Jump to content

Sex Addict Mod (Formerly MLA Extended WIP) Last updated Feb 9, 2013


Recommended Posts

Posted

After the random rape. some NPCs equip footwraps instead of their boots. Anyone else has that problem?

 

The code to get NPCs to dress themselves after sex is to add footwraps to their inventory and then remove them. The act of adding the footwraps is supposed to trigger the game's internal "dress that NPC" code and removing the footwraps should switch them to their normal footwear.

 

If they are gaining footwraps and keeping them then it sounds like something is going on to make the footwraps look like better shoes than they already have and is also preventing their subsequent removal.

 

That is exactly what happens in my game.. now I have to find out why and how to fix it.. :dodgy:

Posted

Thanks for all your hard work Waxen! I wonder if you will be writing in a script to save each positions X/Y settings as just because motion 1 lines up doesn't mean motion 4 will hehehe

Posted

I have played with this mod for some time now and must first say thansk, it is awesome so far. I have some suggestions for going into the future.

 

1) As a rape mod it would be good to have the positions of the victim be more "forced". Doggy style is a crap postion for rape, no victim is going to stay on their hands and knees like that. Flat on their stomache on the other hand, similar in style to the "Irreversible" rape scene would be a great alternative.

 

2) It would be awesome to have more of an introduction into the rape scene, instead of instant naked and being raped it would be good to have a stripping segment and a initial move into the sexc act with the moment of penetration being clearly recognizable.

 

3) As a very basic start the stripping scene could even be a pause of the game, the victim in their sex position, and the pieces of armor removed 1 piece at a time over few seconds while giving the shocked and scared "no, stop, please don't!, NOOOO".

 

4)Sound from the victim should mirror the act, aka a victim being vaginally raped should be giving the current sound type, a victim being anally raped should have a more painful sounding sound file, and a victim being forced orally should give the muffled moans and sounds that make sense for that act.

 

5) Since so many rape scenes in this game are gang rape scenes it would be nice to have some chances at double and tripple penetration scenes, lady mounted on one guy while another is behind her doing anal. The other would be one rapist lying flat on their back with the lady lying on her back on him as he does anal, the second man then mounting the vicitm on top.

 

6) A bondage element that is random and that can be toggled on and off as an option would be awesome. In one of the menus "Bondage scenes possible" toggled on would allow for new sex postions such as being tied up spread eagle on the ground to stakes, a rope coming from a roof that is tied to the vicitims hands (if it is outdoors the rope could be presumed to be coming from a tree), ect...

 

7) a countinual rape option where the combat does not begin again but the rape/gang rape goes from one rape straight into another without the restart of combat. It could be set as to how many continuous rapes the player wants to allow from 2-5 or so. This way the player does not take damage in between rapes in gang rape scenes and eventually the transition from one rape to another can actually be more scripted and flow better.

Posted

the mod is working fine for me but only the first and the second of the 5 "motions" are working for me. Is there a way to fix this?

 

I "upgraded" to FNIS 3.4 and found most of the animations are broken. I am working to remove the dependency on Minilovers as it appears that mod is shortly going to be entirely unusable. While I would like to just be able to quickly switch to using SexIs, that's a project that's going to take a lot of work so I am working now to just switch to using FNIS as the newer mods are supposed to use it instead of relying on the antique animation links that I suspect Fore would like to get rid of.

 

Reinstalling SexAddict after FNIS may make it work but that's not ideal so...

Posted

I have played with this mod for some time now and must first say thansk' date=' it is awesome so far. I have some suggestions for going into the future.

 

1) As a rape mod it would be good to have the positions of the victim be more "forced". Doggy style is a crap postion for rape, no victim is going to stay on their hands and knees like that. Flat on their stomache on the other hand, similar in style to the "Irreversible" rape scene would be a great alternative.

[\quote']

 

What is needed are "bound" sex positions where the rape victim is obviously tied. That and/or we need some multi-stage sex acts to combine with the excellent restraints (posts, pillars, wheel, torture rack etc) in the Zaz Animation pack (http://www.loverslab.com/showthread.php?tid=14529). For now I just pretend that the "rape spell" makes the victim into a willing participant.

 

2) It would be awesome to have more of an introduction into the rape scene' date=' instead of instant naked and being raped it would be good to have a stripping segment and a initial move into the sexc act with the moment of penetration being clearly recognizable.

[/quote']

 

That would require a complete set of transition animations and getting absolute control of the camera. Perhaps it could be done like the "Kill Cam" but we'll need some advanced animations for that and right now just getting a few more sex positions has taken a very long time.

 

3) As a very basic start the stripping scene could even be a pause of the game' date=' the victim in their sex position, and the pieces of armor removed 1 piece at a time over few seconds while giving the shocked and scared "no, stop, please don't!, NOOOO".

 

4)Sound from the victim should mirror the act, aka a victim being vaginally raped should be giving the current sound type, a victim being anally raped should have a more painful sounding sound file, and a victim being forced orally should give the muffled moans and sounds that make sense for that act.

[/quote']

 

Pretend the spell makes them willing again for now. I have been looking at how to add an additional dialogue option for rape victims that could use the various grunts, screams and pleadings that already exist. The "Flee" dialogue has a number of great sounds already but it has things that don't belong too and there are other sounds that could be added to spice it up and all that without any new voice actors needed.

 

I short, thought about it and think I know what needs to be done but it's still on the "to do" pile.

 

5) Since so many rape scenes in this game are gang rape scenes it would be nice to have some chances at double and tripple penetration scenes' date=' lady mounted on one guy while another is behind her doing anal. The other would be one rapist lying flat on their back with the lady lying on her back on him as he does anal, the second man then mounting the vicitm on top.

[/quote']

 

We don't have any true 3 or more player sex act animations available yet. Yes, it would be nice to have a sandwich fuck with an optional oral penetration as well which is how I would envision some horny bandits would prefer to do to humiliate the hero that just tried to kill them all. But until animations are available, we'll use what we have right now.

 

6) A bondage element that is random and that can be toggled on and off as an option would be awesome. In one of the menus "Bondage scenes possible" toggled on would allow for new sex postions such as being tied up spread eagle on the ground to stakes' date=' a rope coming from a roof that is tied to the vicitims hands (if it is outdoors the rope could be presumed to be coming from a tree), ect...

[/quote']

 

Many bondage scenes are already available (see above) and I can't wait to get some sex animations to go with them but for now...

 

7) a countinual rape option where the combat does not begin again but the rape/gang rape goes from one rape straight into another without the restart of combat. It could be set as to how many continuous rapes the player wants to allow from 2-5 or so. This way the player does not take damage in between rapes in gang rape scenes and eventually the transition from one rape to another can actually be more scripted and flow better.

 

I have often thought the biggest failure of the combat rape scenario is the lack of a realistic follow through. Sanguine's Debauchery comes the closest and it's a lot of fun but I would think that every bandit you were fighting would want a slice of your ass (and of your follower(s) asses too) instead of just one bandit who happened to be the one who threw the blow that knocked you down. Further I think they might want to all get a share of your belongings and some measure of revenge for their fallen comrades (more rape and some beatings/whippings).

 

Once they've got you under their control I would expect them to use you (or more accurately your sex organs) as currency to gain favor with the boss bandit and other bandits that they may owe favors or money to or want to get money or favors from.

 

However, look at how much work it's taken to get just what little SD does and you can see what a daunting task getting the "more immersive" mod would take.

 

 

All kinds of enhancements are possible but only those who can develop and write their own animations and scripts are likely to get all that they want.

 

I can script just fine but animations are beyond my skill set.

Posted

SA does have an option to use a bed you just have to be nearby one when you do the "Wanna hook up" conversation option. I also found that there were alot of superior positions and animations in SexIS though never tried AP whatever that is.

 

Sorry - got that working now.

 

I agree there's a lot more positions in SexIS, but they don't seem to line up well for me.

Posted

I get crazy-ass bloating with this mod. My saves went from 14 MB to 30 MB in less than an hour. I wouldn't mind deactivating and reactivating the mod every so often' date=' however, every time I do, I have to reconfigure everything.

[/quote']

 

See the first post? Please follow the instructions on how to enable Papyrus logging and run the game a bit with the logging and doing as you have done before when the bloating occured.

 

Post the out log somewhere I can examine it (not on a service that requires me to join up first) and I'll try to figure out why you are getting bloat. My code is doing nothing that I know of to cause bloat to occur but that doesn't mean I know everything that causes bloat.

 

Here's a link to the Papyrus log. I have no idea what to make of it other than it is 67.5 MB in size...

 

https://www.dropbox.com/s/xo7dzevzzbrx7q2/Papyrus.0.log

Posted

Thanks for all your hard work Waxen! I wonder if you will be writing in a script to save each positions X/Y settings as just because motion 1 lines up doesn't mean motion 4 will hehehe

 

This would be wonderful! I change the height of my characters and they tend not to line up at some point. Let's not forget about orcs! Tall as they are, A short character has little hope of seeing a decent line up, and a Children of the Sky chacter has NO hope of seeing a decent line up in any situation, except the traditional missionary position, not that I'm into child rape scenes or anything, but I test EVERYTHING with EVERY mod EVERY day!I'm up to orcs, Nords, Imperials, Sky children, Redgaurds, and Lovergirls. So far the only one with horrible line ups are the Children of the Sky, but even I know that would be an ass pain to fix. Saving the X and Z positions would be the best fix I can think of. That would temporarily erase the need to fix the initial line up for Sky kids and short or very tall character rape scenes. (wish I could do more than test these mods but I still can't figure animating out...yet. I WILL FIGURE THIS OUT!!!! :exclamation:)

Posted

Well, finally i ended watching tutorials and yesterday opened your mod in creation kit and it appeared easier than it looked at first glance. Still have couple questions, if you mind please answer when you have spare time. I found script pieces in dialogue construction. Do they support skse? Also i am curious about npc agression. As far as i know rape as a crime used some sort of placing rapist in special faction and simulating stealing crime, so everyone would attack him. So the question is how to trigger only guards for example or agressive and confident citizens. And the thing is how to trigger someone to attack rapist without a crime, so this npc wont be attacked as initiator.

Posted

... as the newer mods are supposed to use it instead of relying on the antique animation links that I suspect Fore would like to get rid of.

Exactly :)

 

But what is the trouble with 3.4? That should not change anything with old animations and names. And I don't know of anything broken which worked in 3.3.x.

Posted

still the key B doesn't work.

 

You have to hold it for a few sec.

 

 

Anyway. I've noticed if you set a high chance of rape during combat' date=' as soon as one guy is done you'll immediately get raped by another.

So with that in mind, is it possible to just have more than one guy raping your character, like 2-3 at the same time ?

 

Amazing mod btw, and with a little more work, it will easily surpass AP in popularity.

[/quote']

 

well the roleplay stops and our character gets up but still the NPC keeps animating that's the issue.

Posted

@Fore

 

It's not actually a problem with 3.4 itself per se, but the originating mod Sex Addicts is based on, Mini Lovers Alternate.

 

It had an issue in it's supplied behaviour file that caused some animations not to run correctly after the FNIS for users tool was run and needed a patch installed.

 

Pendragon very adeptly made one, and it simply needs to be reapplied by the user every time they update their Fnis to a new version.

 

FNIS itself is doing exactly what it is supposed to do.

Posted

@Fore

 

It's not actually a problem with 3.4 itself per se' date=' but the originating mod Sex Addicts is based on, Mini Lovers Alternate.

 

It had an issue in it's supplied behaviour file that caused some animations not to run correctly after the FNIS for users tool was run and needed a patch installed.

 

Pendragon very adeptly made one, and it simply needs to be reapplied by the user every time they update their Fnis to a new version.

 

FNIS itself is doing exactly what it is supposed to do.

[/quote']

Now I see. You guys need to talk with me. What I don't know, I cant't fix. And I know very well where many of my most active users are. :D

 

I want to get rid of that file as a whole, but as long as ASX is out there I can as well support those 5 names. With the next FNIS fix it will be included. Good enough?

Posted

Well' date=' finally i ended watching tutorials and yesterday opened your mod in creation kit and it appeared easier than it looked at first glance. Still have couple questions, if you mind please answer when you have spare time. I found script pieces in dialogue construction. Do they support skse? Also i am curious about npc agression. As far as i know rape as a crime used some sort of placing rapist in special faction and simulating stealing crime, so everyone would attack him. So the question is how to trigger only guards for example or agressive and confident citizens. And the thing is how to trigger someone to attack rapist without a crime, so this npc wont be attacked as initiator.

[/quote']

 

It sounds to me that the best think you can do (Waxen can confirm that as he is far more experienced in moding than me) is to make a new faction. This way you will make it the way you whant and keeps conflicts low. Just dont name the new faction "rapist" cus I am certain another similar mod is going to do the same mistake and then the two mods will conflict..badly...

You can name it RetreatsModRapists. very unlikely someone else will be using that :-)

Posted

There's a big lack of screenshots in this thread. I don't get an opportunity to download these moods or play Skrim very often, so can we see some screens and videos to tide people like me over until we can DL it? Thanks :3

Posted

There's a big lack of screenshots in this thread. I don't get an opportunity to download these moods or play Skrim very often' date=' so can we see some screens and videos to tide people like me over until we can DL it? Thanks :3

[/quote']

 

trust me... download it ;)

Posted

There's a big lack of screenshots in this thread. I don't get an opportunity to download these moods or play Skrim very often' date=' so can we see some screens and videos to tide people like me over until we can DL it? Thanks :3

[/quote']

 

trust me... download it ;)

I will, but it will be a week or so, lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...