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Tamriel Reloaded HD Textures Bug


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Posted

Hello, It's the first time that I post here, so I hope I did all right.

I've recentely decided to unistall completely Skyrim and all his mods 'cause I was using Nexus Mod Manager and now I've passed to Mod Organizer.

Everything was good till I instaleld Tamrield Reloaded HD. The problem is that the mod seems to not overwrite the vanilla textures so I have some textures with large pixels and mixed with the Tamriel Reloaded ones. I really don't know how to fix it, I also tryed to use Tamriel Reloaded Plus cause I love the floors on Whiterun, but nothing changed.The problem is mostly on Windhelm and Solitude.

https://www.nexusmods.com/skyrim/mods/61995/

https://www.nexusmods.com/skyrim/mods/94499

https://www.nexusmods.com/skyrim/mods/54322

I know I could use another mod instead of Tamriel Reloaded but I mean, it works for other ppl, why didn't work for me?

There are some scrinshoots showing my problem:

Windhelm

https://i.imgur.com/a1vwX9d.jpg

https://i.imgur.com/NNVFCqi.jpg

https://i.imgur.com/acPCrLP.jpg

https://i.imgur.com/5Cbh6ej.jpg

Solitude

https://i.imgur.com/CfQpDgS.jpg

https://i.imgur.com/u2kNAKW.jpg

https://i.imgur.com/9hnzg4S.jpg

Idk if there are other zones with this textures bug but in Windhelm ALL THE WALLS have this bug. I've also tryed to use Osmodius Windhelm textures pack, but pixelled floor on Windhelm remain.

Everything seems to work right on Whiterun...

https://i.imgur.com/KTY35ia.jpg

I'm using Skyrim Legendary Edition (Not Special Edition) and Mod Organizer

I don't really know how to solve this, I'll be glad if someone could help me Thx.

Posted
5 hours ago, DovahKya said:

Solitude

https://i.imgur.com/CfQpDgS.jpg

https://i.imgur.com/u2kNAKW.jpg

https://i.imgur.com/9hnzg4S.jpg

Idk if there are other zones with this textures bug but in Windhelm ALL THE WALLS have this bug. I've also tryed to use Osmodius Windhelm textures pack, but pixelled floor on Windhelm remain.

Everything seems to work right on Whiterun...

 

don't see any bug there

acPCrLP.jpg

on the left, you have the wall texture

on the right, you have the wall texture with transparent snow on it

result that look more or less crappy depending on the textures and that don't make much sense (why is the snow melt there and not over there?)

 

190509015105794101.jpg

that house don't have the same roof texture as the house behind

more than one roof texture, more than one wall texture, more than one... it's that tamriel reload

there's much better than the mod textures, but you don't have to use them to have the textures variations (you can also replace, you just rename a texture replacer you don't use to that texture)

 

Posted

Your left pane in Mod Organizer might not be sorted correctly. You need to do this yourself manually. LOOT cannot do it for you. Put the DLCs at the top in their right order similar to what is shown in the right pane. Your texture packs can go after them. Stuff that really should be last, like skeleton and bashed patch, at the bottom.

There is a triangle in the upper right corner of MO that will flash red when it notices stuff is wrong. It can help you sometimes.

Posted
14 hours ago, yatol said:

don't see any bug there

acPCrLP.jpg

on the left, you have the wall texture

on the right, you have the wall texture with transparent snow on it

result that look more or less crappy depending on the textures and that don't make much sense (why is the snow melt there and not over there?)

 

190509015105794101.jpg

that house don't have the same roof texture as the house behind

more than one roof texture, more than one wall texture, more than one... it's that tamriel reload

there's much better than the mod textures, but you don't have to use them to have the textures variations (you can also replace, you just rename a texture replacer you don't use to that texture)

 

You Say you don't see a bug well, the snow texture is pixeleld the non-snowy one isn't that's the bug xD. Is like tamriel reloaded can't full replace all the textures, I've also tryed to put a parallax mod after Tamriel Reloaded but it don't overwrite the Textures (https://www.nexusmods.com/skyrim/mods/40512?tab=description).
"(you can also replace, you just rename a texture replacer you don't use to that texture)"
The problem is that Idk wich textures I should delete or replace to fix that.

Posted
13 hours ago, Sladen2019 said:

Your left pane in Mod Organizer might not be sorted correctly. You need to do this yourself manually. LOOT cannot do it for you. Put the DLCs at the top in their right order similar to what is shown in the right pane. Your texture packs can go after them. Stuff that really should be last, like skeleton and bashed patch, at the bottom.

There is a triangle in the upper right corner of MO that will flash red when it notices stuff is wrong. It can help you sometimes.

I've alredy tryed by myself to order mods in MO and I think I didn't did a bad job. The triangle is showing just an advise for FNIS.

That's My load order (sry Idk how to link it from LOOT):
 

MO2 Order

LOOT order
Posted

Personal taste and all that but I didn't rate Tamriel Reloaded when I tried it.

 

This is the best I can come up with for a rough comparison. I'm not 100% that this is Tamriel Reload, might be Skyrim HD 2K.



Calcelmo.thumb.jpg.a98c8b51f8eeb7e5a5d5a7c53e2f6bec.jpg

 

This one could be Skyrim HD 2K, Tamriel Reloaded or Noble Skyrim Performance. (I'd guess the last one).



844767178_Calcelmo2.jpg.2764285a133790bfbf94f6be0aa7a1bb.jpg

 

This one is definitely Noble Skyrim 2K



1824815829_Calcelmo1.thumb.jpg.2d4b0dd358dc06ad027897e692e2e2d5.jpg

 

Probably doesn't help you much with your Tamriel Reloaded problem (which I can't really see) but it will give you an idea of how different texture replacers can make the same place look dffierent.

Posted
25 minutes ago, DovahKya said:

That's My load order (sry Idk how to link it from LOOT):

The three vertical dots in LOOT.  Paste text here.

 

To post images here, drag the jpg to the paperclip. Convert them to jpg in Paint.

 

Either use the 'eye' icon on the bar above or just type [ spoiler ] before without the spaces and [ /spoiler ] after without the spaces but with the forward slash.

Posted
49 minutes ago, DovahKya said:

You Say you don't see a bug well, the snow texture is pixeleld the non-snowy one isn't that's the bug xD.

how is that a bug from tamriel reload?

190509060329848596.jpg

above the stamina bar, that's a bug for you?

my snow texture is 4k, but there's nothing that take care of that snow shader

190509060356788508.jpgground texture is the same as the wall, barrel and the rest

the problem it's that crap shader that load some transparent white on it

shader that have nothing to do there (there's a door, why is there snow there?)

 

 

Posted
3 hours ago, Grey Cloud said:

The three vertical dots in LOOT.  Paste text here.

 

To post images here, drag the jpg to the paperclip. Convert them to jpg in Paint.

 

Either use the 'eye' icon on the bar above or just type [ spoiler ] before without the spaces and [ /spoiler ] after without the spaces but with the forward slash.

Ty very much

Posted
3 hours ago, Grey Cloud said:

Personal taste and all that but I didn't rate Tamriel Reloaded when I tried it.

 

This is the best I can come up with for a rough comparison. I'm not 100% that this is Tamriel Reload, might be Skyrim HD 2K.

 

  Reveal hidden contents

 

 


Calcelmo.thumb.jpg.a98c8b51f8eeb7e5a5d5a7c53e2f6bec.jpg
 

 

 

 

This one could be Skyrim HD 2K, Tamriel Reloaded or Noble Skyrim Performance. (I'd guess the last one).

 

  Reveal hidden contents

 

 


844767178_Calcelmo2.jpg.2764285a133790bfbf94f6be0aa7a1bb.jpg
 

 

 

 

This one is definitely Noble Skyrim 2K

 

  Reveal hidden contents

 

 


1824815829_Calcelmo1.thumb.jpg.2d4b0dd358dc06ad027897e692e2e2d5.jpg
 

 

 

 

Probably doesn't help you much with your Tamriel Reloaded problem (which I can't really see) but it will give you an idea of how different texture replacers can make the same place look dffierent.

Well, if I will not fix this I think I'll pass to another mod maybe noble skyrim, ty.

Posted
2 hours ago, yatol said:

how is that a bug from tamriel reload?

190509060329848596.jpg

above the stamina bar, that's a bug for you?

my snow texture is 4k, but there's nothing that take care of that snow shader

190509060356788508.jpgground texture is the same as the wall, barrel and the rest

the problem it's that crap shader that load some transparent white on it

shader that have nothing to do there (there's a door, why is there snow there?)

 

 

No no, that's not a bug for me, but your wall is "uniform" mine is mixed and I have some of those snowy walls even on insides.

Posted
8 hours ago, DovahKya said:

No no, that's not a bug for me, but your wall is "uniform" mine is mixed and I have some of those snowy walls even on insides.

 

190510051423194652.jpg

you have the same in whiterun

some fireplace that load wood texture instead of stone

and a few others things

there's a mod for the riverwood tavern wall (distorded because broken uv map)

 

and the snow shader on the wall above stamina bar, look far worse than no snow transparent texture onto snowy wall

190510051359242009.jpg

wall on the left it's a snow shader with the snow texture from the ground (the bars on the wall it's because texture is etired, uv map of that thing suck, even with a 32k texture that would suck, for that to look good, you edit the nif, not the texture)

  • 2 weeks later...
Posted
On 5/10/2019 at 6:12 AM, yatol said:

 

190510051423194652.jpg

you have the same in whiterun

some fireplace that load wood texture instead of stone

and a few others things

there's a mod for the riverwood tavern wall (distorded because broken uv map)

 

and the snow shader on the wall above stamina bar, look far worse than no snow transparent texture onto snowy wall

190510051359242009.jpg

wall on the left it's a snow shader with the snow texture from the ground (the bars on the wall it's because texture is etired, uv map of that thing suck, even with a 32k texture that would suck, for that to look good, you edit the nif, not the texture)

Sry for the delay answering this. I've passed the last days making changes, trying thing just to solve this bug and others. I've changed the load order and nothing happend. I've tryed to complete unistall SMIM,  and other mods that maybe could make conflict, I've also tryed to only keep active tamriel reloaded but nothing, I've tryed so many things. I've also noticed a bug, in a Windhelm wall in the cemetery side, this wall can't be overwritten by any mods Idk why, tryed with Tamriel Reloaded, Noble Skyrim and also Osmodius Windhelm textures pack. https://i.imgur.com/Y7kcD9H.jpg
Now I've just surrended xD and I'm using Noble Skyrim living with this vanilla wall in the cemetery side. Also tryed with ENB (cause someone suggested it to me), Now I have ENB series setted with ENB Boost (but didn't helped with tamriel Reloaded) 
https://i.imgur.com/79jOBPB.jpg Now the game it look fine for me, just need to fix and set th last things. Ty for the help :)

Posted
1 hour ago, DovahKya said:

Now I've just surrended xD and I'm using Noble Skyrim living with this vanilla wall in the cemetery side. Also tryed with ENB (cause someone suggested it to me), Now I have ENB series setted with ENB Boost (but didn't helped with tamriel Reloaded) 

ENBoost is just the memory management part of ENB. It will not make any difference visually.

Posted
40 minutes ago, DovahKya said:

this wall can't be overwritten by any mods Idk why

there are thousands of textures

textures replacers only replace a few hundreds of those

 

40 minutes ago, DovahKya said:

mem it's vram i guess

that whiterun is 6gb?

you have some optimisation to do, this is my towns ram usage

190519041520600061.jpg

 

190519041618914582.jpg

gave 6gb to enbhost.exe, black bodie? it was whiterun that was close to 6gb

now it's 5gb

190519041558395300.jpg

texture folder is only 800 mb, no need to mess with that

a few alternate textures were removed, and npc ram usage was drop

190519051707860241.jpg

adrianne clothe was given armor addon body x, there's no body in that nif (armor replacer body x, it's the same body x in all those nifs)

 

many hairs have similar texture, why not give hair x texture to hair y, with 30 1k hair in town, 75 mb become 2.5 mb

easier said than done with the hair texture in the npc head nif (made an active effect to replace headpart hair with another headpart hair)

 

and i removed a few npcs add by mods (they are allowed to teleport to tavern, to get more people there, but no more wondering outside)

Posted
1 hour ago, Grey Cloud said:

ENBoost is just the memory management part of ENB. It will not make any difference visually.

Yes I know but someone suggested me to put an ENB and a parallax mod to solve this, I tried but it didn't worked, so I just kept ENB series and used ENB Boost to solve my CTD.

Posted
53 minutes ago, yatol said:

there are thousands of textures

textures replacers only replace a few hundreds of those

 

mem it's vram i guess

that whiterun is 6gb?

you have some optimisation to do, this is my towns ram usage

 

  Reveal hidden contents

 

190519041520600061.jpg

 

190519041618914582.jpg

gave 6gb to enbhost.exe, black bodie? it was whiterun that was close to 6gb

now it's 5gb

190519041558395300.jpg

texture folder is only 800 mb, no need to mess with that

a few alternate textures were removed, and npc ram usage was drop

190519051707860241.jpg

adrianne clothe was given armor addon body x, there's no body in that nif (armor replacer body x, it's the same body x in all those nifs)

 

many hairs have similar texture, why not give hair x texture to hair y, with 30 1k hair in town, 75 mb become 2.5 mb

easier said than done with the hair texture in the npc head nif (made an active effect to replace headpart hair with another headpart hair)

 

and i removed a few npcs add by mods (they are allowed to teleport to tavern, to get more people there, but no more wondering outside)

Yes Mem is Vram, btw I was using like 7GB ram and 3900 Mem in Windhelm or Whiterun before my changes, and I was crashing with the error: "Skyrim running out of memory". I tried to optimize skyrim with ENB Boost following this: 

 

https://wiki.step-project.com/ENBoost

and installing these two mods:

https://www.nexusmods.com/skyrim/mods/32505

https://www.nexusmods.com/skyrim/mods/64611

Now I don't crash anymore. Well, my loadings are longer but I don't crash. Idk how to optimize my game more then this.

 

Posted

To make it simple, Tamriel Reloaded is incomplete and it has always been incomplete. Simply. So, you have frequently 2k walls with other vanilla texture walls nearby...which is ugly.

TR does not covers all textures on landscapes , forts, ruins, and specially towns.

 

Note: TR introduces new meshes to increase the diversity of building and other stuff. Nice idea, but the mod has also some bad transition on specific building and landscape too.

All can be fixed but it takes a long time and it must be done manually.

 

My recommendation: Use another mod as a base like Noble Skyrim (a bit more complete).

If you like specific textures of TR, just pick them an apply them to parts you like.

 

Last note: TR easily ctd your game for obscur reasons (meshes i suppose...or the esp)). The day i stopped to use TR, my game became finally stable.

Posted
34 minutes ago, marmotte said:

To make it simple, Tamriel Reloaded is incomplete and it has always been incomplete. Simply. So, you have frequently 2k walls with other vanilla texture walls nearby...which is ugly.

TR does not covers all textures on landscapes , forts, ruins, and specially towns.

 

Note: TR introduces new meshes to increase the diversity of building and other stuff. Nice idea, but the mod has also some bad transition on specific building and landscape too.

All can be fixed but it takes a long time and it must be done manually.

 

My recommendation: Use another mod as a base like Noble Skyrim (a bit more complete).

If you like specific textures of TR, just pick them an apply them to parts you like.

 

Last note: TR easily ctd your game for obscur reasons (meshes i suppose...or the esp)). The day i stopped to use TR, my game became finally stable.

Yep, I've tried so many things to fix it, TR is a nice mod and I like it but seems that I'm unable to fix it so I switched to Noble Skyrim :)
Now my game looks fine, without strange walls and pixelled textures xD

Posted
1 hour ago, DovahKya said:

Yep, I've tried so many things to fix it, TR is a nice mod and I like it but seems that I'm unable to fix it so I switched to Noble Skyrim :)
Now my game looks fine, without strange walls and pixelled textures xD

Good

Posted
4 hours ago, marmotte said:

Note: TR introduces new meshes to increase the diversity of building and other stuff. Nice idea, but the mod has also some bad transition on specific building and landscape too.

All can be fixed but it takes a long time and it must be done manually.

and there isn't that with vanilla?



190520010940140605.jpg

nothing strange on that wall texture

then what is that on the other side?

190520010952525424.jpg

 

under windhelm dock

190520124834532909.jpg

you can swim in the water, so it can be seen, so no "nobody will see, why bother" like there

190520124904136367.jpg

 

that ground is a seamless texture, you have it x time there

190520125004234927.jpg

but for some reason, in front of the table, there is a seam (maybe ground was made longer, so it no longer match the other side)

Posted
9 hours ago, yatol said:

and there isn't that with vanilla?

 

  Hide contents

 

 


190520010940140605.jpg

nothing strange on that wall texture

then what is that on the other side?

190520010952525424.jpg

 

under windhelm dock

190520124834532909.jpg

you can swim in the water, so it can be seen, so no "nobody will see, why bother" like there

190520124904136367.jpg

 

that ground is a seamless texture, you have it x time there

190520125004234927.jpg

but for some reason, in front of the table, there is a seam (maybe ground was made longer, so it no longer match the other side)
 

 

Hi Yatol,

It's just less noticable with mods like Noble (this is the reason why i recommend it as a base of work). In this particular case (your images), Noble has better blending and a better covering. If you watch carefully, Noble repeats some textures. This helps as well. Noble also uses some transparency to "cure" some seams.

But don't get me wrong. I liked a lot Tamriel Reloaded in the past. I used it during about 2 years in the past (2015/2016). I liked it pretty much with its diversity and the unique touch. But the lack of stability and the incomplete covering is annoying. I share my experience. In fact , I liked Tamriel Reloaded because its mistakes make me understand how textures works and how to improve them

 

But you like precise answers.

Tamriel reloaded contains 17 textures (.dds and n.dds) to cover Windhelm.

My Windhelm folder contains 211 textures for the complete retexture of Windhelm ( a mix between all texture packs)

So, Tamriel reloaded miss about 200 textures just for a 'full" Windhelm. That's a lot. This is what Dovahkya talked about (clean walls/grounds linked to pixelated walls/grounds)

 

About some seams....well, it's an illness in Skyrim and a real point of improvement i'm waiting in Tes6, like you I'm sure :)

Some mods tend to correct that, but that still not perfect.

Thanks for your contribution.

 

Posted
2 hours ago, marmotte said:

Tamriel reloaded contains 17 textures (.dds and n.dds) to cover Windhelm.

My Windhelm folder contains 211 textures for the complete retexture of Windhelm ( a mix between all texture packs)

 

also took a look at that stuff

190520010725125021.jpg

wharena? that unfinished stuff wasn't finished after game release

and...

190520011108503970.jpg

nif don't even use wharena

there are useless textures in those folders

 

have some _n that dxt1, some that are dxt5

texture pack x was made that way, texture pack y this way

even if the textures are nice, you can get that in game

190520013331157774.jpg

that ground texture is nice, but with the "parallax" effect... berk

and since how they do that stuff isn't good enought

190520015006495192.jpg

that don't look flat, and texture isn't etired

more or less visible depending on the angle you are looking at the meshe

190520013434614209.jpg

fake morph stay fake

190520013720540501.jpg

that ground black&white texture look nothing like the one at bottom left (remaking that for all textures... that would take hours)

the _n look nothing like the roof _n (it's too transparent, almost no fake morph visible in game, but that a roof texture, i don't walk on roof, and i am lazy, the black&white texture boost the effect, but if there's nothing to boost...)

 

 

as for the nif with mess up uv map

190520025739547901.jpg

whatever texture you use, it will always be etired

top use less from texture than bottom

if you move that vertice on the right

190520025730485568.jpg

easy stuf, anyone can do that

game was released unfinished, and after the release, why bother, only the bigger mess, that was getting customers, or beta testers, stuck, was taken care of

 

only problem it's that

190520024556799925.jpg

grass texture on the right, berk, let's move around vertices

19052002460473053.jpg

that look better

transition with the wall that was move far behind the wall texture

 

if you don't want a seam, where the wall uv map start, there's where the next mesh uv map have to start

and the wall texture have to be the same there on the next mesh texture

because of that you have some wall texture on that grass with wall texture

 

a 4096*4096 grass texture, with a part of the wall texture blend on it at the bottom....

that should be a 4096*1024 blend texture, and another mesh after the mesh with blend texture (it's more performance friendly, but that take more time, and they weren't given the time to do that stuff right, so the result... suck)

 

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