red3dred Posted February 4, 2025 Author Posted February 4, 2025 (edited) 2 hours ago, DeathlyCow123 said: Hey Mate Dont Know If You Still Reply Or Anything But Whenever im defeated or try to use a node my character just dissapears and nothing happens other then that the mod seems to be working in every other department for me, theres a screenshot of what mods im using The unknowable pain of a vague bug report, no log, and the totally misfire of a place to ask for help... At least what i got can still help you help me help you. Extended Dialogue, Lustbound Base, Alluring Toys Co, all of those are included in Sexbound Reborn, loading them along Reborn breaks it by loading old code into the mix. Wouldn't recommend using Sexbound Pheromones but good luck. All in all, other than that, i don't know if the Pheromones is installed correctly but i can hope so, since you installed everything else correctly. Edited February 4, 2025 by red3dred
DeathlyCow123 Posted February 5, 2025 Posted February 5, 2025 (edited) Thank you i will try that and sorry for it being vague dont know too much on modding so i only said what i knew 😅 edit: removed those and everything works know youre a legend mate have a good one Edited February 5, 2025 by DeathlyCow123
luc1us Posted February 5, 2025 Posted February 5, 2025 hey, i think it's being finicky because im running via openstarbound, but, the defeat function/node production for 'ebslovelywhips' and 'aphrodite's bow' isn't playing nice. it freezes the monster, but no interaction is produced. this is the main error i caught, and pretty sure this is the problem; [02:41:52.630] [Error] [string "/monsters/monster.lua"]:150: (StarException) Lua Exception caught running action node placeSexNode in behavior sexboundmonster: (LuaException) Error code 2, [string "/scripts/sexbound/override/monster/identity.l..."]:32: attempt to call a nil value (field 'optName') stack traceback: [string "/scripts/sexbound/override/monster/identity.l..."]:32: in method 'build' [string "/scripts/sexbound/override/monster.lua"]:241: in method 'getActorData' [string "/scripts/sexbound/override/common/transform.l..."]:94: in method 'helper_SpawnSexNode' [string "/scripts/sexbound/override/common/transform.l..."]:56: in method 'placeSexNode' [string "/scripts/actions/sexbound.lua"]:133: in function <[string "/scripts/actions/sexbound.lua"]:122> Modlist: starbound.log and full log. sorry it's not shorter, but i did a full boot, since i was confused. this SHOULD be stable....right...?
red3dred Posted February 5, 2025 Author Posted February 5, 2025 58 minutes ago, luc1us said: hey, i think it's being finicky because im running via openstarbound, but, the defeat function/node production for 'ebslovelywhips' and 'aphrodite's bow' isn't playing nice. it freezes the monster, but no interaction is produced. this is the main error i caught, and pretty sure this is the problem; [02:41:52.630] [Error] [string "/monsters/monster.lua"]:150: (StarException) Lua Exception caught running action node placeSexNode in behavior sexboundmonster: (LuaException) Error code 2, [string "/scripts/sexbound/override/monster/identity.l..."]:32: attempt to call a nil value (field 'optName') stack traceback: [string "/scripts/sexbound/override/monster/identity.l..."]:32: in method 'build' [string "/scripts/sexbound/override/monster.lua"]:241: in method 'getActorData' [string "/scripts/sexbound/override/common/transform.l..."]:94: in method 'helper_SpawnSexNode' [string "/scripts/sexbound/override/common/transform.l..."]:56: in method 'placeSexNode' [string "/scripts/actions/sexbound.lua"]:133: in function <[string "/scripts/actions/sexbound.lua"]:122> This isn't an OSB issue at all, it's likely one of your many workshop mod is removing a Vanilla script option. The function in question causing issues is from Vanilla. "capturable.optName()" from "scripts/companions/capturable.lua". Only workshop mod i have seen in that list that mentions "capture" that might be related was "Unlimited Captured Pods!", perhaps check if removing it does it.
luc1us Posted February 5, 2025 Posted February 5, 2025 8 hours ago, red3dred said: This isn't an OSB issue at all, it's likely one of your many workshop mod is removing a Vanilla script option. The function in question causing issues is from Vanilla. "capturable.optName()" from "scripts/companions/capturable.lua". Only workshop mod i have seen in that list that mentions "capture" that might be related was "Unlimited Captured Pods!", perhaps check if removing it does it. fixed! thank you.
Molvie Posted February 19, 2025 Posted February 19, 2025 I like the mod, but as I understand it, the author of the mod is still working on other projects, is there any approximate information about which mobs will be added in future updates and whether there will be updates at all? 1
red3dred Posted February 19, 2025 Author Posted February 19, 2025 10 hours ago, Molvie said: I like the mod, but as I understand it, the author of the mod is still working on other projects, is there any approximate information about which mobs will be added in future updates and whether there will be updates at all? Managed to remember to respond to this one! So, i can't give an ETA on any updates personally, i got too many projects i work on and can't give a consistent, certain time at which point i'll be able to push out a good update with a decent amount of monsters. Outside of personally, people have also slowed down on contributions of art; While i am focusing on other mods such as Mainline Sexbound Artwork, PoV and more (Other, SFW mods i also work on), i am always open to implementing anything people make, within reason. Previously, the hype behind the mod provided many small contributions but many of which were not usable, i've asked for permissions where possible and catalogued them in a package so people can see, tweak and work on improving and expanding if they so desire. The Teratophilia channel in the linked Discord in my Signature has a pinned message of all previously provided files, that i was given permission to use, that are available, and progress can be checked in Teratophilia Tracker. The main reason i've slowed down on art so much, is that i've accidentally dug a few holes in how things work, and then "undug" those holes with new caveats, while also working with Sexbound developer and maintainer Erina Sugino to hopefully expand on functionalities, not just for monsters, but in general. We do get blocked by Starbound being written by unpaid teenagers most of the time, mainly around monsters, who for some reason have tons of restrictive limitations and goofy implementations, but we are still looking and working. One example i've mentioned before, "gendered" monsters and even support for showing pregnancy sprites on the monsters themselves, in-world, outside of animations. Another example is PoV artwork for a couple monsters was also started and i did some progress but generally only chip onto it when i'm not feeling the drive to work on mainline artwork for the most part. Hope this answer suffices, i do not try to make apologies, but instead to explain "what's going on behind the scenes". Spent a LOOOOOOONG time working on Sexbound animations, not making art, but implementing the art into the animation file, which has absolutely drained my patience and time, so i do apologize for not accomplishing much lately. 2
Molvie Posted February 20, 2025 Posted February 20, 2025 22 hours ago, red3dred said: Удалось не забыть ответить на этот вопрос! Итак, я не могу назвать точную дату выхода каких-либо обновлений лично для вас, потому что у меня слишком много проектов, над которыми я работаю, и я не могу назвать точное время, когда я смогу выпустить хорошее обновление с приличным количеством монстров. Помимо меня лично, люди также стали реже вносить свой вклад в виде изображений. В то время как я сосредоточен на других модах, таких как Mainline Sexbound Artwork, PoV и других (других модах SFW, над которыми я также работаю), я всегда открыт для внедрения всего, что делают люди, в разумных пределах. Раньше из-за шумихи вокруг мода люди вносили много небольших изменений, но многие из них были бесполезны. Я запрашивал разрешения там, где это было возможно, и каталогизировал их в пакете, чтобы люди могли просматривать, изменять и работать над улучшением и расширением, если захотят. На канале «Тератофилия» в связанном со мной Discord в моей подписи есть закреплённое сообщение со всеми ранее предоставленными файлами, на использование которых я получил разрешение. Они доступны, и прогресс можно отслеживать в «Тератофилии». Основная причина, по которой я так сильно замедлился в работе над графикой, заключается в том, что я случайно обнаружил несколько ошибок в том, как всё работает, а затем «устранил» эти ошибки с помощью новых предостережений, а также работая с разработчиком и администратором Sexbound Эриной Сугино, чтобы, надеюсь, расширить функциональность не только для монстров, но и в целом. Большую часть времени нас блокирует Starbound, написанная неоплачиваемыми подростками, в основном из-за монстров, у которых по какой-то причине куча ограничений и глупых реализаций, но мы всё равно ищем и работаем. Один из примеров, о котором я упоминал ранее, — «гендерные» монстры и даже поддержка отображения спрайтов беременности на самих монстрах, в мире, за пределами анимации. Другой пример — работа над художественным оформлением пары монстров от первого лица, которая также была начата, и я добился некоторого прогресса, но в целом занимаюсь этим только тогда, когда не чувствую желания работать над основным оформлением. Надеюсь, этого ответа достаточно, я не пытаюсь извиняться, а вместо этого объясняю, «что происходит за кулисами». Я потратил очень много времени на работу над анимацией Sexbound, не на создание изображений, а на их внедрение в файл анимации, что совершенно истощило моё терпение и время, поэтому я прошу прощения за то, что в последнее время мало что делаю. Wow, I didn't expect THAT answer, i mean i thought it will be... shorter! But thanks! I wish you good luck in developing new projects! 1
red3dred Posted July 23, 2025 Author Posted July 23, 2025 1 hour ago, Tye Tass said: Is there anything new coming anytime soon? I would post a GIF of a thumbleweed but then people would want me to add a fuckable thumbleweed. I'm sorry to say i haven't been working on the mod much, other than maintenance checks here and there. Best i got is some animations for rare variants/updated animations for a couple monsters, but they aren't quite done yet. 1
jvhgfvcfy Posted July 24, 2025 Posted July 24, 2025 i need help, when enemy spawns near me with this mod installed i alway teleporting back to ship and i dont know what to do
red3dred Posted July 25, 2025 Author Posted July 25, 2025 12 hours ago, jvhgfvcfy said: i need help, when enemy spawns near me with this mod installed i alway teleporting back to ship and i dont know what to do All help is provided the same way, we follow the little copy-pasta: Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here> Once these steps are taken, we take a look at the file you provided and pinpoint the core of the issue, along with some steps and solutions to fix it.
cherylMSLL Posted September 25, 2025 Posted September 25, 2025 Hi! I'm having problems with invisible sex nodes and animations, if you could help me... Log is attached starbound.log
cherylMSLL Posted September 26, 2025 Posted September 26, 2025 1 hour ago, cherylMSLL said: Hi! I'm having problems with invisible sex nodes and animations, if you could help me... Log is attached starbound.log 66.22 kB · 1 download It seems that the monster appears to die, they drop their items, but an invisible node stays there
red3dred Posted September 26, 2025 Author Posted September 26, 2025 1 hour ago, cherylMSLL said: Hi! I'm having problems with invisible sex nodes and animations, if you could help me... Log is attached Last i've heard, TeratoScenes is incompatible with "PoV Full Sprites", other than that; The moan config of Sexbound is breaking because... wait, why is it breaking... [19:22:28.941] [Error] Exception caught loading asset: /sxb_plugin.moan.config, (AssetException) Could not read JSON asset /sxb_plugin.moan.config Caused by: (JsonParsingException) Cannot parse json file: /sxb_plugin.moan.config Caused by: (JsonParsingException) Error parsing json: bad string, should be '"' at 31:7 If you have edited this file, it is currently broken and causing issues. If you have NOT edited this file, it's likely a mod did. Which mod, i don't see which one.
Ramadan_steve Posted October 22, 2025 Posted October 22, 2025 (edited) Hey first time commenter here, just wanted to say ive used your mods among others for a few monthes now and I gotta say this mod has been amazing. 1 question though, how come some births with monsters involved end up just popping out nothing but Perfectly generic items? is that a bug or just more of a placeholder thing? Edited October 22, 2025 by Ramadan_steve
red3dred Posted October 22, 2025 Author Posted October 22, 2025 10 hours ago, Ramadan_steve said: Hey first time commenter here, just wanted to say ive used your mods among others for a few monthes now and I gotta say this mod has been amazing. 1 question though, how come some births with monsters involved end up just popping out nothing but Perfectly generic items? is that a bug or just more of a placeholder thing? Shouldn't be the case; Monsters either birth eggs or birth live monsters (When the player/NPC is the mother), if you are getting "PGI's", then i gotta ask for a log to see why that is the case. Normally, that would only happen if you have Sexbound Reborn, and do not have the Lustbound addons. It tries to spawn the "Sexstone_I" item regardless of the addon being installed, a leftover issue from integrating Lustbound into Sexbound Reborn, but by no means game-breaking. It'll try to spawn it whenever a entity with the pregnancy status-effect unloads, while eggs are supposed to only come when the pregnancy actually ends (They give birth). If there is another issue at hand, i'd need a log to really be able to tell what item is failing to spawn in properly. And appreciate the words! But a lot of the art is done by tons of members from the community, i just put in the work to get them to work in Sexbound. Anyone can draw animations and throw them at me, and i can use them, i will implement them into the mod.
Ramadan_steve Posted October 22, 2025 Posted October 22, 2025 (edited) 3 hours ago, red3dred said: Shouldn't be the case; Monsters either birth eggs or birth live monsters (When the player/NPC is the mother), if you are getting "PGI's", then i gotta ask for a log to see why that is the case. Normally, that would only happen if you have Sexbound Reborn, and do not have the Lustbound addons. It tries to spawn the "Sexstone_I" item regardless of the addon being installed, a leftover issue from integrating Lustbound into Sexbound Reborn, but by no means game-breaking. It'll try to spawn it whenever a entity with the pregnancy status-effect unloads, while eggs are supposed to only come when the pregnancy actually ends (They give birth). If there is another issue at hand, i'd need a log to really be able to tell what item is failing to spawn in properly. And appreciate the words! But a lot of the art is done by tons of members from the community, i just put in the work to get them to work in Sexbound. Anyone can draw animations and throw them at me, and i can use them, i will implement them into the mod. Firstly youre humbling yourself too much; you being able to centralize all of the animations made by different artists is the reason the mod came out so nicely. But yeah I understand youre just saying it was a huge team effort and not any specific person. Anyways thanks for giving me a pointer for the lustbound addon that might be it. for the 3-4 months ive had this game i always thought that was just a placeholder for eggs/births lol. which addon from lustbound do I need? And will it go into the default mods browser or be put into the sexbound reborn file? Edited October 22, 2025 by Ramadan_steve
Erina Sugino Posted October 23, 2025 Posted October 23, 2025 15 hours ago, Ramadan_steve said: Firstly youre humbling yourself too much; you being able to centralize all of the animations made by different artists is the reason the mod came out so nicely. But yeah I understand youre just saying it was a huge team effort and not any specific person. Anyways thanks for giving me a pointer for the lustbound addon that might be it. for the 3-4 months ive had this game i always thought that was just a placeholder for eggs/births lol. which addon from lustbound do I need? And will it go into the default mods browser or be put into the sexbound reborn file? You don't put files into other mods, and everyone who tells you to do though has best-cast no clue what they're doing or worst-case created a bad non-mod.
Painbow69 Posted October 23, 2025 Posted October 23, 2025 (edited) Hey, I'm having trouble getting this to work for a modded race: I have the mechineki race and sexbound patches. Mechineki sex scenes work with regular npcs, but not with critters. What am I missing? e: This is only an issue with this race. i tried with vanilla races, and they work. e2: NEVERMIND. I think I now understand what's going on. It's inconsistant and seems to show options only sometimes. Then I realized it's based on GENDER. There's a significant amount of critters that don't have F/F anims and would just show the scene with zero options like above. I changed to futa and now I see options. Edited October 24, 2025 by Painbow69
red3dred Posted October 24, 2025 Author Posted October 24, 2025 3 hours ago, Painbow69 said: Hey, I'm having trouble getting this to work for a modded race: I have the mechineki race and sexbound patches. Mechineki sex scenes work with regular npcs, but not with critters. What am I missing? e: This is only an issue with this race. i tried with vanilla races, and they work. e2: NEVERMIND. I think I now understand what's going on. It's inconsistant and seems to show options only sometimes. Then I realized it's based on GENDER. There's a significant amount of critters that don't have F/F anims and would just show the scene with zero options like above. I changed to futa and now I see options. Yep. Sexbound Reborn does that, females cannot penetrate, so female monster X female player = nothing. There is a lot of work to fix this, so i can't say it'll happen anytime soon, for now, that logic is what dictates it.
Ramadan_steve Posted October 24, 2025 Posted October 24, 2025 18 hours ago, Erina Sugino said: You don't put files into other mods, and everyone who tells you to do though has best-cast no clue what they're doing or worst-case created a bad non-mod. Oh no one said anything to me, I was just interpreting the term addon too literally lol. Im just a dummy who didnt know what a PAK file is until i read through your troubleshooting guide when i first started a few months ago lol. seriously that guide saved me a lot of time, (not to mention just how awesome your mods been as a foundational piece)
Ramadan_steve Posted October 24, 2025 Posted October 24, 2025 On 10/22/2025 at 12:22 PM, red3dred said: Shouldn't be the case; Monsters either birth eggs or birth live monsters (When the player/NPC is the mother), if you are getting "PGI's", then i gotta ask for a log to see why that is the case. Normally, that would only happen if you have Sexbound Reborn, and do not have the Lustbound addons. It tries to spawn the "Sexstone_I" item regardless of the addon being installed, a leftover issue from integrating Lustbound into Sexbound Reborn, but by no means game-breaking. It'll try to spawn it whenever a entity with the pregnancy status-effect unloads, while eggs are supposed to only come when the pregnancy actually ends (They give birth). If there is another issue at hand, i'd need a log to really be able to tell what item is failing to spawn in properly. And appreciate the words! But a lot of the art is done by tons of members from the community, i just put in the work to get them to work in Sexbound. Anyone can draw animations and throw them at me, and i can use them, i will implement them into the mod. Thanks for your help so far. I forgot that Aphrodite's bow is one of the lustbound addons and had it installed already, and therefore those sexstones should be spawning anyways so it is not that exactly. I've learning a bit to try and tackle this on more, found the logs for the first time through an online guide but I really don't want to take up too much of your time just sifting through a hot mess of a log just to fix one relatively minor bug I'm really trying to take initiative lol I even set up a test by having pregnant bats in an avian temple since I read on an older comment of yours that those are permanent/nonrandom. I kept my screen afk for maybe 30+ mins and nothing happened to i teleported to ship and then back to marker and that's when the perfectly generic item spawned. But quite honestly ill just accept my mod files are a hot mess and one day rebuild it on a future run rather than corrupt my current save, unless there's a clear mod here that you know isn't compatible
red3dred Posted October 24, 2025 Author Posted October 24, 2025 1 hour ago, Ramadan_steve said: Thanks for your help so far. I forgot that Aphrodite's bow is one of the lustbound addons and had it installed already, and therefore those sexstones should be spawning anyways so it is not that exactly. I've learning a bit to try and tackle this on more, found the logs for the first time through an online guide but I really don't want to take up too much of your time just sifting through a hot mess of a log just to fix one relatively minor bug I'm really trying to take initiative lol I even set up a test by having pregnant bats in an avian temple since I read on an older comment of yours that those are permanent/nonrandom. I kept my screen afk for maybe 30+ mins and nothing happened to i teleported to ship and then back to marker and that's when the perfectly generic item spawned. But quite honestly ill just accept my mod files are a hot mess and one day rebuild it on a future run rather than corrupt my current save, unless there's a clear mod here that you know isn't compatible You don't really need to worry about how bad a file is, if the error can be found, that's already enough to justify reading through a wall of errors. (Plus you have no idea how bad some logs can get) That said, without a log i also can't help but provide guesses. If your log is not huge, you can just paste it into the message. Or follow the good ol' Copy Pasta: Quote So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here>
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