with skimpy armors (sometimes), but high heels cross the line for me. Weird? Yeah, but once again, personal preference. Link to comment
Darkpig Posted December 31, 2019 Share Posted December 31, 2019 10 hours ago, Taven said: Yeah, but it's a personal preference of mine. I'm fine with skimpy armors (sometimes), but high heels cross the line for me. Weird? Yeah, but once again, personal preference. I figured as much. Just wanted to give you a hard time. In a way I can't blame you. The French used it as a sign to indicate wealth that is to say lazy nobles who haven't worked a day in their life. 1 Link to comment
ritalmao Posted January 2, 2020 Share Posted January 2, 2020 On 12/29/2019 at 8:28 AM, Darkpig said: ^ Speaking of which. Is Creation Club dead yet? what's that supposed to mean Link to comment
Darkpig Posted January 3, 2020 Share Posted January 3, 2020 ^ It means Creation Club sucks. Since Bethesda didn't even bother putting in the effort to make it at least presentable I won't even bother explaining. Go look it up or better yet ask yourself if their product is even worth it. Whatever you decide it isn't my money. Link to comment
maxman885 Posted January 12, 2020 Share Posted January 12, 2020 Great armor but what is the standing animation used in the screenshots? Link to comment
Siegmeyer Posted January 12, 2020 Author Share Posted January 12, 2020 On 12/29/2019 at 6:51 PM, Mrdooperbop said: Anyone else getting a 'hole' around the right breast or both breasts for certain bodyslide presets? Could you provide some sort of screenshot or video? I don't understand what you mean by that. On 12/28/2019 at 7:27 PM, Darkpig said: I noticed that invisibility breaks when you interact with an object which is fine and all but you need to reequip the boots to use it again. A minor redundancy but I thought I'd point that out. Thank you for pointing this out. A possible fix I thought of would be to make the invisibility effect a casted effect on sneak rather than a "constant effect" enchantment, but it will probably be a while before I implement that. On 12/29/2019 at 3:14 PM, Taven said: This is a nice piece of work! But, could I ask two things of this mod if possible? First, the fear effect on the enchantments seems a bit OP if it's going to be applied EVERY TIME a spell hits an opponent. And two, the boots..could they be made flat instead of high heels? I can't see anyone sneaking around in high heel boots. xD I can change the Fear aspect (or the bat swarm trigger in general) to be percentage-chance based. I will consider it. Link to comment
Ismenian Posted January 17, 2020 Share Posted January 17, 2020 On 1/12/2020 at 10:14 AM, Siegmeyer said: Could you provide some sort of screenshot or video? I don't understand what you mean by that. Thank you for pointing this out. A possible fix I thought of would be to make the invisibility effect a casted effect on sneak rather than a "constant effect" enchantment, but it will probably be a while before I implement that. I can change the Fear aspect (or the bat swarm trigger in general) to be percentage-chance based. I will consider it. So it only shows up on the right breast for some reason. I use the seductress uunp bodyslide but the only way to fix this is if I change the general breast size. I'm not an expert on bodyslide so I don't really know how to fix it. Link to comment
Ernest Lemmingway Posted May 7, 2020 Share Posted May 7, 2020 I love this mod and even converted it to SE to use there (until newer versions of Bodyslide quit referring to the body I built when building armor). But I've had serious issues with the speed enhancements either setting my character's speed too high or dropping it so low she barely moves. I use PSQ's speed enhancement so there might be a conflict between the two. As well, the Debilitating Aura and Spellbound Swarm really interfere with stealth and the latter makes it impossible to use spells that normally wouldn't attract enemy attention (most Illusion and Restoration spells, for example). Same for the Bloodfiend when using the full set. Hooking Spellbound Swarm to happen when using Destruction spells would be my first suggestion. As well as reducing the range of both; enemies out of my LOS because of geography or distance have been aggroed by both and ruined attempts at sneaking. Link to comment
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