Jump to content

Skyrim SE for Beginners - V 3.2.6 (Outdated)


Recommended Posts

Posted
4 hours ago, ascendentkunglao said:

I have a 5700XT with 5600X on a 1440p monitor running it in 1080p resolution for the game.  Just trying to get reference for FPS for what you guys are getting in towns like Whiterun and Riverwood, I go down to like 20-30s (15-25 when there is rain) but across the rest of the game world it's roughly 35-45.  Indoors I'm at 59 but I'm just trying to see if there's any mods to directly address the city issue, drop texture packages down a notch,  running my monitor in native resolution,or could DYNDOLOD at 256 vs 512 make a difference.  

 

How are you getting your FPS?  Are you using something like Fraps?  I enabled the in game FPS counter but it doesn't actually show up in game.

Posted
1 hour ago, axz2 said:

 

How are you getting your FPS?  Are you using something like Fraps?  I enabled the in game FPS counter but it doesn't actually show up in game.

 

You check the ENB overlay DOH.

 

@ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember?

I hope that it just boils down on you slightly overindulging on texture sizes.

Posted
56 minutes ago, alaunus01 said:

 

You check the ENB overlay DOH.

 

@ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember?

I hope that it just boils down on you slightly overindulging on texture sizes.

Yeah I figured, my 5700XT upon the whole clean install of Windows and formatting the boot drive has worked flawlessly..so far.  That seems about right due to the 99% usuage of my RAM in HWINFO when I run the game.  So maybe upgrading my RAM to 32 gb might be something but I'll try the textures soon and see what's up.  Thanks

Posted (edited)

I'd say not too shabby for a 10 years old game.

Spoiler

1746204792_SkyrimSE2021-09-3018-00-47.jpg.0f5936e7087b8b0f83ac574307da5081.jpg

I still have to find something for the ropes of the smithy. Those still look badGot it too. It's the animated forge water that interferes... Looking for an alternative solution.

 

Also i have to recheck the AO as the moons ended up as white squares. So it is back to digging through the textures. Got it. Working fine now.

__________________________________________________

 

I still have to check a few spots, but with the update to DynDOLOD 3 there's nothing left i want to change regarding the landscape. The visuals/textures are fine too so it comes down to tweaks, bugfixes and/or patches. 

 

A new PC is not required and even with my old savegame (only cleaned with FallrimTools) i havn't encountered any gameplay issues (and i tried to trigger some of them on purpose).

Edited by Aylis
Posted
11 minutes ago, ascendentkunglao said:

Anyone have any guidance on page filing or do you guys let Windows 10 decide your Virtual Memory on it's own.

Quote

Memory

One common problem with a suddenly crashing game is the required memory. I've had set the swapfile of my system to 10GB (beginning and ending with 10GB) and very often had a CTD. I installed and removed mods, redid DynDOLOD, checked and rechecked meshes, but nothing helped (as they weren't the problem).

 

It simply was that i ran out of memory… Let your OS handle the swapfile and this problem will be a thing of the past. Sometimes tuning your system is detrimental.

 

Posted

@ascendentkunglao 30-50 (sometimes 25) outside. About the same in towns, sometimes dipping down. Indoors ~110. I'm running a new build with a lot of survival mods, which I'm blaming for lower FPS (don't think I'm sticking with this one). This is on a 3080.

 

@Ken_Scades Don't feel bad. I like the mod (kinda) but it's bonkers to run. It reminds me of the meme about Windows "failing successfully".

 

@J suzuya Yes, I used to run it. I'd put it in your load order before your animations, but I think it can go basically anywhere.

 

@Aylis Dunno if it's worth looking at, but Rustic Reliefs now has a parallax addon.

https://www.nexusmods.com/skyrimspecialedition/mods/34684?tab=files

 

This week has been STUPID so I haven't had time to fix up my documents. "Working" from home tomorrow, so can probably get it done.

Posted (edited)
1 hour ago, ascendentkunglao said:

Anyone have any guidance on page filing or do you guys let Windows 10 decide your Virtual Memory on it's own.

 

a) What Aylis said.

 

b) Also keep in mind that your shiny m.2 drive needs at the very least 20% free space or its performance will start to tank horribly. Similar for regular SSDs however in comparison they have 'less' performance to loose.

 

I am flabbergasted at your performance issues. 5600x 16gb ram 5700xt should be decent enough for 1080p. Did you accidentally pick 8k textures every time? Or put skyrim and mo2 on different drives? Or even worse have it on ye'good'olde spindrive HDD. 200gb worth of modded skyrim might prove difficult to handle by a 200mb/s HDD (if it even gets that fast). Current SATA SSDs are able to do 500-600mb/s, pcie3 m.2 drives should do 3000+mb/s, good pcie4 m.2 drives are already at 7000mb/s read (still expensive however). You see where I am going with this?

 

edit: @wollboi Fairly confident you are using all of your 10gb VRAM too :classic_angel:

Edited by alaunus01
more posts while I typed up my reply
Posted
12 hours ago, Aylis said:

314th rerun of DynDOLOD

 

Using the option 'Upgrade NearGrid large references to FarGrid' is definitely NOT recommended. You'd have to sell some organs to get a videocard able to run this...

 

Using the option 'FXGlow' increases the time needed for 'DynDOLOD Output' significantly. It was already looking good with that option disabled, so i doubt (i'm still on it) that the additional time required will be worth it.

 

The question is if you think that it is worth it as it adds quite a few details without tanking the FPS.

  Reveal hidden contents

ScreenShot1621.jpg.d34f6aef18dab177687cced48ee25b7d.jpg

 

A little confused, asking clarification: the screenshot is with fxglow enabled?  Is there a disabled shot? 

Only asking because other examples, like those shown at FXGlow Disabler feature 'atmospheric' glowing around distant lights at night for the enabled view.

-all the best

Posted
9 hours ago, alaunus01 said:

 

You check the ENB overlay DOH.

 

@ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember?

I hope that it just boils down on you slightly overindulging on texture sizes.

 

I have a weaker system than ascendentkuglao, same amount of RAM but everything else (including VRAM at 4GB) is worse.  I downloaded a lot of lower res texture versions of the mods in the load order.  A lot of 2K for mods that had 4K versions.  For smaller things, esp. less important smaller things 1K textures.  Its run OK with half of his VRAM (but I've only played short test games, and also haven't actually seen my FPS yet, maybe I'm just used to somewhat low FPS in Skyrim).  I'm sure I'd run out of VRAM with the higher res version of the textures.  It wouldn't surprise me if I occasionally do even with the lower res versions.  I only have a few 4K textures added (for example Alduin) and the only 8K is Majestic Mountains.

 

I also haven't run Dyndolod on this load order yet.  Don't know how it will effect my performance.

Posted
15 minutes ago, axz2 said:

I also haven't run Dyndolod on this load order yet.  Don't know how it will effect my performance.

I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates.

___________________________________________________

 

The biggest issue is balancing the texture resolution and finding the right amount of grass (which can also heavily impact the FPS). The amount of the scripts running in the game are another factor that shouldn't be underestimated.

 

On the hardware side i strongly recommend a NVMe for the game and its files. Normally they don't help much when it comes to games, but with games from Bethesda they actually prove useful. Especially when the game is heavily modded.

Posted (edited)
1 hour ago, Aylis said:

I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates.

___________________________________________________

 

The biggest issue is balancing the texture resolution and finding the right amount of grass (which can also heavily impact the FPS). The amount of the scripts running in the game are another factor that shouldn't be underestimated.

 

On the hardware side i strongly recommend a NVMe for the game and its files. Normally they don't help much when it comes to games, but with games from Bethesda they actually prove useful. Especially when the game is heavily modded.

 

Good to know that it might help performance, and at least probably won't hurt.  I'm conserved about possible problems with script lag as well.  I wonder what mods would impact that the most.  In the mod list you only note Sexlab as being script heavy , but I'm not sure how much that is really Sexlab itself, and how much is the mods.  (OTOH the framework is useless without any mods).  I wonder if Dripping When Aroused hits performance a bit since it runs a cloak all the time.  (I tend to reduce the size a bit when I use it).  Fertility Mode could be another culprit.  Maybe Sexlab Aroused Redux or Sexlab Eager NPCs.  I also have Approach loaded (not in your list), and your list has Arousal Based Matchmaker (not in my load order).   I can't think of any non-Sexlab mods in your list that would impact this much, but some might surprise me.  I do think think I probably should avoid additional script heavy mods.

 

NVMe isn't an option I can add to my laptop, but I do run off an SSD.  (Windows on one, Skyrim is on another). 

Edited by axz2
Posted

This might slightly reduce script load.  - Schlongs of Skyrim Uncloaked 1.0.0. I didn't know that SOS used a cloak to detect people to give schlongs to.   The linked mod changes that to SPID.  Might impose extra script load right at the beginning of the game (where normally you do have a lot anyway as all sorts of mods are trying to set up), but probably would have a small benefit after that.

Posted

Whats a good tree replacer other than jedi trees since its impossible to dl for me atleast

 

 

 

 

Also this modlist is god tier i have a i7 10700kf and a gtx 1070 with easily over 60fps i recently swapped from oldrim and that game ran like shit at lower visual quality

Posted (edited)

@Temphyx

The pic uses all bells and whistles. 

 

I'll add a comparison once i rework the instructions for DynDOLOD.

 

 

@axz2

I'll take a look as this might be really helpful.

 

 

@Skag

Thank you.

 

I updated both links.

 

 

@J suzuya

Glad you like it. :)

 

Try the updated link.

__________________________________________________

 

Hopefully it stays up. But if that link is unreliable too i'll have to look for another solution for the trees...

 

Thankfully there's another AIO for trees in development that looks as good as 'Jedi Trees'.

Spoiler

__________________________________________________

 

Falkreath at 20:00 (8 PM) with the new candles

Spoiler

1560475221_SkyrimSE2021-10-0100-42-08.jpg.4f9b5bd8e62f47453e27e34cdb4199c8.jpg

 

Edited by Aylis
Posted
7 hours ago, axz2 said:

 

I have a weaker system than ascendentkuglao, same amount of RAM but everything else (including VRAM at 4GB) is worse.  I downloaded a lot of lower res texture versions of the mods in the load order.  A lot of 2K for mods that had 4K versions.  For smaller things, esp. less important smaller things 1K textures.  Its run OK with half of his VRAM (but I've only played short test games, and also haven't actually seen my FPS yet, maybe I'm just used to somewhat low FPS in Skyrim).  I'm sure I'd run out of VRAM with the higher res version of the textures.  It wouldn't surprise me if I occasionally do even with the lower res versions.  I only have a few 4K textures added (for example Alduin) and the only 8K is Majestic Mountains.

 

I also haven't run Dyndolod on this load order yet.  Don't know how it will effect my performance.

 

6 hours ago, Aylis said:

I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates.

[...]

 

I moved from oldrim to SSE when this guide was at 3.0.4 just because I wanted to see if my potato could run it. I went with low resolution options as well and technically it ran on my FX8350 16gb ram with a 970ti. It just wasn't even close to a pleasant experience, especially Riften had horrible stalls. Upgrading the CPU makes it a much more responsive experience. Still 'low' FPS but more smoothly. Which Aylis probably can confirm if I recall correctly you upgraded to a nicer Ryzen recently too.

 

@Aylis If you check out that SoS Uncloaked you need po3's tweaks too else dead actors don't get processed.

 

Posted

@Aylis I've got the list up and running on my I5 6600k 1070ti build, using dyndolod 3 without the  grass percacther.  Could not get it to output anything.  Still getting 60 fps everywhere  and looks really good. I'll grab up some pics when I get home anywhere special you want me to check for you?

Posted (edited)
1 hour ago, alaunus01 said:

If you check out that SoS Uncloaked you need po3's tweaks too else dead actors don't get processed.

 

Yep, upgrading the CPU, even if its only a 1st gen Ryzen, helped with the game. The old 8350 is absolute minimum, it works, but it is not a really pleasant experience.

 

For the mod i'll have to see. The first corpses worked fine and it seems to be even faster than the normal SoS.

__________________________________________________

 

Interior screenshots with the new candles

Spoiler

1520710028_SkyrimSE2021-10-0109-52-36.jpg.29134569770d4e85d3e9967cf73859fb.jpg

 

309592657_SkyrimSE2021-10-0109-53-19.jpg.56c4dd308bc032d68ad884007bc84705.jpg

 

Found a trick to make waterfalls look better

Spoiler

1055509021_SkyrimSE2021-10-0112-15-47.jpg.23ac4af466f05d85c0681f3d2bf75df9.jpg

 

1260292067_SkyrimSE2021-10-0112-17-24.jpg.ceea597074d80803ed34155b97f93668.jpg

It is one texture we already have, but 'Water for ENB' seems to ignore it

Edited by Aylis
Posted
8 minutes ago, Aylis said:

[...]For the mod i'll have to see. The first corpses worked fine and it seems to be even faster than the normal SoS.[...]

 

I think the missing appendages only happens on pre-dead corpses (i.e. that bandit in bleakfalls burrow).

Posted (edited)

I'm having a problem with creature animations i installed CF and MNC both seem to be working and show up in game but animations just t pose with audio with no animation even after running nemesis (nemesis acknowledges the creature animations with no errors in the engine)

 

 

EDIT: should i have fnis creatures installed also?

Edited by J suzuya
Posted
15 minutes ago, J suzuya said:

I'm having a problem with creature animations i installed CF and MNC both seem to be working and show up in game but animations just t pose with audio with no animation even after running nemesis (nemesis acknowledges the creature animations with no errors in the engine)

 

 

EDIT: should i have fnis creatures installed also?

 

Nemesis doesn't do creature animations. Yeah there are patches and stuff that are supposed to work but they don't really...

If you want to use creature animations install FNIS creatures.

Posted (edited)

Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often. If I've left any out, please let me know.

Skyrim Special Edition Acronym Helper.odt

Morrowloot Helper.xls

Edited by wollboi
Posted
5 minutes ago, wollboi said:

Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often.

[...]

 

I would leave out the general sauce ones like UI / CTD / DLC etc etc and keep it to skyrim specific ones. If somebody doesn't know what CTD means auntie google helps.

 

One typo I spotted: Enemey[sic!] yada yada mod.

One factual error: 3BA is an upgraded 3BBB with an additional anus node. If that is the first thing people should read is quite another thing. ?

Posted
22 minutes ago, wollboi said:

Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often. If I've left any out, please let me know.

That's a good compilation. I only miss the old mods, SkyRE, PerMa, maybe a mention to DiD (Dead is dead, although I haven't seen much interest in such playthroughs). Death Alternative (DA, DAYMOYL) is a common mention for some mods like Sanguine's Debauchery (SD). Which makes me wonder if you'd like to include other LL mods not mentioned in this guide in particular (DD, ZAZ, and so on).

Spoiler
  • 3BA - 3BBB: I think at some point they were the same, now I think 3BA (3 "b" bones + Advanced) has additional poly count on breast and genital area for improved physics? tbh I'm not so sure here, but I remember reading about it in a bodyslide preset description.
  • ENB: only mention of the full name I have found is in an optimization guide for FO4. Enhanced Natural Beauty, but it could be Bloom, or Boogaloo, because the ENBseries website is weird and full of mysteries.
  • SOS: there are other mods sharing this acronym, like Sounds of Skyrim, which can lead to funny momments. Maybe worth mentioning to avoid confusion.
  • Maybe it's worth mentioning XPMSSE, XP32 and so on, to avoid mixing skeletons.
  • There are other tools that are regularly mentioned that could be included: LOOT, MO2, FISS, HH (High Heels, distinguishing there is a RM* and an HDT implementation), *:Racemenu. The acronyms never end.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...