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Posted

Just thought I'd point out the FNIS_Beastess_Behavior.hkx does give a warning as not being SE compatible when running through FNIS and does cause T-Posing. You may want to look into this. I did find a work-around by pulling the behavior file from the other Sexlab Beastess port that was done. Obviously, this isn't a viable option for a fix but, it will allow you to at least play until it is fixed. Good luck!

Posted
2 hours ago, robbedragon said:

Just thought I'd point out the FNIS_Beastess_Behavior.hkx does give a warning as not being SE compatible when running through FNIS and does cause T-Posing. You may want to look into this. I did find a work-around by pulling the behavior file from the other Sexlab Beastess port that was done. Obviously, this isn't a viable option for a fix but, it will allow you to at least play until it is fixed. Good luck!

Is that in in this site too? From what i've read on the official mod, the missing files were also implemented on the original file later on, and the mod had it's last update in 2015. Or did i misunderstood?

Posted
On 8/8/2019 at 9:51 PM, Opaque said:

Just to be sure, the PSQ integration simply doesn't function?

It does now. Fixed in version 4.0.0, Thanksto ojanen's port. I was going to port this myself but never got around to it. I'm focusing on Fixing up my shark race port.

Posted
8 hours ago, robbedragon said:

Just thought I'd point out the FNIS_Beastess_Behavior.hkx does give a warning as not being SE compatible when running through FNIS and does cause T-Posing. You may want to look into this. I did find a work-around by pulling the behavior file from the other Sexlab Beastess port that was done. Obviously, this isn't a viable option for a fix but, it will allow you to at least play until it is fixed. Good luck!

Fixed in Version 4.0.0. I had already fixed this, but never added it to my original file before I uploaded it

Posted
12 hours ago, howlerleech said:

I'm sorry for the noob and stupid question The tail i know you can get from Inari Tails HDT, but where do i find those ears in your screenshots? Please tell both are part of the mod, they look so good for the mod.

 

Also, i'm getting the "behavior not SE compatible" message on FNIS and it only happens if i install the "missing behavior" file.

Those ears are from my port of the Nymph Race Which I have not uploaded, you could find some good ears in my port of the equippable ears and tails mod from Oldrim:

 

The Missing Behavior File is Fixed in Version 4.0.0 Of This Mod. Succubus Quest is also Fixed now.

 

Thanks for letting me know. I Forgot that in my V3 of the port I had already fixed this issue, so there was no need to upload the fix for my old version of the port. Now it has been removed from the downloads.

 

Posted
9 hours ago, robbedragon said:

Just thought I'd point out the FNIS_Beastess_Behavior.hkx does give a warning as not being SE compatible when running through FNIS and does cause T-Posing. You may want to look into this. I did find a work-around by pulling the behavior file from the other Sexlab Beastess port that was done. Obviously, this isn't a viable option for a fix but, it will allow you to at least play until it is fixed. Good luck!

This was a misupload on my part. I had already fixed the behavior file in V3. The "behavior fix" has been removed from my port as of V4, which now includes the ported PSQ mod.

Posted

Thanks for that, but im having a problem. Whenever i use the shout on an animal or speak to the creature the quest sends you to no animations happen..i've installed everything and use FNIS correctly. 

Posted
2 hours ago, ThatOneChap67 said:

Thanks for that, but im having a problem. Whenever i use the shout on an animal or speak to the creature the quest sends you to no animations happen..i've installed everything and use FNIS correctly. 

Did you turned on the animation with loader? There is a limit of ~500 animations, creature + human, you can have turned on at the same time.

 

Talking about limit i have a question. When you use FNIS it shows 3 lines, the number of animations you have twice and then "warnings", the limit of ~10k animations is the first or the second line? My first line is ~9400 and my second is ~4200.

Posted
10 hours ago, ThatOneChap67 said:

With what loader? How do I turn it on-

As psycho said, sexlab animation loader SE, this site's search engine is really bad so i'm not going to do it again, you also need to download animation packs, i advise Billyy SE, Leito SE and More Nasty Critters SE, imo they are the best.

 

Also, i think i found a bug. The armor reward you get after Chaurus, the body armor makes hands and feet invisible, it happens if equipping body and hands at same time.

 

Edit: i think i found the reason, the source of the bug is simply meshes nonexistent. 

 this post says about the problem, unfortunately i have 0 experience or skill in modding, but if anyone knows what they are doing and is willing to help, that person might have the answer.

 

Until then. the armor itself is unusable.

 

Could be a fun idea to use breeder follower's meshes though 

Posted

i bet the ArmorAddon doesnt have the proper body slots ticked? or the nif its self has wrong Dismemberment settings. but i never made it past the bear cuz his stubborn ass wouldnt even talk to me lol

 

Posted

i created a bodyslide files of the Beastess follower, edited the furr a bit and gave her the new CBBE body. if mod auther says its ok ill post the link here. only problem im having with it is some reason when the weight in CK is not 0 or 100 the fur clips in the butt, i think it has something to do with the fact of it was created as a body and not an armor.

Posted

The armor does replace other armor on the same slot, only problem is if you equip other non-body armor>beastess>other non-body armor, that makes it look like both are equiped when only 1 is. My only real problem with beastess follower really is her face, it seems elongated and weird, but beastess armor weights 0 anyway. Seriously, it's like the file itself doesn't even exist, the only thing proving it exists is the effects.

 

Btw, i'm not sure, but the armor problem could be solved by copying mesh assets from body files and placing them on the beastess mod, but the mod doesn't have an assets file and i have no idea what to do.

 

Tbh the armor effects are completely overpowered, the gloves for example reduces damage received by ~90%, so using them really isn't appealing, but the idea is cool.

 

Also, if you are having problem with some mobs not answering you is because the mod is being overwritten by another one, try to place it lower on the load order or reinstalling it and replacing all when prompted.

 

One thing is weird though, i was never able to make Estrus Chaurus SE work, does the box being available means it can be used?

Posted

never looked into the addons that came with it like chaurus and hdt vampire but im betting they would need an overhaul them own selves.

i so agree on the face lol.

the armor is suppose to be invisible, is that what its doing?

i think i know what you mean now, when wearing the armor the body parts disapear. which could be fixed by adding body parts ArmorAddon i believe

 

Posted
4 hours ago, Psycho_Bill said:

never looked into the addons that came with it like chaurus and hdt vampire but im betting they would need an overhaul them own selves.

i so agree on the face lol.

the armor is suppose to be invisible, is that what its doing?

i think i know what you mean now, when wearing the armor the body parts disapear. which could be fixed by adding body parts ArmorAddon i believe

 

From the post i posted about the guy said the hands and feet disappear because the game tries to load something that doesn't exists (the armor meshes), so adding meshes should make it show up. That is why i thought about adding the cbbe body meshes, but i have no idea where to put them.

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