Aylis Posted February 17, 2021 Author Share Posted February 17, 2021 1 hour ago, Jessica_Degurechaff said: In the files i cant seem to find that version Oh, really? Spoiler @vlastilin02 That one gets annoying very very fast. Same as the aroused breathing for NPC when you use Tirk. Link to comment
jaeos Posted February 17, 2021 Share Posted February 17, 2021 1 hour ago, vlastilin02 said: how now? loadorder.txt 6.63 kB · 0 downloads It's better. Mine is alot different because i don't follow the exact list. You did skip alot of the specialized texture mods, but unimportant. You should see less crashes now anyway. Link to comment
Jessica_Degurechaff Posted February 18, 2021 Share Posted February 18, 2021 1 hour ago, Aylis said: Oh, really? Hide contents @vlastilin02 That one gets annoying very very fast. Same as the aroused breathing for NPC when you use Tirk. Im just dumb, i was looking at the mod below it that links to RS patches Im sorry Link to comment
Aylis Posted February 18, 2021 Author Share Posted February 18, 2021 16 minutes ago, Jessica_Degurechaff said: Im sorry Its OK. Everyone is sometimes blind. Link to comment
akadeadpool Posted February 18, 2021 Share Posted February 18, 2021 @Aylis @wollboi Sorry to cause misunderstading, When I said "I don't use parallax", I mean every parallax related mods and patches in this modist. Ok so I rerun LODs with different setting, the terrain texture is ok now. Thanks for the suggestion. Link to comment
rodrigo2 Posted February 18, 2021 Share Posted February 18, 2021 I just started working on this yesterday. A couple of questions: Why both FNIS and Nemesis? I thought it was one or the other? Also, why is Cutting Room Floor not included? Does it conflict with list mods? Thanks. Link to comment
Aylis Posted February 18, 2021 Author Share Posted February 18, 2021 @rodrigo2 1. Some animations still require FNIS, but Nemesis got a faster execution when it comes to animations it does support. So using both is the best solution atm. 2. It is a mix of halfdone stuff from Bethesda and changes modders did. I prefer mods that were completely done by modders. Add to that all the patches we'd need and i don't think it is worth it. ___________________________________________________ Added the tag: ? XYZ : Instructions to improve the gameplay or prevent bugs I hope this will make important things more visible. Updated the link for Billyy's SLAL Animations. Found no problems with it, but you have to make sure to get the right version (aka the one for SE). ___________________________________________________ I'll be dropping 'EVA Body' completely. The lack of any included presets for clothing and armor is something i can't ignore any longer. Especially after i've seen what an impact it has with 'Wrong Body' or 'Greek Goddess'. ___________________________________________________ Also reworked a few entries and removed/updated outdated informations. ___________________________________________________ Cooleoj's 'Revisited' series seems to be interesting. If you've gone through some of the caves and dungeons again and again they could provide a new challenge (or at least spice it up a bit). 2 Link to comment
rodrigo2 Posted February 19, 2021 Share Posted February 19, 2021 15 hours ago, Aylis said: @rodrigo2 1. Some animations still require FNIS, but Nemesis got a faster execution when it comes to animations it does support. So using both is the best solution atm. 2. It is a mix of halfdone stuff from Bethesda and changes modders did. I prefer mods that were completely done by modders. Add to that all the patches we'd need and i don't think it is worth it. ___________________________________________________ Added the tag: ? XYZ : Instructions to improve the gameplay or prevent bugs I hope this will make important things more visible. Updated the link for Billyy's SLAL Animations. Found no problems with it, but you have to make sure to get the right version (aka the one for SE). ___________________________________________________ I'll be dropping 'EVA Body' completely. The lack of any included presets for clothing and armor is something i can't ignore any longer. Especially after i've seen what an impact it has with 'Wrong Body' or 'Greek Goddess'. ___________________________________________________ Also reworked a few entries and removed/updated outdated informations. ___________________________________________________ Cooleoj's 'Revisited' series seems to be interesting. If you've gone through some of the caves and dungeons again and again they could provide a new challenge (or at least spice it up a bit). Many thanks for the quick response! Also, is there any special AI Overhaul mod? Any special lighting mods? Link to comment
Aylis Posted February 19, 2021 Author Share Posted February 19, 2021 @rodrigo2 Nope, there are so many changes to cities that AI-Overhauls usually dont work without major issues. Lighting? I'll quote myself: On 3/25/2019 at 6:17 PM, Aylis said: Entered a few locations and it looks like the ENB also has an influence in regard to the used lighting mod. 'Yngvild' was way to bright and the 'Shimmermist Cave' way to dark. My last visits looked different... I'm trying a few combinations now (DynDOLOD alone will cost 'a few' hours) and will also give Luminosity ... a shot. RLO An old favourite of mine. Most areas look absolutely fine, but others don't. 'Shimmermist Cave' is so dark you can't see anything at all... It is almost as if it was forgotten while creating the mod. It also removes some light sources. ELFX Removes quite a lot of the lightsources and still got the problem with the flickering (aka lights vanish when you change direction) in some places. Relighting Skyrim Very good idea but some areas in dungeons or caves are way too dark. ELE Not bad, not bad indeed. Still suffering from being too dark in some places. Luminosity Now thats unexpected. Thats the one i think fits best... (and i thought nothing could beat RLO). Dark where it should be and the lights fit the scene. 'Ysgramor's Tomb' suddenly looks so much better, i didn't even know that there were so many candles. The 'Shimmermist Cave' is gloomy and not just pitchblack. I dismissed this one, as it looked way too bright in the videos i checked. Now it seems to be the lighting mod which works perfectly with the ENB. Surprisingly, as it doesn't cover the exteriors, the outside world also seems to look better than before. Also it reminds me quite a lot of ELFX when it comes to colors. 1 Link to comment
Ahtala Posted February 19, 2021 Share Posted February 19, 2021 Hi there, Im going through this (new to skyrim modding on this scale) and I wonder whether its ok to download and install the mods first and then start enabling them, or should I install and enable every single mod right after downloading it? Just asking because I noticed that some mods seem to enable patches just based on the previous installed mods, while other mods (like "Reliquary of Myth") allow me to install patches only when the required mods are enabled. Also, is it safe to exclude the whole "Textures" category? I really dont care about most of the things there and my hdd is running low on space already. Thanks in advance. Link to comment
Aylis Posted February 19, 2021 Author Share Posted February 19, 2021 @Ahtala Ouch, a tough question in there... 1. That should work both ways. For me this guide has been growing and changing over time, thats why i can only say 'should'. But i don't see why it wouldn't work either way. Downloading them first would make it easier to check the instructions or recommendations i wrote. 2. Now to the hard one. While 'Noble Skyrim' is a good foundation (and i'm thankful for its existence) it is simply not the best texture pack out there. Especially when it comes to plants (you really really do not want skip the 3D ones) or improved ground textures. The only ones i can think of would be: Spoiler Rudy HQ - Nordic Ruins SE Arri's Snow Elf Ruins Retexture Special Edition OR Snow Elf Ruins Upscaled Textures (Only the ruins (ASERRUT) are needed) Riften in High Definition (Optional) Riften in High Definition - Optional Cobblestones CleverCharff's Apocrypha CleverCharff's Castle Volkihar CleverCharff's Castle Volkihar - Stone Tiles (Renamed it to keep the patch separate and easier to identify) CleverCharff's Caves (Optional) CleverCharff's Caves - No green grass (Renamed it to keep the patch separate and easier to identify) CleverCharff's Farmhouses and Farm Towns (Renamed it to keep it better sorted) CleverCharff's Fort Dawnguard CleverCharff's Forts and Dungeons CleverCharff's High Hrothgar CleverCharff's Markarth and Dwemer Ruins CleverCharff's Mines CleverCharff's Nordic Ruins CleverCharff's Orc Strongholds (Optional) CleverCharff's Orc Strongholds - Slate Roof CleverCharff's SkyHaven (Optional) CleverCharff's SkyHaven - Dark Walls CleverCharff's Solitude CleverCharff's Soul Cairn CleverCharff's Soul Cairn - SMIM Patch CleverCharff's Windhelm Better Whiterun Rally's Raven Rock Rally's Tel Mithryn Rally's Tel Mithryn - LOD But i'd rather recommend using those packs with a lower resolution (where available). You will loose a lot not using them. Link to comment
Jessica_Degurechaff Posted February 19, 2021 Share Posted February 19, 2021 The ENB light tip its outdated (the options in the installer dont match the tips ones) Spoiler Link to comment
wollboi Posted February 19, 2021 Share Posted February 19, 2021 @Ahtala I think the only one that would really give you any trouble would be Reliquary of Myth. I'd say maybe just reinstall that one after you've got all the mods in place, then manually move the plugins per the list. Everything else should be fine. JK's patches are going to be installed after the JK area mods, and the QUASIPC and lilebony patch compendiums are at the end anyway. Also, welcome to the board! Link to comment
rodrigo2 Posted February 20, 2021 Share Posted February 20, 2021 It's late as I post this so maybe I missed something somewhere, but what do we do about the "Dawn of Skyrim" esp issue? Half the patches for DOS want Dawn of Skyrim.esp. The other half want "Blues.esp" So what do we do to accommodate the patches? Link to comment
Aylis Posted February 20, 2021 Author Share Posted February 20, 2021 23 minutes ago, rodrigo2 said: ... maybe I missed something somewhere ... Yep. Quote Dawn of Skyrim (Director's Cut) SE (Use version 1.4 otherwise the patches won't work) Note to myself: more ?! But first more Link to comment
rodrigo2 Posted February 20, 2021 Share Posted February 20, 2021 47 minutes ago, Aylis said: Yep. Note to myself: more ?! But first more That doesn't work with the JK & DOS Riften patch which requires the Dawn of Skyrim.esp Link to comment
Aylis Posted February 20, 2021 Author Share Posted February 20, 2021 41 minutes ago, rodrigo2 said: That doesn't work with the JK & DOS Riften patch which requires the Dawn of Skyrim.esp Why should that be the case? Spoiler The two required patches look fine. Link to comment
rodrigo2 Posted February 20, 2021 Share Posted February 20, 2021 2 hours ago, Aylis said: Why should that be the case? Hide contents The two required patches look fine. DOS 1.4 has Blues Skyrim.esp . The "No relighting" patch under Optional files requires "Dawn of Skyrim.esp" as a master. The Riften patch under "Main Files" will work with Blues Skyrim.esp BUT requires the Relighting mod as well which the list excludes. Link to comment
wollboi Posted February 20, 2021 Share Posted February 20, 2021 @Aylis Tons of new patches for Capital Windhelm now: * Dawn of Skyrim Patch - https://www.nexusmods.com/skyrimspecialedition/mods/42990?tab=files * Embers XD Patch (released today) - https://www.nexusmods.com/skyrimspecialedition/mods/42990?tab=files * JK's Skyrim Patch (not sure about this one; guessing it's not needed) - https://www.nexusmods.com/skyrimspecialedition/mods/42990?tab=files * Guards Armor Patch (not sure about this either; pretty sure I've seen guards wearing the correct armor, but I'll check again) - https://www.nexusmods.com/skyrimspecialedition/mods/45439?tab=files Link to comment
Aylis Posted February 20, 2021 Author Share Posted February 20, 2021 I just checked the links, reinstalled the patches and it still works. 2 hours ago, rodrigo2 said: The "No relighting" patch under Optional files requires "Dawn of Skyrim.esp" as a master. The update for DoS (with the new ESP) is from 2020, but the patch is from 2018. How can an old patch require a renamed master which was created two years later? Spoiler 2 hours ago, rodrigo2 said: The Riften patch under "Main Files" will work with Blues Skyrim.esp BUT requires the Relighting mod as well which the list excludes. Yes, correct. But thats exactly the file that we don't use. Sounds to me that you mixed up some files. @wollboi Dang, i use them but forgot to list them. Fixed I'll add the one for embers to make sure there's no problem. But the floating fire(s?) seems to be hidden well as i saw none. The one for the armors doesn't seem to be needed. I saw nothing unusual... I hate being sick... 1 Link to comment
wollboi Posted February 20, 2021 Share Posted February 20, 2021 @Aylis You've got them listed under Area and Weather & Lighting now. Actually they were probably there before and I overlooked them somehow (checking like twelve things at once today). Shouldn't the Embers XD patch be below Embers XD though? 1 Link to comment
Aylis Posted February 20, 2021 Author Share Posted February 20, 2021 27 minutes ago, wollboi said: @Aylis You've got them listed under Area and Weather & Lighting now. Actually they were probably there before and I overlooked them somehow (checking like twelve things at once today). Shouldn't the Embers XD patch be below Embers XD though? Yeah. There was something about lighting... Fixed V2 Maybe i should stop for today. Looks my brain went down to emergency mechanical mode... and i can't find the starting crank. 1 Link to comment
wollboi Posted February 20, 2021 Share Posted February 20, 2021 @Aylis Get some rest ... and coffee ... and probably booze. 1 Link to comment
Aylis Posted February 20, 2021 Author Share Posted February 20, 2021 6 minutes ago, wollboi said: @Aylis Get some rest ... and coffee ... and probably booze. Sounds like a plan. But with only a little glass of booze. Link to comment
rodrigo2 Posted February 20, 2021 Share Posted February 20, 2021 3 hours ago, Aylis said: I just checked the links, reinstalled the patches and it still works. The update for DoS (with the new ESP) is from 2020, but the patch is from 2018. How can a patch require a renamed ESM which was created two years later? Yes, correct. But thats exactly the file that we don't use. Sounds to me that you downloaded the wrong files. Many thanks for your patience. I downloaded the "No relighting" patch again and this time it requested the right Master. I've no idea what went wrong last night because I know I downloaded the "No relighting" patch before and got the "Missing Masters" error message. Anyhow, back to downloading... 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now