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Captive Tattoos (LooksMenu Overlays / Facial Tattoos / Males / Females)


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  • 4 weeks later...
Posted

can someone help me turn these images into cheek tats as i've been trying for a few hours not but have had no luck with it? thanks 

right cheek.png

left cheek.png

  • 3 weeks later...
Posted

Hi! I want to say that this is my favorite of all the mods you've made. 

 

I would like to try making more tattoos in a similar vein. I apologize if this has already been answered elsewhere, but do you have a tutorial on how to make tattoos like yours? Any help is much appreciated - thank you! 

Posted
On 6/22/2026 at 6:17 PM, draconnos said:

can someone help me turn these images into cheek tats as i've been trying for a few hours not but have had no luck with it? thanks 

 

8 minutes ago, paladinmagma2 said:

I would like to try making more tattoos in a similar vein.

 

I don't know if this will be helpful, it mainly talks about hand & body tattoos.  But it's very possible face tattoos is a similar process and you could look at a few of the JSON files in this mod to see if they use a different filename, slot, or methodology to integrate it with LM.

 

https://www.nexusmods.com/fallout4/mods/25125?tab=files

 

 

  • 2 weeks later...
Posted

So I'm having a problem.

I've tried 2k and 1k face tat textures, and they simply do not show up.

Normal tats work fine, all the stuff in Looksmenu Customization Compendium works fine, but this mod specifically doesn't display face tats.

 

Tried with and without any other face texture mods, and I get rusty face if I try to use the textures from this mod and then change cells.

Posted
3 hours ago, Leytra said:

So I'm having a problem.

I've tried 2k and 1k face tat textures, and they simply do not show up.

Normal tats work fine, all the stuff in Looksmenu Customization Compendium works fine, but this mod specifically doesn't display face tats.

 

Tried with and without any other face texture mods, and I get rusty face if I try to use the textures from this mod and then change cells.

Check your looksmenu F4ee ini for
"; Sets the tint mask texture resolution, game defaults to 1024, must be multiples of 8 but preferably powers of 2
; Changing makeup or loading character creation will be slightly slower with higher resolution
; You should set these to be the same dimensions as your face textures
uTintWidth=1024
uTintHeight=1024"

That's for 1K textures

  • 4 weeks later...
Posted (edited)

Captive Tattoos 4.0 

 

  • Around 150 new tattoos for females. 
  • Added two recommended Looksmenu mods. 
  • Want to check only the new tattoos?  Download this mini patch that will make only the new ones visible.

 

Only New Tattoos 4.0.7z

 

  • Remember to uninstall it when you no longer use it.

 

 

Spoiler

Photo48.pngPhoto49.pngPhoto53.pngPhoto54.pngPhoto55.pngPhoto57.pngPhoto60.pngPhoto61.pngPhoto62.png

 

Edited by JB.
Posted
7 minutes ago, krlll said:

There are no 'Tattoo After Rape' xml files included. Are they no longer needed?

I won't be able to perform maintenance on it, so I removed it. You can use version 3.3 for that.

Posted

Yoo. I've just been trying to figure out how to make my own LooksMenu Overlay tats when this update dropped. (Having difficulties with making the .dds textures; maybe I'm just too dense to figure it out atm.)

I previously made a patch for TAR to include all of the tats from Cap Tats as well as Lewd Marks. A Python script (or any script) can automate the process for generating the .xml file TAR uses.

Posted
48 minutes ago, randomDudeHere said:

Yoo. I've just been trying to figure out how to make my own LooksMenu Overlay tats when this update dropped. (Having difficulties with making the .dds textures; maybe I'm just too dense to figure it out atm.)

I previously made a patch for TAR to include all of the tats from Cap Tats as well as Lewd Marks. A Python script (or any script) can automate the process for generating the .xml file TAR uses.

I save the images in DDS, BC7 format. If you use GIMP, DTX5 format. 👍

Posted
3 hours ago, JB. said:

I save the images in DDS, BC7 format. If you use GIMP, DTX5 format. 👍

I use GIMP. It shows up as multiple DTX5 compressions methods though none work. Not sure if I'm doing something wrong. The krisser143/WünderWafflen guide hasn't helped me out regarding the texture file. It just shows up as black when testing it in Outfit Studio or in-game.

Posted (edited)

(1) Mutant pet and Multi pet seems to be the same

 

There are a few feels like could be larger (to be more readable) or better positioned but that's just my opinion 

 

(2) "VaultTec nothing ventured" blank I think

 

(3) ?

Spoiler

image.png.fd6c6fef0a6654f06def380d40dc671a.png

 

lots of varieties woohoo

Edited by 4nln415
Posted
5 hours ago, 4nln415 said:

(1) Mutant pet and Multi pet seems to be the same

 

There are a few feels like could be larger (to be more readable) or better positioned but that's just my opinion 

 

(2) "VaultTec nothing ventured" blank I think

 

(3) ?

  Reveal hidden contents

 

lots of varieties woohoo

I'll check them! The number three was a request, and if you think about it, it makes sense that it's upside down.

Posted
6 hours ago, randomDudeHere said:

I use GIMP. It shows up as multiple DTX5 compressions methods though none work. Not sure if I'm doing something wrong. The krisser143/WünderWafflen guide hasn't helped me out regarding the texture file. It just shows up as black when testing it in Outfit Studio or in-game.

 

 

The idea of the entire texture being black sounds very familiar. Take one of my materials (extract it with BA2 Extractor). Specifically, look for and unpack any material with "red" in its name. Those materials handle colors.

 

Copy all the values from my material file to your material.

 

 

Here's how I save in GIMP.

 

 

 

image.png

Posted (edited)
19 hours ago, JB. said:

I'll check them! The number three was a request, and if you think about it, it makes sense that it's upside down.

I kinda wondered if it's intentional.

 

By the way, what cum texture is this from? 

Spoiler

12.png.172fb025b2d1d1a8773294a2969d980a.webp.809e4502277c16796bab28bb54607d81.webp

 

Edited by 4nln415
Posted
13 hours ago, JB. said:

 

 

The idea of the entire texture being black sounds very familiar. Take one of my materials (extract it with BA2 Extractor). Specifically, look for and unpack any material with "red" in its name. Those materials handle colors.

 

Copy all the values from my material file to your material.

 

 

Here's how I save in GIMP.

 

 

 

image.png

No good. Still shows up as black in-game and in outfit studio. Strangely, opening up your material files in Outfit studio shows up as white with the texture over it.

Posted
On 8/21/2026 at 6:03 AM, JB. said:

Captive Tattoos 4.0 

 

  • Around 150 new tattoos for females. 
  • Added two recommended Looksmenu mods. 
  • Want to check only the new tattoos?  Download this mini patch that will make only the new ones visible.

 

Only New Tattoos 4.0.7z 22.05 kB · 2 downloads

 

  • Remember to uninstall it when you no longer use it.

 

 

  Hide contents

Photo48.pngPhoto49.pngPhoto53.pngPhoto54.pngPhoto55.pngPhoto57.pngPhoto60.pngPhoto61.pngPhoto62.png

 

 

 

What out are you using in the pictures that miniskirt is great

Posted
5 hours ago, timothyk1 said:

 

 

What out are you using in the pictures that miniskirt is great

This is an outfit created by Axary for Commonwealth Slavers. If you go to the mod's main page, the downloads section will take you to MEGA where you'll find it in a folder called "Optional files." It's called: "Litheria Outfit V3.1 by Axary"

 

Commonwealth Slavers is a hard requirement, however.

Posted
5 hours ago, JB. said:

This is an outfit created by Axary for Commonwealth Slavers. If you go to the mod's main page, the downloads section will take you to MEGA where you'll find it in a folder called "Optional files." It's called: "Litheria Outfit V3.1 by Axary"

 

Commonwealth Slavers is a hard requirement, however.

 Thank you 

Posted

BTW JB, maybe u want to check this whether this is a mistake or not (fyi im using CBBE, not FG), but the (back) Onii tattoo is a bit misaligned (the large part / the irezumi of the tattoo should be higher up right?) could u check whether its my fault cuz im using cbbe or is also misaligned on ur side, ty!

 

image.png.08304c90177315d73a9d264bac6969f3.png

Posted
6 hours ago, Glocksaint said:

BTW JB, maybe u want to check this whether this is a mistake or not (fyi im using CBBE, not FG), but the (back) Onii tattoo is a bit misaligned (the large part / the irezumi of the tattoo should be higher up right?) could u check whether its my fault cuz im using cbbe or is also misaligned on ur side, ty!

 

image.png.08304c90177315d73a9d264bac6969f3.png

Oh, I'll check it out. It seems this one isn't made for CBBE but for a different body type in Skyrim, and I messed up by bringing it here.

 

 

By the way, if you have any tattoos suggestions, let me know. I'll update again later with a couple of ideas I have.

 

I just need:

  • Tattoo (preferably the image with transparency)
  • And the location where you want it
Posted
2 hours ago, JB. said:

Oh, I'll check it out. It seems this one isn't made for CBBE but for a different body type in Skyrim, and I messed up by bringing it here.

 

 

By the way, if you have any tattoos suggestions, let me know. I'll update again later with a couple of ideas I have.

 

I just need:

  • Tattoo (preferably the image with transparency)
  • And the location where you want it

Hi JB, can I make a tattoo suggestion? I don't have the transparent image though. The reference image below is from Pinterest. Location: Left/ Right Leg

 

Discover 190 Leg Tattoos and upper leg hip tattoo ideas in 2026 | linework  leg sleeve, thigh cover up tattoo black women, afrocentric tattoos for women  sleeve and more

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