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Posted (edited)
1 hour ago, Aldid said:

Hmm, you don't happen to have custom whore armour toggled? The armours looking strange would be normal, just the original DF meshes overwriting TAWOBA, but them being invisible is more confusing.

 

If you double click on the mod in Mod Organizer, how does the conflicts tab look?

I don't have the custom whore armour toggled.  I just tested toggling it on and asking for a new set to see but it was still invisible.

 

I'm using Vortex instead of MO and I'm using the CBBE versions of the armor.  I have over 500 mods so my conflicts tab is quite the mess, but everything involving DF and TAWOBA looks sorted fine.  I'm just confused because it was working a few days ago, the light armour still works and the actual bikini armours that use the same meshes are still working.  My game is also lagging when I try equipping or unequipping the broken armours.  Maybe my Skyrim is just starting to break.

Edited by A Hobbit
Posted

Is there a way to turn off the robo voices, and just have silence? It really takes me out of it, especially considering most other mods use silence

I turned off DevFollowersVoiceMore.esp and don't have any voice packs installed, but it seems the lines are still voiced

Posted
41 minutes ago, VulpiFox said:

Is there a way to turn off the robo voices, and just have silence? It really takes me out of it, especially considering most other mods use silence

I turned off DevFollowersVoiceMore.esp and don't have any voice packs installed, but it seems the lines are still voiced

I have no idea which extra mods you are using. This mod comes with no voice at all. The voicepacks I'm aware of are here

  • 2 weeks later...
Posted (edited)
1 hour ago, Shrek8Ogre said:

I couldn't find the SE page for this mod can somebody give me a link

insert

site:loverslab.com "devious followers"

into google. The loverslab native search function leaves much to be desired.

Edited by Aldid
  • 1 month later...
Posted
On 2/6/2022 at 1:29 PM, asdj1239 said:

I'm having a problem with the jarl game, where after the initial dialogue with the jarl player controls and camera gets locked and the scene doesn't progress. I tried Lupine's suggested fix of just terminating the scene and restoring player controls in the mcm but that didn't work for me. For now I guess I'll just have my follower wait outside any room with a jarl, but I was wondering if there is an actual fix for this since it seems like a fair few people have experienced the same issue in this thread?

 

edit: I ended up applying the fix found in this comment, figured I might as well upload the script and source files for anyone else who encounters this problem and can't be bothered compiling the script themselves.

_DFtools.pex 88.73 kB · 65 downloads _DFtools.psc 105.72 kB · 53 downloads

 I also encountered this "jarl pet event"nproblem, and now it has been perfectly resolved through your script. Thank you very much!

  • 2 weeks later...
Posted
1 hour ago, tapog said:

Where to download the DF Spank SAD mini-pack. help. Give me a link

 

Click the green Download this file button on the main mod page then choose the file DF Spank SLAL mini-pack - 20210331-0.7z

 

Or you can click the Download this file button below then choose the file DF Spank SLAL mini-pack - 20210331-0.7z

 

  • 3 weeks later...
Posted

Debt 1 gold, contract time has expired, no deals. It is impossible to pay off a debt of 1 gold and fire a partner. Any ideas on what to do?

Posted
18 hours ago, LaRem. said:

Debt 1 gold, contract time has expired, no deals. It is impossible to pay off a debt of 1 gold and fire a partner. Any ideas on what to do?

As far as I remember, it's impossible to get rid of your one follower the vanilla way. You need to either pause the mod in the MCM and/or purge the follower via some framework (assuming that it's not one of thise new followers that bring their own framework)

Been a while since I used this mod because it really needs a bugfix.

Posted
On 5/4/2024 at 2:03 PM, LaRem. said:

Debt 1 gold, contract time has expired, no deals. It is impossible to pay off a debt of 1 gold and fire a partner. Any ideas on what to do?

There's an MCM option that makes it impossible to pay the final bit of debt unless you're in a walled city. Perhaps that's turned on/bugged?

Posted

Hi guys,

 

have an issue I need help with. When I go to the palace in white run my follower puts me in a petsuit. I start a conversation with him and he says "go present yourself to the Jarl"-> I talk to the Jarl and he says something that ends with "this one seems to be ready for breeding". After that, I can no longer move or turn my camera and am stuck, the scene does not progress. I have multiple deals active with various devices at that point and all other parts of the skyrim menu still work- just can't move and can't turn the camera. Not sure if anyone else had this problem- would be grateful for any suggestions. Also- what is supposed to be happening next? Which deal triggers this side quest inside the Jarl's palace? Is there a command that I can use to unstuck me/ proceed with the scene? Again any help would be much appreciated.

Posted
5 hours ago, pnutz78 said:

have an issue I need help with. When I go to the palace in white run my follower puts me in a petsuit. I start a conversation with him and he says "go present yourself to the Jarl"-> I talk to the Jarl and he says something that ends with "this one seems to be ready for breeding".

 

Is that the scene where the guards help your DF to put you in a petsuit, and afterwards you can only bark?

IIRC the Jarl's dog should hump you. If that dog is stuck, you're stuck, too.  Your console log or papyrus log might tell you more.

Did you tick "animal animations" in the Sexlab MCM, and do you have some canine animations in SLAL? Otherwise, don't go to the Jarl's palace until you've triggered one of the other two scenes (wearing boots or a blindfold in a dungeon triggers these)

Posted
17 hours ago, CaptainJ03 said:

 

Is that the scene where the guards help your DF to put you in a petsuit, and afterwards you can only bark?

IIRC the Jarl's dog should hump you. If that dog is stuck, you're stuck, too.  Your console log or papyrus log might tell you more.

Did you tick "animal animations" in the Sexlab MCM, and do you have some canine animations in SLAL? Otherwise, don't go to the Jarl's palace until you've triggered one of the other two scenes (wearing boots or a blindfold in a dungeon triggers these)

Thx for the color. Yes I have animal animations turned on and canine ones active that I have seen work for the merchant scenes- so maybe it's another mod or the jarl's dog died 🙂 will look for the log messages next

Posted
18 hours ago, CaptainJ03 said:

 

Is that the scene where the guards help your DF to put you in a petsuit, and afterwards you can only bark?

IIRC the Jarl's dog should hump you. If that dog is stuck, you're stuck, too.  Your console log or papyrus log might tell you more.

Did you tick "animal animations" in the Sexlab MCM, and do you have some canine animations in SLAL? Otherwise, don't go to the Jarl's palace until you've triggered one of the other two scenes (wearing boots or a blindfold in a dungeon triggers these)

Ok, here is the papyrus log. Looking at it I can only imagine that maybe devious training is causing a problem because it is doing so much. Will try to disable the mod and try this again. Please let me know if you spot anything more specific in the log file

Papyrus.0.log

Posted
18 hours ago, CaptainJ03 said:

 

Is that the scene where the guards help your DF to put you in a petsuit, and afterwards you can only bark?

IIRC the Jarl's dog should hump you. If that dog is stuck, you're stuck, too.  Your console log or papyrus log might tell you more.

Did you tick "animal animations" in the Sexlab MCM, and do you have some canine animations in SLAL? Otherwise, don't go to the Jarl's palace until you've triggered one of the other two scenes (wearing boots or a blindfold in a dungeon triggers these)

OK, this is the papyrus log with DT being turned off during the scene- same problem. The last issue I see in here towards the end that Sexlab aroused seems also to be generating issues- but not sure if that is the root cause. Maybe the Jarls dog just died when I wasn't looking..

Papyrus.0.log

Posted
53 minutes ago, pnutz78 said:

OK, this is the papyrus log with DT being turned off during the scene- same problem.

is not - DTM is happily updating your body size. But I don't see anything unusual in that papyrus.log

Maybe an expert has some ideas, I'm just a plain mod user, no modder.

Posted
On 5/5/2024 at 4:54 PM, CaptainJ03 said:

As far as I remember, it's impossible to get rid of your one follower the vanilla way. You need to either pause the mod in the MCM and/or purge the follower via some framework (assuming that it's not one of thise new followers that bring their own framework)

Been a while since I used this mod because it really needs a bugfix.

Thanks for the help. You're right. It is impossible to fire a companion. It's a pity. We'll have to put the mod aside until it's fixed.

Posted
4 hours ago, LaRem. said:

Thanks for the help. You're right. It is impossible to fire a companion. It's a pity. We'll have to put the mod aside until it's fixed.

It's not a bug, it's a feature 🤬

Posted (edited)
9 hours ago, LaRem. said:

Thanks for the help. You're right. It is impossible to fire a companion. It's a pity. We'll have to put the mod aside until it's fixed.


I think the feature is working as intended. The intent is to make it difficult to hire a follower and then immediately dismiss them. This mod has different events that occur while traveling with the follower so the mod wants you to keep the follower with you for long enough to see the events occur.
 

I just wait a day which causes the debt to grow such that you can pay then dismiss the follower.

 

Or you can also simply add some debt via the mod’s MCM Debug page to get over the threshold.

 

 

Edited by Herowynne
Posted

how do i remove vanilla followers from the pool of potential devious followers, i only want my custom added followers to be devious

Posted (edited)
3 hours ago, Yoen said:

how do i remove vanilla followers from the pool of potential devious followers, i only want my custom added followers to be devious

There is an MCM option to make all potential followers non-devious. After that, go to the one you want, open that interface again and select him/her to be devious.

If that's too much hassle - your DF is always the first one which you recruit. so make sure to ask your custom follower first.

 

Edited by CaptainJ03
typo
Posted
6 hours ago, CaptainJ03 said:

go to the one you want, open that interface again and select him/her to be devious

 

Yes, point the crosshair at the potential follower, go into the Devious Followers MCM General page, and you can toggle that NPC on or off as being Devious.

Posted
6 hours ago, Herowynne said:

Yes, point the crosshair at the potential follower, go into the Devious Followers MCM General page, and you can toggle that NPC on or off as being Devious.

Ah yes, the crosshair. I've turned it off so long ago that I tend to forget about it... 🤪

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