axz2 Posted September 30, 2021 Posted September 30, 2021 4 hours ago, ascendentkunglao said: I have a 5700XT with 5600X on a 1440p monitor running it in 1080p resolution for the game. Just trying to get reference for FPS for what you guys are getting in towns like Whiterun and Riverwood, I go down to like 20-30s (15-25 when there is rain) but across the rest of the game world it's roughly 35-45. Indoors I'm at 59 but I'm just trying to see if there's any mods to directly address the city issue, drop texture packages down a notch, running my monitor in native resolution,or could DYNDOLOD at 256 vs 512 make a difference. How are you getting your FPS? Are you using something like Fraps? I enabled the in game FPS counter but it doesn't actually show up in game.
alaunus01 Posted September 30, 2021 Posted September 30, 2021 1 hour ago, axz2 said: How are you getting your FPS? Are you using something like Fraps? I enabled the in game FPS counter but it doesn't actually show up in game. You check the ENB overlay DOH. @ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember? I hope that it just boils down on you slightly overindulging on texture sizes. 2
ascendentkunglao Posted September 30, 2021 Posted September 30, 2021 56 minutes ago, alaunus01 said: You check the ENB overlay DOH. @ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember? I hope that it just boils down on you slightly overindulging on texture sizes. Yeah I figured, my 5700XT upon the whole clean install of Windows and formatting the boot drive has worked flawlessly..so far. That seems about right due to the 99% usuage of my RAM in HWINFO when I run the game. So maybe upgrading my RAM to 32 gb might be something but I'll try the textures soon and see what's up. Thanks
Aylis Posted September 30, 2021 Author Posted September 30, 2021 (edited) I'd say not too shabby for a 10 years old game. Spoiler I still have to find something for the ropes of the smithy. Those still look bad. Got it too. It's the animated forge water that interferes... Looking for an alternative solution. Also i have to recheck the AO as the moons ended up as white squares. So it is back to digging through the textures. Got it. Working fine now. __________________________________________________ I still have to check a few spots, but with the update to DynDOLOD 3 there's nothing left i want to change regarding the landscape. The visuals/textures are fine too so it comes down to tweaks, bugfixes and/or patches. A new PC is not required and even with my old savegame (only cleaned with FallrimTools) i havn't encountered any gameplay issues (and i tried to trigger some of them on purpose). Edited September 30, 2021 by Aylis 2
ascendentkunglao Posted September 30, 2021 Posted September 30, 2021 Anyone have any guidance on page filing or do you guys let Windows 10 decide your Virtual Memory on it's own.
Aylis Posted September 30, 2021 Author Posted September 30, 2021 11 minutes ago, ascendentkunglao said: Anyone have any guidance on page filing or do you guys let Windows 10 decide your Virtual Memory on it's own. Quote Memory One common problem with a suddenly crashing game is the required memory. I've had set the swapfile of my system to 10GB (beginning and ending with 10GB) and very often had a CTD. I installed and removed mods, redid DynDOLOD, checked and rechecked meshes, but nothing helped (as they weren't the problem). It simply was that i ran out of memory… Let your OS handle the swapfile and this problem will be a thing of the past. Sometimes tuning your system is detrimental. 2
wollboi Posted September 30, 2021 Posted September 30, 2021 @ascendentkunglao 30-50 (sometimes 25) outside. About the same in towns, sometimes dipping down. Indoors ~110. I'm running a new build with a lot of survival mods, which I'm blaming for lower FPS (don't think I'm sticking with this one). This is on a 3080. @Ken_Scades Don't feel bad. I like the mod (kinda) but it's bonkers to run. It reminds me of the meme about Windows "failing successfully". @J suzuya Yes, I used to run it. I'd put it in your load order before your animations, but I think it can go basically anywhere. @Aylis Dunno if it's worth looking at, but Rustic Reliefs now has a parallax addon. https://www.nexusmods.com/skyrimspecialedition/mods/34684?tab=files This week has been STUPID so I haven't had time to fix up my documents. "Working" from home tomorrow, so can probably get it done. 3
alaunus01 Posted September 30, 2021 Posted September 30, 2021 (edited) 1 hour ago, ascendentkunglao said: Anyone have any guidance on page filing or do you guys let Windows 10 decide your Virtual Memory on it's own. a) What Aylis said. b) Also keep in mind that your shiny m.2 drive needs at the very least 20% free space or its performance will start to tank horribly. Similar for regular SSDs however in comparison they have 'less' performance to loose. I am flabbergasted at your performance issues. 5600x 16gb ram 5700xt should be decent enough for 1080p. Did you accidentally pick 8k textures every time? Or put skyrim and mo2 on different drives? Or even worse have it on ye'good'olde spindrive HDD. 200gb worth of modded skyrim might prove difficult to handle by a 200mb/s HDD (if it even gets that fast). Current SATA SSDs are able to do 500-600mb/s, pcie3 m.2 drives should do 3000+mb/s, good pcie4 m.2 drives are already at 7000mb/s read (still expensive however). You see where I am going with this? edit: @wollboi Fairly confident you are using all of your 10gb VRAM too Edited September 30, 2021 by alaunus01 more posts while I typed up my reply 1
Tiemphyx Posted September 30, 2021 Posted September 30, 2021 12 hours ago, Aylis said: 314th rerun of DynDOLOD Using the option 'Upgrade NearGrid large references to FarGrid' is definitely NOT recommended. You'd have to sell some organs to get a videocard able to run this... Using the option 'FXGlow' increases the time needed for 'DynDOLOD Output' significantly. It was already looking good with that option disabled, so i doubt (i'm still on it) that the additional time required will be worth it. The question is if you think that it is worth it as it adds quite a few details without tanking the FPS. Reveal hidden contents A little confused, asking clarification: the screenshot is with fxglow enabled? Is there a disabled shot? Only asking because other examples, like those shown at FXGlow Disabler feature 'atmospheric' glowing around distant lights at night for the enabled view. -all the best
axz2 Posted October 1, 2021 Posted October 1, 2021 9 hours ago, alaunus01 said: You check the ENB overlay DOH. @ascendentkunglao Watch your VRAM usage. My first guess would be that your stalls happen because you exceed 8gb VRAM and it swaps into your system memory. Which could be even worse if you are RAM bottlenecked too. 16gb is the bare minimum you should have on an zen3 plattform and most people probably should have 32gb if you want to play anything remotely current or heavily modded. Or it could be that your 5700xt just doesn't like skyrim. We already talked about how the whole 5000 series was infamous a couple days ago remember? I hope that it just boils down on you slightly overindulging on texture sizes. I have a weaker system than ascendentkuglao, same amount of RAM but everything else (including VRAM at 4GB) is worse. I downloaded a lot of lower res texture versions of the mods in the load order. A lot of 2K for mods that had 4K versions. For smaller things, esp. less important smaller things 1K textures. Its run OK with half of his VRAM (but I've only played short test games, and also haven't actually seen my FPS yet, maybe I'm just used to somewhat low FPS in Skyrim). I'm sure I'd run out of VRAM with the higher res version of the textures. It wouldn't surprise me if I occasionally do even with the lower res versions. I only have a few 4K textures added (for example Alduin) and the only 8K is Majestic Mountains. I also haven't run Dyndolod on this load order yet. Don't know how it will effect my performance.
Aylis Posted October 1, 2021 Author Posted October 1, 2021 15 minutes ago, axz2 said: I also haven't run Dyndolod on this load order yet. Don't know how it will effect my performance. I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates. ___________________________________________________ The biggest issue is balancing the texture resolution and finding the right amount of grass (which can also heavily impact the FPS). The amount of the scripts running in the game are another factor that shouldn't be underestimated. On the hardware side i strongly recommend a NVMe for the game and its files. Normally they don't help much when it comes to games, but with games from Bethesda they actually prove useful. Especially when the game is heavily modded. 1
Skag Posted October 1, 2021 Posted October 1, 2021 @Aylis DAR - Smooth Magic Casting Animation links to DAR - Smooth Random Magic Idle Animation on the front page. The current download for Jedi Trees seems to be down at the moment. I did find an alternative download that works but it's a slow download and it's hosted on one of those sites that likes to throw out pop ups before you can actually hit the download button. 1
axz2 Posted October 1, 2021 Posted October 1, 2021 (edited) 1 hour ago, Aylis said: I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates. ___________________________________________________ The biggest issue is balancing the texture resolution and finding the right amount of grass (which can also heavily impact the FPS). The amount of the scripts running in the game are another factor that shouldn't be underestimated. On the hardware side i strongly recommend a NVMe for the game and its files. Normally they don't help much when it comes to games, but with games from Bethesda they actually prove useful. Especially when the game is heavily modded. Good to know that it might help performance, and at least probably won't hurt. I'm conserved about possible problems with script lag as well. I wonder what mods would impact that the most. In the mod list you only note Sexlab as being script heavy , but I'm not sure how much that is really Sexlab itself, and how much is the mods. (OTOH the framework is useless without any mods). I wonder if Dripping When Aroused hits performance a bit since it runs a cloak all the time. (I tend to reduce the size a bit when I use it). Fertility Mode could be another culprit. Maybe Sexlab Aroused Redux or Sexlab Eager NPCs. I also have Approach loaded (not in your list), and your list has Arousal Based Matchmaker (not in my load order). I can't think of any non-Sexlab mods in your list that would impact this much, but some might surprise me. I do think think I probably should avoid additional script heavy mods. NVMe isn't an option I can add to my laptop, but I do run off an SSD. (Windows on one, Skyrim is on another). Edited October 1, 2021 by axz2
axz2 Posted October 1, 2021 Posted October 1, 2021 This might slightly reduce script load. - Schlongs of Skyrim Uncloaked 1.0.0. I didn't know that SOS used a cloak to detect people to give schlongs to. The linked mod changes that to SPID. Might impose extra script load right at the beginning of the game (where normally you do have a lot anyway as all sorts of mods are trying to set up), but probably would have a small benefit after that. 1
J suzuya Posted October 1, 2021 Posted October 1, 2021 Whats a good tree replacer other than jedi trees since its impossible to dl for me atleast Also this modlist is god tier i have a i7 10700kf and a gtx 1070 with easily over 60fps i recently swapped from oldrim and that game ran like shit at lower visual quality
Aylis Posted October 1, 2021 Author Posted October 1, 2021 (edited) @Temphyx The pic uses all bells and whistles. I'll add a comparison once i rework the instructions for DynDOLOD. @axz2 I'll take a look as this might be really helpful. @Skag Thank you. I updated both links. @J suzuya Glad you like it. Try the updated link. __________________________________________________ Hopefully it stays up. But if that link is unreliable too i'll have to look for another solution for the trees... Thankfully there's another AIO for trees in development that looks as good as 'Jedi Trees'. Spoiler __________________________________________________ Falkreath at 20:00 (8 PM) with the new candles Spoiler Edited October 1, 2021 by Aylis 1
alaunus01 Posted October 1, 2021 Posted October 1, 2021 7 hours ago, axz2 said: I have a weaker system than ascendentkuglao, same amount of RAM but everything else (including VRAM at 4GB) is worse. I downloaded a lot of lower res texture versions of the mods in the load order. A lot of 2K for mods that had 4K versions. For smaller things, esp. less important smaller things 1K textures. Its run OK with half of his VRAM (but I've only played short test games, and also haven't actually seen my FPS yet, maybe I'm just used to somewhat low FPS in Skyrim). I'm sure I'd run out of VRAM with the higher res version of the textures. It wouldn't surprise me if I occasionally do even with the lower res versions. I only have a few 4K textures added (for example Alduin) and the only 8K is Majestic Mountains. I also haven't run Dyndolod on this load order yet. Don't know how it will effect my performance. 6 hours ago, Aylis said: I only got an old Radeon 570 (yes, only 3 numbers) and DynDOLOD actually improved my framerates. [...] I moved from oldrim to SSE when this guide was at 3.0.4 just because I wanted to see if my potato could run it. I went with low resolution options as well and technically it ran on my FX8350 16gb ram with a 970ti. It just wasn't even close to a pleasant experience, especially Riften had horrible stalls. Upgrading the CPU makes it a much more responsive experience. Still 'low' FPS but more smoothly. Which Aylis probably can confirm if I recall correctly you upgraded to a nicer Ryzen recently too. @Aylis If you check out that SoS Uncloaked you need po3's tweaks too else dead actors don't get processed.
DarkDragoon197 Posted October 1, 2021 Posted October 1, 2021 @Aylis I've got the list up and running on my I5 6600k 1070ti build, using dyndolod 3 without the grass percacther. Could not get it to output anything. Still getting 60 fps everywhere and looks really good. I'll grab up some pics when I get home anywhere special you want me to check for you?
Aylis Posted October 1, 2021 Author Posted October 1, 2021 (edited) 1 hour ago, alaunus01 said: If you check out that SoS Uncloaked you need po3's tweaks too else dead actors don't get processed. Yep, upgrading the CPU, even if its only a 1st gen Ryzen, helped with the game. The old 8350 is absolute minimum, it works, but it is not a really pleasant experience. For the mod i'll have to see. The first corpses worked fine and it seems to be even faster than the normal SoS. __________________________________________________ Interior screenshots with the new candles Spoiler Found a trick to make waterfalls look better Spoiler It is one texture we already have, but 'Water for ENB' seems to ignore it Edited October 1, 2021 by Aylis
alaunus01 Posted October 1, 2021 Posted October 1, 2021 8 minutes ago, Aylis said: [...]For the mod i'll have to see. The first corpses worked fine and it seems to be even faster than the normal SoS.[...] I think the missing appendages only happens on pre-dead corpses (i.e. that bandit in bleakfalls burrow).
J suzuya Posted October 1, 2021 Posted October 1, 2021 (edited) I'm having a problem with creature animations i installed CF and MNC both seem to be working and show up in game but animations just t pose with audio with no animation even after running nemesis (nemesis acknowledges the creature animations with no errors in the engine) EDIT: should i have fnis creatures installed also? Edited October 1, 2021 by J suzuya
Numa_Cway Posted October 1, 2021 Posted October 1, 2021 15 minutes ago, J suzuya said: I'm having a problem with creature animations i installed CF and MNC both seem to be working and show up in game but animations just t pose with audio with no animation even after running nemesis (nemesis acknowledges the creature animations with no errors in the engine) EDIT: should i have fnis creatures installed also? Nemesis doesn't do creature animations. Yeah there are patches and stuff that are supposed to work but they don't really... If you want to use creature animations install FNIS creatures.
wollboi Posted October 1, 2021 Posted October 1, 2021 (edited) Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often. If I've left any out, please let me know. Skyrim Special Edition Acronym Helper.odt Morrowloot Helper.xls Edited October 1, 2021 by wollboi
alaunus01 Posted October 1, 2021 Posted October 1, 2021 5 minutes ago, wollboi said: Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often. [...] I would leave out the general sauce ones like UI / CTD / DLC etc etc and keep it to skyrim specific ones. If somebody doesn't know what CTD means auntie google helps. One typo I spotted: Enemey[sic!] yada yada mod. One factual error: 3BA is an upgraded 3BBB with an additional anus node. If that is the first thing people should read is quite another thing. ?
Just Don't Posted October 1, 2021 Posted October 1, 2021 22 minutes ago, wollboi said: Got my documents done. If anyone would like to take a look at them before I post them I would appreciate it - especially the acronym one. I tried to include everything I could find or think of, including some of the more obscure mods that still get mentioned by acronym fairly often. If I've left any out, please let me know. That's a good compilation. I only miss the old mods, SkyRE, PerMa, maybe a mention to DiD (Dead is dead, although I haven't seen much interest in such playthroughs). Death Alternative (DA, DAYMOYL) is a common mention for some mods like Sanguine's Debauchery (SD). Which makes me wonder if you'd like to include other LL mods not mentioned in this guide in particular (DD, ZAZ, and so on). Spoiler 3BA - 3BBB: I think at some point they were the same, now I think 3BA (3 "b" bones + Advanced) has additional poly count on breast and genital area for improved physics? tbh I'm not so sure here, but I remember reading about it in a bodyslide preset description. ENB: only mention of the full name I have found is in an optimization guide for FO4. Enhanced Natural Beauty, but it could be Bloom, or Boogaloo, because the ENBseries website is weird and full of mysteries. SOS: there are other mods sharing this acronym, like Sounds of Skyrim, which can lead to funny momments. Maybe worth mentioning to avoid confusion. Maybe it's worth mentioning XPMSSE, XP32 and so on, to avoid mixing skeletons. There are other tools that are regularly mentioned that could be included: LOOT, MO2, FISS, HH (High Heels, distinguishing there is a RM* and an HDT implementation), *:Racemenu. The acronyms never end. 1
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