Lynxin Posted August 30, 2019 Posted August 30, 2019 I've been experimented with Looksmenu's bodygen/morph feature that allows NPCs to receive randomized appearance based off of bodyslide presets. I came across an issue with AAF where animations will cause the my morph to change due to what seems to be AAF generating an actor of the PC during animations. Does anyone know why AAF does this and if there's a potential work around for it?
dagobaking Posted August 30, 2019 Posted August 30, 2019 To make a long story short, AAF makes a copy of the PC to make locking the actor into an animation scene possible. There is not an alternative, stable way to do it. AAF copies the morphs applied to the PC when it does this copy. So, I'm not sure what is happening in this case.
NoJoker Posted January 29, 2020 Posted January 29, 2020 Me too is having this issue, when AAF creates the doppelganger, the doppleganger gets picked up by bodygen, because bodygen assumes this is another randomly generated character, like settler, so it would apply a random morph based on bodygen files, unless you specify the character FORMID and bodymorph in bodygen files, it would generate random value. After taking a look at log of looksmenu, it appears that, when doppelganger is created, it got assigned by the game a random FORMID starts with "FF" (Similar to settlers), it's different from player's FORMID which is "7" and "14".
dagobaking Posted January 30, 2020 Posted January 30, 2020 I'm told that there are ways to config the bodygen ini so that it affects NPC characters. But, not the PC. (By making separate configs for each NPC template).
NoJoker Posted January 31, 2020 Posted January 31, 2020 17 hours ago, dagobaking said: I'm told that there are ways to config the bodygen ini so that it affects NPC characters. But, not the PC. (By making separate configs for each NPC template). @dagobaking You got me wrong, My PC's bodygen is created when loading a save first time with bodygen enabled and it will stay that way for the rest of the game because I defined my preset in the bodygen config file. (Bodygen requires you to build bodyslide with zeroed sliders). The copy of my PC (Doppelganger) is affected when entering AAF scene, so copy of my character in scene is morphed to a random bodyslide preset. There are 2 rules for bodygen to work on an NPC: when you first see them or load an existing save where they have no morphs So, when the doppelganger is created, the doppelganger is NOT the actual player character, has not been seen by BodyGen (Though the face is the same), so the bodygen generates a random bodyslide preset for the doppelganger which is completely different from the morphs my player character has. I assume AAF copies the PC's morphs when entering AAF scenes right? When the doppelganger is generated, which assigned with a random formid starts with FF, which is different from player character's formid.
Indarello Posted January 31, 2020 Posted January 31, 2020 4 hours ago, NoJoker said: @dagobaking You got me wrong, My PC's bodygen is created when loading a save first time with bodygen enabled and it will stay that way for the rest of the game because I defined my preset in the bodygen config file. (Bodygen requires you to build bodyslide with zeroed sliders). The copy of my PC (Doppelganger) is affected when entering AAF scene, so copy of my character in scene is morphed to a random bodyslide preset. There are 2 rules for bodygen to work on an NPC: when you first see them or load an existing save where they have no morphs So, when the doppelganger is created, the doppelganger is NOT the actual player character, has not been seen by BodyGen (Though the face is the same), so the bodygen generates a random bodyslide preset for the doppelganger which is completely different from the morphs my player character has. I assume AAF copies the PC's morphs when entering AAF scenes right? When the doppelganger is generated, which assigned with a random formid starts with FF, which is different from player character's formid. Dont know why, but never have problems with bodygen, my character and followers were generated and in aaf scenes all works, I have latest looksmenu, f4se and aaf, bodygen I use from my mod for fusion girl
NoJoker Posted January 31, 2020 Posted January 31, 2020 46 minutes ago, Indarello said: Dont know why, but never have problems with bodygen, my character and followers were generated and in aaf scenes all works, I have latest looksmenu, f4se and aaf, bodygen I use from my mod for fusion girl I didn't say bodygen didn't work. Everything works, but in AAF scene, my PC's doppelganger morphs are completely wrong. Other NPCs are fine because they are not copy of themselves.
dagobaking Posted January 31, 2020 Posted January 31, 2020 9 hours ago, NoJoker said: @dagobaking You got me wrong, My PC's bodygen is created when loading a save first time with bodygen enabled and it will stay that way for the rest of the game because I defined my preset in the bodygen config file. (Bodygen requires you to build bodyslide with zeroed sliders). The copy of my PC (Doppelganger) is affected when entering AAF scene, so copy of my character in scene is morphed to a random bodyslide preset. There are 2 rules for bodygen to work on an NPC: when you first see them or load an existing save where they have no morphs So, when the doppelganger is created, the doppelganger is NOT the actual player character, has not been seen by BodyGen (Though the face is the same), so the bodygen generates a random bodyslide preset for the doppelganger which is completely different from the morphs my player character has. I assume AAF copies the PC's morphs when entering AAF scenes right? When the doppelganger is generated, which assigned with a random formid starts with FF, which is different from player character's formid. It doesn't appear that I misunderstood. I'm just pointing out that you can address this with a different bodygen config and changing your appearance with sliders instead.
NoJoker Posted January 31, 2020 Posted January 31, 2020 You obviously misunderstood very badly, and you seem not understand how bodygen works, as I said, you must build everything (body, clothes, etc.) in bodyslide with "zeroed sliders" for bodygen to work correctly, then you define which bodyslide presets from "template.ini" you want to use for your character and other unique specific NPCs to use in the "morphs.ini" file, other UNDEFINED NPCs will be randomly generated according to the bodyslide presets in "template.ini". Since the doppelganger is created by AAF at runtime, and obviously did not get defined in "morphs.ini", the morphs will be randomly generated from "template.ini" each time a new doppelganger is created, to put it short, my character morphs are fine and unaffected, the doppelganger in AAF scene which is NOT defined in "morphs.ini" will be affected by bodygen, because the formid is different from player character. This is exactly the same situation as OP. Quote I'm told that there are ways to config the bodygen ini so that it affects NPC characters. But, not the PC. It doesn't matter it affects PC or not, because the actor in AAF scene is NOT PC, unless I have a solid FORMID for the doppelganger(which obviously doesn't have one), there is no way to control what the morphs will be when AAF scene starts. Here is the bodygen file you can take a look at, the AAF.esm doesn't work, since the in-game doppelganger is not the same formid. morphs.ini
Indarello Posted January 31, 2020 Posted January 31, 2020 7 hours ago, NoJoker said: I didn't say bodygen didn't work. Everything works, but in AAF scene, my PC's doppelganger morphs are completely wrong. Other NPCs are fine because they are not copy of themselves. I said I have no problems, that means it is not only working, but working without bug you mentioned Maybe because we have dufferent config for morphs
EgoBallistic Posted January 31, 2020 Posted January 31, 2020 4 hours ago, NoJoker said: It doesn't matter it affects PC or not, because the actor in AAF scene is NOT PC, unless I have a solid FORMID for the doppelganger(which obviously doesn't have one), there is no way to control what the morphs will be when AAF scene starts. You are conflating two different things, Actors and References. The Actor form is the record that defines the NPC -- what it looks like, what class it is, etc. Then there is the Reference form, which is the instance of that Actor that exists in the game world. Both the Actor and the Reference have Form IDs. The Player's Actor form ID is 000007. The Player's Reference ID is 000014. Likewise, the Doppelganger has an Actor form ID of XX0072E2, and each time a new Doppelganger is created its Reference ID is FF-something. The important thing here is that the morphs.ini file uses the Form ID of the Actor base - 000007 for the player, 002F1E for Piper, etc. It doesn't use the Form ID of the actor reference. So you just need to make an entry in a morphs.ini for the Doppelganger actor. I just tried this myself and it works. This is my Data\F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini: #solesurvivor Fallout4.esm|7=CBBE Athletic #AAF Doppelganger AAF.esm|72e2=CBBE Athletic When I load the game, my PC now has the CBBE Athletic body. I use CBBE Curvy normally so the difference is obvious. If I play an animation, the Doppelganger does as well. I am not sure if it is necessary to make a different folder for each mod that has NPCs you want to morph, but this seemed to work for me. I don't know why your file isn't working for you, but it's not because BodyGen doesn't work on the Doppelganger. 4
dagobaking Posted January 31, 2020 Posted January 31, 2020 8 hours ago, NoJoker said: You obviously misunderstood very badly, and you seem not understand how bodygen works Sorry. But, no. Nothing you wrote is anything that I don't already understand. As Egoballistic points out, it is you who made an incorrect assumption about what was happening in your game. As I already noted, there is a path forward for you to fix this without any changes to AAF or BodyGen. 1
NoJoker Posted February 1, 2020 Posted February 1, 2020 9 hours ago, EgoBallistic said: You are conflating two different things, Actors and References. The Actor form is the record that defines the NPC -- what it looks like, what class it is, etc. Then there is the Reference form, which is the instance of that Actor that exists in the game world. Both the Actor and the Reference have Form IDs. The Player's Actor form ID is 000007. The Player's Reference ID is 000014. Likewise, the Doppelganger has an Actor form ID of XX0072E2, and each time a new Doppelganger is created its Reference ID is FF-something. The important thing here is that the morphs.ini file uses the Form ID of the Actor base - 000007 for the player, 002F1E for Piper, etc. It doesn't use the Form ID of the actor reference. So you just need to make an entry in a morphs.ini for the Doppelganger actor. I just tried this myself and it works. This is my Data\F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini: #solesurvivor Fallout4.esm|7=CBBE Athletic #AAF Doppelganger AAF.esm|72e2=CBBE Athletic When I load the game, my PC now has the CBBE Athletic body. I use CBBE Curvy normally so the difference is obvious. If I play an animation, the Doppelganger does as well. I am not sure if it is necessary to make a different folder for each mod that has NPCs you want to morph, but this seemed to work for me. I don't know why your file isn't working for you, but it's not because BodyGen doesn't work on the Doppelganger. Thanks for the reply, as you can see in my ini #AAF formid is there, and yes, you have to put the exactly the same ini files from Fallout4.esm into other folders which has NPCs like DLCs to work. And do build bodyslide files with zeroed sliders. My files has tons of presets, it's easier to see if the stupid thing occurs, because bodygen will have less chance to select the preset your character use when doppelganger is created. morphs.ini templates.ini
NoJoker Posted February 1, 2020 Posted February 1, 2020 @dagobaking @EgoBallistic As you can see here, when AAF is not in-use and when the doppelganger is created in AAF scene, completely different morphs. I tested 4 times Here is LooksMenu log indicating it was working on doppelganger when scene starts, I chose the most obvious one to show, it's very obvious that bodygen works on the doppelganger but every other NPCs work fine because NPCs in AAF scene are themselves. BodyGenInterface::EvaluateBodyMorphs - Generated 38 BodyMorphs for (FF005D63) BodyGenInterface::EvaluateBodyMorphs - Generated 24 BodyMorphs for (FF00632F) BodyGenInterface::EvaluateBodyMorphs - Generated 50 BodyMorphs for (FF003E75) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for (FF0074C0)\ Try my ini files, there are loads of presets in their, so it's easier to see if the error occurs.
EgoBallistic Posted February 1, 2020 Posted February 1, 2020 8 hours ago, NoJoker said: Try my ini files, there are loads of presets in their, so it's easier to see if the error occurs. It worked for me. I put your two files in Data\F4SE\Plugins\F4EE\BodyGen\AAF.esm\. Here's the f4ee.log it generated: Spoiler f4ee - log level 5 CharGenInterface::LoadTintCategories - Info - Loaded 1 tint category(s). [F4SE\Plugins\F4EE\Tints\RBTears.esp\categories.json] CharGenInterface::LoadTintCategories - Info - Loaded 1 tint category(s). [F4SE\Plugins\F4EE\Tints\SlaveTattoos.esp\categories.json] CharGenInterface::LoadTintTemplates - Info - Loaded 10 tint template(s). [F4SE\Plugins\F4EE\Tints\Facials.esp\templates.json] Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight CharGenInterface::LoadTintTemplates - Info - Loaded 20 tint template(s). [F4SE\Plugins\F4EE\Tints\RBTears.esp\templates.json] CharGenInterface::LoadTintTemplates - Info - Loaded 97 tint template(s). [F4SE\Plugins\F4EE\Tints\SlaveTattoos.esp\templates.json] BodyMorphInterface::LoadBodyGenSliders - Info - Loaded 26 slider(s). [F4SE\Plugins\F4EE\Sliders\AAF.esm\sliders.json] BodyMorphInterface::LoadBodyGenSliders - Info - Loaded 83 slider(s). [F4SE\Plugins\F4EE\Sliders\CBBE.esp\sliders.json] BodyGenInterface::ReadBodyMorphTemplates - Info - Loaded 82 template(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\templates.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (4) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (6) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (8) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (10) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (12) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (14) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (16) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (18) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (20) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (22) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (24) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (26) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (28) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (30) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (32) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (34) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (36) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (38) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (40) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (42) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (44) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (46) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (48) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (50) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (52) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (54) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (56) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'CompanionIvy.esm' not a loaded mod. Line (58) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'llamaCompanionHeather.esp' not a loaded mod. Line (60) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'Servitron.esm' not a loaded mod. Line (62) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - Acquired 28 male NPC target(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - Acquired 1779 female NPC target(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] OverlayInterface::LoadOverlayTemplates - Info - Loaded 36 overlay template(s). [F4SE\Plugins\F4EE\Overlays\CumNWealth.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 113 overlay template(s). [F4SE\Plugins\F4EE\Overlays\LMBTOverlays.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 2 overlay template(s). [F4SE\Plugins\F4EE\Overlays\SDSOverlays.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 396 overlay template(s). [F4SE\Plugins\F4EE\Overlays\SlaveTattoos.esp\overlays.json] BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\malehands.tri (10.17KB) (Cache: 10.17KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\malebody.tri (231.20KB) (Cache: 241.37KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\underarmor_f.tri (399.37KB) (Cache: 640.74KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\combatarmor\f_torso_lite.tri (645.48KB) (Cache: 1.26MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\combatarmor\f_arm_lite_r.tri (54.50KB) (Cache: 1.31MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\metal\flegl_lite_1.tri (47.72KB) (Cache: 1.36MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\supermutant\characterassets\supermutantbody.tri (9.47KB) (Cache: 1.36MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raider04\raider04f.tri (2.03MB) (Cache: 3.40MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\litetorso_f05.tri (184.14KB) (Cache: 3.58MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\litelarm_f.tri (90.73KB) (Cache: 3.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raiderheavy02\heavylegsr_0f.tri (61.36KB) (Cache: 3.73MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\tms\vaultsuit\modvaultsuitub.tri (1.95MB) (Cache: 5.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_torso_lite.tri (1.14MB) (Cache: 6.82MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_arm_lite_l.tri (149.10KB) (Cache: 6.96MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\metal\farmr_mid_1.tri (49.57KB) (Cache: 7.01MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_leg_lite_l.tri (91.79KB) (Cache: 7.10MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_leg_lite_r.tri (91.79KB) (Cache: 7.19MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\hn66fo4\easygirloutfit\55_easygirl_gunbelt_r_44_bs.tri (1.08MB) (Cache: 8.28MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raider02\raider02basearmorf.tri (370.13KB) (Cache: 8.64MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\literarm_f.tri (74.63KB) (Cache: 8.71MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_arm_lite_r.tri (126.91KB) (Cache: 8.83MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\literleg_f.tri (43.99KB) (Cache: 8.88MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\femalebody.tri (2.35MB) (Cache: 11.23MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 10 BodyMorphs for Raider Scum (000BFA33) BodyGenInterface::EvaluateBodyMorphs - Generated 45 BodyMorphs for Raider (000BFA2E) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Raider (000BFA3C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (00000014) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Racket (6401584F) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Raider Waster (001C4719) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF0107CC) BodyGenInterface::EvaluateBodyMorphs - Generated 10 BodyMorphs for Settler (FF00FE79) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Settler (FF00E015) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Settler (FF00BFEE) BodyGenInterface::EvaluateBodyMorphs - Generated 28 BodyMorphs for Settler (FF00B893) BodyGenInterface::EvaluateBodyMorphs - Generated 28 BodyMorphs for Settler (FF00C369) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Raider (001BBF60) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Raider (0023F645) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\feralghoul\characterassets\feralghoulbase.tri (15.86KB) (Cache: 11.25MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_base_boots-skirt.tri (2.54MB) (Cache: 13.79MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_barbedbelt.tri (977.70KB) (Cache: 14.74MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_corset.tri (974.15KB) (Cache: 15.70MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_fishnet.tri (305.24KB) (Cache: 15.99MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_shoulders.tri (102.28KB) (Cache: 16.09MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_thong.tri (101.51KB) (Cache: 16.19MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_armor_full.tri (444.67KB) (Cache: 16.63MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_gloves.tri (118.37KB) (Cache: 16.74MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\instituteworksuit\foutfitnohead.tri (387.67KB) (Cache: 17.12MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\vault111suit\femalevault111suit.tri (1.45MB) (Cache: 18.57MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\wastelandcommon\outfitf.tri (364.10KB) (Cache: 18.93MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\highschooloutfit\foutfit.tri (393.50KB) (Cache: 19.31MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\instituteworksuit\foutfit.tri (387.33KB) (Cache: 19.69MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\redrocketjumpsuit\redrocketjumpsuitf.tri (220.11KB) (Cache: 19.90MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\6suitf.tri (664.20KB) (Cache: 20.55MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 54 BodyMorphs for Settler (FF0069DB) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Settler (FF006359) BodyGenInterface::EvaluateBodyMorphs - Generated 46 BodyMorphs for Settler (FF0039FA) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Morgan (5700A936) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Cait (00079305) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Tina De Luca (0002A82C) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Raider Psycho (001B8CF0) BodyGenInterface::EvaluateBodyMorphs - Generated 38 BodyMorphs for Raider Psycho (001B8CF6) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010779) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF00D50A) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Trader (001E6395) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Resident (0016437F) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Brotherhood Lancer (FF01080D) BodyGenInterface::EvaluateBodyMorphs - Generated 33 BodyMorphs for Legendary Brotherhood Knight (FF00D1D4) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Brotherhood Lancer-Captain (FF010681) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Brotherhood Knight (FF00FBA4) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\knightlancer\foutfit.tri (443.25KB) (Cache: 20.99MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\vaulttecscientist\vtscientistoutfitf.tri (322.94KB) (Cache: 21.30MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\vaulttecsecurity\vaultsecurityf81.tri (290.90KB) (Cache: 21.58MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 63 BodyMorphs for Vault Security (000A9CDB) BodyGenInterface::EvaluateBodyMorphs - Generated 63 BodyMorphs for Miranda (000AB3D9) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Resident (0012217B) BodyGenInterface::EvaluateBodyMorphs - Generated 37 BodyMorphs for Resident (00111F63) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Resident (001126E3) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Vault Security (001AE268) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Vault Security (00211889) BodyGenInterface::EvaluateBodyMorphs - Generated 50 BodyMorphs for Overseer (0002A834) BodyGenInterface::EvaluateBodyMorphs - Generated 34 BodyMorphs for Dr. Penske (0002A826) BodyGenInterface::EvaluateBodyMorphs - Generated 24 BodyMorphs for Alexis Combes (0002A81A) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Zhane (57002020) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Katy (0002A828) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Maria Summerset (0002A820) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Rachel (0002A824) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A10) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A4B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A88) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF01070C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010ABB) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Raider Scum (FF010B29) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Raider Psycho (FF010B2C) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Raider Veteran (FF010B3D) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Settler (FF003ECF) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Pumpkin (5700ACAB) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Settler (FF0047D1) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Helena (000D84C8) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\highschooloutfit\fjacket.tri (405.31KB) (Cache: 21.98MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\5suitf.tri (502.46KB) (Cache: 22.47MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\rusticunderarmor\foutfit.tri (406.88KB) (Cache: 22.87MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\mobsters\2mobstersuitf.tri (337.47KB) (Cache: 23.20MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\4suitf.tri (391.18KB) (Cache: 23.58MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\wastelanddress\foutfit.tri (735.25KB) (Cache: 24.30MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\7suitf.tri (384.11KB) (Cache: 24.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\ronnie\foutfit.tri (363.91KB) (Cache: 25.03MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Settler (FF006767) BodyGenInterface::EvaluateBodyMorphs - Generated 64 BodyMorphs for Settler (FF00674D) BodyGenInterface::EvaluateBodyMorphs - Generated 2 BodyMorphs for Settler (FF0050CE) BodyGenInterface::EvaluateBodyMorphs - Generated 39 BodyMorphs for Settler (FF004D4A) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Settler (FF0036AB) BodyGenInterface::EvaluateBodyMorphs - Generated 26 BodyMorphs for Settler (FF004F6B) BodyGenInterface::EvaluateBodyMorphs - Generated 53 BodyMorphs for Settler (FF00BC55) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Raider (000E844C) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Minuteman (FF010B4C) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Minuteman (FF010BBF) BodyGenInterface::EvaluateBodyMorphs - Generated 38 BodyMorphs for Minuteman (FF010BC6) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Minuteman (FF010BC9) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DC4) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010B3B) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Raider Psycho (0009C88E) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DF7) As you can see, it loaded a preset for my character BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (00000014) and then loaded the same preset every time for the doppelganger BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF0107CC) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010779) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF00D50A) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A10) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A4B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A88) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF01070C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010ABB) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DC4) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010B3B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DF7) Note that you do not need a separate set of ini files for every mod that adds NPCs. The reason BodyGen allows different folders associated with plugins is so that mod authors can ship BodyGen files with their mods without creating file conflicts. So you can have a single copy of those two files in Data\F4SE\Plugins\F4EE\BodyGen\Fallout4.esm\ and it will work fine. Just as a test, I copied the AAF.esm folder as Fallout4.esm. I then removed the doppelganger definition from the morphs.ini in Fallout4.esm, and removed all but the doppelganger definition in the AAF.esm folder. That worked just the same. Perhaps you have a conflicting morphs.ini that is causing the Doppelganger to randomize? Try removing all but one of your BodyGen folders and see if that works.
NoJoker Posted February 1, 2020 Posted February 1, 2020 That's actually very weird, 2 hours ago, EgoBallistic said: It worked for me. I put your two files in Data\F4SE\Plugins\F4EE\BodyGen\AAF.esm\. Here's the f4ee.log it generated: Hide contents f4ee - log level 5 CharGenInterface::LoadTintCategories - Info - Loaded 1 tint category(s). [F4SE\Plugins\F4EE\Tints\RBTears.esp\categories.json] CharGenInterface::LoadTintCategories - Info - Loaded 1 tint category(s). [F4SE\Plugins\F4EE\Tints\SlaveTattoos.esp\categories.json] CharGenInterface::LoadTintTemplates - Info - Loaded 10 tint template(s). [F4SE\Plugins\F4EE\Tints\Facials.esp\templates.json] Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight Unknown blend operation: softlight CharGenInterface::LoadTintTemplates - Info - Loaded 20 tint template(s). [F4SE\Plugins\F4EE\Tints\RBTears.esp\templates.json] CharGenInterface::LoadTintTemplates - Info - Loaded 97 tint template(s). [F4SE\Plugins\F4EE\Tints\SlaveTattoos.esp\templates.json] BodyMorphInterface::LoadBodyGenSliders - Info - Loaded 26 slider(s). [F4SE\Plugins\F4EE\Sliders\AAF.esm\sliders.json] BodyMorphInterface::LoadBodyGenSliders - Info - Loaded 83 slider(s). [F4SE\Plugins\F4EE\Sliders\CBBE.esp\sliders.json] BodyGenInterface::ReadBodyMorphTemplates - Info - Loaded 82 template(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\templates.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (4) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (6) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (8) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (10) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (12) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (14) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (16) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (18) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (20) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (22) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (24) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (26) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (28) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (30) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (32) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (34) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (36) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (38) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (40) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (42) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (44) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (46) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (48) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (50) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (52) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (54) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - 1 female NPC targets(s) overwritten. Line (56) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'CompanionIvy.esm' not a loaded mod. Line (58) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'llamaCompanionHeather.esp' not a loaded mod. Line (60) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Warning - Mod 'Servitron.esm' not a loaded mod. Line (62) [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - Acquired 28 male NPC target(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] BodyGenInterface::ReadBodyMorphs - Info - Acquired 1779 female NPC target(s). [F4SE\Plugins\F4EE\BodyGen\AAF.esm\morphs.ini] OverlayInterface::LoadOverlayTemplates - Info - Loaded 36 overlay template(s). [F4SE\Plugins\F4EE\Overlays\CumNWealth.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 113 overlay template(s). [F4SE\Plugins\F4EE\Overlays\LMBTOverlays.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 2 overlay template(s). [F4SE\Plugins\F4EE\Overlays\SDSOverlays.esp\overlays.json] OverlayInterface::LoadOverlayTemplates - Info - Loaded 396 overlay template(s). [F4SE\Plugins\F4EE\Overlays\SlaveTattoos.esp\overlays.json] BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\malehands.tri (10.17KB) (Cache: 10.17KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\malebody.tri (231.20KB) (Cache: 241.37KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\underarmor_f.tri (399.37KB) (Cache: 640.74KB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\combatarmor\f_torso_lite.tri (645.48KB) (Cache: 1.26MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\combatarmor\f_arm_lite_r.tri (54.50KB) (Cache: 1.31MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\metal\flegl_lite_1.tri (47.72KB) (Cache: 1.36MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\supermutant\characterassets\supermutantbody.tri (9.47KB) (Cache: 1.36MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raider04\raider04f.tri (2.03MB) (Cache: 3.40MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\litetorso_f05.tri (184.14KB) (Cache: 3.58MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\litelarm_f.tri (90.73KB) (Cache: 3.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raiderheavy02\heavylegsr_0f.tri (61.36KB) (Cache: 3.73MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\tms\vaultsuit\modvaultsuitub.tri (1.95MB) (Cache: 5.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_torso_lite.tri (1.14MB) (Cache: 6.82MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_arm_lite_l.tri (149.10KB) (Cache: 6.96MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\metal\farmr_mid_1.tri (49.57KB) (Cache: 7.01MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_leg_lite_l.tri (91.79KB) (Cache: 7.10MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_leg_lite_r.tri (91.79KB) (Cache: 7.19MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\hn66fo4\easygirloutfit\55_easygirl_gunbelt_r_44_bs.tri (1.08MB) (Cache: 8.28MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raider02\raider02basearmorf.tri (370.13KB) (Cache: 8.64MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\literarm_f.tri (74.63KB) (Cache: 8.71MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\leather\f_arm_lite_r.tri (126.91KB) (Cache: 8.83MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\raidermodarmor\literleg_f.tri (43.99KB) (Cache: 8.88MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\character\characterassets\femalebody.tri (2.35MB) (Cache: 11.23MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 10 BodyMorphs for Raider Scum (000BFA33) BodyGenInterface::EvaluateBodyMorphs - Generated 45 BodyMorphs for Raider (000BFA2E) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Raider (000BFA3C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (00000014) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Racket (6401584F) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Raider Waster (001C4719) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF0107CC) BodyGenInterface::EvaluateBodyMorphs - Generated 10 BodyMorphs for Settler (FF00FE79) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Settler (FF00E015) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Settler (FF00BFEE) BodyGenInterface::EvaluateBodyMorphs - Generated 28 BodyMorphs for Settler (FF00B893) BodyGenInterface::EvaluateBodyMorphs - Generated 28 BodyMorphs for Settler (FF00C369) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Raider (001BBF60) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Raider (0023F645) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\actors\feralghoul\characterassets\feralghoulbase.tri (15.86KB) (Cache: 11.25MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_base_boots-skirt.tri (2.54MB) (Cache: 13.79MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_barbedbelt.tri (977.70KB) (Cache: 14.74MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_corset.tri (974.15KB) (Cache: 15.70MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_fishnet.tri (305.24KB) (Cache: 15.99MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_shoulders.tri (102.28KB) (Cache: 16.09MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_thong.tri (101.51KB) (Cache: 16.19MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_armor_full.tri (444.67KB) (Cache: 16.63MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\cross\caitset\caitset_gloves.tri (118.37KB) (Cache: 16.74MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\instituteworksuit\foutfitnohead.tri (387.67KB) (Cache: 17.12MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\vault111suit\femalevault111suit.tri (1.45MB) (Cache: 18.57MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\wastelandcommon\outfitf.tri (364.10KB) (Cache: 18.93MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\highschooloutfit\foutfit.tri (393.50KB) (Cache: 19.31MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\instituteworksuit\foutfit.tri (387.33KB) (Cache: 19.69MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\redrocketjumpsuit\redrocketjumpsuitf.tri (220.11KB) (Cache: 19.90MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\6suitf.tri (664.20KB) (Cache: 20.55MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 54 BodyMorphs for Settler (FF0069DB) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Settler (FF006359) BodyGenInterface::EvaluateBodyMorphs - Generated 46 BodyMorphs for Settler (FF0039FA) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Morgan (5700A936) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Cait (00079305) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Tina De Luca (0002A82C) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Raider Psycho (001B8CF0) BodyGenInterface::EvaluateBodyMorphs - Generated 38 BodyMorphs for Raider Psycho (001B8CF6) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010779) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF00D50A) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Trader (001E6395) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Resident (0016437F) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Brotherhood Lancer (FF01080D) BodyGenInterface::EvaluateBodyMorphs - Generated 33 BodyMorphs for Legendary Brotherhood Knight (FF00D1D4) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Brotherhood Lancer-Captain (FF010681) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Brotherhood Knight (FF00FBA4) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\knightlancer\foutfit.tri (443.25KB) (Cache: 20.99MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\vaulttecscientist\vtscientistoutfitf.tri (322.94KB) (Cache: 21.30MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\vaulttecsecurity\vaultsecurityf81.tri (290.90KB) (Cache: 21.58MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 63 BodyMorphs for Vault Security (000A9CDB) BodyGenInterface::EvaluateBodyMorphs - Generated 63 BodyMorphs for Miranda (000AB3D9) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Resident (0012217B) BodyGenInterface::EvaluateBodyMorphs - Generated 37 BodyMorphs for Resident (00111F63) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Resident (001126E3) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Vault Security (001AE268) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Vault Security (00211889) BodyGenInterface::EvaluateBodyMorphs - Generated 50 BodyMorphs for Overseer (0002A834) BodyGenInterface::EvaluateBodyMorphs - Generated 34 BodyMorphs for Dr. Penske (0002A826) BodyGenInterface::EvaluateBodyMorphs - Generated 24 BodyMorphs for Alexis Combes (0002A81A) BodyGenInterface::EvaluateBodyMorphs - Generated 22 BodyMorphs for Zhane (57002020) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Katy (0002A828) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Maria Summerset (0002A820) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Rachel (0002A824) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A10) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A4B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A88) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF01070C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010ABB) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Raider Scum (FF010B29) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Raider Psycho (FF010B2C) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Raider Veteran (FF010B3D) BodyGenInterface::EvaluateBodyMorphs - Generated 40 BodyMorphs for Settler (FF003ECF) BodyGenInterface::EvaluateBodyMorphs - Generated 42 BodyMorphs for Pumpkin (5700ACAB) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Settler (FF0047D1) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Helena (000D84C8) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\highschooloutfit\fjacket.tri (405.31KB) (Cache: 21.98MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\5suitf.tri (502.46KB) (Cache: 22.47MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\armor\rusticunderarmor\foutfit.tri (406.88KB) (Cache: 22.87MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\mobsters\2mobstersuitf.tri (337.47KB) (Cache: 23.20MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\4suitf.tri (391.18KB) (Cache: 23.58MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\wastelanddress\foutfit.tri (735.25KB) (Cache: 24.30MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\residents\7suitf.tri (384.11KB) (Cache: 24.67MB / 2.00GB) BodyMorphInterface::GetTrishapeMap - Info - Loaded meshes\clothes\ronnie\foutfit.tri (363.91KB) (Cache: 25.03MB / 2.00GB) BodyGenInterface::EvaluateBodyMorphs - Generated 1 BodyMorphs for Settler (FF006767) BodyGenInterface::EvaluateBodyMorphs - Generated 64 BodyMorphs for Settler (FF00674D) BodyGenInterface::EvaluateBodyMorphs - Generated 2 BodyMorphs for Settler (FF0050CE) BodyGenInterface::EvaluateBodyMorphs - Generated 39 BodyMorphs for Settler (FF004D4A) BodyGenInterface::EvaluateBodyMorphs - Generated 30 BodyMorphs for Settler (FF0036AB) BodyGenInterface::EvaluateBodyMorphs - Generated 26 BodyMorphs for Settler (FF004F6B) BodyGenInterface::EvaluateBodyMorphs - Generated 53 BodyMorphs for Settler (FF00BC55) BodyGenInterface::EvaluateBodyMorphs - Generated 16 BodyMorphs for Raider (000E844C) BodyGenInterface::EvaluateBodyMorphs - Generated 27 BodyMorphs for Minuteman (FF010B4C) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Minuteman (FF010BBF) BodyGenInterface::EvaluateBodyMorphs - Generated 38 BodyMorphs for Minuteman (FF010BC6) BodyGenInterface::EvaluateBodyMorphs - Generated 23 BodyMorphs for Minuteman (FF010BC9) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DC4) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010B3B) BodyGenInterface::EvaluateBodyMorphs - Generated 36 BodyMorphs for Raider Psycho (0009C88E) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DF7) As you can see, it loaded a preset for my character BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (00000014) and then loaded the same preset every time for the doppelganger BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF0107CC) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010779) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF00D50A) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A10) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A4B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010A88) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF01070C) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010ABB) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DC4) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010B3B) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for Carrie (FF010DF7) Note that you do not need a separate set of ini files for every mod that adds NPCs. The reason BodyGen allows different folders associated with plugins is so that mod authors can ship BodyGen files with their mods without creating file conflicts. So you can have a single copy of those two files in Data\F4SE\Plugins\F4EE\BodyGen\Fallout4.esm\ and it will work fine. Just as a test, I copied the AAF.esm folder as Fallout4.esm. I then removed the doppelganger definition from the morphs.ini in Fallout4.esm, and removed all but the doppelganger definition in the AAF.esm folder. That worked just the same. Perhaps you have a conflicting morphs.ini that is causing the Doppelganger to randomize? Try removing all but one of your BodyGen folders and see if that works. That's actually very weird, because my character's name never showed up in F4EE logs, I'm gonna test more again with your suggestion, because I remembered that things did not work out when I only put the inis in Fallout.esm. EDIT: Did some testing, something is very very strange, as you can see, when the doppelganger is generated, it has your character name "Carrie" associated with it, but in my game, the doppelganger doesn't have a name, I actually have one idea why, is it because I started a new game with bodygen turned on, when during the pre-war scene, the PC doesn't have a name until you meet Vault-Tec representative, and bodygen associated the no name character with AAF? Because that part is skipped because I use Start Me Up, you enter the name in Vault 111, just an assumption.
NoJoker Posted February 1, 2020 Posted February 1, 2020 @EgoBallistic @dagobaking Holy shit, I figured out why!!!!! So I was wondering why my Character's name isn't showing up in F4EE log the same as Ego's log, Ego reminded me the FormID in the log is actually reference ID, I suddenly had an idea, I started the AAF scene, and bring up console (I have better console installed, it will show the reference ID and BaseID), I suddenly see the baseID of AAF doppelganger is NOT 000007 nor the baseID 72E2 in AAF.esm, it's actually "000A7D35", so I opened up FO4EDIT to check WTF is that it is this: MQ101PlayerSpouseFemale [NPC_:000A7D35], that is why my log doesn't have my character's name! For some reason, AAF took the base of MQ101PlayerSpouseFemale as base to create the AAF doppelganger, since MQ101PlayerSpouseFemale never had a morph, so BodyGen generated for it every time AAF starts the scene! The MQ101PlayerSpouseFemale is probably the actor when you start a new game before you meet Vault-Tec Representative, the character who doesn't have a name!! I just test it, I put #solesurvivor Fallout4.esm|7=Jmenaru CBBE Rage #No Name Fallout4.esm|A7D35=Jmenaru CBBE Rage in morphs.ini, now everything works perfectly, the morph in AAF scene is now matching my character! Log now with consistent morphs now!: BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for (FF003709) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for (FF003A00) BodyGenInterface::EvaluateBodyMorphs - Generated 29 BodyMorphs for (FF008389) This may not be bug, but in my game, AAF took the base of MQ101PlayerSpouseFemale [NPC_:000A7D35] for AAF doppelganger, anyone having issue with morphs in AAF needs to put this line in your bodygen file: Fallout4.esm|A7D35=YOUR CHARACTER'S PRESET SMFH, why I didn't think of using console to check the baseid of the AAF doppelganger in my game lol. Thanks @EgoBallistic 's log for giving me an inspiration to check the baseid. I still have one small issue, if my character is pregnant using family enhanced and her belly is inflated, if an AAF scene starts, the doppelganger won't have the belly morph because the belly morph is generated during run-time for the 0000007 player, the MQ101PlayerSpouseFemale's belly won't changed the same as the actual player, it will still have morphs of Jmenaru CBBE Rage defined in bodygen...Hmm, how to solve this issue? I guess unless AAF creates doppelganger with base of 0000007 else it won't work. 1
EgoBallistic Posted February 1, 2020 Posted February 1, 2020 19 minutes ago, NoJoker said: MQ101PlayerSpouseFemale [NPC_:000A7D35], that is why my log doesn't have my character's name! For some reason, AAF took the base of MQ101PlayerSpouseFemale as base to create the AAF doppelganger, since MQ101PlayerSpouseFemale never had a morph, so BodyGen generated for it every time AAF starts the scene! The MQ101PlayerSpouseFemale is probably the actor when you start a new game before you meet Vault-Tec Representative, the character who doesn't have a name!! That's correct. Fallout 4 does some body-swapping gymnastics on the female Player during the pre-war scenes. To get around that, AAF uses MQ101PlayerSpouseFemale as the Doppelganger for females in the pre-war world. Once you leave the prewar neighborhood the regular Doppelganger is used whether or not you are female. It never occurred to me that you might be doing animations there. But that's the issue for sure. So yeah, it's a good idea to have both the doppelganger and MQ101PlayerSpouseFemale in your morphs file. Good detective work there, glad you got it sorted
NoJoker Posted February 1, 2020 Posted February 1, 2020 9 minutes ago, EgoBallistic said: That's correct. Fallout 4 does some body-swapping gymnastics on the female Player during the pre-war scenes. To get around that, AAF uses MQ101PlayerSpouseFemale as the Doppelganger for females in the pre-war world. Once you leave the prewar neighborhood the regular Doppelganger is used whether or not you are female. It never occurred to me that you might be doing animations there. But that's the issue for sure. So yeah, it's a good idea to have both the doppelganger and MQ101PlayerSpouseFemale in your morphs file. Good detective work there, glad you got it sorted Haha, I now know why it's not using my player baseid, I never did animation there, I did however, used Start Me Up to skip the entire pre-war scene after opening the restroom door, @dagobaking, it seems that AAF never knew I skipped prewar scene and is still using MQ101PlayerSpouseFemale as AAF base, any plan to add a condition check for in later version? Thanks!
dagobaking Posted February 2, 2020 Posted February 2, 2020 Thank you NoJoker for uncovering that issue. It's actually the result of a bug. The "MQ" form is only supposed to be used during the pre-war scene because the other 07 form does not work properly until after your first load of a new game. But, the flag to switch away from using the MQ form wasn't being changed at the right times. It should be fixed in future builds. I probably would have caught this sooner. But, I play and test FO4 with a male character.
Knight974 Posted October 27, 2022 Posted October 27, 2022 I use the in game sliders to change my pc body and I’m not sure if there is a way to fix it for me does anyone have any ideas
Knight974 Posted October 28, 2022 Posted October 28, 2022 On 2/1/2020 at 3:03 PM, NoJoker said: anyone having issue with morphs in AAF needs to put this line in your bodygen file: Fallout4.esm|A7D35=YOUR CHARACTER'S PRESET that didn't work for me any idea why
MajorWard Posted July 15, 2024 Posted July 15, 2024 I was having the same issue. I was advised to update to the very latest AAF, which I did, but the issue persisted. I have Looksmenu, body slide and morphs all built, but my PC loses all overlays and morphs in scene. A prostitute settler (sometimes) retains her pregnant body in scenes, and others it only comes back when she re-dresses. I can’t find a morphs.ini file to edit. I’m using Fusion Girl with a custom preset, if that makes a difference. Also where would I find the “YOUR CHARACTER'S PRESET” variable name so I can update the morphs.ini file, if I find it.
EgoBallistic Posted July 25, 2024 Posted July 25, 2024 The newly released AAF 1.0 no longer uses a body double, so the issue is resolved now by default.
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