jaeos Posted February 12, 2022 Share Posted February 12, 2022 1 hour ago, Aylis said: The mod 'Combat Comments' is another optional file. Not that important, so it can be skipped, but nice to have. Thats what IVY is for... 1 Link to comment
Cloud_1 Posted February 12, 2022 Share Posted February 12, 2022 7 hours ago, jaeos said: Thats what IVY is for... Very very very true. Link to comment
Aylis Posted February 12, 2022 Author Share Posted February 12, 2022 (edited) Reworking a few pics for armors Spoiler All praise Atom Combat gear Black base coat with added camo layer Ready for take-off I like the shorts Shopping outfit Entrance to the quarters of visiting merchants Spoiler Working roof access Spoiler Edited February 12, 2022 by Aylis Link to comment
Aylis Posted February 12, 2022 Author Share Posted February 12, 2022 (edited) Last update Updating Status to '3.1.3' Yes, page #1 was also updated. Integrating ECO, modular clothing and adding details. Mods to RERUN Bashed Patch Removed mods: Spoiler Foundation Professional Ammo Crafting (P.A.C) Included in ECO Pine Forest Redone Introduced too many overlaps Plants and Herbs Revamped Redundant Textures Phoenix Lab Full Magazine Retexture Not needed anymore NPC The Machine And Her Too many bugs, some can even lead to CTD Armor Tactical Fast Helmet Clipping hair. Override Legendary Modification Included in ECO Extreme Particles Overhaul 3.0 Gets replaced by a better mod Extreme Particles Overhaul 3.0 - Freezing Fix Not needed anymore Extreme Particles Overhaul No Impact Smoke '' World Drumlin Diner This conflicts with 'Hunkered Down' Immersive South Boston Military Checkpoint '' Building MW Sentry Turret Gets replaced by a better mod Settlement Defence Systems '' Patches and Fixes Companion Heal Thyself Hassle to get the mod (and then i usually forget to use it anyway) ADDED mods: Spoiler Textures New Bottle Caps Tin Optional textures Classic Wasteland Survival Guide - Magazine Retexture '' PC Render Tattoos Just a fantastic mod if you like tattoos NPC Classic Brahmin Replacer Optional replacer Synthetic Variations Filling the gap between gen 2 and gen 3 synths Armor D98R Tac Light Replacing the Pip-Boy as a light source Atom Girl Outfit CBBE Modular outfit Atom Girl Fishnet with Weave option Adds ballistic weave Atom Girl Outfit and Skin Override - FG Bodyslide Files Preset Eli's Armour Compendium - Fusion Girl 1.80 Conversion Redownload and install it if you use an older version. Commonwealth Shorts Outfit which will also appear on NPC. Commonwealth Shorts - Fusion Girl Bodyslide Files Preset Just Another Piper Outfit - FG Bodyslide '' K9 Harness - Tactical Body Armor and Backpack for Dogmeat Our friend needs some armor too. K9 Harness Bandana Fix Bugfix West Tek Tactical Optics Readding an old familiar mod. Tactical Accessory Compendium (TAC) Replacing the old helmet. No clipping hair. Sound Combat Comments Optional comments Sievert radiation Sound Optional real geiger counter sounds Override Comic Collector Optional file to be able to fill all our shelves with comics. Real Comics Optional file with readable comics. Big filesize! Dogmeat renamed to Rex For those who don't like the name 'Dogmeat'. Building Canned Food Crafting I don't think that travelling for days with raw meat is a good idea. Fallout 3 Workshop Furniture Expands our options Holotape Display Shelves You have no idea how much i wanted something like this! Standalone Workbenches I really missed those Patches Camo Combat Armor NO palette Gives us a nice camouflage pattern Weather and Lighting Radiant Clouds and Fogs Old but still the best imo Surface Clouds Changer Detail improvement Radiation Removers I recommend to only use the one for weather. Burst Impact Blast FX Replaces a few mods and patches Armor and Weapons Override Paint Me Allows you to select the base paint of your combat armor. M60 Light Machinegun A step down from the heavier weapons Scripted Leveled List Injection for M60 Machineguns Rebirth (Video) Replacing 'MW Sentry Turret' and 'Settlement Defence Systems' Equipment and Crafting Overhaul (ECO) Better AWKCR ECO Patch Archive Combining patches for ECO Spoiler We need the following patches CROSS Brotherhood Recon CROSS Chosen of Atom CROSS Courser Strigidae Eli's Armour Compendium ECO_CROSSInstituteExpeditionarySuit ?Merge it into the 'ECO Patch Archive'. ECO_CROSSMojaveManhunter ?Merge it into the 'ECO Patch Archive'. ECO_CROSSVertbirdFlightsuit ?Merge it into the 'ECO Patch Archive'. ECO_TheKiteHandmaidenVanillaWB ?Merge it into the 'ECO Patch Archive'. ECO Patches for Look at Me Spoiler We need the patches for (i recommend to merge them) Institute edition Railroad edition Triggermen edition ECO - Standalone Workbenches Subgroup: CC ECO Patches Spoiler Get the following patches for the CC only if you actually use the mods (check if you need another patch for the CC too) CC Modular Military Backpack - ECO Patch CC Noir Penthouse - ECO Patch ECO_CCSlocumCoffeeDonut Final Miami Misadventures - Episode 1 Very good teaser for things to come. Miami Misadventure Compact SMG Retexture Up to you what you use Hunkered Down - Commonwealth Overhaul A bit realism Welcome to Fallon's - Revisited Nice optional improvement Start-Me-Up - Starlight Drive-In My take on that location. Uploads Updated 'Aylis Character Pack for FG' Spoiler AFG - Atom Girl AFG - Piper AFG - Shorts Uploaded 'Start-Me-Up - Starlight Drive-In'. Edited February 15, 2022 by Aylis Link to comment
kesryth Posted February 12, 2022 Share Posted February 12, 2022 (edited) On 2/11/2022 at 8:26 PM, Aylis said: 'Hunkered Down - Commonwealth Overhaul' is a very nice rework of some locations that adds believable changes for realism. But, unless i find a way to change the entry, we loose 'Drumlin Diner' for that. Over all still worth it. @Aylis If you are interested in it, I ran through the instructions provided by the OA (Here) of Hunkered Down and removed the Drumlin Diner edits.. so not hunkered down, but i kind of prefer the look of the drumlin mod over the sealed version... Modified ESP attached <removed pending approval from OA> Edited February 13, 2022 by kesryth Link to comment
jaeos Posted February 13, 2022 Share Posted February 13, 2022 @kesryth in doing more testing, i do not lose the ability to go into the perk chart immediately, i can save, exit, restart and pick my perks and continue on until i decide i need to pick perks again. it is so strange that it's an over time thing and not an immediate and constant bug on my end, i just don't know, it's smarter than i am apparently. Link to comment
cloudmc Posted February 13, 2022 Share Posted February 13, 2022 @Aylis I think the Scripted Leveled Lists Injector for M60 https://www.nexusmods.com/fallout4/mods/39540 might have a bad file. I get an error that I can't open M60LLInjection - Textures.ba2, looking this is a 0 byte file. I double checked on nexus and it's 0 bytes there also Link to comment
Aylis Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) @kesryth Your armor preset works perfectly and i'll be using it for the predone files. Could you create a download for it here at LL so i can create an official link to it? That would also makes it easier for both of us should it require an update (or you got something else). The idea with the modified ESP is nice. But check the permissions of the mod before this causes problems. @jaeos Did you remove 'The machine and her'? That mod has quite a few issues (like lag and sometimes crashes in the inventory). Generally it seems to be incompatible with the newer 'FallUI' and its expansions. And, as the OA is now working for Bethesda, there will be no fixes. @cloudmc Yep, got that too. But as the mod is working fine i wouldn't worry about it. Edited February 13, 2022 by Aylis Link to comment
jaeos Posted February 13, 2022 Share Posted February 13, 2022 3 minutes ago, Aylis said: @kesryth Your armor preset works perfectly and i'll be using it for the predone files. The idea with the modified ESP is nice. But check the permissions of the mod before this causes problems. @jaeos Did you remove 'The machine and her'? That mod has quite a few issues (like lag and sometimes crashes in the inventory). Generally it seems to be incompatible with the newer 'FallUI' and its expansions. And, as the OA is now working for Bethesda, there will be no fixes. @cloudmc Yep, got that too. But as the mod is working fine i wouldn't worry about it. I did when i switched to a synth working for the Institute. which started last playthough. currently only lvl 10. Link to comment
Aylis Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) @kesryth Then i'm sadly out of ideas as i can't reproduce the problem. _________________________________________________ Updated 'Aylis Character Pack for FG' Spoiler Added AFG - Atom Girl AFG - Piper AFG - Shorts Edited February 13, 2022 by Aylis Link to comment
kesryth Posted February 13, 2022 Share Posted February 13, 2022 (edited) 1 hour ago, Aylis said: @kesryth Your armor preset works perfectly and i'll be using it for the predone files. Could you create a download for it here at LL so i can create an official link to it? That would also makes it easier for both of us should it require an update (or you got something else). The idea with the modified ESP is nice. But check the permissions of the mod before this causes problems. Based on the first sticky post on the mod page by the OA here, I believe it is allowed/covered/permitted. I took that to be permission to make the edit. As for the preset, I can definitely look at getting it uploaded here to LL. Not done that outside the forum before so bear with me while i figure it out Here you go: Edited February 13, 2022 by kesryth link added 1 Link to comment
Aylis Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) @kesryth Check the first page of the mod: Upload permission You are not allowed to upload this file to other sites under any circumstances Modification permission You must get permission from me before you are allowed to modify my files to improve it Asset use permission You must get permission from me before you are allowed to use any of the assets in this file The small print is the reason why i'm so careful if i upload something that i modified (like the ESP i flagged as ESL). __________________________________________________ You build something and, after placing ~200 parts, you notice that everything is off as you didn't get the distance to the other building right... ? Edited February 13, 2022 by Aylis 1 Link to comment
jaeos Posted February 13, 2022 Share Posted February 13, 2022 (edited) 8 hours ago, Aylis said: @kesryth Then i'm sadly out of ideas as i can't reproduce the problem. _________________________________________________ Updated 'Aylis Character Pack for FG' Reveal hidden contents Added AFG - Atom Girl AFG - Piper AFG - Shorts I am honestly at this point thinking it is a conflict between one or two mods that happened on my install and not others, possibly because of install order, and not necessarily AAF or those in that section, and possibly pipboy related, i can do the trick about logging in and immediately opening the perks, but i cannot in power armor. The only way to test that is to shut off all the pipboy ui changes and roll with the stock ui and change nothing else and see if the problem persists or is suddenly gone. And it could be the ui preset i selected since the fallui page says this "Advanced Animation Framework - Full compatible for normal HUD usage. But under certain conditions with specific mods it is incompatible with the MCM Layout Editor (can cause CTD). Workaround: Disable AAF.esm as long as you edit your HUD layout with the MCM editor." Since i've never opened the mcm layout.. i wonder if it thinks it is in edit mode?? Ok, i don't have floating damage but in the spoiler for fallui under floating damage it says this [Display] iShadowMapResolution=4096 [MAIN] ; fHUDOpacity must be 1.00 or 1.000. Less or more "0" will cause issues (Yeah ... that's weird!) fHUDOpacity=1.00 Mine was at 1.0000. It may be a possible i will check out since it is just a ini edit edit edit Nope still have a ctd when opening the perks, next option is to shut off fallui and see if it still does it. edit edit edit. no crash when i disable fallui with the current animations. i'll disable fallui and re-patch the rest of the animations and see if i still have issues. Edited February 13, 2022 by jaeos Link to comment
jaeos Posted February 13, 2022 Share Posted February 13, 2022 3 hours ago, Aylis said: @kesryth Check the first page of the mod: Upload permission You are not allowed to upload this file to other sites under any circumstances Modification permission You must get permission from me before you are allowed to modify my files to improve it Asset use permission You must get permission from me before you are allowed to use any of the assets in this file The small print is the reason why i'm so careful if i upload something that i modified (like the ESP i flagged as ESL). __________________________________________________ You build something and, after placing ~200 parts, you notice that everything is off as you didn't get the distance to the other building right... ? That seems two-faced. On one side the author says you cannot edit my stuff.. but posts a guide on how to edit it. I call shenanigans. or ass-hattery, take your pick. But the caveat is also in the fine print. to improve it. Lawyers have field days with hair spiltting like this. are you improving it? or just modifying it to remove unwanted assets? first is not allowed, doesn't say about the second, but is permitted by omission since a guide is posted on how to do so. I would ask the author anyways. Link to comment
kesryth Posted February 13, 2022 Share Posted February 13, 2022 6 hours ago, Aylis said: @kesryth Check the first page of the mod: Upload permission You are not allowed to upload this file to other sites under any circumstances Modification permission You must get permission from me before you are allowed to modify my files to improve it Asset use permission You must get permission from me before you are allowed to use any of the assets in this file The small print is the reason why i'm so careful if i upload something that i modified (like the ESP i flagged as ESL). __________________________________________________ You build something and, after placing ~200 parts, you notice that everything is off as you didn't get the distance to the other building right... ? Sigh.. this is what happens when you are awake for way to many hours and reading comprehension goes out the window.. I took the attachment down and will see if the author will allow it. Apologies for any issues. That said the original instructions I linked cover how to do it on your own, and interestingly, cover the exact edit to remove the drumlin diner entry as the example. Link to comment
Aylis Posted February 13, 2022 Author Share Posted February 13, 2022 @kesryth No apology needed. As i said 'a very nice idea'. A few years ago it was easier. In most cases you gave credit to the OA, linked to the original file and worked from there. Sadly this seems to be a thing of the past. 2 Link to comment
kesryth Posted February 13, 2022 Share Posted February 13, 2022 Out of curiousity, what difficulty do people play on? Survival seems like they threw it together with more of a design thought of "make it difficult for difficult sake" and while I like some aspects (needs and healing/carry weight) i find the ammo weights to be annoying, esp considering that enemies appear to be bullet sponges. I do use SCM and GCM to help even things out a bit, but do many people play on that difficulty? Do people prefer hard/very hard/normal? What about mods like Advanced Needs 2 or Advanced Needs 76? Anyone try those on Normal/Hard/Very Hard and is it better? Been trying to soldier through on survival, but it feels more grindy than enjoyable lately at higher levels... Link to comment
Cloud_1 Posted February 13, 2022 Share Posted February 13, 2022 13 minutes ago, kesryth said: Out of curiousity, what difficulty do people play on? Survival seems like they threw it together with more of a design thought of "make it difficult for difficult sake" and while I like some aspects (needs and healing/carry weight) i find the ammo weights to be annoying, esp considering that enemies appear to be bullet sponges. I do use SCM and GCM to help even things out a bit, but do many people play on that difficulty? Do people prefer hard/very hard/normal? What about mods like Advanced Needs 2 or Advanced Needs 76? Anyone try those on Normal/Hard/Very Hard and is it better? Been trying to soldier through on survival, but it feels more grindy than enjoyable lately at higher levels... I play on the #4 setting which I believe is very hard. I use immersive FO4 mod which makes that more difficult. Even at level 47 if I step out in front of the bullets I die. Best thing though is being able to try a different approach when I do. Link to comment
kesryth Posted February 13, 2022 Share Posted February 13, 2022 2 minutes ago, Cloud_1 said: I play on the #4 setting which I believe is very hard. I use immersive FO4 mod which makes that more difficult. Even at level 47 if I step out in front of the bullets I die. Best thing though is being able to try a different approach when I do. That mod sounds interesting, do you have a link? Link to comment
CrazyOldGeezer Posted February 13, 2022 Share Posted February 13, 2022 @Aylis is there a FG bodyslide for The Kite's Handmaiden? think it might have gotten replaced by the one for the Precuser outfit? 1 Link to comment
DarthNyriss Posted February 13, 2022 Share Posted February 13, 2022 (edited) Here's a question for those familiar with the Fallout games. There are a number of groups trying to create, or recreate, entirely new locations to add onto Fallout 4. (One exception being Nueva Mexico for FONV). For Fallout 4, I know Miami and London are in the works and looking fantastic, and there are rumours of others. One group, which has been leaking mods to the Nexus for a few years has been Capital Wasteland - recreating Fallout 3 with 4's engine. So we get to play Fo3 while using FO4's engine and graphics, etc. If these titles ever deliver, even for beta testing, is besides me interested in these DLC sized mods? Edited February 13, 2022 by DarthNyriss Link to comment
DarthNyriss Posted February 13, 2022 Share Posted February 13, 2022 (edited) Ah, I just remembered. I cannot remember where I saw it, but I'll look it up. There is a way to make power lines longer, without need for an ESP. It's one change to an INI file. If it does the same job, maybe that's one less ESP to deal with? Then again, there's always the wireless power glitch. Hmm. Edited February 13, 2022 by DarthNyriss Link to comment
Aylis Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) 38 minutes ago, CrazyOldGeezer said: is there a FG bodyslide for The Kite's Handmaiden? Oooops, my mistake. Fixed 35 minutes ago, DarthNyriss said: If these titles ever deliver If they deliver and don't cause problems then i'll add them to the guide. Edited February 13, 2022 by Aylis Link to comment
Wapoww Posted February 13, 2022 Share Posted February 13, 2022 My male and female character can go nude. Male NPC can too. But Female NPC can't, am i doing something wrong? I've double checked my download, and still no changes. Link to comment
Cloud_1 Posted February 14, 2022 Share Posted February 14, 2022 4 hours ago, kesryth said: That mod sounds interesting, do you have a link? https://www.nexusmods.com/fallout4/mods/46774 1 Link to comment
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