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Can not find SkyUI


c0mpute

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Posted

Hi all, 

I went to  Skyrim SexLab - Sex Animation Framework v1.62 
and followed all the links, and can not find SHYUI that is needed for this and the skse to work.

Admitttedly it has been a while since i have played skyrim V, so any update like vortex? what is that? does it replace the NMM? 
And any leeds to where or how i can get this going ect would be appreciated if possible.. 

Sorry, am out of touch with the latest and greatest things on here.. though getting up to speed... 
Cheers and thanks for any info you can provide.. 

 

Posted
4 hours ago, c0mpute said:

Thank you, guess something went wrong lastnight when searching nexus mods for skyui

or i had one to many bourbons.. lol...  

I suggest you use Mod Organizer when modding skyrim, it's far superior to NMM (though last time i used NMM was many years ago...and i never looked back)

Posted
2 hours ago, faky said:

suggest you use Mod Organizer when modding skyrim, it's far superior to NMM

Another religious fanatic. It isn't 'far superior'; it is different. It has a couple features that NMM doesn't but if one does not need the features then they are irrelevant.

Posted

argument invalid: all mod managers suck, it's just that Mod Organizer seems to sucks the least.

 

LONG LIVE THE MANUAL INSTALL MASTER RACE!!!

Posted
On 6/13/2019 at 12:16 PM, Grey Cloud said:

Another religious fanatic. It isn't 'far superior'; it is different. It has a couple features that NMM doesn't but if one does not need the features then they are irrelevant.

if you do not consider directly overwriting files in the game directory a far inferior way of modding the game than keeping everything in separate folders with changeable load priority then i have nothing to tell you

Posted
2 hours ago, faky said:

if you do not consider directly overwriting files in the game directory a far inferior way of modding the game than keeping everything in separate folders with changeable load priority then i have nothing to tell you

I'm a retired IT tech so you probably don't have anything to tell me*. Those things you mention do not make MO 'far superior' - they merely make it different.

 

* You can't tell someone 'nothing'.

Posted
2 hours ago, faky said:

if you do not consider directly overwriting files in the game directory a far inferior way of modding the game than keeping everything in separate folders with changeable load priority then i have nothing to tell you

The virtual system works, is evident, in the same way all other systems works. Simply, are diferent, but that diferences not make that one system are fantastic or marvelous or the only system that all person must use.

Is a simple personal preference. I have modified games for more than 20 years and i always make it in the same way, overwriting the game files in the game folder. The MO virtual system have some limitations and restrictions, is not valid for all games, all aplications or all people.

Posted

I like watching Gopher on youtube, he seems to be pretty down to earth with a lot of things and i watched his videos the first time i ever installed sex lab for skyrim and fallout 4.

 

Ah those were the days when things did not really c0mpute at first.. lol 

Though in saying that, i guess what they say is true too, the older you get the more memory you lose.. lol 

Posted
8 hours ago, GenioMaestro said:

The virtual system works, is evident, in the same way all other systems works. Simply, are diferent, but that diferences not make that one system are fantastic or marvelous or the only system that all person must use.

Is a simple personal preference. I have modified games for more than 20 years and i always make it in the same way, overwriting the game files in the game folder. The MO virtual system have some limitations and restrictions, is not valid for all games, all aplications or all people.

no, quite obviously virtual system works completely different from direct overwrite system. and i have yet to find a single reason not to use that while there are many reasons not to directly overwrite game files. therefore i will keep recommending that everyone use MO or a similar manager with that functionality

Posted
2 hours ago, faky said:

no, quite obviously virtual system works completely different from direct overwrite system. and i have yet to find a single reason not to use that while there are many reasons not to directly overwrite game files. therefore i will keep recommending that everyone use MO or a similar manager with that functionality

I only know two managers that works with Virtual System, MO and Kortex. You know more?

 

The only advantage of use VFS is launch the game without mods. But who play vanilla???

The only real advantage of MO is the management capacity, the drag and drop, the inmediate change profile, the capacity of manualy manage each file... is a very powerful program but have their deficiences and problems like any other program.

 

I use Vortex from six month ago and not find any problem until today. Is another manager with others rules and diferent orientation but make the work in the same way any other manager make it.

Posted
1 hour ago, c0mpute said:

Hey, i just remembered, don't i need to mod some files in skyrim after installing skse? like ini files? 

there are some edits you can do, eg:

Quote

Papyrus Tweaks:

 

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

and there is also a extra ini file you can add to the SKSE folder (Data\SKSE\skse.ini)

skse.ini

 

on top of that there is all sorts of crap you can do with ENB's ini files (eg: "ForceBorderlessFullscreen=true" in enblocal.ini helped fix a freezing problem i had)

Posted
12 hours ago, MadMansGun said:

there are some edits you can do, eg:

 

and there is also a extra ini file you can add to the SKSE folder (Data\SKSE\skse.ini)

skse.ini 165 B · 0 downloads

 

on top of that there is all sorts of crap you can do with ENB's ini files (eg: "ForceBorderlessFullscreen=true" in enblocal.ini helped fix a freezing problem i had)

Well i have been looking and found some overwrite problems in MO2 with the skryim configuration mod and xp32MSE .. not sure if that has anything to do with it.. 
Though still have not actually installed an avi yet and have no config menu in settings and can not preform any of the animations that are loaded with FNIS.. 

So not sure what is wrong, and last thought is that maybe i should start from scratch if i cant find a solution, though taking my time with it, has been somewhat beneficial.. 

Update... 

It looks like i got some kind of mismatch, when i start skyrim with MO2, it recognized the mods. so far and was able to get MCM config up in settings..  looking into it more.. 

Another update, lol 

Conclusion, The skse short cut on my desktop was different to that in skse.. solution, delete desktop short, reset the path way in MO2 to the right installed version.. lol ..  

Everything is working fine... 

 

Posted
On 6/17/2019 at 2:21 AM, c0mpute said:

Hey, i just remembered, don't i need to mod some files in skyrim after installing skse? like ini files? 

 

other than standard skyrim.ini, skyrimprefs and skse ini modding? if you are not using ENB you can still use the ini, localhost and dll to change a few things and so on

check out STEP guides to ini settings, they explain what each setting does... or just leave them as they are if you are not crashing and game looks fine

aaaalso if mo2 is anything like mo1 it possibly has it's very own inis so check there first

Posted
11 hours ago, faky said:

 

other than standard skyrim.ini, skyrimprefs and skse ini modding? if you are not using ENB you can still use the ini, localhost and dll to change a few things and so on

check out STEP guides to ini settings, they explain what each setting does... or just leave them as they are if you are not crashing and game looks fine

aaaalso if mo2 is anything like mo1 it possibly has it's very own inis so check there first

I found i did not need to mod the ini files in anyway.. so thats fine.. 
I got everything working, not sure how though it was with skse versions 
Now i am on body slide and trying to install bodies .. my MO2 seems to give me all kinds of messages even though it all still works, and when trying to do what it suggest, it always ends up with something going wrong.. 

So installed Body slide into D:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\CalienteTools\Bodyslide since MO2 has it in read under data, and when i open it, body slide shows nothing of bodies in it.. so not sure what i have done wrong etc  looking into it.. 

Posted

i use old MO and it requires every executable do be set up inside MO so that when it runs through MO it has access to all the files installed through MO... which is the same as setting up skse, fnis and so on

Posted
44 minutes ago, faky said:

i use old MO and it requires every executable do be set up inside MO so that when it runs through MO it has access to all the files installed through MO... which is the same as setting up skse, fnis and so on

NMM does not require this same amount of farting about. ?

Posted
16 hours ago, Grey Cloud said:

NMM does not require this same amount of farting about. ?

So what do you think of vortex? 

Posted
8 hours ago, c0mpute said:

So what do you think of vortex? 

I've never tried it so I don't know.

I have no problem with MO, only with some of the people who use it and their constant repeating of mantras.

Posted

NMM is also great at causing errors and ctds whenever there is a mod conflict, at which point you could just as well unpack the archives into data folder and skip a mod manager completely. "but it wooooorks!" "there is no difference!" "the advantage of having virtualized data structure is useless!" :D then again that all might be true if adding an executable by opening the folder and double clicking it is too hard...

Posted
47 minutes ago, faky said:

NMM is also great at causing errors and ctds whenever there is a mod conflict,

Here we go again.

I have used NMM for over 3 years and it has never caused a CTD.

Explain how a mod manager can cause a CTD.

Define 'mod conflict'.

Explain how a mod conflict can cause a CTD.

47 minutes ago, faky said:

at which point you could just as well unpack the archives into data folder and skip a mod manager completely. "but it wooooorks!" "there is no difference!" "the advantage of having virtualized data structure is useless!"

Nobody is saying that there is no difference between the various mod managers.

Every file and folder on a computer is 'virtual'. Explain the advantage of MO's virtual system.

Explain why putting data into a Data folder is a bad thing.

 

 

Posted
6 hours ago, faky said:

then again that all might be true if adding an executable by opening the folder and double clicking it is too hard...

As hard* (sic) as writing in coherent English?

 

*difficult.

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