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Skooma Whore SE


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Posted
On 10/24/2020 at 11:47 PM, nomkaz said:

(snip)

Thank you very much, this will be very useful and I'll keep that  for future reference. However it turns out that the problem was just cell not loading properly first time. It got correctly populated after I left, restarted the game and entered again.

  • 4 months later...
Posted

Doing a reset in the MCM would not remove Physical Decay Stage 5. But if I drank some Herb Tea, and reduced it to Physical Decay Stage 4, the MCM was then able to reset it.

Posted
On 10/26/2020 at 10:56 AM, belegost said:

Thank you very much, this will be very useful and I'll keep that  for future reference. However it turns out that the problem was just cell not loading properly first time. It got correctly populated after I left, restarted the game and entered again.

Mods like Holidays will have the NPCs leave the dens and strip them of their factions. So they no longer work in the game. So watch out for that as well while playing.

  • 4 weeks later...
Posted

Some advise please ?

Tried to use this mod with Cities of the North - Winterhold , getting major conflict, two frozen heart inns in one place, but only if skooma whore's plugin is lower than COTN Winterhold's.

If COTN Winterhold's plugin lower, all is nice.

So question, when I put COTN Winterhold plugin lower, am I fucking something(skooma whore mod, some functions) up ?

Posted
23 hours ago, Artful Dodger said:

Some advise please ?

Tried to use this mod with Cities of the North - Winterhold , getting major conflict, two frozen heart inns in one place, but only if skooma whore's plugin is lower than COTN Winterhold's.

If COTN Winterhold's plugin lower, all is nice.

So question, when I put COTN Winterhold plugin lower, am I fucking something(skooma whore mod, some functions) up ?

No idea. I don't even know why Skooma Whore would have a copy of a building in it.

  • 2 weeks later...
Posted
On 4/8/2021 at 11:15 PM, nomkaz said:

No idea. I don't even know why Skooma Whore would have a copy of a building in it.

COTN - Winterhold's frozen heart inn have new looks and is placed where old inn was, but if skooma whores plugin is lower, then old frozen heart inn is back https://imgbox.com/Tf41YJEg

There's no patch for these two mods, so just wondering is it safe to keep COTN-W lower than Skooma Whore, or safer not have those two mods activated at all...

Posted
19 hours ago, Artful Dodger said:

COTN - Winterhold's frozen heart inn have new looks and is placed where old inn was, but if skooma whores plugin is lower, then old frozen heart inn is back https://imgbox.com/Tf41YJEg

There's no patch for these two mods, so just wondering is it safe to keep COTN-W lower than Skooma Whore, or safer not have those two mods activated at all...

Yep, the mod marks four farmouses (the open world cities' inns) as persistent:

 

image.png.268c858a0a8723d5d74f831e23b4cd99.png

 

The one highlighted is the Frozen Hearth, it is linked to a Skooma Whore quest, so you have to patch it or the mod might break, can't just "swep it under the rug".

Posted
11 hours ago, arshesney said:

Yep, the mod marks four farmouses (the open world cities' inns) as persistent:

 

image.png.268c858a0a8723d5d74f831e23b4cd99.png

 

The one highlighted is the Frozen Hearth, it is linked to a Skooma Whore quest, so you have to patch it or the mod might break, can't just "swep it under the rug".

Hey, thanks for checking, to bad I know nothing about patches, disabling Skooma for the time being :'(

  • 4 weeks later...
Posted

Guffel has quit modding so no more updates will be coming from him. I don't know anything about scripting, so I can't do anything to make improvements either. If anyone makes patches I will be more than happy to upload them here with full credit for the patch going to the patches author.  If anyone with the ability wants to, then they can pick up where Guffel left off as well.

  • 3 months later...
Posted

Why is it such a big secret where the skooma den entrances are? I keep looking on every copy of this mod I can find, but nobody wants to list the entrances? Just gimme a crappy one 5 word description where each one is; anything! Pleaaaaase? 

  • 1 month later...
Posted (edited)
On 9/5/2021 at 10:24 PM, LynErso666 said:

Why is it such a big secret where the skooma den entrances are? I keep looking on every copy of this mod I can find, but nobody wants to list the entrances? Just gimme a crappy one 5 word description where each one is; anything! Pleaaaaase? 

 

I saw a post here: 

 

Says:

 

Whiterun - access via sewers.

Solitude - access via sewers

Riften - in the Warrens (on your way to the Ragged Flagon and the Thieves Guild)

Windhelm - use concealed door in the Club in the Dark Elves district

 

I personally spent an hour or so trying to find the various entrances in Whiterun and Solitude, took a while to figure out.  Once you find them they will appear on your local map afterward.

 

Whiterun - 3 entrances, sort of....only use A. 

  • A) Sewer entrance between House Greymane and Uthgerd's home, along the wall.
  • B) Water gate north of guard barracks by front gate and southeast of Uthgerd.  Note:  You enter the den underwater and the sound of being underwater did not go away in the den after I surfaced.  I would avoid this entrance.
  • C) Dragonsreach Prison entrance....maybe?  If you escape from the prison there is a wall that is fake and is actually a disguised locked door.  But the door requires a key and cannot be picked.  Neither the Skooma dealer nor the whore have a key that works on it.  So I couldn't figure out any way to use it.  Not an issue since option A works fine.

 

Solitude - 3 entrances. 

  • A) Sewer entrance behind Victoria Vici home, partially covered by weeds right on the northeast side of her house. 
  • B) Sewer Entrance southeast of Jala's home and south of the Catacombs. Near the wall and partially covered by plants. 
  • C) Bards College entrance in the basement of the Bard's College close to the door that leads outside.  There's a wardrobe or cabinet that has a fake back that leads to the sewers. 

 

(Solitude seems to have the most NPCs wander in it.  Captain Aldis drugged and assaulted my PC there, other npcs came down occasionally).

 

Riften -  If you enter The Ratway and get to the place the "drawbridge" comes down, jump down to the lower level and pass through the door that is trapped with side spike trap (unless that's from a mod I have, but I think that trap is in vanilla).  You'll come to a place where left leads you to Gian (?) the Fist who has the gloves or bracers that give the unarmed combat bonus and continues to the Ragged Flagon.  Don't go that way, you don't go to Gian and his bear trap room.  Instead you go right and you'll see stairs on your right (after passing a door, I think?).  These stairs lead to the Riften Skooma Den. 

 

Windhelm - 1st floor of the dark elves club New Gnisis .  Entrance is under the stairs once you pass the bar.  Check the wardrobe or cabinet, it has a false back that opens into the skooma den.

 

Note:  The only NPCs that you can interact with are the Dealer and the Whore.  Sometimes NPCs from the city would enter and they can interact (example - Captain Aldis was in Solitude's den).  And if you whore yourself then wait and generic NPCs (farmer, beggar, etc.) will approach you and can interact.

 

Edit:  changed post to reflect I've been to all of them and provide directions to each Skooma den.

Edited by ttts1
  • 1 month later...
Posted (edited)

Skooma Whore: Addicted has actually a patch that upgrades the original file to version 1.03 and carries some improvements and fixes: 

 

You don't have to get the Addicted add-on but the patch is nice. 

 

I also made a small patch for Hunterborn and/or RND to implement some effects into HB crafted potions: 

 

Edited by belegost
Posted
53 minutes ago, belegost said:

 

Thank you so much, I appreciate that. I can't wait to start on Skyrim again once Skyrim AE becomes a bit more commonplace in peoples' mods.

Posted (edited)
54 minutes ago, LynErso666 said:

Thank you so much, I appreciate that. I can't wait to start on Skyrim again once Skyrim AE becomes a bit more commonplace in peoples' mods.

 

I still use SE. I never updated my installation to AE, nor do I plan to in foreseeable future.

 

Also, I am not the author of SLSW 1.03 patch. I just made getting high with Strange Brew possible.

Edited by belegost
Posted

I understand that you can change the effects from normal/light/off.

Is there a way to further tone the effects down through SSEdit? I'd like to reduce the overall effect strength by half. 

Posted
On 11/25/2021 at 1:41 AM, belegost said:

 

I still use SE. I never updated my installation to AE, nor do I plan to in foreseeable future.

 

Also, I am not the author of SLSW 1.03 patch. I just made getting high with Strange Brew possible.


Oh I know. And I can understand you wouldn't plan to. I don't get why it's so incompatible with everything anyways. This mod seems to work fine in AE, btw. But other mods seem to cause a lot of problems. It may take a few years, but I'm patient. After all, I waited 8 years to play Skyrim just to make sure I could find the best mods. I'll wait another 8 years if I have to. Life is long.

  • 2 months later...
  • 11 months later...
Posted

Looking for a mod I remember seeing that changes the NPCs in the Skooma Whore dens to regular NPCS.  Anyone know where to find it?

  • 2 months later...
Posted

Does anybody know of a patch for Skooma Whore and Battle Fuck? The aphrodisiac introduced in Battle Fuck doesn't apply the addiction build up and effects that comes with Skooma Whore. If not how would one go about creating their own custom patch? Any help would be much appreciated. 

Posted

Hi, I have made a DAR animation mod that pairs well with this mod, Drunk or drugged animations plays a full set of drunken animations for a lot of the actions that can be done in game, it only requires Dynamic animation replacer and it also work with  many other mods that addsimilar intoxication effects like this one.

Posted
4 hours ago, samuelga24 said:

Hi, I have made a DAR animation mod that pairs well with this mod, Drunk or drugged animations plays a full set of drunken animations for a lot of the actions that can be done in game, it only requires Dynamic animation replacer and it also work with  many other mods that addsimilar intoxication effects like this one.

I posted a link to your mod on the main page.

Posted (edited)
On 1/14/2023 at 6:44 PM, Dez65 said:

Looking for a mod I remember seeing that changes the NPCs in the Skooma Whore dens to regular NPCS.  Anyone know where to find it?

https://www.loverslab.com/files/file/10688-skooma-whore-add-on-se/

 

 

I thought about Installing Skooma Mod  but honestly I don't know what to install

 

Skooma whore Addicted

or

Skooma whore SE

 

Both

 

I'm completly lost with all these "doulble and tripple  available + add ons mods"

Edited by Chlodwig

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