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S³ - Skyrim Slavery System // Discussion


ag12

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Posted

Do I smell a truckload of Gor there? You could have suggested intergalatctic warfare between greys and giant golden ants, too, just in case...

Although I read Gor, I found it to be... I don't know... Lacking and very tame to the lifestyle. Cabot was definately NOT a Dom... But the premises and slavery system was at least orginized and gives a template that could easily be followed, altered or adapted for this mod. Even if we were to take sex out of it (or produce a vanilla version), I think it could be a system that might be adapted for other Elder Scroll games in the future...

 

I know they are talking about doing an Online version and I'll be honest, not sure I will bother with it... unless you can pull mods into the world, I think it will be just an XBox version that players will be able to interact in with one another. The ability in which to mod the online version will create an atmosphere of who can kill the most players with trumped up stats and that doesn't sound very good to me.... bad enough when I get teabagged by a kid on XBox Live in Halo or Call of Duty, last thing I want is to be teabagged by a Troll or Giant.  And I don't think it will do very well unless it is F2P... there are way too many other MMORPGs out there, with way better graphics and are on a F2P platform.

 

That said, I think continuing to mod the heck out of Skyrim and create a work Slavery System is the route to go, which can also be adapted to the next Fallout Game when that is announced (figuring at the E3 this year) and released in last quarter or first quarter 2014.

Posted

I'd kill to be able to decorate my house with Forniphilia slaves and then use them like furniture.

That sounds like an entierly seperate mod though... or maybe a tie-in mod?

 

Anyways what the the mod needs (imho) is a way to store slaves you own so you can catch more to grind salver exp without losing the ones you caught.

I got over-ambitious and enslaved the Jarl of Solitude and now I need to sell her before I can word twords that second slave-slot.

 

Selling and rebuying is one way but it's a bit of a risk.

Maybe a slave-holding service? You give them the slave, they can store X ammount of them, and they charge you Y gold per slave for every day you leave them in thier care?

So, in my example, I could bring them the Jarl, have them watch her for a week while I gather and sell a bunch more slaves, then return and pick her back up provided I can pay the 14 gold (assuming Y is 2) for the service.

 

 I also wonder about the prices. Will Slaves be worth more then trained? As it is currently they are worth FAR too little. Infact, Ysolda in my game was worth -4! I had to pay them to take her. Others were worth 12 and 14 and small ammounts like those. I realize they were not prized races but a slave IS a slave, and considering it's highly illegal (lore-wise) it should also be highly profitable.

  • 4 weeks later...
Posted

Do I smell a truckload of Gor there? You could have suggested intergalatctic warfare between greys and giant golden ants, too, just in case...

Frankly, I'd be absolutely ecstatic if a Gorean mod were to be made, but I know it isn't likly to happen. The thing about Gor is that it has a society that includes a complex slave institution. It is very detailed, which is more than most anything else regarding fictional slavery can say. So, even if you hate Gor for whatever reason, don't discount the ideas it has. It isn't BDSM slavery, which is what I'd guess the vast majority of people interested in this mod are used to. In other words, it has good ideas that would be fitting for The Elder Scrolls' theme, so why not make use of some of them? (Priest-Kings and other sci-fi stuff aside, of course!)

Posted

While it is true the slave system from Gor would fit well into the type of environment depicted in Skyrim, it would require a rewrite of the game so extensive that it would in some ways become a different game. After all every wealthy or important npc would in all probability own slaves. While I would be interested in seeing that, I doubt it will ever happen.

Posted

a ponygirl slave kinda like a taxi service earing money while pulling people with her cart similar to http://www.loverslab.com/topic/9457-zaz-reboot-project-oblivion-07-09-2012-my-little-pony-girl/ from oblivion (was kinda hoping someone would turn this into a skyrim version)

 

 

Someone asked me the Same thing in PM so I will Paste the Reply Here

 

Yea Eventually ,
Till the Walk Animation are added to FNIS or another System , Also since Skyrim is Harder to Mess around with In Animations , it will be a while
 
I never Worked On this More , I need Better Resources to Compile a Pony Girl 
 
Cheers
Reply
Posted

As For the Whole GOR Thing !

 

My Personal Opinion 

I Don't Like Gor Myself Kinda Boring  :blink: 

Its More D/S " Yes Master  " Kinda thingy ,  Which  By Itself is fine .  And Could Also  Be Mod  .

GOR Tends to be Overly Sexist and that's what makes it Slow . GOR is Probably meant for Older age groups  

 

But  Who Am I to Judge ? I Make Kinky Mods  : :s  To Each their own 

 

Cheers

Posted

 

a ponygirl slave kinda like a taxi service earing money while pulling people with her cart similar to http://www.loverslab.com/topic/9457-zaz-reboot-project-oblivion-07-09-2012-my-little-pony-girl/ from oblivion (was kinda hoping someone would turn this into a skyrim version)

 

 

Someone asked me the Same thing in PM so I will Paste the Reply Here

 

Yea Eventually ,
Till the Walk Animation are added to FNIS or another System , Also since Skyrim is Harder to Mess around with In Animations , it will be a while
 
I never Worked On this More , I need Better Resources to Compile a Pony Girl 
 
Cheers
Reply

Making a pullcart should actually be easier than in Oblivion. Its the same principle as in the skyrin introduction sequence.

 

Attach the player and the character to a cart with setvehicle(), make both play (FNIS) idles, and then move the cart around.

 

So sim,ple, I was wondering noone has made this yet.  :)

Posted

 

 

a ponygirl slave kinda like a taxi service earing money while pulling people with her cart similar to http://www.loverslab.com/topic/9457-zaz-reboot-project-oblivion-07-09-2012-my-little-pony-girl/ from oblivion (was kinda hoping someone would turn this into a skyrim version)

 

 

Someone asked me the Same thing in PM so I will Paste the Reply Here

 

Yea Eventually ,
Till the Walk Animation are added to FNIS or another System , Also since Skyrim is Harder to Mess around with In Animations , it will be a while
 
I never Worked On this More , I need Better Resources to Compile a Pony Girl 
 
Cheers
Reply

Making a pullcart should actually be easier than in Oblivion. Its the same principle as in the skyrin introduction sequence.

 

Attach the player and the character to a cart with setvehicle(), make both play (FNIS) idles, and then move the cart around.

 

So sim,ple, I was wondering noone has made this yet.  :)

I have to Bug Xaz or jbezorg For this kinda thing , Im a Failure at scripting .

 

If Some one can make a Spell I can Make the Animations  :)

 

Cheers  

Posted

Living Puppet. A slave whose will has been erased with magic they obey any order without hesitation and never attempt to rebel or escape but require constant supervision to accomplish any task and will starve to death if left unattended too long.

  • 2 weeks later...
Posted

well how about a miner, cook, and forager version? cook gives you random food 3 times a day, forager picks alchemy ingredients and fish, miner is assigned to a specific ore deposit and can gives you the ore he digs up, he gets 3 per hour.

  • 2 weeks later...
Posted

i love this mod. i would  like to see one thing added before its completion is a chain or rope that you tie to the neck collar of two slave together to keep the chained to one another while walking long disances. but only make it available after losing a said number of slaves. make like a learning thing, trial and error.

Posted

 

i love this mod. i would like to see one thing added before its completion is a chain or rope that you tie to the neck collar of two slave together to keep the chained to one another while walking long disances. but only make it available after losing a said number of slaves. make like a learning thing, trial and error.

The word you're looking for is 'coffle'. This is where multiple slaves are tied or chained to each other, either by linking their collars to a single long chain, or restraining the captive with wrist irons or some other restraint behind their backs, where the person behind them would be linked to that person's restraints. A lot of ways to do it. But it would be hard in Skyrim because Bethesda didn't implement any sort of way to allow you to tether two objects together, much less two actors.

Posted

i love this mod :), good work there:D

 

But i have problem now.

 

I had 1 slave and did [hogtie] her just in front of some Keep. Then, when i done pokeing around that keep i went back to pick up my slave but she was gone.

There was no stuff on ground like collar or cuffs.

 

And slaver skill gives me room for 3 slaves, i can have only 1. And since i can't find my slave anyware i cant have another one - when i try to capture new one there is dialog window but when i try to Enslave i gain Slaver skill Exp only with no enslavement.

 

Since i don't have save to get back to working state, is tere console command for nulify my slave count?

  • 1 month later...
Posted

I would like to see a variant of the whore slaves that are just there for eye candy, like erotic dancing girl slaves that will occasionally end up in a group of oily bodies on the floor pleasing each other for your viewing pleasure!

 

 

Posted

I'd go for the more mining/ plantation slaves rather than pony girls and the such. Not only is it useful (save finding/ clearing mines then waiting for them to reset), but lore friendly given Morrowinds history of slavery. 

 

Taking this idea further, you could clear a mine, install a steward and assign slaves to mine there and pick up the spoils at the end of the day, or just have it sold for cash. You could set the steward to work them to death ( and have to replace slaves often) or treat them fairly ( and they last longer). 

 

Other ideas 

  • the ability to name slaves 
  • the ability to take slaves to the face sculptor 
  • the ability to 'promote' slaves to follower status
  • the ability for slaves to set up camp (tents, fire, cooking pot) useful if playing a game with needs mods
Posted

Is this mod dead? I really hope not. So far it's an awesome mod, it just needs a few more features and bugs ironed out.

I Hope not too because I cant even start it :P Where do you find the sewers in Morthal to start the quest?

Posted

 

Is this mod dead? I really hope not. So far it's an awesome mod, it just needs a few more features and bugs ironed out.

I Hope not too because I cant even start it :P Where do you find the sewers in Morthal to start the quest?

 

 

Near the bridge before you cross over from town to the sawmill hang a left. Its along the river bank.

Posted

How about flipping this idea on its head?

 

I tend to play a goodie so what I've been searching for is not slavery but bounty-hunting. Capture someone and deliver them to their enemies, whether that's the stormcloaks (want you to capture an Imperial officer), or bandits (capture a noble to ransom) or even the Jarl - dangerous criminal needs to be caught for questioning or justice rather than killed. You could play the black, white or the grey sides of such a system.

 

You might even run into some bandits and one of them yields. As a goodie all you really do there is wait for them to start attacking again or if you've got the right mods, let them get away. Far more satisfying to tie them up and take them back to the Jarl, and maybe collect a nice little bounty for your trouble. As a baddie you could do all the things that are copiously covered by this mod already. And somewhere in the middle you could try to ransom them back to their faction, beat the location of a valuable stash out of them or use them as a lure in an ambush.

  • 4 weeks later...
Posted

What do I do when I paralyze someone? It's been a while since I used this mod. 

I thought you could simply paralyze someone, then use "E" (interact) to enslave them. But nothing happens when I try to interact with them. 

  • 1 month later...
Posted

Managed to not screw things up too much, got it and all the other stuff installed correctly.  But for the life of me, not sure if I'm screwing something up.  Will enslaving not work if your a vampire lord?  Mostly as when attempting to enslave/capture Ysolda, I only get the option to Feed or Talk when shes paralyzed.  When whacking away at her with a riding crop, finally getting her to surrender, still only getting an option of Feed or talk.  Though Talk has the error "person is busy". 

 

Attempted the same with another named within Whitehold, Camilla, same result.  Went out into the wilds and found a hapless bandit and proceeded to knock her about a bit, using both paralize poison and just general pummelling her until she surrenders.  Same result, still only getting an option to Feed or Talk. 

 

If I'm an feking idiot, so be it, I'll accept the mantle, I know I can be dense at times, I fear this may be the one of those times.

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