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Was wondering is their a way to speed up mo2 when launching fallout 4 ?


D_ManXX2

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Posted

I have noticed that the game takes too long to load to the main menu but when i manually install mods it will load fallout 4 much faster ?? and this is on a SSD drive ? it can sometime take up to 3 to 4 minutes before the game even loads the main menu even though with the same mod list it will almost instandly load my fallout 4 game ?

 

The reason i ask this question is when i load fallout 4 with no mods without mo2 my game instandly load but with mo2 with no mods it will also take sometime before it loads. So this is not a mod issue but something mo2 its taking too long to load and i cant figure out what is causing this.

Posted

its not a savegame problem, but loading the fallout 4 to the mainscreen takes too long. so load accelerator wont do much good. i have not seen this bahaviour in skyrim or skyrim SE witch is why i was asking this question.

Posted
3 minutes ago, D_ManXX2 said:

its not a savegame problem, but loading the fallout 4 to the mainscreen takes too long. so load accelerator wont do much good. i have not seen this bahaviour in skyrim or skyrim SE witch is why i was asking this question.

 

There is something about load times are affected by fps, so maybe it helps when launching the game aswell.

I think it helped my startup speed, but not sure.

Fallout 4 is slow to start up in general, even with my i9900KF, SSD and 2080Ti it may take several seconds. 

-disabling the random SPECIAL video before menu may speed things up a bit.

Posted

thanks i will try and see if their is a difference. normally i dont have a problem loading a savegame its just the game itself before you can click on loading the savegame that is the problem for me.

Posted

The VFS MO2 uses does have a notable hit on FS performance, this is most noticeable if you run something like BodySlide with MO2 and w/o it. I used to use Wrye Bash to run Skyrim before, and BodySlide completes the batch process like 10 times faster in Bash compared to MO2, because the whole operation is heavily I/O bound. IME the performance hit depends mostly on the number of files being used in the process, not on their size.

 

Modded FO4 also loads a lot of files, and the fix would be to pack as lot of mods as possible into BSAs. Other than that, I couldn't think of anything else.

Posted

I can vouch for Private Profile Redirector, and sticking loose files in BA2 files speeds things up a ton. I had the eyebot companion mod that was at least a few hundred MB. Put them in an archive and it stopped taking a full minute to get to the main screen. I automatically package anything bigger than about 100MB. Some ENBs and ReShade will make it take longer to reach the main menu, too.

Posted
On 11/26/2019 at 7:32 PM, D_ManXX2 said:

it can sometime take up to 3 to 4 minutes before the game even loads the main menu even though with the same mod list it will almost instandly load my fallout 4 game ?

 

The reason i ask this question is when i load fallout 4 with no mods without mo2 my game instandly load but with mo2 with no mods it will also take sometime before it loads. So this is not a mod issue but something mo2 its taking too long to load and i cant figure out what is causing this.

 

Mod Organizer 2 uses its own Virtual Files system, so some slowdown could be expected, the difference you are describing however seem like to much.

Do you have both the game itself and Mod Organizer 2 installed on your fast SSD drive? Having MO2 on a slower drive might explain it.

Mo2 also uses it's own ini files and some settings may cause longer loading times.

Things like Fullscreen vs Borderless, or V-Sync vs No V-Sync can cause differences in loading times. Even having controllers disabled in the game settings can cause slower loading times as i found out recently (might be specific to my system, not sure)

Posted

I use MO2 and it does probably take 3 minutes or so to arrive at the main menu.  I just thought it was annoying but normal.  It's been a while since I used Nexus Mod Manager but it seems like that was about the same load time.  I would be interested if anyone had a solution.  I have just lived with it because MO2 has so many other Pros and not a lot of Cons.

Posted

I have the same issue and I have it also in Skyrim SE.

 

All mods and games are on ssd, ryzen 7 cpu rtx 2070 gpu.

 

And it can take up too 4-5 minutes to load the games. Yea it is heavy modded.

Posted
9 hours ago, SilverPerv said:

 

Mod Organizer 2 uses its own Virtual Files system, so some slowdown could be expected, the difference you are describing however seem like to much.

Do you have both the game itself and Mod Organizer 2 installed on your fast SSD drive? Having MO2 on a slower drive might explain it.

Mo2 also uses it's own ini files and some settings may cause longer loading times.

Things like Fullscreen vs Borderless, or V-Sync vs No V-Sync can cause differences in loading times. Even having controllers enabled in the game settings can cause slower loading times as i found out recently (might be specific to my system, not sure)

no both are installed on ssd drive. 

 

 

Posted
On 12/4/2019 at 2:37 AM, rikaco said:

I can vouch for Private Profile Redirector, and sticking loose files in BA2 files speeds things up a ton. I had the eyebot companion mod that was at least a few hundred MB. Put them in an archive and it stopped taking a full minute to get to the main screen. I automatically package anything bigger than about 100MB. Some ENBs and ReShade will make it take longer to reach the main menu, too.

allot of mods of loverslab are not in ba2 format so maybe that could cause the slowdown i tried to use a minimal list of mods that are unpacked. almost all mods i use are packed in ba2 format.

Posted
5 hours ago, D_ManXX2 said:

allot of mods of loverslab are not in ba2 format

Largest slowdown due to mods that i have seen myself are Boston Breeder(/w blank audio files) and Ivy Companion.

Both mods contain a large amount of loose audio files, that can really hammer down on your loading time.

Packing these into ba2 format should help.

 

I have 170 mod installed that use 133 ESP/ESL files, combined size is 22GB, with a total number of 20.166 loose files

The highest loading time i have ever seen is 55-58 seconds (timed with stopwatch), and this is only after a computer restart.

If i start the game after it's been recently closed without restarting the computer it is about 15-17 seconds.

 

Seeing this many people with good systems and long loading times makes me think at least something is going on, unless you have three to four times the number of mods i use, your loading times really should not be that high.

 

10 hours ago, Uncle64 said:

All mods and games are on ssd, ryzen 7 cpu rtx 2070 gpu.

And it can take up too 4-5 minutes to load the games. Yea it is heavy modded.

Have you guys tried uncapping your frame rate, and seeing if that has any influence?

It might be that V-Sync is capping the frames quite low (lower then your monitors max refresh rate), removing it might help.

 

Also i noticed loading time increase by quite alot when you use "sStartingConsoleCommand" in fallout4custom.ini

Example i use: "sStartingConsoleCommand=Set DD_PipBoyAlwaysHide to -1;sucsm 1"

 

This ini entry will run console commands for you when the game is finished loading, the example i show will disable Devious Devices pipboy hiding feature, and also change the camera speed when you use the TFC console command. To make sure these console commands will work, the game will have to load ALL of the game files(and mods) right at the start, instead of loading just the files needed to display the Main Menu. This will obviously dramatically increase your loading time, and might be causing it.

Posted

At the height of playing Fallout 4, I had nearly 300 mods totally over 100GB of space on a normal hard drive. With a dinky AMD FX6300 system, MO2 never took more than a minute to load, and only that long on the first load after restarting Windows. If you're getting 3+ minutes to load off an SSD with a beefier processor, you have something seriously effed up going on. One suggestion: check the Windows side of things. Maybe your virus scanning software is slowing things down. When an app opens a lot of files, some scanners will scan each file every time it's opened.

Posted
22 hours ago, SilverPerv said:

Seeing this many people with good systems and long loading times makes me think at least something is going on, unless you have three to four times the number of mods i use, your loading times really should not be that high.

 

Have you guys tried uncapping your frame rate, and seeing if that has any influence?

It might be that V-Sync is capping the frames quite low (lower then your monitors max refresh rate), removing it might help.

 

Also i noticed loading time increase by quite alot when you use "sStartingConsoleCommand" in fallout4custom.ini

Example i use: "sStartingConsoleCommand=Set DD_PipBoyAlwaysHide to -1;sucsm 1"

 

This ini entry will run console commands for you when the game is finished loading, the example i show will disable Devious Devices pipboy hiding feature, and also change the camera speed when you use the TFC console command. To make sure these console commands will work, the game will have to load ALL of the game files(and mods) right at the start, instead of loading just the files needed to display the Main Menu. This will obviously dramatically increase your loading time, and might be causing it.

Thanks i did not know that i do use console command more like gr = off it will turn of godrays and some other commands did not know these would slow down loading of the games.

  • 2 months later...
Posted

I came back to Fallout 4 a couple of weeks ago and ran headlong into this very problem. A game install that had been fine a year or so ago was now almost unplayable and long start-up times were a big part of the problem.

 

So I ended up setting a new MO2 profile and rebuilding my mod list from scratch, based loosely on BiRaitBec, Thuggified and various AAF guides here on LL. The unmodded game loaded really fast. The bg texture replacers didn't have much of an impact, but when I loaded the "thuggyverse" mods (Fusion City Rising, Outcasts and Remnants, Project Valkyrie and Depravity) that's when I noticed a big hit.

 

Turns out that all those mods load couple of gig of loose files between them. Putting them all in Ba2 files (apart from about 4 files that Archive2 won't take and which need to be loose). This brought load times way down.

 

I think a big part of the problem, looking at how many others have the same experience, has to be that one of the game updates changed how the engine loads loose files. I can't say for sure, but I know the game wasn't that bad a year or so ago when I stopped playing.

 

The other bit win was Load Accellerator, which uncaps frame rate, but only during loading screens. That means you can load cells as fast as your cpu will let you, but you don't get any physics weirdness while playing.

 

Honorable mention to Private Profile Redirector, which speeds things up a lot, but has a history of messing up MCM values. In my case it set all the AAF Family Planning values to zero, completely ignoring the values in the ini file. And just it was AAF FP that was affected: the rest were fine. But the symptoms are the same as a numebr of issues reported on the mod forum thread, and the timing fits for when AAF FP suddenly stopped working. So use with caution.

 

OK. Hope that helps someone who runs into the same problem.

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