Guest Posted December 30, 2019 Posted December 30, 2019 5 hours ago, NorseDude said: Hmm. It is possible that some other mod caused the crash, but did not log it. I'm gonna have to check. I did also update SexAttributes to the latest version when I updated RSE. To be completely honest, and intending no offense at all, papyrus logs rarely will show anything relating to a crash. Simply because, the game has crashed, so it cannot add items to the log. Papyrus logs really are of no use to players in any way - they are more for mod authors so we can see if functions are calling NONE values or such, or read direct traces that we tell the game to add to the logs. Sadly, in this case, for your crash, there is no way to know one way or the other... sorry,
Olmech Posted December 30, 2019 Posted December 30, 2019 5 hours ago, NorseDude said: Creation Crap related. I was getting a lot of CC club errors till I got frustrated with it and unchecked that content during last AAF install.
Olmech Posted December 31, 2019 Posted December 31, 2019 7 hours ago, NorseDude said: How did you uncheck that? I don't see any options to uncheck it. Its in a fomod installer for Savage Cabbage animations I think.
twistedtrebla Posted January 1, 2020 Posted January 1, 2020 On 12/29/2019 at 7:32 AM, Olmech said: I would really like to see @twistedtrebla Find a way to tie in the excellent SA, SH mods into the karma system since that is right up their alley anyway. I could just see that mod really blooming with input from karma. Right now, SA,SH, Violate and RSE CSA (abduction) are the only LL mods I am running. Gotta say I really like it. I am open to integrating karma into SA/SH. I just haven't figured out how to do it (not from a programming perspective, but from a logical one). Most interactions in SH are where the player is a victim. They're not really reacting in a good or evil way. Karma is supposed to be this hidden moral currency, so it shouldnt be affected when the player gives into sex due to lack of choices. If someone can throw some ideas of how to integrate Karma into SA/SH in a logical way, I'll consider it 1
Olmech Posted January 1, 2020 Posted January 1, 2020 12 hours ago, twistedtrebla said: If someone can throw some ideas of how to integrate Karma into SA/SH in a logical way, I'll consider it Ill play with both mods for a bit and see if I can come up with something. I do love your mods @twistedtrebla. Thank you for them.
Guest Posted January 3, 2020 Posted January 3, 2020 Crime And Punishment - Prisoner Settlement System DemoThis is a small demonstration of the new settlement build items that are part of the overall Prisoner Settlement System. It also highlights functions put into place to ensure assigned prisoners NEVER leave their assigned "job", even when you leave and return to the settlement (this also includes them ignoring combat situations around them). The entire Prisoner Settlement System is more than what is shown here - it basically functions as a meter of unhappiness (separate from workshop settlement unhappiness) and if a threshold is reached, a settler attack occurs where your prisoner settlers revolt and try to take the settlement from you (settlement loss). More details about the system will be released at a later date.
Guest Posted January 5, 2020 Posted January 5, 2020 Getting closer! ? Prepping the download page now, as it requires quite a bit of text on the description tab and for some articles to explain functions. Still aiming for mid-Feb for official release!
Guest Posted January 5, 2020 Posted January 5, 2020 And I started to get curious... have said its bigger than the original RSE All-In-One, but never actually validated that from an ESP level. Until now. RSE v4.0 All In One Version - 3332 forms in the mod. Crime And Punishment Alpha 3 (80% complete at this time) - 4378 forms CAP is already, at 80% complete, roughly 30% bigger than the original RSE. Guess I was right all along...
Hanaxar Posted January 5, 2020 Posted January 5, 2020 7 hours ago, Flashy (JoeR) said: And I started to get curious... have said its bigger than the original RSE All-In-One, but never actually validated that from an ESP level. Until now. RSE v4.0 All In One Version - 3332 forms in the mod. Crime And Punishment Alpha 3 (80% complete at this time) - 4378 forms CAP is already, at 80% complete, roughly 30% bigger than the original RSE. Guess I was right all along... Sweet. Sweetly sweet... Dude I have a very irrelevant question (as always): CAP plugin version is 0.95; is it edited on xEdit for compatibility or not yet updated your game (and CK)? 1
Guest Posted January 5, 2020 Posted January 5, 2020 22 minutes ago, Hanaxar said: Sweet. Sweetly sweet... Dude I have a very irrelevant question (as always): CAP plugin version is 0.95; is it edited on xEdit for compatibility or not yet updated your game (and CK)? I didnt update my game or my CK - since I dont AAF anymore, there is no need for me to update just now (or anytime soon), so it is a pure-blood v0.95 container mod.
Guest Posted January 5, 2020 Posted January 5, 2020 First Alpha Tester testimonial is now part of the download page... if there are any alpha users that want to chime in and get their words on the front page of 2020's must have mod, now is the time!
Hanaxar Posted January 9, 2020 Posted January 9, 2020 1 hour ago, Flashy (JoeR) said: Wow. We have a release date now. Impressed.
Guest Posted January 11, 2020 Posted January 11, 2020 RSEII Resources ESM has been updated to v1.0 This update was to ensure compatibility between RSEII jailings and Crime and Punishment jailings. Also corrected external mod import functions, as it was not importing Raider Pet properly - fixed now. RSEII is now compatible with Crime And Punishment. CSA events will now affect karma in CAP. Wastelander's Rash will now affect karma in CAP. Random Shenanigans will not allow CAP's prisoner settlers to be used as that would severely break the new Prisoner Settlement System in CAP. Brothels updated to now affect karma in CAP. Resources ESM updated to make jailing between the two mods compatible and not interfere with one another.
hancock66 Posted January 11, 2020 Posted January 11, 2020 I have all of my many mods updated to current and am using The One Patch. This question is about an old and obsolete patch I used to make RSE and Better Settlers work. I'm wondering if this was resolved since the patch is no longer needed or do I need to place Better Settlers somewhere else in my load order. At present it sits below all other settler mods and above anything RSE related. Weird question I know. Thanks in advance. I'm asking because I am seeing vanilla clothing.
Guest Posted January 11, 2020 Posted January 11, 2020 2 minutes ago, hancock66 said: I have all of my many mods updated to current and am using The One Patch. This question is about an old and obsolete patch I used to make RSE and Better Settlers work. I'm wondering if this was resolved since the patch is no longer needed or do I need to place Better Settlers somewhere else in my load order. At present it sits below all other settler mods and above anything RSE related. Weird question I know. Thanks in advance. To be honest, I can't think of any reason you'd need to patch RSEII with Better Settlers - RSEII doesn't touch any of the settler records (formids), so there should never be any conflicts requiring patching. Was this perhaps under the old All-In-One RSE that had custom NPCs added (stalkers, bounty hunters, etc) and not RSEII???
hancock66 Posted January 11, 2020 Posted January 11, 2020 48 minutes ago, Flashy (JoeR) said: To be honest, I can't think of any reason you'd need to patch RSEII with Better Settlers - RSEII doesn't touch any of the settler records (formids), so there should never be any conflicts requiring patching. Was this perhaps under the old All-In-One RSE that had custom NPCs added (stalkers, bounty hunters, etc) and not RSEII??? I was referring to a compatibility patch by Hanaxar. It states that it is obsolete. I've worked very hard on my load order and all 247 mods play nice with each other so even deleting something makes me feel like I'm pulling the rug out from under the whole load order. Fallout 4 load orders can be stressful, lol
Guest Posted January 11, 2020 Posted January 11, 2020 Yep, those patches were for the old RSE All-In-One version. (v4.0 of RSE 1 if I am not mistaken). If you are using RSE 1 (v4) then yes, you need those patches if you use the corresponding mods. But if you no longer use the v4 All-In-One version of RSE I, you no longer need them as even the author states that they are obsolete.
SuprNova23 Posted January 11, 2020 Posted January 11, 2020 Hey Flashy Firstly I wanted to say thanks for making these great mods. I stumbled on a little Problem though that is the Sexual Frustration debuff which i cant get rid off. I tried the Masturbate option from SEU and Combat Surrender from CSA and Violate but it wont go away. Any suggestions?
mashup47 Posted January 11, 2020 Posted January 11, 2020 1 hour ago, SuprNova23 said: Hey Flashy Firstly I wanted to say thanks for making these great mods. I stumbled on a little Problem though that is the Sexual Frustration debuff which i cant get rid off. I tried the Masturbate option from SEU and Combat Surrender from CSA and Violate but it wont go away. Any suggestions? Hi not 100% sure but in game console you could try" player.DispelAllSpell ". or is it player.DispelAllSpel or its " player.DispelAllSpells " just checked the web and it's the LAST one I listed... 1
Guest Posted January 11, 2020 Posted January 11, 2020 1 hour ago, SuprNova23 said: Hey Flashy Firstly I wanted to say thanks for making these great mods. I stumbled on a little Problem though that is the Sexual Frustration debuff which i cant get rid off. I tried the Masturbate option from SEU and Combat Surrender from CSA and Violate but it wont go away. Any suggestions? 7 minutes ago, mashup47 said: Hi not 100% sure but in game console you could try" player.DispelAllSpell ". or is it player.DispelAllSpel or its " player.DispelAllSpells " just checked the web and it's the LAST one I listed... This. And then once you get it sorted, remove the frustration mod from your game - its busted - can not see how to fix it - have tried numerous times. Lost cause...
Guest Posted January 14, 2020 Posted January 14, 2020 Some more interesting things about the upcoming release of Crime And Punishment. 1. It has a complete "manual", meaning there are articles that are function specific, so you can see how the mod works and how things possible interconnect. (partial list shown - there are actually more than this available to read) 2. It will launch with a HOST of patches and addon mods (these are the completed ones to date). Example, throw the Private Military Company mod and patch file in and all the bounty hunters have new outfits... same goes for the other patches.
Vikingwarrior Posted January 16, 2020 Posted January 16, 2020 On 5/7/2019 at 8:51 PM, Flashy (JoeR) said: Available Mods That Use RSE II's ESM: RSE II Combat Surrender and Abductions RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs Maybe I missed something below in what you wrote, but RSE 2 Advanced needs isn't available. Is that something you're working on, or is there something else we can download in the mean time to replace it?
Guest Posted January 16, 2020 Posted January 16, 2020 38 minutes ago, Vikingwarrior said: Maybe I missed something below in what you wrote, but RSE 2 Advanced needs isn't available. Is that something you're working on, or is there something else we can download in the mean time to replace it? It was pulled from RSEII and made into a Nexus mod. https://www.nexusmods.com/fallout4/mods/40440
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