Jump to content

Recommended Posts

On 11/9/2021 at 4:38 AM, Bad Dog said:

@Kardien Lupus CTD in Hall of the Dead sounds like you're not letting YA/MNC override XPMSE. For reasons unknown to me, XPMSE is now shipping an updated draugr skeleton and it's not compatible with MNC's, which YA picked up. I see the ESP coming before YA, but make sure the actual loose files are coming from YA too.

 

@Baryonyx75 Not sure which other race you're talking about. Birds, Otters, and Ungulates are definitely compatible, load them before YA. Cat races may not be--I don't know why but they use the same resources so who knows.

You are right. other Dungeon Draugr there cause CTD. By the way what is loose file? Can I ask more detailed Help?

Link to comment

Loose files are the ones that aren't packed into a BSA. If you use Mod Organizer, the order they are loaded is defined by the order of mods in the left pane, so even if you have the esps loading in the right order in the right pane, you could have the wrong skeleton loading on the left.

Link to comment
1 hour ago, Bad Dog said:

Loose files are the ones that aren't packed into a BSA. If you use Mod Organizer, the order they are loaded is defined by the order of mods in the left pane, so even if you have the esps loading in the right order in the right pane, you could have the wrong skeleton loading on the left.

It mean I can't fix load order of loose file in NMM? and I install MO and what is left and right pane?

Link to comment
1 hour ago, Kardien Lupus said:

It mean I can't fix load order of loose file in NMM? and I install MO and what is left and right pane?

I do not use NMM so I cannot help you. However, I can help with MO (the latest is MO2). The left pane is the install order. This is important for mods that overwrite each other. MO tells you by putting different symbols next to the mods. If you were to do manual installs, this would be more important because Mod A's files would completely replace Mod B's files. The right pane is more important game wise. This is the order mods load and get applied to the game. Mods that load after always take priority. There are some good guides out there which can probably help.

Link to comment

Apart from a few problems, I am enjoying your mods. Valehyena's mods have fixed my head problem. I do, however, have a draugr problem. I am using Skyrim Immersive Creatures (and your addon) and I think those draugrs are overwriting the spawns. How did you furry-fy the draugrs? The script only works on the NPCs. Also, is the furry head armour script supposed to do something? Sorry for the long text I am just really enjoying these mods and modding. Thank you.

Link to comment
1 hour ago, Kardien Lupus said:

It mean I can't fix load order of loose file in NMM? and I install MO and what is left and right pane?

In NMM, go to mods then hit Manage rules at the top. This will show you general conflicts and which should override what. if you want to go further and pick individual files (isn't necessary for fixing YA) then click XX conflicting files and hit edit individual files. 

I managed to fix my crash in falkreath and whiterun's hall of the dead by installing MNC and as bad dog said allowing both MNC and YA to over write XP32. If you are still crashing at the sight of skeletons check if MNC is installed.

Lastly I did notice some npcs changes between 10 and 12, Hilde in Riverwood is doing black face and Isolda has a white face mask on now, anyone else seeing this or is it maybe another mod I have interfering? 

 

Link to comment

Hello! I'm hoping somebody can help with an issue I'm having. I'm trying to get YA set up in VR, and things seem to do fine with everything before it in my load order but once I start checking off YA and its dependencies I get crashes as soon as I hit new game and load into character creation. Load order is as follows (note that this is starting from the FUS modlist; things I added including YA don't start until 0227):

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0006","+","Cleaned Master Files"
"0007","+","Unofficial Skyrim Special Edition Patch"
"0008","+","DO NOT TOUCH DummyPlugins (FUS RO DAH )"
"0010","+","DllLoader"
"0011","+","Engine Fixes VR"
"0012","+","JContainers VR"
"0013","+","SKSE files"
"0014","+","Skyrim VR Tools"
"0015","+","Papyrus Extender - VR"
"0016","+","PapyrusUtil VR - Scripting Utility Functions"
"0017","+","FileAccess Interface for Skyrim SE Scripts - FISSES"
"0018","+","Spell Perk Item Distributor (SPID)"
"0019","+","ConsoleUtilVR"
"0021","+","SkyUI"
"0022","+","moreHUD VR"
"0023","+","Clean Menu - VR Edition"
"0036","+","Option 6 - VR FPS Stabilizer 90hz"
"0040","+","Realm of Lorkhan - Freeform Alternate Start"
"0041","+","Instant Equip VR"
"0042","+","HIGGS - Hand Interaction and Gravity Gloves for Skyrim VR"
"0043","+","VRIK"
"0047","+","Weapon Throw VR"
"0048","+","Realistic Mining for VR"
"0049","+","VR Refit - Mine Chop and Drop"
"0050","+","Magic Improvements for Skyrim VR"
"0051","+","Werewolf Body for VR"
"0052","+","Vampire Lord Body for VR"
"0053","+","No Stagger Mod"
"0054","+","Simple Realistic Archery VR"
"0055","+","Auto Sneak and Jump VR"
"0057","+","Sprint Jump VR"
"0058","+","Rally's Candlelight and Magelight Fix"
"0059","+","No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies"
"0060","+","Im Walkin' Here VR"
"0061","+","To Your Face Redux"
"0063","+","vrik neardistance fix patch for build 28"
"0064","+","Even Better Quest Objectives SE"
"0065","+","GIST - Genuinely Intelligent Soul Trap SE"
"0066","+","Retimed Hit Frames"
"0067","+","No Spinning Death Animation"
"0069","+","Music - HQ"
"0070","+","Voices EN - Part 1"
"0071","+","Voices EN - Part 2"
"0073","+","VRIK Rift-Index-WMR Controller Bindings"
"0074","+","MageVR"
"0079","+","Locational Damage SKSE VR"
"0086","+","DynDOLOD Resources SE"
"0088","+","MystiriousDawn's HD Skyrim Overhaul"
"0089","+","Noble Skyrim Mod HD-2K"
"0091","+","Azurite Weathers"
"0092","+","ETHEREAL CLOUDS - Special Edition"
"0093","+","Storm Lightning for SSE and VR (Minty Lightning 2019)"
"0094","+","Thunder Sounds - WiZkiD Mix -"
"0095","+","True Storms Special Edition - Thunder Rain and Weather Redone"
"0096","+","Obsidian Mountain Fogs"
"0098","+","Embers HD"
"0099","+","Inferno - Fire Effects Redux"
"0100","+","3D Casting FX - Fire and Frost Hand FX Replacer"
"0101","+","Lux"
"0106","+","LUX 2020 (All brighter) - RECOMMENDED"
"0113","+","Northern Shores SE - 2K"
"0115","+","Septentrional Landscapes SE - 2K"
"0116","+","The Grass Your Mother Warned About"
"0117","+","Rift Fallen Leaves Options (Summer green)"
"0118","+","Landscape Fixes For Grass Mods"
"0119","+","Landscape For Grass Mods patches for The Great Cities and Towns"
"0120","+","PATCH The Grass Your Mother Warned About and Landscape Fixes For Grass Mods"
"0121","+","Cathedral - 3D Pine Grass - Full 3D Coverage"
"0122","+","High Poly Green Grass Update"
"0123","+","Myrkvior - The Flora Of Skyrim - Trees SSE"
"0124","+","Morekvior - Myrkvior Visual Enhancement"
"0125","+","Skyrim 3D Trees and Plants"
"0126","+","Blended Roads"
"0128","+","Rally's Solstheim AIO"
"0129","+","No More Dead Shrub"
"0130","+","Waymark - A Road Signs Mod"
"0131","+","Waterplants"
"0132","+","Skyrim 3D Signs"
"0133","+","Cathedral - Improved Mountain LOD and Z Fight Patch (WIP)"
"0134","+","Skyrim Landscape and Water Fixes"
"0135","+","Lightened Skyrim"
"0136","+","TGWMWYA_Patch"
"0137","+","Realistic Water Two SE"
"0138","+","SkyVRaan - Shimmering VR Waters"
"0139","+","Underground - a dungeon texture overhaul"
"0140","+","Whiterun Tower fix"
"0141","+","Better Dynamic Snow SE"
"0142","+","Interior Floating Fog Remover"
"0143","+","Auriel's Sunlight"
"0144","+","Texture fixes - Less is more"
"0146","+","SkyVRaan Natural Water"
"0149","+","The Great Cities - Minor Cities and Towns SSE Edition"
"0150","+","The Great Cities - Resources"
"0151","+","Lanterns Of Skyrim II"
"0152","+","Dawn of Skyrim (Director's Cut) SE"
"0157","+","AI Overhaul SSE"
"0161","+","Rally's Shaggycows of Skyrim"
"0162","+","Creatures Resized for VR - SE"
"0163","+","Creatures Resized for VR - SE - Smaller Insects"
"0165","+","Reverb and Ambiance Overhaul"
"0166","+","Immersive Sounds - Compendium"
"0167","+","Immersive Draw Sheathe Sounds VR"
"0168","+","Immersive Draw Sheathe Sounds VR - Immersive Sounds Compendium Patch"
"0170","+","3.1 - General (optional)_separator"
"0171","+","Forgiving Friends"
"0174","+","Pull Mastery Hookshot or Grappling hook(SE)"
"0176","+","INIGO"
"0177","+","Thunderchild"
"0180","+","Skyrim Revamped - Complete Enemy Overhaul"
"0183","+","Dual Wield Block VR"
"0184","+","Strike Obstruction Systems - Combat Blocking Overhaul"
"0185","+","SOSCBO better slomo patch"
"0187","+","Archery"
"0188","+","MArc - Muken's Arcane Archery"
"0189","+","MArc - Compatibility patch for Archery"
"0190","+","Marc_mysticism_patch"
"0193","+","Mysticism - A Magic Overhaul"
"0194","+","Apocalypse - Magic of Skyrim"
"0195","+","Triumvirate - Mage Archetypes"
"0196","+","Forgotten Magic Redone SE"
"0197","+","Spellforge - Engaging and Convenient Spell Acquisition"
"0198","+","Strange Runes"
"0201","+","Mysticism - Vokrii Compatibility Patch"
"0202","+","Apocalypse - Vokrii Compatibility Patch"
"0203","+","Triumvirate - Mysticism Compatibility Patch"
"0204","+","Spellforge - Vokrii patch"
"0205","+","Spellforge - Apocalypse"
"0206","+","Spellforge - Mysticism"
"0207","+","Spellforge - Forgotten Magic"
"0208","+","Spellforge - Triumvirate"
"0215","+","Realistic AI Detection SE (Light) [Choose one] - RECOMMENDED"
"0222","+","xLODGen_Output"
"0223","+","TexGen_Output"
"0224","+","DynDOLOD_Output_performance"
"0225","+","DynDOLOD_Output_quality"
"0227","+","XP32 Maximum Skeleton Special Extended"
"0228","+","Fores New Idles in Skyrim SE - FNIS SE"
"0229","+","Kaidan 2"
"0230","+","RaceMenu"
"0231","+","RaceCompatibility with fixes for SSE"
"0232","+","Schlongs of Skyrim SE"
"0233","+","01_Yiffy_Age_SE"
"0234","+","02_YA_Digi_SE"
"0235","+","04_YA_SOS_SE"
"0236","+","YA_Inigo_Patch_SE"
"0237","+","YA_Kaidan_Patch_SE"
"0238","+","MaleTextures"
"0239","+","Ordinator - Perks of Skyrim"
"0240","+","Growl - Werebeasts of Skyrim"
"0245","+","A Better Magelight"
"0246","+","a better magelight patch"
"0247","+","immersive torches"
"0248","+","LUX_no_ENB"
"0249","+","FUS_TrueStorm_Patch"
"0250","+","patch - azurite weathers"
"0251","+","GeneralFixesAndCR"
"0252","+","ENB Helper VR"
"0253","+","True Storms and Azurite Patch"
"0255","+","Synthesis for [Basic + Visuals + Gameplay]"

 

This is all running from MO2, and I ran GenerateFNISForUsers with the skeleton arm fix box ticked- fnis generates a warning about not running from a legal skyrim directory, but seems to work fine with the base FNIS/SOS characters. Any advice would be appreciated, I'm fairly new to Skyrim modding.

 

Link to comment
5 hours ago, beastneverseen said:

Hello! I'm hoping somebody can help with an issue I'm having. I'm trying to get YA set up in VR, and things seem to do fine with everything before it in my load order but once I start checking off YA and its dependencies I get crashes as soon as I hit new game and load into character creation. Load order is as follows (note that this is starting from the FUS modlist; things I added including YA don't start until 0227):

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0006","+","Cleaned Master Files"
"0007","+","Unofficial Skyrim Special Edition Patch"
"0008","+","DO NOT TOUCH DummyPlugins (FUS RO DAH )"
"0010","+","DllLoader"
"0011","+","Engine Fixes VR"
"0012","+","JContainers VR"
"0013","+","SKSE files"
"0014","+","Skyrim VR Tools"
"0015","+","Papyrus Extender - VR"
"0016","+","PapyrusUtil VR - Scripting Utility Functions"
"0017","+","FileAccess Interface for Skyrim SE Scripts - FISSES"
"0018","+","Spell Perk Item Distributor (SPID)"
"0019","+","ConsoleUtilVR"
"0021","+","SkyUI"
"0022","+","moreHUD VR"
"0023","+","Clean Menu - VR Edition"
"0036","+","Option 6 - VR FPS Stabilizer 90hz"
"0040","+","Realm of Lorkhan - Freeform Alternate Start"
"0041","+","Instant Equip VR"
"0042","+","HIGGS - Hand Interaction and Gravity Gloves for Skyrim VR"
"0043","+","VRIK"
"0047","+","Weapon Throw VR"
"0048","+","Realistic Mining for VR"
"0049","+","VR Refit - Mine Chop and Drop"
"0050","+","Magic Improvements for Skyrim VR"
"0051","+","Werewolf Body for VR"
"0052","+","Vampire Lord Body for VR"
"0053","+","No Stagger Mod"
"0054","+","Simple Realistic Archery VR"
"0055","+","Auto Sneak and Jump VR"
"0057","+","Sprint Jump VR"
"0058","+","Rally's Candlelight and Magelight Fix"
"0059","+","No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies"
"0060","+","Im Walkin' Here VR"
"0061","+","To Your Face Redux"
"0063","+","vrik neardistance fix patch for build 28"
"0064","+","Even Better Quest Objectives SE"
"0065","+","GIST - Genuinely Intelligent Soul Trap SE"
"0066","+","Retimed Hit Frames"
"0067","+","No Spinning Death Animation"
"0069","+","Music - HQ"
"0070","+","Voices EN - Part 1"
"0071","+","Voices EN - Part 2"
"0073","+","VRIK Rift-Index-WMR Controller Bindings"
"0074","+","MageVR"
"0079","+","Locational Damage SKSE VR"
"0086","+","DynDOLOD Resources SE"
"0088","+","MystiriousDawn's HD Skyrim Overhaul"
"0089","+","Noble Skyrim Mod HD-2K"
"0091","+","Azurite Weathers"
"0092","+","ETHEREAL CLOUDS - Special Edition"
"0093","+","Storm Lightning for SSE and VR (Minty Lightning 2019)"
"0094","+","Thunder Sounds - WiZkiD Mix -"
"0095","+","True Storms Special Edition - Thunder Rain and Weather Redone"
"0096","+","Obsidian Mountain Fogs"
"0098","+","Embers HD"
"0099","+","Inferno - Fire Effects Redux"
"0100","+","3D Casting FX - Fire and Frost Hand FX Replacer"
"0101","+","Lux"
"0106","+","LUX 2020 (All brighter) - RECOMMENDED"
"0113","+","Northern Shores SE - 2K"
"0115","+","Septentrional Landscapes SE - 2K"
"0116","+","The Grass Your Mother Warned About"
"0117","+","Rift Fallen Leaves Options (Summer green)"
"0118","+","Landscape Fixes For Grass Mods"
"0119","+","Landscape For Grass Mods patches for The Great Cities and Towns"
"0120","+","PATCH The Grass Your Mother Warned About and Landscape Fixes For Grass Mods"
"0121","+","Cathedral - 3D Pine Grass - Full 3D Coverage"
"0122","+","High Poly Green Grass Update"
"0123","+","Myrkvior - The Flora Of Skyrim - Trees SSE"
"0124","+","Morekvior - Myrkvior Visual Enhancement"
"0125","+","Skyrim 3D Trees and Plants"
"0126","+","Blended Roads"
"0128","+","Rally's Solstheim AIO"
"0129","+","No More Dead Shrub"
"0130","+","Waymark - A Road Signs Mod"
"0131","+","Waterplants"
"0132","+","Skyrim 3D Signs"
"0133","+","Cathedral - Improved Mountain LOD and Z Fight Patch (WIP)"
"0134","+","Skyrim Landscape and Water Fixes"
"0135","+","Lightened Skyrim"
"0136","+","TGWMWYA_Patch"
"0137","+","Realistic Water Two SE"
"0138","+","SkyVRaan - Shimmering VR Waters"
"0139","+","Underground - a dungeon texture overhaul"
"0140","+","Whiterun Tower fix"
"0141","+","Better Dynamic Snow SE"
"0142","+","Interior Floating Fog Remover"
"0143","+","Auriel's Sunlight"
"0144","+","Texture fixes - Less is more"
"0146","+","SkyVRaan Natural Water"
"0149","+","The Great Cities - Minor Cities and Towns SSE Edition"
"0150","+","The Great Cities - Resources"
"0151","+","Lanterns Of Skyrim II"
"0152","+","Dawn of Skyrim (Director's Cut) SE"
"0157","+","AI Overhaul SSE"
"0161","+","Rally's Shaggycows of Skyrim"
"0162","+","Creatures Resized for VR - SE"
"0163","+","Creatures Resized for VR - SE - Smaller Insects"
"0165","+","Reverb and Ambiance Overhaul"
"0166","+","Immersive Sounds - Compendium"
"0167","+","Immersive Draw Sheathe Sounds VR"
"0168","+","Immersive Draw Sheathe Sounds VR - Immersive Sounds Compendium Patch"
"0170","+","3.1 - General (optional)_separator"
"0171","+","Forgiving Friends"
"0174","+","Pull Mastery Hookshot or Grappling hook(SE)"
"0176","+","INIGO"
"0177","+","Thunderchild"
"0180","+","Skyrim Revamped - Complete Enemy Overhaul"
"0183","+","Dual Wield Block VR"
"0184","+","Strike Obstruction Systems - Combat Blocking Overhaul"
"0185","+","SOSCBO better slomo patch"
"0187","+","Archery"
"0188","+","MArc - Muken's Arcane Archery"
"0189","+","MArc - Compatibility patch for Archery"
"0190","+","Marc_mysticism_patch"
"0193","+","Mysticism - A Magic Overhaul"
"0194","+","Apocalypse - Magic of Skyrim"
"0195","+","Triumvirate - Mage Archetypes"
"0196","+","Forgotten Magic Redone SE"
"0197","+","Spellforge - Engaging and Convenient Spell Acquisition"
"0198","+","Strange Runes"
"0201","+","Mysticism - Vokrii Compatibility Patch"
"0202","+","Apocalypse - Vokrii Compatibility Patch"
"0203","+","Triumvirate - Mysticism Compatibility Patch"
"0204","+","Spellforge - Vokrii patch"
"0205","+","Spellforge - Apocalypse"
"0206","+","Spellforge - Mysticism"
"0207","+","Spellforge - Forgotten Magic"
"0208","+","Spellforge - Triumvirate"
"0215","+","Realistic AI Detection SE (Light) [Choose one] - RECOMMENDED"
"0222","+","xLODGen_Output"
"0223","+","TexGen_Output"
"0224","+","DynDOLOD_Output_performance"
"0225","+","DynDOLOD_Output_quality"
"0227","+","XP32 Maximum Skeleton Special Extended"
"0228","+","Fores New Idles in Skyrim SE - FNIS SE"
"0229","+","Kaidan 2"
"0230","+","RaceMenu"
"0231","+","RaceCompatibility with fixes for SSE"
"0232","+","Schlongs of Skyrim SE"
"0233","+","01_Yiffy_Age_SE"
"0234","+","02_YA_Digi_SE"
"0235","+","04_YA_SOS_SE"
"0236","+","YA_Inigo_Patch_SE"
"0237","+","YA_Kaidan_Patch_SE"
"0238","+","MaleTextures"
"0239","+","Ordinator - Perks of Skyrim"
"0240","+","Growl - Werebeasts of Skyrim"
"0245","+","A Better Magelight"
"0246","+","a better magelight patch"
"0247","+","immersive torches"
"0248","+","LUX_no_ENB"
"0249","+","FUS_TrueStorm_Patch"
"0250","+","patch - azurite weathers"
"0251","+","GeneralFixesAndCR"
"0252","+","ENB Helper VR"
"0253","+","True Storms and Azurite Patch"
"0255","+","Synthesis for [Basic + Visuals + Gameplay]"

 

This is all running from MO2, and I ran GenerateFNISForUsers with the skeleton arm fix box ticked- fnis generates a warning about not running from a legal skyrim directory, but seems to work fine with the base FNIS/SOS characters. Any advice would be appreciated, I'm fairly new to Skyrim modding.

 

possibly too many plugins, and the YA esp's *must* be bottom of the load order (apart from YA specific patches which should be below even those)
VR doesn't support ESL so you have a hard limit of 254 plugins. Sucks, I know.

Link to comment

I think I should already be well below that- if you check the list, it skips a bunch of numbers, unless I'm misunderstanding how priority works. I didn't quite catch that until disabling a few mods and dragging a few unused ones down to the bottom of priority, but now it won't even get to the title screen. UI screenshots for reference: https://imgur.com/a/WJgI0MC

 

The one thing that I'm a bit confused about is a few oddities like seeing 'spellsiphon.esp' checked under plugins when I don't have it checked in the main mod list, but that might just be me misunderstanding how MO2 works somehow.

 

And this is all before any future attempts at getting SL working, so any advice as to where that and YA stuff should go relative to one another is appreciated.

 

Link to comment
On 11/12/2021 at 12:02 PM, beastneverseen said:

I think I should already be well below that- if you check the list, it skips a bunch of numbers, unless I'm misunderstanding how priority works. I didn't quite catch that until disabling a few mods and dragging a few unused ones down to the bottom of priority, but now it won't even get to the title screen. UI screenshots for reference: https://imgur.com/a/WJgI0MC

 

The one thing that I'm a bit confused about is a few oddities like seeing 'spellsiphon.esp' checked under plugins when I don't have it checked in the main mod list, but that might just be me misunderstanding how MO2 works somehow.

 

And this is all before any future attempts at getting SL working, so any advice as to where that and YA stuff should go relative to one another is appreciated.

 

For the sake of anyone else that happens to have this issue: Pretty sure the issue is to do with the synthesis patch that came with the original modlist no longer playing nicely with the new setup. I haven't been able to get together a new one that does work, so I'm in nuke it and start over territory.

Link to comment
4 hours ago, beastneverseen said:

For the sake of anyone else that happens to have this issue: Pretty sure the issue is to do with the synthesis patch that came with the original modlist no longer playing nicely with the new setup. I haven't been able to get together a new one that does work, so I'm in nuke it and start over territory.

 

So, coming back to this, looks like there are some issues specific to YA- apologies for triple-posting. I'm able to load into character creation with a minimalist set of mods that includes YA's prerequisites- including SOS. When I check off YA, I'm able to get into character creation but two races- I want to say it's dark elves and bretons- have black textures. When I check off both YA and SOS along with the YA-SOS patch, I can load the main menu but crash on starting a new game. Any advice?

 

 

Link to comment

Not sure if this is a Schlongs of Skyrim bug or a YA bug. But for some reason all my mannequins now suffer from "invisible crotch" syndrome. They used to be SFW but now are still SWF just with a hole in their crotch. Is there any way to tell SoS to ignore the mannequin race? Or in YA is there intended to be a schlong for mannequins?

Link to comment

IIRC the issue with mannikins is they use the regular body, so if you replace it they get a hole in the crotch. Some one of my mods--Hoodies? Skimpy? supplies a plate to fill the hole, implemented as an SOS schlong. (I think. Might just be an extra part.) 

Link to comment
1 hour ago, Bad Dog said:

IIRC the issue with mannikins is they use the regular body, so if you replace it they get a hole in the crotch. Some one of my mods--Hoodies? Skimpy? supplies a plate to fill the hole, implemented as an SOS schlong. (I think. Might just be an extra part.) 

Thanks for the heads up! Ill take a look at my loadorder and see if Im overriding something as at one point it worked without issue. If I cant do that ill try downloading your hoodies mod to see if there is an equipable plate among them to fill the gap. 

Link to comment

Speaking of holes in crotches...

 

23 hours ago, beastneverseen said:

 

So, coming back to this, looks like there are some issues specific to YA- apologies for triple-posting. I'm able to load into character creation with a minimalist set of mods that includes YA's prerequisites- including SOS. When I check off YA, I'm able to get into character creation but two races- I want to say it's dark elves and bretons- have black textures. When I check off both YA and SOS along with the YA-SOS patch, I can load the main menu but crash on starting a new game. Any advice?

 

 

 

I've now tried rolling back to the YA 10 patch on the files page, and I can now load into the character creation screen- but everyone has the same hole in the crotch, dark elves and dremora have what seems to be a black base skin on the khajiit model, and I get a CTD when I select snow elves. Removing SOS and its YA patch removes the CTD for snow elves, but still leaves the black textures in place. Doing a fresh install of SOS and XP32- and of course running LOOT and FNIS again when I have everything in- seems to have resolved the snow elf issue but I've still got two races with buggy textures and everyone walking around with empty crotches. None of this is using the digitigrade patch, though using it didn't fix or break anything else.

 

One possible point I'm wondering about, which box am I supposed to tick for 'animation rig map' when I'm installing XP32?

Link to comment
10 minutes ago, beastneverseen said:

Speaking of holes in crotches...

 

 

I've now tried rolling back to the YA 10 patch on the files page, and I can now load into the character creation screen- but everyone has the same hole in the crotch, dark elves and dremora have what seems to be a black base skin on the khajiit model, and I get a CTD when I select snow elves. Removing SOS and its YA patch removes the CTD for snow elves, but still leaves the black textures in place. Doing a fresh install of SOS and XP32- and of course running LOOT and FNIS again when I have everything in- seems to have resolved the snow elf issue but I've still got two races with buggy textures and everyone walking around with empty crotches. None of this is using the digitigrade patch, though using it didn't fix or break anything else.

 

One possible point I'm wondering about, which box am I supposed to tick for 'animation rig map' when I'm installing XP32?

Im not 100% sure on the buggy textures (I have a few seem issues and some characters have black heads and grey bodies which is a little odd but livable for me) BUT in regards to holes in crotches of NPC'c:
Schlongs of Skyrim wont generate genitals for armor not marked as "revealing." I have a spell that I use called "Select NPC" Im not sure which mod it comes from genuinely sorry about that. But if you cast that spell or select an NPC another way you can go into the schlongs of skyrim MCM and from the NPC section mark their armor as "revealing" this should remove the holes in crotches. I was able to get YA version 12 working with all the junk and whistles attached, but I did it mid game way past when I made my character. 

Link to comment
3 minutes ago, Tifone said:

Im not 100% sure on the buggy textures (I have a few seem issues and some characters have black heads and grey bodies which is a little odd but livable for me) BUT in regards to holes in crotches of NPC'c:
Schlongs of Skyrim wont generate genitals for armor not marked as "revealing." I have a spell that I use called "Select NPC" Im not sure which mod it comes from genuinely sorry about that. But if you cast that spell or select an NPC another way you can go into the schlongs of skyrim MCM and from the NPC section mark their armor as "revealing" this should remove the holes in crotches. I was able to get YA version 12 working with all the junk and whistles attached, but I did it mid game way past when I made my character. 

 

That's an interesting thought, though I'd be surprised if it's that- this is running as vanilla as possible to isolate YA issues, the only other mod of any substance being used is the lorkhan start so I can immediately see character creation. So, unless that adds unique clothing which I don't think it does the characters should only be using base clothing which should be YA/SOS compatible? 

Link to comment

Right, so I've resolved my previous problems and I'm back up to the current YA version but now I can't get the erection to trigger on the sheathed schlongs- I haven't gotten up to even attempting to install LL, this is just with the spell. The papyrus log and load orders are attached, but the key lines seem to be these:

 

[11/15/2021 - 12:12:49AM] Error: Unable to bind script BDDigiPositionMonitor to Active effect 4 on  (210AEC9A) because their base types do not match [I have digi in my mod manager but not checked, so not sure what's up with that]
[11/15/2021 - 12:13:03AM] erection effect will unequip Rowan to depth 5
[11/15/2021 - 12:13:03AM] warning: Property schlongOwnerSpell on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property BDSchlongLevels on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property isStrapOn on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
 

Papyrus.0.log loadorder.txt plugins.txt

Link to comment
On 11/12/2021 at 2:12 AM, Gfur said:

In NMM, go to mods then hit Manage rules at the top. This will show you general conflicts and which should override what. if you want to go further and pick individual files (isn't necessary for fixing YA) then click XX conflicting files and hit edit individual files. 

I managed to fix my crash in falkreath and whiterun's hall of the dead by installing MNC and as bad dog said allowing both MNC and YA to over write XP32. If you are still crashing at the sight of skeletons check if MNC is installed.

Lastly I did notice some npcs changes between 10 and 12, Hilde in Riverwood is doing black face and Isolda has a white face mask on now, anyone else seeing this or is it maybe another mod I have interfering? 

 

It works thanks for help!

Link to comment
8 hours ago, beastneverseen said:

Right, so I've resolved my previous problems and I'm back up to the current YA version but now I can't get the erection to trigger on the sheathed schlongs- I haven't gotten up to even attempting to install LL, this is just with the spell. The papyrus log and load orders are attached, but the key lines seem to be these:

 

[11/15/2021 - 12:12:49AM] Error: Unable to bind script BDDigiPositionMonitor to Active effect 4 on  (210AEC9A) because their base types do not match [I have digi in my mod manager but not checked, so not sure what's up with that]
[11/15/2021 - 12:13:03AM] erection effect will unequip Rowan to depth 5
[11/15/2021 - 12:13:03AM] warning: Property schlongOwnerSpell on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property BDSchlongLevels on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property isStrapOn on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
 

Papyrus.0.log 28.17 kB · 0 downloads loadorder.txt 2.32 kB · 0 downloads plugins.txt 2.28 kB · 0 downloads

If I remember rightly, I could only get the spell and erections to work if I had sexlab aroused installed (Sexlab Arounsed Redux SSe Version 29 2.9 is what I'm currently using)

Link to comment
8 hours ago, beastneverseen said:

Right, so I've resolved my previous problems and I'm back up to the current YA version but now I can't get the erection to trigger on the sheathed schlongs- I haven't gotten up to even attempting to install LL, this is just with the spell. The papyrus log and load orders are attached, but the key lines seem to be these:

 

[11/15/2021 - 12:12:49AM] Error: Unable to bind script BDDigiPositionMonitor to Active effect 4 on  (210AEC9A) because their base types do not match [I have digi in my mod manager but not checked, so not sure what's up with that]
[11/15/2021 - 12:13:03AM] erection effect will unequip Rowan to depth 5
[11/15/2021 - 12:13:03AM] warning: Property schlongOwnerSpell on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property BDSchlongLevels on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
[11/15/2021 - 12:13:03AM] warning: Property isStrapOn on script BDSchlongEffect attached to Active effect 7 on  (00000014) cannot be initialized because the script no longer contains that property
 

Papyrus.0.log 28.17 kB · 0 downloads loadorder.txt 2.32 kB · 0 downloads plugins.txt 2.28 kB · 0 downloads

 

Your setup is already borked, go back and try again. Sorry.

 

"Property <x> on script <y> cannot be initialized because the script no longer contains that property" means the esp and script are out of sync. Sometimes this is benign, e.g. if the script no longer needs a property but the modder didn't remove it from the interface in the esp. But not here-- you shouldn't see it on the schlongs if you have everything installed correctly.

 

Get MO if you're not already using it. Set up a simple profile and enable a minimal set of mods. Verify the above strings don't appear. Go from there.

 

There was a thing about the stuff not working without Sexlab which I might not have fixed. But your errors are not related to that.

 

Link to comment

Does anyone know a console command to equip headparts?  I had to disable better bretons because for some reason it was causing a crash around Markarth, I reenabled it later but now my character doesn't have a mouthpart.  I've tried using the racemenu alternative but there isn't a racemenu option that lets me pick mouthparts.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use