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Just to bring it up, when using the SE humans and SE humanoid mods (which are very good and I suggest checking out) it causes the basic portrait patches to become nonfunctional and will likely need their own unique portrait patch. I also made a post about it on the topic for the overall compatibility patch mod, but figured I'd share here too

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5 hours ago, nojanath said:

Just to bring it up, when using the SE humans and SE humanoid mods (which are very good and I suggest checking out) it causes the basic portrait patches to become nonfunctional and will likely need their own unique portrait patch. I also made a post about it on the topic for the overall compatibility patch mod, but figured I'd share here too

They have their own unique portrait patch mods, they're posted here.

https://www.loverslab.com/files/file/13395-se_humanoid_lv_wl_cp_patchzip/

 

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Additionally I'm not 100% sure what caused it but the "Public Exhibitionism" planetary decision has disappeared completely. I think it happened roughly the same time as the "Fuckfest" decision was unlocked which also happens to replace both "Breeding Planet" and "Breeding Frenzy" options.

 

Of which the latter does make sense, is there a way to re-enable those other options in the files if I want to keep my options open?

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Just recently fired up Stellaris again, there seems to be a balance issue with escorts. Base value of unity production with supported prostitution are defined as 6 in the jobs file, the game states 7. I currently racked up 100% of bonus on top of that, with endgame genetic modding this going to be another 100%. Is that intended? I changed the base value to 2, that's still 6 unity per worker under these circumstances.
image.png.26407a9fcf7fbf11a282e13a855d03f4.png

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1 hour ago, Mirror-Wind said:

Can`t find it anywhere. Not in description page. Not in files.

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

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im currently having an issue, where my mods arent updating to 2.8 even though i change the supported version in the files, this is the same with LV and steam mods. Also some steam mods have updated but still are their 2.7 counterparts,which i dont understand. Currently playing on 2.7.2 since i have a current save, but can restart since the game is freezing for longer periods of time mainly at month 1, day 1.

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14 hours ago, Schmee said:

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

Thank you very much.

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On 11/5/2020 at 4:59 PM, Schmee said:

It used to be in the mod, but was removed. The file you're looking for is no longer in the mod structure. Head into steamapps\common\stellaris\common\species_archetypes

 

In that folder, you'll find one file, 00_species_archetypes

 

Copy the file and go to documents\Paradox Interactive\Stellaris\mod\Lustful Void\common and create the species_archetypes folder here. Paste the copied 00_species_archetypes file inside then edit it with notepad.

 

You'll see a line that reads: @species_max_traits = 5

 

Change the number to whatever strikes your fancy, then save. Keep in mind, you'll have to copy in your modified text file and folder into the proper spot each time LV updates, otherwise you'll need to create an entirely separate mod to enable on its own.

Thanks for the info, I was looking for that too, I would recommend to add/change that after the game start though, otherwise the AI will go crazy with traits on random creation.

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14 hours ago, MrNobody17 said:

I'm playing Stellaris 2.8, and I was wondering how everyone else was getting the mod to work? The version I have apparently only works for 2.7

 

The little warning you get only says the mod was designed for another game version. Doesn't mean it won't work with newer ones.

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Lustful Void and Ethics and Civics Classic 2.8 (on Steam Workshop) do not work well together. ECC adds a Civic called Slave Race, which does what you think, it adds a second race for the player to start with, and this race has the Slave Gene trait, which has some plusses and minuses. But if LV is loaded as well, this race will not spawn at the start of the game like it's supposed to. Load Order does not matter, if the two mods are both loaded, the Slave Race will not spawn. I tested this by stripping the game to vanilla and then only adding ECC, then ECC with LV, both first and second in the load order. Slave Race works fine when ECC is alone. It doesn't work if LV is anywhere in the Load Order.

 

I can't even figure out why they don't work together, there's no overlap in the files. The only way I could find to get a Slave Race to spawn was to include LV's Parallel Evolution Origin with the Slave Race Civic, and the result was an enslaved second species that could not have the Slave Gene trait.

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