Horsiecock Posted March 21, 2020 Posted March 21, 2020 I really liked you mod but do you have a downgrade to 1.12.2?
SilverClaw319 Posted March 21, 2020 Posted March 21, 2020 what do you mean by access the quality settings?
unknownphantom77 Posted April 10, 2020 Author Posted April 10, 2020 On 3/21/2020 at 6:16 PM, SilverClaw319 said: what do you mean by access the quality settings? Â If you have optifine properly working go into video settings and on the right side third button from the bottom is the quality menu. Turn on Custom Enitity models for the pack to work, and random entities for so mobs can spawn with random variants.
unknownphantom77 Posted April 10, 2020 Author Posted April 10, 2020  Just letting you guys know i've started working on this again, although with work and the current situation in general i might not be able to work as fast as before. Priority is optimizing how ive arranged the pack aswell as fixing anything weird(like whatever is going on with the witch). 1
throwawaydingus Posted April 10, 2020 Posted April 10, 2020 1 hour ago, unknownphantom77 said:  Just letting you guys know i've started working on this again, although with work and the current situation in general i might not be able to work as fast as before. Priority is optimizing how ive arranged the pack aswell as fixing anything weird(like whatever is going on with the witch). Any plans on releasing a 1.15 version round next update? Optifine 1.15 has come out by this point. ? Glad to know that you're back in action on this! I've been checking back on a semi-daily basis on this ?
unknownphantom77 Posted April 10, 2020 Author Posted April 10, 2020 10 hours ago, throwawaydingus said: Any plans on releasing a 1.15 version round next update? Optifine 1.15 has come out by this point. ? Glad to know that you're back in action on this! I've been checking back on a semi-daily basis on this ? Â After hearing about optfine 1.15 being out and the new enabled entities i figured I would try and do some work on this. Â Â If you guys have any suggestions be sure to speak up. 2
OldAnon Posted April 25, 2020 Posted April 25, 2020 I suggest updates for the more common mobs, like chickens, pigs, zombies, spiders, skeletons etc etc.
DeadSomething Posted April 26, 2020 Posted April 26, 2020 with 1.15.2 the horsecocks are like atleast 50% too big. they always plough the ground. can you add an updated list of changes and screenshots? can you add a way of activating the models individually? this could possibly be done with a small config file.
SilverClaw319 Posted May 31, 2020 Posted May 31, 2020 On 4/9/2020 at 9:05 PM, unknownphantom77 said: Â If you have optifine properly working go into video settings and on the right side third button from the bottom is the quality menu. Turn on Custom Enitity models for the pack to work, and random entities for so mobs can spawn with random variants. Do you know how I can get optifine working?
Dragon on the Web Posted May 31, 2020 Posted May 31, 2020 12 hours ago, SilverClaw319 said: Do you know how I can get optifine working? by installing it and using the optifine profile.
SittingLamp Posted June 4, 2020 Posted June 4, 2020 Hey op I was wondering when will all the other mobs such as zombies or skeletons! also would a silver fish as a rat model be possible?? please lemme know I have been enjoying this pack alot!
Ruby Arziendy Posted July 3, 2020 Posted July 3, 2020 I just found this and Im in love with it X3 Â Before I thought you could only add stuff like that with mods through Forge, Im amazed that this can be achieved with pretty much just a resourcepack owo. Â I tried to load it on 1.16.1 and surprisingly most of it works, but Im gonma ask anyway. Do u have any plans on making a 1.16 version :3? Â U just gave me a practical reason to build some iron golems among other things XD
unknownphantom77 Posted July 4, 2020 Author Posted July 4, 2020 5 hours ago, RubyZkarlet said: I just found this and Im in love with it X3 Â Before I thought you could only add stuff like that with mods through Forge, Im amazed that this can be achieved with pretty much just a resourcepack owo. Â I tried to load it on 1.16.1 and surprisingly most of it works, but Im gonma ask anyway. Do u have any plans on making a 1.16 version :3? Â U just gave me a practical reason to build some iron golems among other things XD i've been sorta of busy with my job but next time i have a day off i'll check to see if anythign in optifine has been updated.
Ruby Arziendy Posted July 4, 2020 Posted July 4, 2020 7 hours ago, unknownphantom77 said: i've been sorta of busy with my job but next time i have a day off i'll check to see if anythign in optifine has been updated. Don't worry, take your time. ^^ Like I mentioned, most of it works on 1.16.1, only the Witches seems to be a borked to a noticeable degree.  As far as Im aware of, Optifine keeps releasing updates for the latest versions (1.15+), but they are like "Preview" ones. Not sure how different that is from the main ones.  Also, not sure if its possible but is there a way to make the armors (Cause I think the base character could cause some skin conflicts) have the "herm" shapes? Or maybe the elytras since in vanilla you cant use the chest plate while having the "wings" on.  And as a curiosity, I saw that Lewdcraft inspired you to start your own pack, and seems like a nice one too (Tho that one is really broken on 1.16), but do you have plans on "reshaping" the characters that they changed on that pack on yours? (Like for example, in Lewdcraft you have futa creepers, are you planning on adding creepers on yours?). Im really happy to have found your work X3
unknownphantom77 Posted July 5, 2020 Author Posted July 5, 2020 17 hours ago, RubyZkarlet said: Don't worry, take your time. ^^ Like I mentioned, most of it works on 1.16.1, only the Witches seems to be a borked to a noticeable degree.  As far as Im aware of, Optifine keeps releasing updates for the latest versions (1.15+), but they are like "Preview" ones. Not sure how different that is from the main ones.  Also, not sure if its possible but is there a way to make the armors (Cause I think the base character could cause some skin conflicts) have the "herm" shapes? Or maybe the elytras since in vanilla you cant use the chest plate while having the "wings" on.  And as a curiosity, I saw that Lewdcraft inspired you to start your own pack, and seems like a nice one too (Tho that one is really broken on 1.16), but do you have plans on "reshaping" the characters that they changed on that pack on yours? (Like for example, in Lewdcraft you have futa creepers, are you planning on adding creepers on yours?). Im really happy to have found your work X3  I plan on mostly trying to avoid overlap with ModDehBird's pack for the time being but will eventually work on those mobs as'well. As for armors I used to think that changing armor model was impossible but I have seen some stuff with datapacks that might allow me to make equipable parts, meaning it would be a seperate addon that can be used alongside my resourcepack.
Ruby Arziendy Posted July 5, 2020 Posted July 5, 2020 10 hours ago, unknownphantom77 said:  I plan on mostly trying to avoid overlap with ModDehBird's pack for the time being but will eventually work on those mobs as'well. As for armors I used to think that changing armor model was impossible but I have seen some stuff with datapacks that might allow me to make equipable parts, meaning it would be a seperate addon that can be used alongside my resourcepack. Yay! Can't wait to see how it would look like X3  And yeah I also tried to load both packs together but it ends up causing issues with some of mobs that are altered on both. Like for example, if I use your pack and then after Lewdcraft's, for some reason it shows your "endergirl" model but like if its almost transparent. You can barely see the shiny bits (Not that I dont mind but it feels strange having a purple flying set of tits and dick going around XD). I think is because both alters the Enderman and when not loaded together, in your pack looks fine and on LC's more or less fine as well but together they make them look like futa ghosts owo  I like the idea of having the armor one as a separate pack. That would give more role play options :3  But now that I know these two projects it made me wonder, are you two the only ones out there making like futa/ERPG content for Minecraft? Ive been searching for content like that before and Ive always had a hard time finding anything at all that is legitly playable (Like not just a simple lewd skin or CGI videos made with definetly not the game engine uwu Â
unknownphantom77 Posted July 9, 2020 Author Posted July 9, 2020 On 7/5/2020 at 12:37 PM, RubyZkarlet said: Yay! Can't wait to see how it would look like X3  And yeah I also tried to load both packs together but it ends up causing issues with some of mobs that are altered on both. Like for example, if I use your pack and then after Lewdcraft's, for some reason it shows your "endergirl" model but like if its almost transparent. You can barely see the shiny bits (Not that I dont mind but it feels strange having a purple flying set of tits and dick going around XD). I think is because both alters the Enderman and when not loaded together, in your pack looks fine and on LC's more or less fine as well but together they make them look like futa ghosts owo  I like the idea of having the armor one as a separate pack. That would give more role play options :3  But now that I know these two projects it made me wonder, are you two the only ones out there making like futa/ERPG content for Minecraft? Ive been searching for content like that before and Ive always had a hard time finding anything at all that is legitly playable (Like not just a simple lewd skin or CGI videos made with definetly not the game engine uwu   Not sure what could be causing the issue with the ender, could have something to do with whicher one has higher priority in your resourcepack list. As for other people making minecraft lewd i havent seen many any other people trying to remodel stuff, just some flat texture stuff.
unknownphantom77 Posted July 19, 2020 Author Posted July 19, 2020 Alright I've finally gotten around to installing the 1.16 version of optifine and can look at the issues. Â Here is the list -Witch: In the version i made her the parts would attach to the wrong area, so i had to use the wrong names on purpose. Now they fixed it. Will make a seperate patch for people playing versions where the witch part naming was wrong. -Horse: Parts are scaled wrong, making it penis twice as big. -Enderman: Parts are slightly out of place, floating a few inches infront. -Enderdragon: Parts are scaled wrong, resulting in them being small and floating. Â These should be relatively easy to fix and I will post an updated version at some point. (and a patch for old witch part naming for versions where it is bugged.) Â Edit: Forgot to list iron golem and drowned. -Iron Golem: Parts scaling broke. Too small and floating. -Drowned: One of the breasts is slightly out of position and clipping. 1
unknownphantom77 Posted July 19, 2020 Author Posted July 19, 2020 Ok update the scaling issues are because scaling dousnt work in the latest optifine build at all so i can only fix stuff that isnt size related. That means only the witch can really be fixed. 1
Ruby Arziendy Posted July 19, 2020 Posted July 19, 2020 1 hour ago, unknownphantom77 said: Ok update the scaling issues are because scaling dousnt work in the latest optifine build at all so i can only fix stuff that isnt size related. That means only the witch can really be fixed. Are you working on the 1.16 version? OwO  So far the only ones that I saw broken that ended up bothering me a bit were the Witches, cause they looked like they were somehow "skating" on their own dicks. Is funny to watch tho, but a bit too wierd XD  I would mention the endermen (Or should I say endergirls?) invisibility issue but since its more of a compatibility one with the Lewdcraft one (Lets say compatibility cause it happens when you use both packs, being yours in the top priority) that is not supposed to be used on 1.16 I didnt mind that.  So far I havent noticed scaling issues, besides maybe the horsecocks of, well, horses lul, is more like some minor offsettings of some of the breasts, but nothing too crazy like the Witches. Which you mentioned it can be fixed? Luckily hehe
unknownphantom77 Posted July 19, 2020 Author Posted July 19, 2020 1 hour ago, RubyZkarlet said: Are you working on the 1.16 version? OwO Â So far the only ones that I saw broken that ended up bothering me a bit were the Witches, cause they looked like they were somehow "skating" on their own dicks. Is funny to watch tho, but a bit too wierd XD Â I would mention the endermen (Or should I say endergirls?) invisibility issue but since its more of a compatibility one with the Lewdcraft one (Lets say compatibility cause it happens when you use both packs, being yours in the top priority) that is not supposed to be used on 1.16 I didnt mind that. Â So far I havent noticed scaling issues, besides maybe the horsecocks of, well, horses lul, is more like some minor offsettings of some of the breasts, but nothing too crazy like the Witches. Which you mentioned it can be fixed? Luckily hehe After the optifine comes out with some more patches i'll see what can be fixed in my pack before working on more mobs. 1
unknownphantom77 Posted July 23, 2020 Author Posted July 23, 2020 Â Found a way for doing player modeling. Will post some screenshots later when I have some more progress and have something worth showing. 1
unknownphantom77 Posted July 23, 2020 Author Posted July 23, 2020 I have made a set of playermodels parts and am ready to show them here. At some point later I'll make a seperate download page for them.  Install instructions are in a readme. Requires Optifine and slight editing of jvm tags inside of the installation menu.   SCREENSHOTS Spoiler Breasts    Wolf Cock     Horse Cock (doubles as battering ram)     Human Cock     Nothing stopping you from mixing and matching even if it makes no sense.       I threw these together pretty quickly with blockbench and some jerry-rigging of some of my previous models.   Download:  playermodels.zip    Oh and one last thing please dont be dicks and use this stuff on other people without them knowing, even if they cant see it that kind of thing is asshole behavior. If they know and are okay with it then full steam ahead.   Edit: Oh and here is the link to the tutorial I used. https://www.youtube.com/watch?v=IASDM0CDHBI    EDIT 2: I have made a download page for the new playermodel stuff.  1
Ruby Arziendy Posted July 25, 2020 Posted July 25, 2020 On 7/23/2020 at 7:47 AM, unknownphantom77 said: I have made a set of playermodels parts and am ready to show them here. At some point later I'll make a seperate download page for them.  Install instructions are in a readme. Requires Optifine and slight editing of jvm tags inside of the installation menu.   SCREENSHOTS  Hide contents Breasts    Wolf Cock     Horse Cock (doubles as battering ram)     Human Cock     Nothing stopping you from mixing and matching even if it makes no sense.       I threw these together pretty quickly with blockbench and some jerry-rigging of some of my previous models.   Download:  playermodels.zip 8.08 kB · 1 download    Oh and one last thing please dont be dicks and use this stuff on other people without them knowing, even if they cant see it that kind of thing is asshole behavior. If they know and are okay with it then full steam ahead.   Edit: Oh and here is the link to the tutorial I used. https://www.youtube.com/watch?v=IASDM0CDHBI    EDIT 2: I have made a download page for the new playermodel stuff.  Does this work for 1.16? In the tutorial the guy said it only worked on 1.14 and below. And so far I tried it but didnt worked (Tho not in 1.14). OwO
unknownphantom77 Posted July 25, 2020 Author Posted July 25, 2020 50 minutes ago, RubyZkarlet said: Does this work for 1.16? In the tutorial the guy said it only worked on 1.14 and below. And so far I tried it but didnt worked (Tho not in 1.14). OwO It does not work on anything past 1.14, likely since anything past 1.14 is still in the preview branch.
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