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SexoutAssassin


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Posted

Maybe IsInList is buggy. I know the native form list commands are less than reliable, which is why pride always used ListGetFormIndex to check if things were in lists.

Posted
I'm lost. I have no clue why those new if/then statements would exclude every NPC' date=' let alone start crashing the script. In case it's something dumb, everyone look at this. The original:

if(playerREF.hasPerk SeductiveAssassin)
if(scanner.getIsCreature == 0 && scanner.getShouldAttack playerREF && scanner.getCombatTarget != playerREF)
	if(scanner.NX_GetEVFl "Sexout:SexoutAssassin:IsSeduced" == 0)			
		scanner.NX_SetEVFl "Sexout:SexoutAssassin:IsSeduced" 1
		scanner.CIOS SexoutAssassinSeducedSpell
	endif
endif
endif

And mine:

if(playerREF.hasPerk SeductiveAssassin)
if(scanner.getIsCreature == 0 && scanner.getShouldAttack playerREF && scanner.getCombatTarget != playerREF)
	if(scanner.NX_GetEVFl "Sexout:SexoutAssassin:IsSeduced" == 0)
		if(scanner.IsInList SexoutAssassinFIDBannedActors == 0)
			if(scanner.IsInList SexoutListBannedActor == 0)
				if(scanner.IsInList SexoutBannedActorsWithPlayer == 0)
					if(cell.IsInList SexoutAssassinFIDBannedCells == 0)			
						scanner.NX_SetEVFl "Sexout:SexoutAssassin:IsSeduced" 1
						scanner.CIOS SexoutAssassinSeducedSpell
					endif
				endif
			endif
		endif
	endif
endif
endif

cell is a new ref variable determined like so:

set cell to PlayerREF.GetParentCell

It could also use IsChild, IsPartneredFaithfully, HatesSex, possibly a money check... All stuff I'm not going to do since I appear to have broken it and I have no clue what I screwed up.

[/quote']I couldn't get IsInList to work for me at all so I just use the following everywhere and it seems to work fine.

		if rZActor.GetEquipped SexoutSLOutfitBunnySuitBlue ; *** (Bunnysuit Formlist)
		Set rSwapUpperBody to SexoutSOutfitBunnySuitBlueP2B3
	endif

There was something also Prideslayer said once about too many if endif's nested causing issues, maybe make a formlist in the mod and copy the other formlists contents into it.

Posted

There also is a list in SCR called SexoutSLClothAppearProstitute containing the vanilla Prostitute outfits & SCR variations + Bunny Suit & Corset Dress Fishnet outfits' date=' but I don't think any mods like Clothing Evaluation use it.

I guess part of the question is what defines a Prostitute outfit, wearing a Bunny suit in public I would think would be enough to warrant customer enquiry or assume you were on the premises to serve a client or the Boss.

[/quote']

 

Clothing eval does use it, actually.

Posted

And SexoutAssassin already checks it. I've switched the commands. I don't want to change too much so I'm doing this step-by-step. If this doesn't solve the issue, then I'll replace some nested if/thens with &&s.

SexoutAssassin.esp

  • 8 months later...
Posted

Mhm. This doesn't seem to work at all when I test it. Tried approaching the Viper Gunslingers several times, in various outfits or naked, carrying no visible arms. They just fire away no matter what.

Posted

Just a suggestion, but what about killing them in their sleep via dialogue like how Black Widow allows you to do with Benny in the vanilla game? You could use the Mister Sandman animation to show them performing the kill.

  • 2 months later...
Posted

Does this mod actually work ? and if yes, does it work on the powder gangers in Primm and would the clothes bought in setout store work ?

 

I have download the clotheval mod and set the gear I wear to look like a prostitute, that didnt change anything.

Posted

Not a suggestion for an addition, but maybe you should show a list of mods or clothing that this checks. I'm trying to find mods that work, but it sounds like it isn't clear what is meant to be worn and what works.

 

Do the Gomerra Suits work? Walking Naked? Maybe some of the adult mods on this site?

 

Just wondering for the sack of using this, because it honestly sounds like my kind of mod once I get signature armors on the cloth of choice.

Posted

I have read through the thread and has been following this plugin, I too am a bit confused. 

 

I understand there were compatibility issues with OP, but does Zippy's version work? From the above responses it appears that its broken? 

  • 9 months later...
Posted

And SexoutAssassin already checks it. I've switched the commands. I don't want to change too much so I'm doing this step-by-step. If this doesn't solve the issue, then I'll replace some nested if/thens with &&s.

Tested this, but it crashes my game after approaching a hostile NPC. He stops and puts his weapon away but then it crashes. Not sure why. Just thought I would let you know. Not sure if anyone else has tried it.  

Posted

Yeah I don't know whats wrong. I've tried both files and all the hostile NPCs are still hostile to me no matter what I wear and I've deactivated all my mods but assassin so I have no idea whats wrong

  • 1 month later...
Posted

To any users of this mod it uses a redundant quest variable in SCR which will be removed soon in the SCR 20141109 beta breaking this mod, if anyone want's to take up the magic cup please do the following:

 

I'm not sure if it's a dead /redundant mod or not but if it isn't there's a Redundant Quest and Script in SCR I want to remove completely and SexoutAsassin is the only mod referencing it.

To continue to use SCR please update the last bloc using the redundant SexoutSQVARZPlayer variables and release an update, they have been replaced by Spunk/Lust NX's for a while.

 

Drugging now uses rZActor.NX_GetEVFl "SOD:fLustOh" (0 to 100 effect but may go higher for duration purposes)

 

scn SexoutAssassinQuestScript
int init
int nCount
int nIndex
ref scanner
int hasBW
int hasCLF
int hasCB
int weaponTypeLevel
int perkLevel

int arousalBonus
int correctClothing

int willFail

ref cell

begin GameMode
	set hasBW to playerREF.hasPerk BlackWidow
	set hasCLF to playerREF.hasPerk CherchezLaFemme
	set hasCB to playerREF.hasPerk ConfirmedBachelor
	set perkLevel to getStage SexoutAssassinQuest
	set cell to PlayerREF.GetParentCell
	;printC "SexoutAssassin: Level %0.0f" perkLevel

	if(SexoutSQVARZPlayer.fArousal > 60 || SexoutSQVARZPlayer.fDrugLevelLust > 1)
		set arousalBonus to 7
	else
		set arousalBonus to 0
	endif

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