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Random CTDs on a low mod number no matter what I do, please help - I'm desperate!


Thic

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Posted

I've been trying for weeks to get my S:LE mods to work the way I want them to. Tried using error logs, papyrus logs, and cutting the animations/mods down. I am down to the lowest amount of mods that I want to run(~65), but I seriously can't figure out why the game can't run for more than 5 minutes without crashing. It's infuriatingly perplexing, so I've had to quit and just go to the way less moddable S:SE. I'm admittedly not that great with computers, but this shouldn't be so frustrating to figure out. If anyone out there can help me finally figure this out for good, I will give you an internet hug/blowjob, on the house.

 

Here is my modwatch: https://modwat.ch/u/ThiccBoy/plugins

Posted

Had you run LOOT? Sometimes the CTD is related with missing master files. Or maybe your problem is related with the GPU, some low-mid end pc can't handle HD textures from most of the mods manage, even 2GB video cards arent enough for some uncompressed 2k textures. If that's the problem You can try DDS Optimizer and change everything to 1k (I prefer photoshop c6 ith intel dds pluggin but is up to you)

Posted

Have you tried verifying the integrity of the game files through steam. After doing this you will have to go through the cleaning of ESM's again.

This is the first thing I do when I have inexplicable crashes.

Posted
41 minutes ago, サマエル said:

Had you run LOOT? Sometimes the CTD is related with missing master files. Or maybe your problem is related with the GPU, some low-mid end pc can't handle HD textures from most of the mods manage, even 2GB video cards arent enough for some uncompressed 2k textures. If that's the problem You can try DDS Optimizer and change everything to 1k (I prefer photoshop c6 ith intel dds pluggin but is up to you)

Yeah, I run Loot-FNIS-Wrye Bash every time I launch the game but it seems to make no difference. Cleaned everything with TES5Edit too. I run an OC'd 4690k + 1070 4GB GTX + 16GM RAM so it can't be that, right? The only texture mods I am running are for the characters or SMIM.

27 minutes ago, wildtangent said:

Have you tried verifying the integrity of the game files through steam. After doing this you will have to go through the cleaning of ESM's again.

This is the first thing I do when I have inexplicable crashes.

I'm would think I might have to start from scratch again, but I have literally done a full uninstall and then reinstall of all of the files I want to use and that didn't work. That's what really makes this annoying as fuck x_x

Posted

Read this:

https://wiki.step-project.com/STEP:2.10.0

 

Install and configure these:

 

Crash fixes
https://www.nexusmods.com/skyrim/mods/72725/

 

SKSE Plugin Preloader
https://www.nexusmods.com/skyrim/mods/75795/?

 

ENBoost (not needed if already using an ENB)
https://wiki.step-project.com/ENBoost

 

This explains the problem.

"Skyrim is a 32-bit executable, the max it can see is 4GB's, but because of system processes and hardcoded values it can only actually use 3.5GB's. The game uses about 400MB for communicating with your OS/steam/etc ... leaving you with 3.1GB's. This is RAM not VRAM, there is an important distinction. ENBoost works in a different way regarding memory management:
 

"To expand on this, by default Skyrim copies all of the stuff in VRAM into regular RAM, because the engine is old and shitty. This means if you have 2GB of textures in your VRAM as well as 1GB of other stuff in your RAM, you will total at 3GB RAM usage, 2GB VRAM usage. IE this means your RAM usage will always be at least as much as your VRAM usage.

ENBoost doesn't allow skyrim.exe to use more than 3.1GB of RAM, that's an engine limit that is impossible to avoid. All it does is make it so instead of copying everything in your VRAM to skyrim.exe in RAM, it copies everything in your VRAM to a separate process, enb.exe.

So, while skyrim.exe can still only use a maximum of 3.1GB of RAM, Skyrim itself can use as much as you have available, as long as the huge amounts of extra RAM usage are because of higher VRAM usage getting copied into RAM (from HD textures, meshes, etc), but not if the extra RAM usage is Skyrim using more regular RAM (from things that are not in VRAM anyway).

Hopefully that made enough sense, and shed some light upon the wonder that is ENBoost."

 

- Quote by Moozilbee"

Posted
6 hours ago, Grey Cloud said:

ENBoost doesn't allow skyrim.exe to use more than 3.1GB of RAM, that's an engine limit that is impossible to avoid. All it does is make it so instead of copying everything in your VRAM to skyrim.exe in RAM, it copies everything in your VRAM to a separate process, enb.exe.

 

they have write that in step?

no wonder so many understand nothing to that

 

there's something to load

game load it from your compressed bsa, where it was a 400 kb .dds

and put it in your ram (ram is faster than ssd, so it's better to have that stuff there for the stuff that need it), where it is now a 682 kb .dds (uncompressed take more time to load, compressed add decompression to do to the cpu, compressed or not compressed, it's your bet)

that's a texture, it was load to render something, gpu take the full resolution from the 682kb, dds is 450 kb in vram (vram is faster than ram, so it's put there to render the stuff that need that faster, for more fps)

 

nothing is copied from vram to enbhost.exe

texture get in ram before getting in vram...

 

enbhost.exe just make skyrim.exe load textures inside enbhost.exe instead of skyrim.exe

this allow you to load much more textures

since in that .exe, there is no music, load order, interface, nifs...

and... that's all if you don't use an enb preset

Posted
19 minutes ago, Grey Cloud said:

All bow to Yatol the Omniscient, Talker of Shite.

it's because of me the step guy didn't bother checking what that stuff was before writing that strange stuff?

Posted
26 minutes ago, yatol said:

it's because of me the step guy didn't bother checking what that stuff was before writing that strange stuff?

All bow to Yatol the Omniscient, Talker of Shite.

Posted
5 minutes ago, Grey Cloud said:

All bow to Yatol the Omniscient, Talker of Shite.

that's all you can write when your post is quote, so it's useless to delete it and make as if it was never posted?

Posted
19 hours ago, Thic said:

I've been trying for weeks to get my S:LE mods to work the way I want them to. Tried using error logs, papyrus logs, and cutting the animations/mods down. I am down to the lowest amount of mods that I want to run(~65), but I seriously can't figure out why the game can't run for more than 5 minutes without crashing. It's infuriatingly perplexing, so I've had to quit and just go to the way less moddable S:SE. I'm admittedly not that great with computers, but this shouldn't be so frustrating to figure out. If anyone out there can help me finally figure this out for good, I will give you an internet hug/blowjob, on the house.

 

Here is my modwatch: https://modwat.ch/u/ThiccBoy/plugins

try moving zaz after sexlab because i experienced the same issue from having zaz load before sexlab though for me the game wouldn't even finish loading before crashing to desktop.

Posted

i also recommend getting rid of the high-res dlc because it eats up 2GB of ram and (this opinion is coming from someone who started on console) looks worse than the base game. and you are using SAM and SOS which i don't think get along well and also what mod manager are you using?

Posted
1 hour ago, avior said:

i also recommend getting rid of the high-res dlc because it eats up 2GB of ram and (this opinion is coming from someone who started on console) looks worse than the base game. and you are using SAM and SOS which i don't think get along well and also what mod manager are you using?

Mod manager, currently I'm just reinstalling everything from scratch with ONLY the sex mods, so we will see how it works. btw there is an overwrite for SOS that will work with SAM if you download SAM muscular genitals. Hopefully this all works :I

Posted
5 hours ago, Thic said:

Mod manager, currently I'm just reinstalling everything from scratch with ONLY the sex mods, so we will see how it works. btw there is an overwrite for SOS that will work with SAM if you download SAM muscular genitals. Hopefully this all works :I

did you try the other fix i mentioned and i personally am using MO2 and am having no issues on a really low power laptop other than low frames because 1.1GHz processer with no boost and i can run over 150 mods with no high-res dlc to eat up my 4GB ram. never used SAM except once and that was before i bought the steam version of SkyrimLE i use Yiffyage of skyrim and my game gets 23 -30 fps and without it my game barely runs at all, also using Sexlab and other mods from here all with MO2 and i tried enboost and it stopped my game from loading until i removed it's files from my game i'll post a screenshot of my game which may seem to have an ENB but i simply tweaked my graphics card settings because not even my older laptop which was more powerful than the one i'm using now could run ENB i also use a lighting overhaul. if you want to see a screenshot just ask and i'll use Bethini. exe to enable screenshots then upload some.

Posted
On 5/23/2019 at 6:38 AM, Grey Cloud said:

Read this:

https://wiki.step-project.com/STEP:2.10.0

 

Install and configure these:

 

Crash fixes
https://www.nexusmods.com/skyrim/mods/72725/

 

SKSE Plugin Preloader
https://www.nexusmods.com/skyrim/mods/75795/?

 

ENBoost (not needed if already using an ENB)
https://wiki.step-project.com/ENBoost

 

This explains the problem.

"Skyrim is a 32-bit executable, the max it can see is 4GB's, but because of system processes and hardcoded values it can only actually use 3.5GB's. The game uses about 400MB for communicating with your OS/steam/etc ... leaving you with 3.1GB's. This is RAM not VRAM, there is an important distinction. ENBoost works in a different way regarding memory management:
 

"To expand on this, by default Skyrim copies all of the stuff in VRAM into regular RAM, because the engine is old and shitty. This means if you have 2GB of textures in your VRAM as well as 1GB of other stuff in your RAM, you will total at 3GB RAM usage, 2GB VRAM usage. IE this means your RAM usage will always be at least as much as your VRAM usage.

ENBoost doesn't allow skyrim.exe to use more than 3.1GB of RAM, that's an engine limit that is impossible to avoid. All it does is make it so instead of copying everything in your VRAM to skyrim.exe in RAM, it copies everything in your VRAM to a separate process, enb.exe.

So, while skyrim.exe can still only use a maximum of 3.1GB of RAM, Skyrim itself can use as much as you have available, as long as the huge amounts of extra RAM usage are because of higher VRAM usage getting copied into RAM (from HD textures, meshes, etc), but not if the extra RAM usage is Skyrim using more regular RAM (from things that are not in VRAM anyway).

Hopefully that made enough sense, and shed some light upon the wonder that is ENBoost."

 

- Quote by Moozilbee"

WTF. I reinstalled everything and just included the sex stuff, and then did everything you said, but the game is STILL crashing. This is so infuriating!!! I don't understand why things won't work out, I have probably spent far more time modding the game and trying to get it to run properly than actually using it. I have been at this shit for months now trying to get this game to run and I just feel so defeated and lost that I can't figure this shit out at all. It's so goddamn unfair, and I don't know what to do at this point other than quit!!! I would do anything to just have a running game :(

Posted
On 5/23/2019 at 1:09 AM, Thic said:

I've been trying for weeks to get my S:LE mods to work the way I want them to. Tried using error logs, papyrus logs, and cutting the animations/mods down. I am down to the lowest amount of mods that I want to run(~65), but I seriously can't figure out why the game can't run for more than 5 minutes without crashing. It's infuriatingly perplexing, so I've had to quit and just go to the way less moddable S:SE. I'm admittedly not that great with computers, but this shouldn't be so frustrating to figure out. If anyone out there can help me finally figure this out for good, I will give you an internet hug/blowjob, on the house.

 

Here is my modwatch: https://modwat.ch/u/ThiccBoy/plugins

7 hours ago, Thic said:

WTF. I reinstalled everything and just included the sex stuff, and then did everything you said, but the game is STILL crashing. This is so infuriating!!! I don't understand why things won't work out, I have probably spent far more time modding the game and trying to get it to run properly than actually using it. I have been at this shit for months now trying to get this game to run and I just feel so defeated and lost that I can't figure this shit out at all. It's so goddamn unfair, and I don't know what to do at this point other than quit!!! I would do anything to just have a running game :(

SKSE Memory Patch

Crash Fixes 12

ENB in Boost mode

If problem persist download and run BethIni

 

Verify your game always in a NEW GAME. Try diferent starts with Alternate Start.

Posted
Quote
On 5/22/2019 at 7:09 PM, Thic said:

I've been trying for weeks to get my S:LE mods to work the way I want them to. Tried using error logs, papyrus logs, and cutting the animations/mods down. I am down to the lowest amount of mods that I want to run(~65), but I seriously can't figure out why the game can't run for more than 5 minutes without crashing. It's infuriatingly perplexing, so I've had to quit and just go to the way less moddable S:SE. I'm admittedly not that great with computers, but this shouldn't be so frustrating to figure out. If anyone out there can help me finally figure this out for good, I will give you an internet hug/blowjob, on the house.

 

Here is my modwatch: https://modwat.ch/u/ThiccBoy/plugins

 

Which version of More Nasty Critters are you using? The current (v12) version is having this type of problem. You can look at the MNC support thread for more information.

Posted
On 5/31/2019 at 6:07 AM, Psalam said:

Which version of More Nasty Critters are you using? The current (v12) version is having this type of problem. You can look at the MNC support thread for more information.

My god, apparently that was the problem. Haven't crashed yet at all. It's insane how you can do literally everything possible to fix things, and the problem can just be 1 new mod. They need to put that in red flashing bold font all at the top of the mod description, because that is incredibly easy to fix and unreasonably hard to find!

Posted
Quote
24 minutes ago, Thic said:

My god, apparently that was the problem. Haven't crashed yet at all. It's insane how you can do literally everything possible to fix things, and the problem can just be 1 new mod. They need to put that in red flashing bold font all at the top of the mod description, because that is incredibly easy to fix and unreasonably hard to find!

 

That's what friends are for.

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