Ulfberto Posted November 19, 2019 Posted November 19, 2019 I finally finished the basic implementation of MM topics for all animations packs, you can check for reference here: 1
Bazinga Posted December 1, 2019 Author Posted December 1, 2019 I think I figured it out on my own, but thx. Seems like I still need the reaction xml to trigger the arousal setback. And an additional condition xml. I can't say I like or understand the change but as long as it still works it's all good. Also I can't test it right now, I'm waiting for the Fallout 4 Unofficial Patch to be updated to the new version of the game. There was a warning to not play it with the old Unofficial Patch version. Will see after that if something else is broken. Thx Bethesda. ? edit: Updated it anyway, since I don't need the FO4 Unofficial Patch to be fully compatible to test this stuff. There seem to be a few hiccups (the second actor sometimes doesn't get the voice set equipped and stays silent) but I don't know what to do about that, don't even know what is causing it.
Ulfberto Posted December 1, 2019 Posted December 1, 2019 All those changes was because the topics where not being changing between positions. Conditions atributes from condition xml need to be assigned in the topicData and yeah, reactionsets are still needed for stats. As for hiccups i thought i was the only one... But i dont mind tbh since i made topics to play randomly.
UnDoge Posted December 14, 2019 Posted December 14, 2019 Any chance of lowering the volume a bit....my dead neighbours can hear some of those moans from beyond the grave, errr yes i turn it down but then i can't hear the rest of the game. Savage Cabbages Anims seem to be the worse, maybe its that mod not this i dunno
Bazinga Posted December 14, 2019 Author Posted December 14, 2019 It's probably not this mod, since so far it doesn't add customized voice sets to Savage Cabbage. Unless you edited the Savage Cabbage xmls yourself and added these voices but I doubt it because then you wouldn't ask. I will add Savage Cabbage in the future but I won't do that before we got an updated patch for all animation packs. Still waiting for The One Patch 2.0 but maybe I'm betting on the wrong horse there, dunno.
RobWed73! Posted February 3, 2020 Posted February 3, 2020 On 12/15/2019 at 4:23 AM, sundog005 said: Any chance of lowering the volume a bit....my dead neighbours can hear some of those moans from beyond the grave, errr yes i turn it down but then i can't hear the rest of the game. Savage Cabbages Anims seem to be the worse, maybe its that mod not this i dunno Haha, yeah. Same here. Ended up going to the headphones. It's definitely not this mod. Each anim pack seems to have a different volume level but all of them are louder than the game. If I'm following the conversation, blowing away any baked in sounds as Ulfbearth suggested, and adding these sounds back in with the xmls (and coordinating lip movements with the lip files!) should create an opportunity to overcome that volume problem.
elzee Posted February 11, 2020 Posted February 11, 2020 Thank you sir, Really like this. Hopes animation stages and facial expressions can be controlled by scripts or xmls in the future.
stpriv Posted March 27, 2020 Posted March 27, 2020 Hey, Awesome mod. Totally new with xml. I am trying to understand how your mod works in terms of editing other animation packages. I am curious if I can apply this to grays creature pack to change the sounds up. In the animation files there is no 'value' line. Is this what I should be adding in to all animations? I was confused because I did not see where sound was being triggered from in his animations. As an example: <animation id="Anglerstage01" frames="300" offset="0,3,-36,0:0,0,-36,0"> <actor> <idle form="010081e7" id="_CP_AnglerFem01"/> </actor> <actor skeleton="Angler"> <idle form="010081ff" id="_CP_AnglerC01"/> </actor> </animation> So under 'idle form' would it work to stick a line similar to your example ' <value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/>' Or is there more to it?
Bazinga Posted March 28, 2020 Author Posted March 28, 2020 No, that's basically it. You can do more of course like change the arousal meter speed, the voice sets and so on, but adding these moanings to animations is as simple as it gets. ... Removing the old voices from Gray's mods is a little tricky though. You might have to check which sound files these mods use and then replace these files with empty/silent ones. Because Gray still uses the sound descriptor method to add voices, and not the AAF action. ... I never tried to just delete the sound descriptor entries for the female voices, maybe that would work. Or delete or replace all the female voice files from the NSFW Sound Pack. In any case getting rid of the old voices is a little extra work in this case, sorry. If you manage to do it it would be great if you could share your results btw, either here or as a separate mod.
Riasnatcher Posted May 12, 2020 Posted May 12, 2020 I'm trying to edit the FF from leito so they both moans is this correct? <animation id="Leito_FF_Doggy_Aggressive_1" frames="412" offset="0,-0.5,0,0:0,0,0,0"> <actor gender="F"> <idle form="1306" id="LeitoAggressiveDoggyF"/> <value path="action" value="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/> <value path="action" value="Cum_activity_end"/> <value path="morph" value="VaginaPenetrate" to="1.2"/> </actor> <actor gender="F"> <idle form="1307" id="LeitoAggressiveDoggyF2"/> <value path="action" value="CustomMoans02 Action" target="0" loop="true" from="1" to="0" frames="8.555"/> <value path="action" value="FF_activity"/> or do I need to change the second target to 1? I dont understand coding tbh I just saw the pattern and I want to improve stuff myself. I know there's <actor gender="F"> but I want to ask in case target="1" would actually change the voice to a male voice and I dont want that
Bazinga Posted May 18, 2020 Author Posted May 18, 2020 Yeah, you need to change the target in the second part to 1. Doesn't have anything to do with male or female voices, it's just the second actor in the scene. The first has target 0 assigned.
Ulfberto Posted August 11, 2020 Posted August 11, 2020 Hey @Bazinga, do you know if theres something special i have to do to get topics working on creatures? They dont seem to work with AAF xml implementations alone...
Bazinga Posted September 2, 2020 Author Posted September 2, 2020 On 8/11/2020 at 8:25 PM, Ulfbearth said: Hey @Bazinga, do you know if theres something special i have to do to get topics working on creatures? They dont seem to work with AAF xml implementations alone... No clue, sorry. I've taken a hiatus from modding for a while now so I'm a little hazy on some stuff. Aren't most if not all creatures male by default in FO4? Could it be that the isfemale condition is getting in the way there? Maybe ask @dagobaking or check the AAF wiki he set up if you didn't already.
Ulfberto Posted September 2, 2020 Posted September 2, 2020 the topics i set do not filter genders. I think its something in CK that needs to be set up
dobbyropes Posted November 6, 2020 Posted November 6, 2020 I recently downloaded this mod and am loving it so far. I am using leitos animations with polistiros patch, however I do have a strange bug. Any actor using your custom voices has their eyes closed. The only time the eyes are open are when an actor gives a bj since they are using leitos original sounds. Its not a game ruining bug but it is a bit strange when their eyes are closed the whole time. Is anyone else experiencing this and is there a known fix? Any help is greatly appreciated.
Bazinga Posted November 6, 2020 Author Posted November 6, 2020 38 minutes ago, Billymays234 said: I recently downloaded this mod and am loving it so far. I am using leitos animations with polistiros patch, however I do have a strange bug. Any actor using your custom voices has their eyes closed. The only time the eyes are open are when an actor gives a bj since they are using leitos original sounds. Its not a game ruining bug but it is a bit strange when their eyes are closed the whole time. Is anyone else experiencing this and is there a known fix? Any help is greatly appreciated. That's a new one, at least as far as I'm aware. ... I added Custom Moans actions for every female participating in Leito animations, so I don't think it is related to this mod here but generally to Leito and females in your setup, specifically to something that adds a borked mfgset xml. Here's a list of mfg expression values to doublecheck. And here's the AAF wiki page for mfgset xmls. Hope this helps.
dobbyropes Posted November 6, 2020 Posted November 6, 2020 4 hours ago, Bazinga said: That's a new one, at least as far as I'm aware. ... I added Custom Moans actions for every female participating in Leito animations, so I don't think it is related to this mod here but generally to Leito and females in your setup, specifically to something that adds a borked mfgset xml. Here's a list of mfg expression values to doublecheck. And here's the AAF wiki page for mfgset xmls. Hope this helps. Wow thank you so much. I tested the mfg expressions and they all worked, so i decided to reinstall all of my aaf mods. It turns out that i was running an older version of leitos animations which gave no facial expressions, and closed eyes. Now i have open eyes, face expressions, and your amazing sound mod all working together. Youre awsome!
Lodakai Posted December 30, 2020 Posted December 30, 2020 Bazinga, first off thank you for this mod. I have a quick question since you may be more familiar with the AAF tuning process. You have a methodology for switching voices based on arousal.. can the same system be used to equip the zaz cum leak set at certain arousal settings? If so.. would it be done in the actiondata set? This is my pathetic attempt at what I am getting at, but I am not familiar enough with AAF tuning to get it right. <action id="CustomMoans01 Action"> <self> </self> <target swf="AAF_BasicRoundMeter.swf" x="1" y="7" topicGroupID="CustomMoans01 Topic" reactionSet="CustomMoans Reaction"> <stat type="speed" range="0-" statID="Arousal" add=".2"/> </target> <!--Injected Test portion--> <self startEquipmentSet="addEquipmentCumLeak" stopEquipmentSet="removeEquipmentCumLeak"> <stat range="90-" statID="Arousal"/> </self> <!--Injected Test portion END--> </action>
saltandsour Posted February 15, 2021 Posted February 15, 2021 Thanks for this great mod Bazinga. I'm having a problem during AAF scenes the arousal bar doesn't update and I'm using both Sex Attributes - Framework and M.C.G. Does the Arousal stat get the value from Sex Attributes - Framework? Or should I just disable the lust system from M.C.G. ?
vaultbait Posted February 15, 2021 Posted February 15, 2021 9 hours ago, dWarden18 said: Thanks for this great mod Bazinga. I'm having a problem during AAF scenes the arousal bar doesn't update and I'm using both Sex Attributes - Framework and M.C.G. Does the Arousal stat get the value from Sex Attributes - Framework? Or should I just disable the lust system from M.C.G. ? I'm having trouble understanding what any of those questions have to do with the Custom Moans mod.
Guy Gin Posted April 4, 2021 Posted April 4, 2021 I have a question about changing the voices in AAF. I've successfully added the action lines for the aggressive moans to some animations I felt were missing it, like the deathclaw animations and some DP animations. However, I'm not a coder and I've kind of gotten stuck on something. When I'm playing a female character and getting Violated, the CustomAggMoans triggers and my character does the moans. However, I'm doing a playthrough as a male character this time and when I'm the aggressor, I will moan, but the female recipient stays silent. I've checked the code lines on the AnimationData XML and the lines for the moans are present for the female. Why are they not triggering for NPCs that I'm...uh, aggressing? I thought maybe it has to do with which gender is set as Target=1, due to a post I saw above. But I'm kind of scared to go in and start messing with those. I've gotten by so far by just copy/pasting and not actually tinkering with the code. Anyone have any ideas or know how to fix this?
cascen Posted May 16, 2021 Posted May 16, 2021 hello i have question sir,probably a noob one,is possible to use custom moans with leito voice? i saw installation doesnt overwrite eachothers maybe both works togheter?
Hardsger Posted June 14, 2021 Posted June 14, 2021 Would it be possible to use the system behind powerarmors for voices? Im not a modder and dont know anything about scripting, but when entering powerarmor your voice gets adjustet and you get a bar for energy (alternatively arousal). Thats probably all hardcoded yet i wonder if someone knows if this could be a lightweight alternative for future projects.
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