Aylis Posted March 15, 2021 Author Share Posted March 15, 2021 11 minutes ago, Sinastra said: I can't seem to find Caves HQ in the first post in Textures. Thanks. Now you will... Link to comment
MK198914 Posted March 15, 2021 Share Posted March 15, 2021 If I may ask what had replaced Wet and Cold in functionality? Link to comment
rodrigo2 Posted March 15, 2021 Share Posted March 15, 2021 @Aylis I've completed everything except for Dyndolod & xLODGEN & Texgen & Occlusion. Will the update you are currently working on mess with any of these? (IOW, should I wait for your update before doing them?) Link to comment
Aylis Posted March 15, 2021 Author Share Posted March 15, 2021 6 hours ago, milankovalcik said: If I may ask what had replaced Wet and Cold in functionality? RASS does what i wanted from WaC without the unneeded bloat (like all those overabundant clipping cloaks). 6 hours ago, rodrigo2 said: @Aylis I've completed everything except for Dyndolod & xLODGEN & Texgen & Occlusion. Will the update you are currently working on mess with any of these? (IOW, should I wait for your update before doing them?) It should not have an impact. That is unless i find another 'Silver Bug' and have to replace more textures. Btw. my next rerun of DynDOLOD would be #292. But now i'm off to catch some sleep. Have been on it (almost non-stop) for ~18 hours... 4 Link to comment
wollboi Posted March 15, 2021 Share Posted March 15, 2021 @unknownwake I also play exclusively with gamepad with no issues. I hotkey some actions through the MCM to use the number pad, but everything else is on controller. @Aylis Ugh, those cloaks. I have such a love/hate relationship with them. I gots ta have muh immersion, but when the characters ****ing elbows clip through the back of the cloak. Ugh. Unrelated, there is a bodyslide mod for Serene Wispmothers now. Dunno if it deserves a slot, but thought it worth mentioning. Link to comment
wollboi Posted March 15, 2021 Share Posted March 15, 2021 Reminder: Re-run Your Own Thoughts, JK's Interior Patch Collection, and Lilebony's Patches to get rid of the patches for the now-unused Skyrim Sewers, Obsidian Weathers, and Wet and Cold. Wrye will scream at you about these plugins. @Aylis Think these purple notes were leftover when you moved Tamrielic Textures. Spoiler Also, should we still be using your ENB ini files with Rudy Cathedral? 1 Link to comment
cloudmc Posted March 16, 2021 Share Posted March 16, 2021 Grass Terrain Remade is completely replaced by Tamrielic Textures Landscapes no matter the options I select 1 Link to comment
Aylis Posted March 16, 2021 Author Share Posted March 16, 2021 4 hours ago, wollboi said: @Aylis Ugh, those cloaks. I have such a love/hate relationship with them. I gots ta have muh immersion, but when the characters ****ing elbows clip through the back of the cloak. Ugh. Unrelated, there is a bodyslide mod for Serene Wispmothers now. Dunno if it deserves a slot, but thought it worth mentioning. All this. Plus the clipping with swords and boots while walking. Was thinking about it, but i guess it is not needed. When you kill her she vanishes anyway. 4 hours ago, wollboi said: @Aylis Think these purple notes were leftover when you moved Tamrielic Textures. Also, should we still be using your ENB ini files with Rudy Cathedral? That happens if you move files when you're half asleep. ? Fixed Nope, there will be a new file/link (which is next on my to-do-list). Uploaded 2 hours ago, cloudmc said: Grass Terrain Remade is completely replaced by Tamrielic Textures Landscapes no matter the options I select Forgot to move it. Fixed __________________________________________________ Updated SSEB - Modified Skyrim configuration files. Link to comment
unknownwake Posted March 16, 2021 Share Posted March 16, 2021 17 hours ago, jaeos said: instead of quick installing. double click DAR and you will have 3 options as shown in screen shot Reveal hidden contents on the Data folder just below right click and you get a pop-up. Reveal hidden contents click Set Data directory. Reveal hidden contents see the green looks good at the bottom left? now install I use a gamepad exclusively on skyrim except for the first hour or so (setting up mods in the jail) since i use things like sexlab deadly drain which uses the k and L hotkeys for vampire biting your sex partner. which is also the keys you use in sexlab for moving the actors around if you have alignment issues. (and you cannot assign keyboard keys if the gamepad is active) I have not had any major issues with it. No, if you drop the mod directly into your data folder it becomes exactly like hearthfire, dragonborn, or dawnguard. Unmanaged and always active. Since i DO use profiles i can say this. ANY MOD YOU ADD DIRECTLY TO THE BASE GAME FOLDERS WILL ALWAYS BE ACTIVE REGARDLESS OF WHAT YOU WANT. I've used DAR since Sept of last year and do not have an issue. But keep it mind, if you disable it in a profile, FNIS and Nemesis will need to be re-run or everything will t-pose. It has animations in it, if you remove animations then your animation controller (FNIS/Nemesis) will need to be re-run. Since i don't use Nemesis (i'm waiting on creature ani to switch and firmly believe in K.I.S.S.) As far as Movment Behavior Overhaul, It looks like the author isn't even willing to fix their mod to support a gamepad, which was core game files from the beginning. TK Dodge will accept gamepad input from the analog stick to move your char that direction for the dodge but /shrug. If it won't let me use a controller, i don't really need it. Thank you so much!!! This had been haunting me and now I understand some things a LOT better thanks to your included detail! And @wollboithanks for seconding the controller use. Such a relief!! Now to update the mod sections I'd already done with today's update before I finish up physics & animation lol. Link to comment
wollboi Posted March 16, 2021 Share Posted March 16, 2021 LOOT says something about turning on Compatibility Mode under Advanced for Storm Lightning to make it play well with Cathedral Weathers. Seems like a good idea (for once). Game looks better than ... the last time I said it looks better than ever. Especially snow effects. Spoiler @unknownwake Good luck! 3 Link to comment
trgdolors Posted March 16, 2021 Share Posted March 16, 2021 I am curious about the multi-patch mods. There is QUASIPC and lilebonymace. What about kryptopyr's Patch Hub? It seems to get regular updates, unlike QUASIPC. I'm not complaining; just learning... Thanks! Link to comment
Aylis Posted March 16, 2021 Author Share Posted March 16, 2021 @trgdolors That one is of no use for us. Not a single patch it got included affects one of the mods in the list. __________________________________________________ Odin looks good but seems to have some issues with higher level spells. Maybe later... Sepolcri finally got scripts for DynDOLOD but its patch for DoS already requires the new version. 1 Link to comment
akadeadpool Posted March 16, 2021 Share Posted March 16, 2021 @Aylis I see that the mod Ancient Dwemer Metal - FINAL SE VERSION has patch for Dwemer Pipework Reworked. Is it not needed? Link to comment
Aylis Posted March 16, 2021 Author Share Posted March 16, 2021 7 minutes ago, akadeadpool said: @Aylis I see that the mod Ancient Dwemer Metal - FINAL SE VERSION has patch for Dwemer Pipework Reworked. Is it not needed? Had it in for an hour or two, but it causes flickering near some lightsources so i kicked it. 2 Link to comment
Sinastra Posted March 16, 2021 Share Posted March 16, 2021 For some reason since I updated my mods to the new version of this guide my fire "glow effects" are squares, granted that this is most likely a failure on my part but I don't even know what might have caused it. Actually, are we supposed to follow the install guide of Rudy ENB SE for Cathedral Weathers? I pasted the enb files into the install folder like it told me to but mayber that caused it? Ok, so it was because I installed Embers XD wrong. Link to comment
ascendentkunglao Posted March 16, 2021 Share Posted March 16, 2021 On 3/15/2021 at 3:47 AM, Aylis said: Previous Update Updating status to '3.1.5'. Yes, the modlist on page #1 has also been updated. Bugfixes for a lot of visual issues (like the glowing animals). As i already said before: one small change can have consequences elsewhere. But to be honest i didn't expect one mod having such a widespread impact on the game. The good thing about it, even if it costed me a few days, is that the game now looks even better (only some minor details in the video are different). REMOVED mods: Hide contents Foundation Skyrim Sewers Causes broken radiant quests Textures Jazbay Grapes Glows in the dark. Jazbay Grapes - Hearthfire Planters Not needed anymore CleverCharff's Caves Got the 'Silver Bug' (aka 'black Face Bug' for terrain). CleverCharff's Caves - No green grass Not needed anymore CleverCharff's Forts and Dungeons Got the 'Silver Bug' (aka 'black Face Bug' for terrain). CleverCharff's Markarth and Dwemer Ruins " CleverCharff's Nordic Ruins " Skyrim 2020 Parallax - Mountains " Skyrim 3D Rocks " Skyrim 3D Rocks - Better Dynamic Snow - Patch Not needed anymore Rapid Rocks Update Not needed anymore Creatures CC's HQ Dwemer Automatons - Remastered Not needed anymore Override Wet and Cold Not needed anymore Wet and Cold - Fur Hoods Fix " Wet and Cold Breath Texture for ENB " Big Backpack HD " Improved Wet and Cold Water Drips " Sound Main Menu and Celtic Audio Replacers Flagged as incompatable It might be fixable. Weather and Lighting Obsidian Weathers and Seasons Not needed anymore True Storms Special Edition Incompatable OW - TS Merged Compatibility SSE Not needed anymore True Storms - Wet and Cold Compatibility " Get Snowy - Fixed for ENB Got something better Patches Capital Windhelm Expansion - Skyrim Sewers Not needed anymore ADDED/MOVED mods: Hide contents UI Customized Improved Camera Preset Textures Caves HQ Tamrielic Textures Landscapes Moved within the group. Grass Terrain Remade " Just Ice WiZkiD Parallax Imperial Forts Ancient Dwemer Metal LE but works fine in SE Ancient Dwemer Metal - FINAL SE VERSION Merge the update into it Ancient Dwemer Metal - GDOS Splendid Mechanized Dwemer Door Unifies the textures for different mods Dwemer pipework reworked Moved within the group. Retexture for Scrolls Creatures Ancient Dwemer Automatons LE but works fine in SE Override Somebody Else's Problem Works fine Sound Falmer Sounds -The Betrayed Remaster- Weather and Lighting Cathedral Weathers and Seasons Rudy ENB Cathedral Weathers required files Part I Rudy ENB Cathedral Weathers required files Part II Obsidian Mountain Fogs Rudy HQ - More Lights for ENB SE - Torchbugs and Moths R.A.S.S. - Rain Ash And Snow Shaders Patches Capital Windhelm Expansion - USSEP Word Wall Transparency Fix for ENB Subgroup: Rudy ENB Fixes Hide contents All fixes are included with Rudy ENB. See '.../Rudy for SSE CW/Addon'. Night Eye ENB Fix Rudy ENB DVLaSS ini Rudy ENB R.A.S.S. FIX Rudy ENB SE Fix for Blinding Fogs Rudy ENB Wonders of Weather FIX Blended Shorelines - No more jagged water edges Moved within the group (Before someone complains about it again.) Bright Waterfall Fix for ENB Smooth Shores (Grass and Ground Remastered) Important updates: None atm. UPLOAD: SSEB - Modified ini for Rudy ENB Added the required changes for the guide. SSEB - Modified Skyrim configuration files Update for the new version of the guide. Added/Updated entries: None atm. Checking out: Reveal hidden contents ❓ Maidens of Skyrim - Serana ❓ Serana Dialogue Add-On ❓ Serana Dialogue Add-On - RDO Patch ❓ Serana Dialogue Add-On - SL Patch ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited Changes/Bugfixes: Reveal hidden contents Glowing animals Lighting bugs in the terrain Abrupt dusk and dawn Interior lighting Striped shadows on the skin 'Oily' skin General shadows improvements Better integration of mods Immersive Lighting Dwemer metal looks older (without being too different compared to each other). 'Western Watchtower' is now fixed (which makes 'it's an engine bug' just a lazy excuse). You can now see through some thick sheets of ice. Do I have to run Dyndolod again? LOL Link to comment
ascendentkunglao Posted March 16, 2021 Share Posted March 16, 2021 Getting a weird glow around my PC during the rain? Is it the new shaders what can I do? Link to comment
Sinastra Posted March 16, 2021 Share Posted March 16, 2021 3 hours ago, ascendentkunglao said: Getting a weird glow around my PC during the rain? Is it the new shaders what can I do? Change the wetness shader in RASS to only droplets. Link to comment
Aylis Posted March 16, 2021 Author Share Posted March 16, 2021 Loosing the mods from Clevercharff is quite hard. I'll try to find suitable mods for those textures (especially the ones for the caves). What we got now is more a placeholder 'til i find better ones (some are quite bad close up). @sinatra Did you install the patch for Embers XD? It might also be a good idea to reinstall 'Embers XD'. Got to check if i have to write instructions for that one... Anyway, this is a problem with the fire textures and/or the patches. Make sure the ESP are in the correct spot. @ascendentkunglao Short answer: Yes. ? I had to take out quite a chunk of the textures, so there's no way around it. But see it this way. When i tell you to rerun it i already had to do the same 4-6 times more (i'm currently at 294 reruns of DynDOLOD, first one when i started the thread, with roughly 2 hours per run). And don't get me started how much tinkering it took to get it right and i was able to add the instructions to page #1. Thats from RASS. You have to go through the settings of its MCM. I think there was a dropdown and you have to use 'Rain only'. Once i figure that MCM out for myself i'll add an entry for it. __________________________________________________ Just hit a Jackpot! Icecovered rocks and multilayered transparent ice. Spoiler You can actually see how the textures shift as you walk by... Adding Skyrim Remastered - Caves to the list and the last status update. Done Link to comment
Sinastra Posted March 16, 2021 Share Posted March 16, 2021 Btw. MO2 says that Smooth Sky Mesh SSE is redundant because of Rudy Cathedral ENB Cathedral Weathers required files Part 1. Should it be removed? 1 Link to comment
Aylis Posted March 16, 2021 Author Share Posted March 16, 2021 17 minutes ago, Sinastra said: Btw. MO2 says that Smooth Sky Mesh SSE is redundant because of Rudy Cathedral ENB Cathedral Weathers required files Part 1. Should it be removed? Thats correct. Fixed 1 Link to comment
unknownwake Posted March 17, 2021 Share Posted March 17, 2021 2 hours ago, Aylis said: Adding Skyrim Remastered - Caves to the list and the last status update. Done every time i think i'm done with textures you hit me with something incredible that I absolutely have to have lol. Just double-checking, this uses the Non-Parallax version because while you use some Parallax mods you don't use Parallax itself, correct? 1 Link to comment
Aylis Posted March 17, 2021 Author Share Posted March 17, 2021 @unknownwake Of course you should get one with Parallax. Otherwise it won't look as good. Added to the description 1 Link to comment
BlueInkAlchemist Posted March 17, 2021 Share Posted March 17, 2021 Now that I have a new battlestation with a 3070, I'm finally getting started here! One thing that seems a touch unclear: at what point during the process would it be best for me to run DynDOLOD and XLODgen? They're linked in the pre-installation part, and I was curious as to whether they should be run before or after the initial 'clean' run of Skyrim's launcher. Link to comment
Aylis Posted March 17, 2021 Author Share Posted March 17, 2021 @BlueInkAlchemist It makes no sense to run the tool before all textures are installed. They are listed when they are needed. Link to comment
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