Tlam99 Posted October 28, 2022 Posted October 28, 2022 10 minutes ago, Nazghul2 said: Does it work? I made a potion for myself. Not for SL triggers, but consumable during fight. Works well.
Nazghul2 Posted October 28, 2022 Posted October 28, 2022 Just now, Tlam99 said: I made a potion for myself. Not for SL triggers, but consumable during fight. Works well. Will get familiar with it trying the mod now, any hint how to make only the aggressor/s scared and not every npc in range? Thanks a lot!
Tlam99 Posted October 28, 2022 Posted October 28, 2022 (edited) 7 minutes ago, Nazghul2 said: aggressor/s scared and Hostile to player or not friend state with player in MGEF conditions. Set strength in spell to 100 at least (spell used in cloak) Strenght of cloakndefines radius. You cou even set there another condition, like radius > 2. This should exclude the partner. Edited October 28, 2022 by Tlam99
Guest Posted October 29, 2022 Posted October 29, 2022 (edited) I make command that decreased the skill of a character. But character level doesn't affected. Loss skill (Mage).json Loss skill (Thief).json Loss skill (Warrior).json Edited October 29, 2022 by lsi
Savviee Posted October 30, 2022 Posted October 30, 2022 Is there a way to change sexlab animation stages using SL triggers? Or a way of perhaps simulating a keypress (eg. space bar)? I'm wanting to upgrade abit so that stage timers are based on race instead for more variety. I know nothing about programming, but made a basic trigger that seems to loop fine, just not change stages: Spoiler ["actor_race", "$partner", ""], ["if", "$$", "&=", "Orc", "test"], ["goto", "end"], [":", "test"], ["set", "$1", "20"], ["goto", "start"], [":", "start"], ["sl_isin", "$self"], ["if", "$$", "=", "0", "end"], ["util_wait", "$1"], ["util_sendevent", "StageEnd", "form", "$self", "float", "0"], ["goto", "start"], [":", "end"] 1
CrawfordeL Posted October 31, 2022 Posted October 31, 2022 Is there a way to have the game speed sync with the actor in position 1 during a SL scene?
Nazghul2 Posted November 4, 2022 Posted November 4, 2022 It does not seem I can make it work, but I think is my fault I noticed this is for Skyrim, not for Special edition. ?
ebbluminous Posted November 4, 2022 Posted November 4, 2022 1 hour ago, Nazghul2 said: It does not seem I can make it work, but I think is my fault I noticed this is for Skyrim, not for Special edition. ? This is in the SE download section, so it is for SE...
no_way Posted November 4, 2022 Posted November 4, 2022 (edited) Is there any way to fetch the Wear and Tear level of an actor from Apropos2 using SL triggers? Thinking about making a trigger that will kill the victim if any one hole reaches max abuse or the sum of the other holes goes over a certain level, so that you can be fucked to death. Edited November 4, 2022 by no_way
Nazghul2 Posted November 5, 2022 Posted November 5, 2022 23 hours ago, ebbluminous said: This is in the SE download section, so it is for SE... Ok then I just can't figure out why my triggers are not working.
Fotogen Posted November 8, 2022 Author Posted November 8, 2022 Fade to black? Yes, but it would not be useful for "hide chars to not see weird stuff at start". Problem is, that SL does all those weird things before it sends out event that animation has started(AnimationStart). First time Triggers reacts is on AnimationStart. And thats kinda to late for "hide weird stuff". 1
harems Posted November 10, 2022 Posted November 10, 2022 hi bro, can trigger do the camera shake effect ? i dont know how to make it
Fotogen Posted November 11, 2022 Author Posted November 11, 2022 No camera shake. Sexlab framework already has an option for this.
no_way Posted November 18, 2022 Posted November 18, 2022 On 11/4/2022 at 2:27 PM, no_way said: Is there any way to fetch the Wear and Tear level of an actor from Apropos2 using SL triggers? Thinking about making a trigger that will kill the victim if any one hole reaches max abuse or the sum of the other holes goes over a certain level, so that you can be fucked to death. Bump, anyone?
Fotogen Posted November 18, 2022 Author Posted November 18, 2022 Apropos2 No. As far as I know, those values are variables/values inside a script. Can't read that from outside.
no_way Posted November 18, 2022 Posted November 18, 2022 2 hours ago, Fotogen said: Apropos2 No. As far as I know, those values are variables/values inside a script. Can't read that from outside. Darn.
Someone92 Posted November 29, 2022 Posted November 29, 2022 Is it possible to set up a target? Like, if Aggressor Orgasm(SLSO), command Change Stats (Bad) to Victim?
aslab Posted November 29, 2022 Posted November 29, 2022 Any way we can get some more scenarios specific terms when a trigger should accrue. A big one would be, enemy faction vs allies, also relationship rank, and morality would be nice. The list can keep on going such as bandits etc... as the more options one has to choose the more fine-tuned the trigger can be. All I’m trying to accomplish is equip a pet collar on a defeat scene and not by a city rape. I got the shared script but not the conditions.
Fotogen Posted November 30, 2022 Author Posted November 30, 2022 12 hours ago, aslab said: All I’m trying to accomplish is equip a pet collar on a defeat scene and not by a city rape In theory it can be done with existing version of Triggers. Not in MCM settings, but within script. Script does support conditions, if statement. So someone that knows how "defeat scene" works, could do it, make a script(command) condition that filters this specific case. I don't use "defeat". I know, how my mod works. But I don't know how all other mods work. I only know something about mods that I also use. Defeat is not one of them.
aslab Posted November 30, 2022 Posted November 30, 2022 6 hours ago, Fotogen said: In theory it can be done with existing version of Triggers. Not in MCM settings, but within script. Script does support conditions, if statement. So someone that knows how "defeat scene" works, could do it, make a script(command) condition that filters this specific case. I don't use "defeat". I know, how my mod works. But I don't know how all other mods work. I only know something about mods that I also use. Defeat is not one of them. I don’t use defeat ether; I do use Battle Fuck which is a great mod. Your mod is great and I appreciate all the hard work you put into it. Sadly, I don’t know how to script and wouldn’t be able to add the conditions into a script unless someone has a premade script with an empty space to add a race. Your mod your rules, I say earlier in the tread that it would be too difficult to incorporate individual races into the conditions. What about incorporate morality and relationship rank, can that be done? Anyways I got the pet collar trigger from this post if others don’t know where to find it.
Someone92 Posted December 2, 2022 Posted December 2, 2022 I have tried to make my own .json, but doesn't seem to get activated ingame. What I tried to do is similar to the "Change stats (bad)".json, but if the values are too low set them to 1 instead of negative values, possibly killing the target. Change stats (bad) player.json Spoiler { "cmd" : [ ["av_get", "$player", "Health"], ["if", "$$", "<=", "12", "reduceHealthToOne"], ["rnd_int", "-12", "-3"], ["av_mod", "$player", "Health", "$$"], [":", "skipHealthDamage"] ["av_get", "$player", "Magicka"], ["if", "$$", "<=", "12", "reduceMagickaToOne"], ["rnd_int", "-12", "-3"], ["av_mod", "$player", "Magicka", "$$"], [":", "skipMagickaDamage"] ["av_get", "$player", "Stamina"], ["if", "$$", "<=", "4", "reduceStaminaToOne"], ["rnd_int", "-12", "-3"], ["av_mod", "$player", "Stamina", "$$"], [":", "skipStaminaDamage"], ["goto", "end"], [":", "reduceHealthToOne"], ["av_set", "$player", "Health", "1"], ["goto", "skipHealthDamage"], [":", "reduceMagickaToOne"], ["av_set", "$player", "Magicka", "1"], ["goto", "skipMagickaDamage"], [":", "reduceStaminaToOne"], ["av_set", "$player", "Stamina", "1"], ["goto", "skipStaminaDamage"], [":", "end"], ["actor_name", "$player"], ["msg_notify", "$$", ": attributes dropped"] ] } Also, would it be possible under "Actor variables", to add $victim as a possible parameter?
Fotogen Posted December 2, 2022 Author Posted December 2, 2022 ["av_get", "$player", "Health"], I usualy use "$self" and then use MCM setting so script only runs on player. This way, script can also be used on NPC. Same goes for "victim" filter. Theres something in MCM. Those "av_mod" and "av_set" change actors stats, but its a permanent change. OK, I don't know what you are trying to do. But maybe "av_restore" and "av_damage" would be better. This 2 functions are like "heal" or "regular damage". "av_mod" or "av_set" is more like perma buff/debuff. But maybe you want that? By the way. "av_mod", av_get", "av_set" are standard Skyrims functions. You can test how they work in console. Open console, select actor (like PC), type: getav Health <press enter> type: modav health 100 <press enter> and see what happens The same with other functions. If you get weird results, its because this "get", "set", "mod" functions are weird. Its a Skyrim thing.
Someone92 Posted December 2, 2022 Posted December 2, 2022 8 minutes ago, Fotogen said: I usualy use "$self" and then use MCM setting so script only runs on player. This way, script can also be used on NPC. Same goes for "victim" filter. Theres something in MCM. Yeah, but what I want to do is event Aggressor SLSO Orgasm => activate cmd .json on victim That doesn't seem possible at the moment. Yeah, I want permanent damage. The issue is, the .json doesn't seem to fire. Does it write anything in the .log files if it does, or add an error message?
Fotogen Posted December 2, 2022 Author Posted December 2, 2022 (edited) 2 hours ago, Someone92 said: The issue is, the .json doesn't seem to fire Its not a "legit" .json. Here: [":", "skipHealthDamage"] comma is missing at the end of line. I use notepadd++. It has plugin(s) to help you with writing json files. Edited December 2, 2022 by Fotogen
Someone92 Posted December 2, 2022 Posted December 2, 2022 (edited) Had that error twice. I have Notepad with the prepacked JSON layout, but it didn't showcased me the error. An online json validators did, though. edit: Yeah, it worked. Edited December 2, 2022 by Someone92
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now