lindazana Posted August 20, 2019 Posted August 20, 2019 As the title says. I've found many outfits i really like over time that have some partially transparent bits to them, but I also have a fondness for glowing tattoos and markings in the racemenu overlays. The problem is that certain angles seem to hide overlays when seen through transparent clothing, resulting in them blinking in and out of existence at seeming random as you move about. Is there any way to fix this, even if it's on a mesh-to-mesh method?
RohZima Posted August 21, 2019 Posted August 21, 2019 I get that issue even with bits of clothes, like say there is a skirt that has a trans outer layer and a diffuse inner layer, or under a transparent skirt the panties might be invisible sometimes. Or when you go in water the under garments disappear. I just assumed it was the way the engine prioritizes what is rendered and can't be fixed. Would be great if there was a fix.
DarthRevan Posted August 22, 2019 Posted August 22, 2019 On 8/21/2019 at 4:14 AM, RohZima said: I get that issue even with bits of clothes, like say there is a skirt that has a trans outer layer and a diffuse inner layer, or under a transparent skirt the panties might be invisible sometimes. Or when you go in water the under garments disappear. I just assumed it was the way the engine prioritizes what is rendered and can't be fixed. Would be great if there was a fix. Thats would be fix that. U should add .dll to ENB proxy hdtSkyrimOIT.zip
kboom Posted August 23, 2019 Posted August 23, 2019 10 hours ago, DarthRevan said: Thats would be fix that. U should add .dll to ENB proxy hdtSkyrimOIT.zip 169.08 kB · 0 downloads How can i add .dll to ENB proxy?
C5Kev Posted August 23, 2019 Posted August 23, 2019 On 8/20/2019 at 4:43 AM, lindazana said: As the title says. I've found many outfits i really like over time that have some partially transparent bits to them, but I also have a fondness for glowing tattoos and markings in the racemenu overlays. The problem is that certain angles seem to hide overlays when seen through transparent clothing, resulting in them blinking in and out of existence at seeming random as you move about. Is there any way to fix this, even if it's on a mesh-to-mesh method? On 8/20/2019 at 8:14 PM, RohZima said: I get that issue even with bits of clothes, like say there is a skirt that has a trans outer layer and a diffuse inner layer, or under a transparent skirt the panties might be invisible sometimes. Or when you go in water the under garments disappear. I just assumed it was the way the engine prioritizes what is rendered and can't be fixed. Would be great if there was a fix. I believe what RZ said is correct. I was making a mod with a lace dress and lace panties underneath. When my character walked, the panties would be there, then they'd disappear, then they'd pop back in again, etc, etc. I finally shit-canned the outfit since I came to the same conclusion RZ stated.
27X Posted August 23, 2019 Posted August 23, 2019 On 8/22/2019 at 8:55 AM, DarthRevan said: Thats would be fix that. U should add .dll to ENB proxy hdtSkyrimOIT.zip 169.08 kB · 2 downloads Except it was designed to be used with ENBs waaaaaay older than the current iterations, and furthermore requires the nif attributes to be changed to fit it, and Hydro conveniently never stated what those conditions are after changing them since the nexus version, so even if you know which flags to enable, you have to make explicit nif support and the plugin itself. You can bet if even loves everyone and every mod Gomapero drops support, it's probably not worth investing time into.
yatol Posted August 23, 2019 Posted August 23, 2019 there was a similar topic about some tattoo that disappear moving aound the camera not long ago they don't search much and transparent stuff doesn't disappear under water, it's just blend with transparent water
DarthRevan Posted August 24, 2019 Posted August 24, 2019 On 8/23/2019 at 4:19 AM, kboom said: How can i add .dll to ENB proxy? Extract archive In Skyrim directory. Open enblocal.ini and change ur [Proxy] graph: Should be like that [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=hdtSkyrimOIT.dll If ur ENB uses other .dll library then add ur library to hdtSkyrimOIT.dll All works fine at lastest ENB.
enfrined Posted April 22, 2021 Posted April 22, 2021 On 8/23/2019 at 7:53 AM, 27X said: Except it was designed to be used with ENBs waaaaaay older than the current iterations, and furthermore requires the nif attributes to be changed to fit it, and Hydro conveniently never stated what those conditions are after changing them since the nexus version, so even if you know which flags to enable, you have to make explicit nif support and the plugin itself. You can bet if even loves everyone and every mod Gomapero drops support, it's probably not worth investing time into. I just tried his fix using the the current ENB version and it works like charm.
27X Posted April 22, 2021 Posted April 22, 2021 You realize the current OIT used is four years newer than the one on the nexus, right? right.
achyachy6969 Posted January 13, 2022 Posted January 13, 2022 Sorry to necro, but I found a solution that works for me completely on accident (it should be noted that I don't use ENB though, just Obsidian Weather and Enhanced Lighting and FX). It was amusingly simple and kind of old school, all I had to do was manually disable godrays in SkyrimPrefs.ini. If either of these is set to 1, set it to 0 instead and that should turn off godrays. bVolumetricLightingEnable=0 iVolumetricLightingQuality=0
S_09 Posted February 13, 2022 Posted February 13, 2022 On 1/12/2022 at 9:04 PM, achyachy6969 said: Sorry to necro, but I found a solution that works for me Dude you rock. So it doesn't seem to outright fix the issue as there's still a handful of angles and camera positions where it still wonks out but maybe that's just a personal problem on my end. Overall seems to solve the issue to the point it no longer really bugs me.
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