bockso25 Posted July 28, 2019 Posted July 28, 2019 Hello, from long i want to create a city very alive I want many people in the streets but when i do that i crash my pc is not bad but you know skyrim crash easily so anyway for me to stop crash from too many npc ? anyway thx for any reply and sorry for my english
yarz96 Posted July 28, 2019 Posted July 28, 2019 Mod conflicts i think I have many npc in cities, but don't have crashes Try use any crash fix
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 It depends on several things. Skyrim needs to be configured correctly in terms of its memory management. Having great hardware helps but wont do it on its own. Using HD textures for the environment, skin, clothing, etc, etc, will eat your VRAM. The number of NPCs in a given location, especially when you enter it. Whatever else is going on in that cell when you arrive. These will help greatly with memory issues. Crash fixeshttps://www.nexusmods.com/skyrim/mods/72725/ SKSE Plugin Preloaderhttps://www.nexusmods.com/skyrim/mods/75795/? ENBoost (not needed if already using an ENB)https://wiki.step-project.com/ENBoost Which mods do you use to give more NPCs?
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 8 minutes ago, yarz96 said: Mod conflicts i think I have many npc in cities, but don't have crashes Try use any crash fix Mod conflicts? Give an example of how a 'mod conflict' can cause a crash. Explain how, e.g. Crash Fixes will help with a 'mod conflict'.
yarz96 Posted July 28, 2019 Posted July 28, 2019 39 minutes ago, Grey Cloud said: Mod conflicts? Give an example of how a 'mod conflict' can cause a crash. Explain how, e.g. Crash Fixes will help with a 'mod conflict'. 2 the same triger from different mods work at the same time - crash, for example, skyrim engine not optimised Broken mesh from mod = crash, for example 2
Psalam Posted July 28, 2019 Posted July 28, 2019 46 minutes ago, Grey Cloud said: Mod conflicts? Give an example of how a 'mod conflict' can cause a crash. Explain how, e.g. Crash Fixes will help with a 'mod conflict'. You know, until yesterday I would have agreed with you but I helped someone out who had just that: Now, in that case LOOT caught the problem. I wonder if there are others that LOOT doesn't catch?
myuhinny Posted July 28, 2019 Posted July 28, 2019 1. Some computers can't handle it if there is too much going on and too many people in one place. 2. Remove all HDT stuff from everyone but your player as HDT is very resource heavy and can kill drain your computer faster then a whore on payday. The more HDT stuff you have going on in one place the higher the chance of crashes. So change all peoples clothes and bodies to non HDT stuff. 3. Remove high graphics textures from those areas. Probably others but that is all that I can think of ATM.
yarz96 Posted July 28, 2019 Posted July 28, 2019 14 minutes ago, Psalam said: You know, until yesterday I would have agreed with you but I helped someone out who had just that: Now, in that case LOOT caught the problem. I wonder if there are others that LOOT doesn't catch? Ofc yes, LOOT is not panacea I have more, then 300 mods and very many meshes and textures, when i had crashes, loot does not help me. I manually searched mods and meshes, who causes crashes
yarz96 Posted July 28, 2019 Posted July 28, 2019 1 hour ago, bockso25 said: Hello, from long i want to create a city very alive I want many people in the streets but when i do that i crash my pc is not bad but you know skyrim crash easily so anyway for me to stop crash from too many npc ? anyway thx for any reply and sorry for my english btw what npc mod you use?
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 57 minutes ago, yarz96 said: 2 the same triger from different mods work at the same time - crash, for example, skyrim engine not optimised Broken mesh from mod = crash, for example 2 Computers cannot do things at the same time, only sequentially. What does 'Skyrim engine not optimised' mean? How is a broken mesh a mod conflict?
yarz96 Posted July 28, 2019 Posted July 28, 2019 Just now, Grey Cloud said: Computers cannot do things at the same time, only sequentially. What does 'Skyrim engine not optimised' mean? How is a broken mesh a mod conflict? "Skyrim engine not optimised mean" that skyrim can crash because of any little mistake becouse 32 bit
bockso25 Posted July 28, 2019 Author Posted July 28, 2019 there is no way for me to add memory or ram
yarz96 Posted July 28, 2019 Posted July 28, 2019 @Grey CloudAnyway if you don't believe that mod conflict may cause crash, you can google it 2 minutes ago, bockso25 said: there is no way for me to add memory or ram https://www.nexusmods.com/skyrim/mods/73147 try this mod
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 55 minutes ago, Psalam said: You know, until yesterday I would have agreed with you but I helped someone out who had just that: I didn't say that mod conflicts couldn't, I asked for evidence that they did. As for the guy in the linked thread, I hadn't a clue what he was on about.
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 23 minutes ago, bockso25 said: there is no way for me to add memory or ram No one is asking you to add memory. It is a question of making what you work in the best way. If you need help understanding what the three mods I linked do then ask. How much RAM do you have and how much VRAM does your graphics card have?
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 5 minutes ago, yarz96 said: @Grey CloudAnyway if you don't believe that mod conflict may cause crash, you can google it https://www.nexusmods.com/skyrim/mods/73147 try this mod In other words you have no idea. What use is a mod that adds more NPCs to a game to someone who is having CTDs because of too many NPCs in his game? 11 minutes ago, yarz96 said: Skyrim engine not optimised mean" that skyrim can crash because of any little mistake becouse 32 bit Is Skyrim the only game ever made with a 32-bit engine? Are you saying that Skyrim cannot be stable?
yatol Posted July 28, 2019 Posted July 28, 2019 1 hour ago, yarz96 said: I have many npc in cities, but don't have crashes Try use any crash fix and how do you know if you have more npc than him? town npc suck, they have behaviors for the game to make them travel around, do something at the forge, dring a beer or whatever tgm, then placeatme bandit 500 if you don't ram ctd because you have 2 gb of armors, 2 gb of bodie textures and tintmask, 2 gb of town and 1 gb of furniture, your fps will drop, and you will see a few dozens of those bandit come for you, in slow motion, while most are just standing still because game handle x npc max (some will start moving if you kill a few of the ones moving), and if there's more than x npc, they won't move, unless you make x highter, like some mods that allow huge battle, but i bet those npcs can't do as much as vanilla npc (that don't have much optimisation) if you want more npc in town, you have to make them less performance hungry, it's that or playing in slow motion the most effective way of doing that is to delete behaviors, replacing that with a script, that make them do something at the forge, drink a beer or something (npc do this or that, you choose how many checks you want, the less the better) having 3 npc, one walking in town the morning then he disappear, one shouting at kids in the aftermoon then he disappear, and one drinking in the tavern at night then he disappear, is less performance hungry than having the same npc do those 3 things giving custom race to those npc, adding 500 dialogs to some new nords, it's more checks for all nords, if those npcs are nordtown, they only have those 500 dialogs available, and other nords don't get more stuff available for the game to pick this or that from more stuff using clones, if you don't use open helmet mod, why give a head to those guards, make guard1 a clone of aela, guard2 of clone of farkas, guard3 a clone of aela, guard4 a clone of... instead of loading 30 head for town npc and 8 heads for guards, 38 heads, you are now only loading 30 heads (you give template aela to those guards, with use trait and that's all) vanilla iron armor eat less fps than skimpy hdt iron armor with unp in it, you may don't care if there's only 10 npc around, if there's 500 npc around... you tried placeatme bandit 500? giving not performance hungry outfits to npc that are just there for a town to have more people, is better if you don't want to crush your fps same for hair, hairs mods are 1-2 mb nifs, bigger impact on performance than vanilla 50 kb nifs that use the same texture that don't mean you have to give vanilla hair to those npc, but you can make them use the same hair more than once, or optimise those hair conversion (hair1 texture is similar to hair2 and 3, give hair 1 to all hair, and edit the uv map of those hair if that texture was shorter for that hair, larger for this hair or whatever) give a script to chair or something, that will spawn a npc from a leveled list, that is.... not much more than a mannequin, that npc is just sitting on that chair, and that's it, next time you enter the area, it will be another npc, and if you talk to one of them, he just tell you to fuck off, stop blocking the view or whatever, and that's it, those npc are just there for the place to have more npc, no need to make them do anything
Grey Cloud Posted July 28, 2019 Posted July 28, 2019 28 minutes ago, yarz96 said: @Grey CloudAnyway if you don't believe that mod conflict may cause crash, you can google it I just did a search for 'Skyrim mod conflicts' and none of the hits was about CTDs.
yarz96 Posted July 28, 2019 Posted July 28, 2019 "Clever men" gathered, it would be better to help a bockso25 than to prove something to me, since such clever
bockso25 Posted July 28, 2019 Author Posted July 28, 2019 2 minutes ago, yarz96 said: "Clever men" gathered, it would be better to help a bockso25 than to prove something to me, since such clever Hello it's me
yarz96 Posted July 28, 2019 Posted July 28, 2019 Just now, bockso25 said: Hello it's me Yeap, i try to help you, but they only try to prove something to me, all that they can. Try delete people mod, if you dont have cdt after that, try another people mod, or change load order
bockso25 Posted July 28, 2019 Author Posted July 28, 2019 18 minutes ago, yatol said: and how do you know if you have more npc than him? town npc suck, they have behaviors for the game to make them travel around, do something at the forge, dring a beer or whatever tgm, then placeatme bandit 500 if you don't ram ctd because you have 2 gb of armors, 2 gb of bodie textures and tintmask, 2 gb of town and 1 gb of furniture, your fps will drop, and you will see a few dozens of those bandit come for you, in slow motion, while most are just standing still because game handle x npc max (some will start moving if you kill a few of the ones moving), and if there's more than x npc, they won't move, unless you make x highter, like some mods that allow huge battle, but i bet those npcs can't do as much as vanilla npc (that don't have much optimisation) if you want more npc in town, you have to make them less performance hungry, it's that or playing in slow motion the most effective way of doing that is to delete behaviors, replacing that with a script, that make them do something at the forge, drink a beer or something (npc do this or that, you choose how many checks you want, the less the better) having 3 npc, one walking in town the morning then he disappear, one shouting at kids in the aftermoon then he disappear, and one drinking in the tavern at night then he disappear, is less performance hungry than having the same npc do those 3 things giving custom race to those npc, adding 500 dialogs to some new nords, it's more checks for all nords, if those npcs are nordtown, they only have those 500 dialogs available, and other nords don't get more stuff available for the game to pick this or that from more stuff using clones, if you don't use open helmet mod, why give a head to those guards, make guard1 a clone of aela, guard2 of clone of farkas, guard3 a clone of aela, guard4 a clone of... instead of loading 30 head for town npc and 8 heads for guards, 38 heads, you are now only loading 30 heads (you give template aela to those guards, with use trait and that's all) vanilla iron armor eat less fps than skimpy hdt iron armor with unp in it, you may don't care if there's only 10 npc around, if there's 500 npc around... you tried placeatme bandit 500? giving not performance hungry outfits to npc that are just there for a town to have more people, is better if you don't want to crush your fps same for hair, hairs mods are 1-2 mb nifs, bigger impact on performance than vanilla 50 kb nifs that use the same texture that don't mean you have to give vanilla hair to those npc, but you can make them use the same hair more than once, or optimise those hair conversion (hair1 texture is similar to hair2 and 3, give hair 1 to all hair, and edit the uv map of those hair if that texture was shorter for that hair, larger for this hair or whatever) give a script to chair or something, that will spawn a npc from a leveled list, that is.... not much more than a mannequin, that npc is just sitting on that chair, and that's it, next time you enter the area, it will be another npc, and if you talk to one of them, he just tell you to fuck off, stop blocking the view or whatever, and that's it, those npc are just there for the place to have more npc, no need to make them do anything thx for this i will try
yatol Posted July 28, 2019 Posted July 28, 2019 6 minutes ago, Grey Cloud said: I just did a search for 'Skyrim mod conflicts' and none of the hits was about CTDs. you were expecting that "expert" to know something about what he is talking about? if you want some conflicts to be ctd, it's not that hard to do mod x add wings to wolfs, and give a skeleton with bone wings to that race mod y add a cock to wolfs, and give a skeleton with cock bone to that race if you load the game with both mods, without a patch, what happen? skeleton ctd like most ctd, the problem is between the screen and the chair give cell breezhome as aela worn armor if aela is 00000f40, renumber iron armor to 00000f40 put aela as dialog x next dialog why would a mod do that crap? that can happen when you remove a mod from your load order, since most think it's safe to do that copy paste leveled list something as overwrite, and delete everything from it, you won't get to main menu mod x was replacing vanilla wolve and bear with that mod npc, you remove that mod, those npc no longer exist in your load order, but they are still in your save, as error 404 record not found if there was no vanilla npc in that edited leveled list, that leveled list is now empty in your save, and that's a ctd remove mod 15 that was giving ironarmor1 to aela load the game either aela no more have armor 15yyyyyy (it's no longer here), she is nude or back with whatever she was wearing before either you ctd, meaning whatever mod is now 15, have a 15yyyyyy, that isn't an armor, and trying to equip error 404, it's not the same as trying to equip cell mod 15 manor as for what those stupid ctd are supposed to have to do with too many npc... only way to ctd because there are too many npc, is to ram ctd if you don't ram ctd, having too many npc just crush your fps if some of those npc are broken, having 200 npc or just the broken npc, it's a ctd, nothing to do with the number of npc
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