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Devious Adventures


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Posted
6 minutes ago, asdasd123123 said:

found 3 quests from it. So more quests will appear there? Or will they start in another way?

There should be 5 quest if I'm not mistaken.  One as letter from courier after week from first carlotta quest and one is only slaverun quest. 

Posted
1 hour ago, Koozie said:

There should be 5 quest if I'm not mistaken.  One as letter from courier after week from first carlotta quest and one is only slaverun quest. 

Cool stuff. Finished them all.

 

Was anything suppose to happen in the bandit bounty? It was just a normal bounty quest for me

Posted
3 hours ago, Koozie said:

Yes I made it run with out slaverun, you will only lose few simple quest, for now is only. And I wanted quest do work differently with slaverun, mostly about options in slaverun when you are slave or free in enslaved cities, mostly people will be more misogyny as a part o a story. Yes I want to work it with slsurvival, I started to work with its interface, it's fantastic mod. 

Awesome. It is installed and ready to go. Feedback soon

Posted
1 hour ago, asdasd123123 said:

Cool stuff. Finished them all.

 

Was anything suppose to happen in the bandit bounty? It was just a normal bounty quest for me

It should be, the difference is in slaverun, in enslaved city you need to have some rank in coloseum to get quest, also if you fail you can be punished. Also it have time limit so if you take too much quest you will fail  in it. other mercenary will do it before you and you will clear not correct bandit, that's why i added name to quest.

Posted

Hello,

 

I have several questions

 

I played your mod a very long time ago, and I remember some quests in Markarth. Are the quests still in your new mod ? I don't remember how to start them

Also are the quest in solitude in the current mod too ?

 

For the new system in Whiterun with the board, I came many times but nothing in it, always empty.

So how could I start the quests ? Because for now, I can't play anything in your mod :(

 

Thank you

Posted
16 minutes ago, Hellethia said:

Hello,

 

I have several questions

 

I played your mod a very long time ago, and I remember some quests in Markarth. Are the quests still in your new mod ? I don't remember how to start them

Also are the quest in solitude in the current mod too ?

 

For the new system in Whiterun with the board, I came many times but nothing in it, always empty.

So how could I start the quests ? Because for now, I can't play anything in your mod :(

 

Thank you

Older quests was deleted, I'll recreate them later.

 

And for notes in board comes in random chance when you change location in whiterun, that way mod should be more stable when i operate more on events and not timers from start. 

Posted
1 hour ago, RedDotGecko said:

hey, can someone just give me a list of quest, that this mod adds and how i start them? and in the mcm menu of this mod, there is nothing, when i press settings

All quests all started via Board near stairs to dragonsreach, mcm didn't have much options yet.

 

  • 2 weeks later...
Guest AthenaESIV
Posted

Really great to see you updating this mod again, really liked your style in the older versions. Hope the changes always go smooth and additions as well! 

 

I was very interested to see your comment about Hidden Pockets being added into the game... I still use this mod 

 and disable most things in the MCM so it can only be used to store rings and valuable gems to sell in case the Dragonborn is robbed and has to get all new gear (again! lol)

 

I think Baka made custom animations for the body search mod for SSE: 

 

 

In case you've not seen it (people say it works in LE, but it breaks my game). But Baka has an LE version of his animation there. Maybe that and some of the code in that mod will help you along

 

Look forward to seeing future updates!

Posted
On 1/18/2020 at 9:59 PM, AthenaESIV said:

Really great to see you updating this mod again, really liked your style in the older versions. Hope the changes always go smooth and additions as well! 

 

 

Thanks. Next updates should go smoother, most work in basic scripts are done.

 

And for Hidden pocket

First time when I see this mode with extra pockets. In this mod you can store up to 5 items per pocket. They need to be light. I will try to add interface to this mod in body search.

 

I will try to contact Baka when I will start working on body search part. But for next update I want to add more jobs and some slave task, also some reward so you have a reason do to tasks. Maybe I will go to falkreath will board quests.

 

Guest AthenaESIV
Posted

I use this https://www.nexusmods.com/skyrim/mods/68221/

 

Some of the carriage mods are appealing to me, but I've heard they can be buggy (like the touring carriage one where it moves from city to city) so I have never tried them. The mod above seems pretty ok and I haven't encountered any problems from it yet....

3 hours ago, Koozie said:

And for Hidden pocket

First time when I see this mode with extra pockets. In this mod you can store up to 5 items per pocket. They need to be light. I will try to add interface to this mod in body search.

 

Ya the MCM is good too, allows for lots of controls so the Dragonborn isn't storing silly stuff in the pocket that would never fit, lol.

 

I also like the idea of a guard search interacting with SGO3 and maybe they steal Soulgems while they are searching. Or if they are cum inflated when the guard searches some leaks out and he gets angry because his hand is covered in cum and he punishes the player.

 

Basically any mods which interact with and acknowledge when the Dragonborn is pregnant get a thumbs up in my book.

Posted
54 minutes ago, AthenaESIV said:

Basically any mods which interact with and acknowledge when the Dragonborn is pregnant get a thumbs up in my book.

I will need to look how to detect pregnancy, there is few Mods with it. I will try but I can't guarantee I will do it. 

 

 

And for this carriage mod it works with slaverun carriage travel? 

Posted

Thx for keeping the mod alive. Is there allready an option to "use" the hidden pockets? i havent found any yet. And for the task in Whiterun, where you have to deliver the salts, for me it wasnt possible to do the task within 2 hours (wearing petsuit). It took me nearly 3 1/2 hour with just one or two short devious events (vibrating). regards

Posted
1 hour ago, Hanshurtig11 said:

Thx for keeping the mod alive. Is there allready an option to "use" the hidden pockets? i havent found any yet. And for the task in Whiterun, where you have to deliver the salts, for me it wasnt possible to do the task within 2 hours (wearing petsuit). It took me nearly 3 1/2 hour with just one or two short devious events (vibrating). regards

Hidden pocket should be ability in magic menu. I will probably choose other device set in next update I think distance is to big with it, and quest will be fast irritating

Posted
2 hours ago, Koozie said:

Hidden pocket should be ability in magic menu. I will probably choose other device set in next update I think distance is to big with it, and quest will be fast irritating

Thx for the answer. Maybe you just should give a bit more time ;) 4 hours should be fine. Always good to have some small quest to make use of items like pestuit or strict hobbledress.

Posted

Hello, Koozie. I have in my arhive mod with the same name 2.0 and same theme. As i remember there were many quests about delieveres to pony house, slaves to army or bard coledge and so on, ending usually in devices. Is it your previous mod? And what will be difference if it is?

Posted

Yea it's from old version. I restarted mod to make it more stable and more compatible with slaverun. This version also have some features like crafting, hidden pockets instead of only having quests.

  • 2 weeks later...
Posted

trying to playtest your mod. have already existed SKI_PLAYERSTARTGAMEALIAS.pex from Sexlabsexfuck (russian rape mod). Is this script critical to mod and what it do?

Posted

not sure how or why but I have a follower that has a dialogue line for the leaflet job.  the follower is also invulnerable too..  

Posted
5 hours ago, macnchz said:

not sure how or why but I have a follower that has a dialogue line for the leaflet job.  the follower is also invulnerable too..  

I ll change a little condition which should help, but invulnerable doesn't come from this mod. 

Posted

Looking forward to what is coming up next as I Played the old mod, I am just wondering if slaverun reloaded will become a requirement now for many of the jobs witch makes me worrie as slaverun doesent work well on my current pc

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